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Lines Matching full:sprite

25 static SDL_Texture *sprite;
42 /* Load the sprite image */
74 sprite = SDL_CreateTextureFromSurface(renderer, temp);
75 if (!sprite) {
87 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
98 /* Move the sprite, bounce at the wall, and draw */
113 /* Blit the sprite onto the screen */
114 SDL_RenderCopy(renderer, sprite, NULL, position);
140 /* Initialize the sprite positions */
164 MoveSprites(renderer, sprite);