Lines Matching full:texcoord
278 SDL_GL_LoadTexture(SDL_Surface * surface, GLfloat * texcoord)
289 texcoord[0] = 0.0f; /* Min X */
290 texcoord[1] = 0.0f; /* Min Y */
291 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
292 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
356 void DrawGLScene(SDL_Window *window, GLuint texture, GLfloat * texcoord)
397 glTexCoord2f(texcoord[MINX], texcoord[MINY]);
399 glTexCoord2f(texcoord[MAXX], texcoord[MINY]);
401 glTexCoord2f(texcoord[MAXX], texcoord[MAXY]);
403 glTexCoord2f(texcoord[MINX], texcoord[MAXY]);