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Lines Matching full:sprites

12 /* Simple program:  Move N sprites around on the screen as fast as possible */
26 static SDL_Texture **sprites;
37 /* Number of iterations to move sprites - used for visual tests. */
45 SDL_free(sprites);
90 sprites[i] = SDL_CreateTextureFromSurface(renderer, temp);
91 if (!sprites[i]) {
96 SDL_SetTextureBlendMode(sprites[i], blendMode);
193 /* Conditionally move the sprites, bounce at the wall */
221 /* Draw sprites */
305 sprites =
306 (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
307 if (!sprites) {
328 /* Position sprites and set their velocities using the fuzzer */
363 MoveSprites(state->renderers[i], sprites[i]);