Lines Matching defs:xc
158 GGLcoord xc = v[0];
161 xc = TRI_FLOOR(xc) + TRI_HALF;
164 xc = TRI_ROUND(xc);
167 GGLint l = (xc - halfSize) >> TRI_FRACTION_BITS;
169 GGLint r = (xc + halfSize) >> TRI_FRACTION_BITS;
231 int xc = r - l;
233 if (xc>0 && yc>0) {
235 const int32_t sqr2Over2 = 0xC; // rounded up
296 int xc = r - l;
298 if (xc>0 && yc>0) {
433 int xc = r - l;
435 if (xc>0 && yc>0) {