1 // -*- mode: C++ -*- 2 3 // Copyright (c) 2010, Google Inc. 4 // All rights reserved. 5 // 6 // Redistribution and use in source and binary forms, with or without 7 // modification, are permitted provided that the following conditions are 8 // met: 9 // 10 // * Redistributions of source code must retain the above copyright 11 // notice, this list of conditions and the following disclaimer. 12 // * Redistributions in binary form must reproduce the above 13 // copyright notice, this list of conditions and the following disclaimer 14 // in the documentation and/or other materials provided with the 15 // distribution. 16 // * Neither the name of Google Inc. nor the names of its 17 // contributors may be used to endorse or promote products derived from 18 // this software without specific prior written permission. 19 // 20 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 22 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 23 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 24 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 25 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 26 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 30 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 32 // Original author: Jim Blandy <jimb (at) mozilla.com> <jimb (at) red-bean.com> 33 34 // test-assembler.h: interface to class for building complex binary streams. 35 36 // To test the Breakpad symbol dumper and processor thoroughly, for 37 // all combinations of host system and minidump processor 38 // architecture, we need to be able to easily generate complex test 39 // data like debugging information and minidump files. 40 // 41 // For example, if we want our unit tests to provide full code 42 // coverage for stack walking, it may be difficult to persuade the 43 // compiler to generate every possible sort of stack walking 44 // information that we want to support; there are probably DWARF CFI 45 // opcodes that GCC never emits. Similarly, if we want to test our 46 // error handling, we will need to generate damaged minidumps or 47 // debugging information that (we hope) the client or compiler will 48 // never produce on its own. 49 // 50 // google_breakpad::TestAssembler provides a predictable and 51 // (relatively) simple way to generate complex formatted data streams 52 // like minidumps and CFI. Furthermore, because TestAssembler is 53 // portable, developers without access to (say) Visual Studio or a 54 // SPARC assembler can still work on test data for those targets. 55 56 #ifndef PROCESSOR_TEST_ASSEMBLER_H_ 57 #define PROCESSOR_TEST_ASSEMBLER_H_ 58 59 #include <list> 60 #include <vector> 61 #include <string> 62 63 #include "common/using_std_string.h" 64 #include "google_breakpad/common/breakpad_types.h" 65 66 namespace google_breakpad { 67 68 using std::list; 69 using std::vector; 70 71 namespace test_assembler { 72 73 // A Label represents a value not yet known that we need to store in a 74 // section. As long as all the labels a section refers to are defined 75 // by the time we retrieve its contents as bytes, we can use undefined 76 // labels freely in that section's construction. 77 // 78 // A label can be in one of three states: 79 // - undefined, 80 // - defined as the sum of some other label and a constant, or 81 // - a constant. 82 // 83 // A label's value never changes, but it can accumulate constraints. 84 // Adding labels and integers is permitted, and yields a label. 85 // Subtracting a constant from a label is permitted, and also yields a 86 // label. Subtracting two labels that have some relationship to each 87 // other is permitted, and yields a constant. 88 // 89 // For example: 90 // 91 // Label a; // a's value is undefined 92 // Label b; // b's value is undefined 93 // { 94 // Label c = a + 4; // okay, even though a's value is unknown 95 // b = c + 4; // also okay; b is now a+8 96 // } 97 // Label d = b - 2; // okay; d == a+6, even though c is gone 98 // d.Value(); // error: d's value is not yet known 99 // d - a; // is 6, even though their values are not known 100 // a = 12; // now b == 20, and d == 18 101 // d.Value(); // 18: no longer an error 102 // b.Value(); // 20 103 // d = 10; // error: d is already defined. 104 // 105 // Label objects' lifetimes are unconstrained: notice that, in the 106 // above example, even though a and b are only related through c, and 107 // c goes out of scope, the assignment to a sets b's value as well. In 108 // particular, it's not necessary to ensure that a Label lives beyond 109 // Sections that refer to it. 110 class Label { 111 public: 112 Label(); // An undefined label. 113 Label(uint64_t value); // A label with a fixed value 114 Label(const Label &value); // A label equal to another. 115 ~Label(); 116 117 // Return this label's value; it must be known. 