Lines Matching refs:height
30 GGLsizei width, GGLsizei height, GGLenum type);
54 GGLsizei width, GGLsizei height, GGLenum /*type*/)
64 if (uint32_t(ys) > cb->height)
68 if (uint32_t(ys + height) > cb->height)
86 height -= offset;
91 if ((yd + height) > GGLint(c->state.scissor.bottom)) {
92 height = GGLint(c->state.scissor.bottom) - yd;
95 if (width<=0 || height<=0) {
112 size_t yc = height;
116 src += height * bpr;
117 dst += height * bpr;