Lines Matching refs:depth
30 static void ggl_clearDepthx(void* c, GGLclampx depth);
45 c->state.clear.depth = FIXED_ONE;
111 if (c->state.buffers.depth.format == 0)
136 uint32_t depth = fixedToZ(c->state.clear.depth);
137 c->state.clear.depthPacked = (depth<<16)|depth;
140 memset2d(c, c->state.buffers.depth, packed, l, t, w, h);
157 static void ggl_clearDepthx(void* con, GGLclampx depth)
160 c->state.clear.depth = gglClampx(depth);