/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/ |
omxVCM4P10_TransformDequantChromaDCFromPair.c | 80 int c01 = pData[1]; local 84 int d00 = c00 + c01; 85 int d01 = c00 - c01;
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/device/google/contexthub/firmware/inc/algos/ |
mag_cal.h | 40 float c00, c01, c02, c10, c11, c12, c20, c21, c22; member in struct:MagCal 47 float c00, float c01, float c02, 64 float c00, float c01, float c02,
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/external/clang/test/CXX/lex/lex.charset/ |
p2-cxx11.cpp | 4 char c01 = '\u0001'; // ok variable
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p2-cxx98.cpp | 4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
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/external/libvpx/libvpx/vp9/encoder/ |
vp9_segmentation.c | 54 const int c01 = segcounts[0] + segcounts[1]; local 59 segment_tree_probs[0] = get_binary_prob(c01 + c23, c45 + c67); 60 segment_tree_probs[1] = get_binary_prob(c01, c23); 70 const int c01 = segcounts[0] + segcounts[1]; local 74 const int c0123 = c01 + c23; 83 cost += c01 * vp9_cost_zero(probs[1]) + 86 if (c01 > 0)
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/external/skia/src/core/ |
SkFilterProc.cpp | 58 static unsigned bilerp4_00(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 61 static unsigned bilerp4_01(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 62 uint32_t lo = (3 * LO_PAIR(c00) + LO_PAIR(c01)) >> 2; 63 uint32_t hi = (3 * HI_PAIR(c00) + HI_PAIR(c01)) >> 2; 66 static unsigned bilerp4_02(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 67 uint32_t lo = (LO_PAIR(c00) + LO_PAIR(c01)) >> 1; 68 uint32_t hi = (HI_PAIR(c00) + HI_PAIR(c01)) >> 1; 71 static unsigned bilerp4_03(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) { 72 uint32_t lo = (LO_PAIR(c00) + 3 * LO_PAIR(c01)) >> 2; 73 uint32_t hi = (HI_PAIR(c00) + 3 * HI_PAIR(c01)) >> 2 159 uint32_t c01 = *a01; local 166 uint32_t c01 = *a01; local 173 uint32_t c01 = *a01; local 188 uint32_t c01 = *a01; local 197 uint32_t c01 = *a01; local 206 uint32_t c01 = *a01; local 223 uint32_t c01 = *a01; local 232 uint32_t c01 = *a01; local 241 uint32_t c01 = *a01; local 258 uint32_t c01 = *a01; local 267 uint32_t c01 = *a01; local 276 uint32_t c01 = *a01; local [all...] |
SkMipMap.cpp | 94 auto c01 = F::Expand(p0[1]); local 98 auto c = c00 + c10 + c01 + c11; 115 auto c01 = F::Expand(p0[1]); local 121 auto c = add_121(c00, c01, c02) + add_121(c10, c11, c12); 136 auto c01 = F::Expand(p0[1]); local 142 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21); 161 auto c01 = F::Expand(p0[1]); local 170 auto c = add_121(c00, c01, c02) + (add_121(c10, c11, c12) << 1) + add_121(c20, c21, c22);
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/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/encoder/ |
vp9_segmentation.c | 68 const int c01 = segcounts[0] + segcounts[1]; local 73 segment_tree_probs[0] = get_binary_prob(c01 + c23, c45 + c67); 74 segment_tree_probs[1] = get_binary_prob(c01, c23); 84 const int c01 = segcounts[0] + segcounts[1]; local 88 const int c0123 = c01 + c23; 97 cost += c01 * vp9_cost_zero(probs[1]) + 100 if (c01 > 0)
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
HeightField.java | 161 final int c01 = c00 + (smooth ? width : w * 2); local 167 indices[++i] = (short)c01; 211 final int c01 = c00 + w * 2; local 224 setVertex(c01, v01);
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/external/deqp/modules/gles2/functional/ |
es2fShaderTextureFunctionTests.cpp | 396 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local 398 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
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/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 691 Vec4 c01 = colors[v01]; local 713 const Vec4& t1 = tri ? c01 : c10; 714 const Vec4& t2 = tri ? c10 : c01;
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/external/valgrind/VEX/priv/ |
guest_s390_helpers.c | 2233 IRExpr *c01, *c3; local [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.cpp | 1795 const tcu::Vec4 c01 = colors[v01]; local [all...] |
/external/deqp/framework/common/ |
tcuTexLookupVerifier.cpp | 486 const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*b0 + quad01.p11*a0*b0; local 491 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0; 1475 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)), size); variable 1554 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)), size0); variable 1588 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)), size1); variable [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderTextureFunctionTests.cpp | 655 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local [all...] |