Lines Matching full:sprite
58 /* Load the sprite image */
105 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
125 SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
138 SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
166 SDL_RenderCopy(renderer, sprite, NULL, &temp);
172 SDL_RenderCopy(renderer, sprite, NULL, &temp);
178 SDL_RenderCopy(renderer, sprite, NULL, &temp);
184 SDL_RenderCopy(renderer, sprite, NULL, &temp);
211 /* Countdown sprite-move iterations and disable color changes at iteration end - used for visual tests. */
225 /* Blit the sprite onto the screen */
226 SDL_RenderCopy(renderer, sprite, NULL, position);
320 /* Allocate memory for the sprite info */