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    Searched defs:c00 (Results 1 - 12 of 12) sorted by null

  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p10/src/
omxVCM4P10_TransformDequantChromaDCFromPair.c 79 int c00 = pData[0]; local
84 int d00 = c00 + c01;
85 int d01 = c00 - c01;
  /device/google/contexthub/firmware/inc/algos/
mag_cal.h 40 float c00, c01, c02, c10, c11, c12, c20, c21, c22; member in struct:MagCal
47 float c00, float c01, float c02,
64 float c00, float c01, float c02,
  /external/clang/test/CXX/lex/lex.charset/
p2-cxx11.cpp 3 char c00 = '\u0000'; // ok variable
p2-cxx98.cpp 3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}} variable
  /external/skia/src/core/
SkFilterProc.cpp 58 static unsigned bilerp4_00(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) {
59 return c00;
61 static unsigned bilerp4_01(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) {
62 uint32_t lo = (3 * LO_PAIR(c00) + LO_PAIR(c01)) >> 2;
63 uint32_t hi = (3 * HI_PAIR(c00) + HI_PAIR(c01)) >> 2;
66 static unsigned bilerp4_02(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) {
67 uint32_t lo = (LO_PAIR(c00) + LO_PAIR(c01)) >> 1;
68 uint32_t hi = (HI_PAIR(c00) + HI_PAIR(c01)) >> 1;
71 static unsigned bilerp4_03(uint32_t c00, uint32_t c01, uint32_t c10, uint32_t c11) {
72 uint32_t lo = (LO_PAIR(c00) + 3 * LO_PAIR(c01)) >> 2
158 uint32_t c00 = *a00; local
165 uint32_t c00 = *a00; local
172 uint32_t c00 = *a00; local
180 uint32_t c00 = *a00; local
187 uint32_t c00 = *a00; local
196 uint32_t c00 = *a00; local
205 uint32_t c00 = *a00; local
215 uint32_t c00 = *a00; local
222 uint32_t c00 = *a00; local
231 uint32_t c00 = *a00; local
240 uint32_t c00 = *a00; local
250 uint32_t c00 = *a00; local
257 uint32_t c00 = *a00; local
266 uint32_t c00 = *a00; local
275 uint32_t c00 = *a00; local
    [all...]
SkMipMap.cpp 93 auto c00 = F::Expand(p0[0]); local
98 auto c = c00 + c10 + c01 + c11;
114 auto c00 = c02; local
121 auto c = add_121(c00, c01, c02) + add_121(c10, c11, c12);
135 auto c00 = F::Expand(p0[0]); local
142 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21);
160 auto c00 = c02; local
170 auto c = add_121(c00, c01, c02) + (add_121(c10, c11, c12) << 1) + add_121(c20, c21, c22);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
HeightField.java 159 final int c00 = smooth ? (y * width + x) : (y * 2 * w + x * 2); local
160 final int c10 = c00 + 1;
161 final int c01 = c00 + (smooth ? width : w * 2);
165 indices[++i] = (short)c00;
166 indices[++i] = (short)c00;
209 final int c00 = (y * 2 * w + x * 2); local
210 final int c10 = c00 + 1;
211 final int c01 = c00 + w * 2;
222 setVertex(c00, v00);
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 394 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
397 float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0];
398 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1];
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 690 Vec4 c00 = colors[v00]; local
712 const Vec4& t0 = tri ? c00 : c11;
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 1794 const tcu::Vec4 c00 = colors[v00]; local
    [all...]
  /external/deqp/framework/common/
tcuTexLookupVerifier.cpp 485 const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*b0 + quad00.p11*a0*b0; local
491 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0;
1473 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)), size); variable
1552 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)), size0); variable
1586 const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)), size1); variable
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 653 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); local
    [all...]

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