Lines Matching full:sprite
27 SDL_Texture *sprite;
46 /* Load the sprite image */
131 This is solid black so when the sprite is copied to it, any per-pixel alpha will be blended through.
136 /* Scale and draw the sprite */
151 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect);
191 /* Scale and draw the sprite */
206 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect);
264 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE);
266 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
269 if (!drawstate->sprite || !drawstate->background) {
272 SDL_QueryTexture(drawstate->sprite, NULL, NULL,