118 // 119 // Providing this as a cast operator is nifty, but the conversions 120 // happen in unexpected places. In particular, ISO C++ says that 121 // Label + size_t becomes ambigious, because it can't decide whether 122 // to convert the Label to a uint64_t and then to a size_t, or use 123 // the overloaded operator that returns a new label, even though the 124 // former could fail if the label is not yet defined and the latter won't. 125 uint64_t Value() const; 126 127 Label &operator=(uint64_t value); 128 Label &operator=(const Label &value); 129 Label operator+(uint64_t addend) const; 130 Label operator-(uint64_t subtrahend) const; 131 uint64_t operator-(const Label &subtrahend) const; 132 133 // We could also provide == and != that work on undefined, but 134 // related, labels. 135 136 // Return true if this label's value is known. If VALUE_P is given, 137 // set *VALUE_P to the known value if returning true. 138 bool IsKnownConstant(uint64_t *value_p = NULL) const; 139 140 // Return true if the offset from LABEL to this label is known. If 141 // OFFSET_P is given, set *OFFSET_P to the offset when returning true. 142 // 143 // You can think of l.KnownOffsetFrom(m, &d) as being like 'd = l-m', 144 // except that it also returns a value indicating whether the 145 // subtraction is possible given what we currently know of l and m. 146 // It can be possible even if we don't know l and m's values. For 147 // example: 148 // 149 // Label l, m; 150 // m = l + 10; 151 // l.IsKnownConstant(); // false 152 // m.IsKnownConstant(); // false 153 // uint64_t d; 154 // l.IsKnownOffsetFrom(m, &d); // true, and sets d to -10. 155 // l-m // -10 156 // m-l // 10 157 // m.Value() // error: m's value is not known 158 bool IsKnownOffsetFrom(const Label &label, uint64_t *offset_p = NULL) const; 159 160 private: 161 // A label's value, or if that is not yet known, how the value is 162 // related to other labels' values. A binding may be: 163 // - a known constant, 164 // - constrained to be equal to some other binding plus a constant, or 165 // - unconstrained, and free to take on any value. 166 // 167 // Many labels may point to a single binding, and each binding may 168 // refer to another, so bindings and labels form trees whose leaves 169 // are labels, whose interior nodes (and roots) are bindings, and 170 // where links point from children to parents. Bindings are 171 // reference counted, allowing labels to be lightweight, copyable, 172 // assignable, placed in containers, and so on. 173 class Binding { 174 public: 175 Binding(); 176 Binding(uint64_t addend); 177 ~Binding(); 178 179 // Increment our reference count. 180 void Acquire() { reference_count_++; }; 181 // Decrement our reference count, and return true if it is zero. 182 bool Release() { return --reference_count_ == 0; } 183 184 // Set this binding to be equal to BINDING + ADDEND. If BINDING is 185 // NULL, then set this binding to the known constant ADDEND. 186 // Update every binding on this binding's chain to point directly 187 // to BINDING, or to be a constant, with addends adjusted 188 // appropriately. 189 void Set(Binding *binding, uint64_t value); 190 191 // Return what we know about the value of this binding. 192 // - If this binding's value is a known constant, set BASE to 193 // NULL, and set ADDEND to its value. 194 // - If this binding is not a known constant but related to other 195 // bindings, set BASE to the binding at the end of the relation 196 // chain (which will always be unconstrained), and set ADDEND to the 197 // value to add to that binding's value to get this binding's 198 // value. 199 // - If this binding is unconstrained, set BASE to this, and leave 200 // ADDEND unchanged. 201 void Get(Binding **base, uint64_t *addend); 202 203 private: 204 // There are three cases: 205 // 206 // - A binding representing a known constant value has base_ NULL, 207 // and addend_ equal to the value. 208 // 209 // - A binding representing a completely unconstrained value has 210 // base_ pointing to this; addend_ is unused. 211 // 212 // - A binding whose value is related to some other binding's 213 // value has base_ pointing to that other binding, and addend_ 214 // set to the amount to add to that binding's value to get this 215 // binding's value. We only represent relationships of the form 216 // x = y+c. 217 // 218 // Thus, the bind_ links form a chain terminating in either a 219 // known constant value or a completely unconstrained value. Most 220 // operations on bindings do path compression: they change every 221 // binding on the chain to point directly to the final value, 222 // adjusting addends as appropriate. 223 Binding *base_; 224 uint64_t addend_; 225 226 // The number of Labels and Bindings pointing to this binding. 227 // (When a binding points to itself, indicating a completely 228 // unconstrained binding, that doesn't count as a reference.) 229 int reference_count_; 230 }; 231 232 // This label's value. 233 Binding *value_; 234 }; 235 236 inline Label operator+(uint64_t a, const Label &l) { return l + a; } 237 // Note that int-Label isn't defined, as negating a Label is not an 238 // operation we support. 239 240 // Conventions for representing larger numbers as sequences of bytes. 241 enum Endianness { 242 kBigEndian, // Big-endian: the most significant byte comes first. 243 kLittleEndian, // Little-endian: the least significant byte comes first. 244 kUnsetEndian, // used internally 245 }; 246 247 // A section is a sequence of bytes, constructed by appending bytes 248 // to the end. Sections have a convenient and flexible set of member 249 // functions for appending data in various formats: big-endian and 250 // little-endian signed and unsigned values of different sizes; 251 // LEB128 and ULEB128 values (see below), and raw blocks of bytes. 252 // 253 // If you need to append a value to a section that is not convenient 254 // to compute immediately, you can create a label, append the 255 // label's value to the section, and then set the label's value 256 // later, when it's convenient to do so. Once a label's value is 257 // known, the section class takes care of updating all previously 258 // appended references to it. 259 // 260 // Once all the labels to which a section refers have had their 261 // values determined, you can get a copy of the section's contents 262 // as a string. 263 // 264 // Note that there is no specified "start of section" label. This is 265 // because there are typically several different meanings for "the 266 // start of a section": the offset of the section within an object 267 // file, the address in memory at which the section's content appear, 268 // and so on. It's up to the code that uses the Section class to 269 // keep track of these explicitly, as they depend on the application. 270 class Section { 271 public: 272 Section(Endianness endianness = kUnsetEndian) 273 : endianness_(endianness) { }; 274 275 // A base class destructor should be either public and virtual, 276 // or protected and nonvirtual. 277 virtual ~Section() { }; 278 279 // Set the default endianness of this section to ENDIANNESS. This 280 // sets the behavior of the D<N> appending functions. If the 281 // assembler's default endianness was set, this is the 282 void set_endianness(Endianness endianness) { 283 endianness_ = endianness; 284 } 285 286 // Return the default endianness of this section. 287 Endianness endianness() const { return endianness_; } 288 289 // Append the SIZE bytes at DATA or the contents of STRING to the 290 // end of this section. Return a reference to this section. 291 Section &Append(const uint8_t *data, size_t size) { 292 contents_.append(reinterpret_cast<const char *>(data), size); 293 return *this; 294 }; 295 Section &Append(const string &data) { 296 contents_.append(data); 297 return *this; 298 }; 299 300 // Append SIZE copies of BYTE to the end of this section. Return a 301 // reference to this section. 302 Section &Append(size_t size, uint8_t byte) { 303 contents_.append(size, (char) byte); 304 return *this; 305 } 306 307 // Append NUMBER to this section. ENDIANNESS is the endianness to 308 // use to write the number. SIZE is the length of the number in 309 // bytes. Return a reference to this section. 310 Section &Append(Endianness endianness, size_t size, uint64_t number); 311 Section &Append(Endianness endianness, size_t size, const Label &label); 312 313 // Append SECTION to the end of this section. The labels SECTION 314 // refers to need not be defined yet. 315 // 316 // Note that this has no effect on any Labels' values, or on 317 // SECTION. If placing SECTION within 'this' provides new 318 // constraints on existing labels' values, then it's up to the 319 // caller to fiddle with those labels as needed. 320 Section &Append(const Section §ion); 321 322 // Append the contents of DATA as a series of bytes terminated by 323 // a NULL character. 324 Section &AppendCString(const string &data) { 325 Append(data); 326 contents_ += '\0'; 327 return *this; 328 } 329 330 // Append at most SIZE bytes from DATA; if DATA is less than SIZE bytes 331 // long, pad with '\0' characters. 332 Section &AppendCString(const string &data, size_t size) { 333 contents_.append(data, 0, size); 334 if (data.size() < size) 335 Append(size - data.size(), 0); 336 return *this; 337 } 338 339 // Append VALUE or LABEL to this section, with the given bit width and 340 // endianness. Return a reference to this section. 341 // 342 // The names of these functions have the form <ENDIANNESS><BITWIDTH>: 343 // <ENDIANNESS> is either 'L' (little-endian, least significant byte first), 344 // 'B' (big-endian, most significant byte first), or 345 // 'D' (default, the section's default endianness) 346 // <BITWIDTH> is 8, 16, 32, or 64. 347 // 348 // Since endianness doesn't matter for a single byte, all the 349 // <BITWIDTH>=8 functions are equivalent. 350 // 351 // These can be used to write both signed and unsigned values, as 352 // the compiler will properly sign-extend a signed value before 353 // passing it to the function, at which point the function's 354 // behavior is the same either way. 355 Section &L8(uint8_t value) { contents_ += value; return *this; } 356 Section &B8(uint8_t value) { contents_ += value; return *this; } 357 Section &D8(uint8_t value) { contents_ += value; return *this; } 358 Section &L16(uint16_t), &L32(uint32_t), &L64(uint64_t), 359 &B16(uint16_t), &B32(uint32_t), &B64(uint64_t), 360 &D16(uint16_t), &D32(uint32_t), &D64(uint64_t); 361 Section &L8(const Label &label), &L16(const Label &label), 362 &L32(const Label &label), &L64(const Label &label), 363 &B8(const Label &label), &B16(const Label &label), 364 &B32(const Label &label), &B64(const Label &label), 365 &D8(const Label &label), &D16(const Label &label), 366 &D32(const Label &label), &D64(const Label &label); 367 368 // Append VALUE in a signed LEB128 (Little-Endian Base 128) form. 369 // 370 // The signed LEB128 representation of an integer N is a variable 371 // number of bytes: 372 // 373 // - If N is between -0x40 and 0x3f, then its signed LEB128 374 // representation is a single byte whose value is N. 375 // 376 // - Otherwise, its signed LEB128 representation is (N & 0x7f) | 377 // 0x80, followed by the signed LEB128 representation of N / 128, 378 // rounded towards negative infinity. 379 // 380 // In other words, we break VALUE into groups of seven bits, put 381 // them in little-endian order, and then write them as eight-bit 382 // bytes with the high bit on all but the last. 383 // 384 // Note that VALUE cannot be a Label (we would have to implement 385 // relaxation). 386 Section &LEB128(long long value); 387 388 // Append VALUE in unsigned LEB128 (Little-Endian Base 128) form. 389 // 390 // The unsigned LEB128 representation of an integer N is a variable 391 // number of bytes: 392 // 393 // - If N is between 0 and 0x7f, then its unsigned LEB128 394 // representation is a single byte whose value is N. 395 // 396 // - Otherwise, its unsigned LEB128 representation is (N & 0x7f) | 397 // 0x80, followed by the unsigned LEB128 representation of N / 398 // 128, rounded towards negative infinity. 399 // 400 // Note that VALUE cannot be a Label (we would have to implement 401 // relaxation). 402 Section &ULEB128(uint64_t value); 403 404 // Jump to the next location aligned on an ALIGNMENT-byte boundary, 405 // relative to the start of the section. Fill the gap with PAD_BYTE. 406 // ALIGNMENT must be a power of two. Return a reference to this 407 // section. 408 Section &Align(size_t alignment, uint8_t pad_byte = 0); 409 410 // Clear the contents of this section. 411 void Clear(); 412 413 // Return the current size of the section. 414 size_t Size() const { return contents_.size(); } 415 416 // Return a label representing the start of the section. 417 // 418 // It is up to the user whether this label represents the section's 419 // position in an object file, the section's address in memory, or 420 // what have you; some applications may need both, in which case 421 // this simple-minded interface won't be enough. This class only 422 // provides a single start label, for use with the Here and Mark 423 // member functions. 424 // 425 // Ideally, we'd provide this in a subclass that actually knows more 426 // about the application at hand and can provide an appropriate 427 // collection of start labels. But then the appending member 428 // functions like Append and D32 would return a reference to the 429 // base class, not the derived class, and the chaining won't work. 430 // Since the only value here is in pretty notation, that's a fatal 431 // flaw. 432 Label start() const { return start_; } 433 434 // Return a label representing the point at which the next Appended 435 // item will appear in the section, relative to start(). 436 Label Here() const { return start_ + Size(); } 437 438 // Set *LABEL to Here, and return a reference to this section. 439 Section &Mark(Label *label) { *label = Here(); return *this; } 440 441 // If there are no undefined label references left in this 442 // section, set CONTENTS to the contents of this section, as a 443 // string, and clear this section. Return true on success, or false 444 // if there were still undefined labels. 445 bool GetContents(string *contents); 446 447 private: 448 // Used internally. A reference to a label's value. 449 struct Reference { 450 Reference(size_t set_offset, Endianness set_endianness, size_t set_size, 451 const Label &set_label) 452 : offset(set_offset), endianness(set_endianness), size(set_size), 453 label(set_label) { } 454 455 // The offset of the reference within the section. 456 size_t offset; 457 458 // The endianness of the reference. 459 Endianness endianness; 460 461 // The size of the reference. 462 size_t size; 463 464 // The label to which this is a reference. 465 Label label; 466 }; 467 468 // The default endianness of this section. 469 Endianness endianness_; 470 471 // The contents of the section. 472 string contents_; 473 474 // References to labels within those contents. 475 vector<Reference> references_; 476 477 // A label referring to the beginning of the section. 478 Label start_; 479 }; 480 481 } // namespace test_assembler 482 } // namespace google_breakpad 483 484 #endif // PROCESSOR_TEST_ASSEMBLER_H_ 485