/external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/dynamodb/ |
batch.py | 26 class Batch(object): 60 Convert the Batch object into the format required for Layer1. 110 Convert the Batch object into the format required for Layer1. 133 :class:`boto.dynamodb.batch.Batch` objects. 144 Add a Batch to this BatchList. 165 self.append(Batch(table, keys, attributes_to_get, consistent_read)) 169 Resubmit the batch to get the next result set. The request object is 170 rebuild from scratch meaning that all batch added between ``submit`` 211 for batch in self [all...] |
/frameworks/rs/cpu_ref/ |
rsCpuScriptGroup2.h | 39 class Batch { 41 Batch(CpuScriptGroup2Impl* group, const char* name); 42 ~Batch(); 44 // Returns true if closure depends on any closure in this batch for a global 76 List<Batch*> mBatches;
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rsCpuScriptGroup2.cpp | 92 Batch::Batch(CpuScriptGroup2Impl* group, const char* name) : 97 Batch::~Batch() { 104 bool Batch::conflict(CPUClosure* cpuClosure) const { 112 // An invoke should be in a batch by itself, so it conflicts with any other 165 Batch* batch = new Batch(this, "Batch0"); local 180 if (batch->conflict(cc)) [all...] |
/external/skia/include/private/ |
GrAuditTrail.h | 88 Batch* batch = new Batch; local 89 fStack.back()->fChildren.emplace_back(batch); 90 batch->fName = name; 91 batch->fBounds = bounds; 117 struct Batch : public Event {
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/external/skia/src/core/ |
SkTaskGroup.cpp | 49 static void Batch(int N, std::function<void(int)> fn, SkAtomic<int32_t>* pending) { 54 gGlobal->batch(N, fn, pending); 135 void batch(int N, std::function<void(int)> fn, SkAtomic<int32_t>* pending) { function in class:__anon23804::ThreadPool 207 void SkTaskGroup::batch(int N, std::function<void(int)> fn) { function in class:SkTaskGroup 208 ThreadPool::Batch(N, fn, &fPending);
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/frameworks/base/libs/hwui/ |
DeferredDisplayList.cpp | 38 // Depth of the save stack at the beginning of batch playback at flush time 55 class Batch { 58 virtual ~Batch() {} 63 class DrawBatch : public Batch { 97 DEFER_LOGD("%d replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)", 173 * Checks if a (mergeable) op can be merged into this batch 203 * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its 257 " clip flags %x (batch id %x, merge id %p)", 290 class StateOpBatch : public Batch { 292 // creates a single operation batch [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
Batch.java | 26 /** A Batch is used to draw 2D rectangles that reference a texture (region). The class will batch the drawing commands and optimize
29 * To draw something with a Batch one has to first call the {@link Batch#begin()} method which will setup appropriate render
30 * states. When you are done with drawing you have to call {@link Batch#end()} which will actually draw the things you specified.
32 * All drawing commands of the Batch operate in screen coordinates. The screen coordinate system has an x-axis pointing to the
36 * A Batch is managed. In case the OpenGL context is lost all OpenGL resources a Batch uses internally get invalidated. A context
37 * is lost when a user switches to another application or receives an incoming call on Android. A Batch will be automatically
40 * A Batch is a pretty heavy object so you should only ever have one in your program. [all...] |
/frameworks/native/include/input/ |
InputTransport.h | 289 * to determine whether a pending batch is available to be consumed. 336 /* Returns true if there is a pending batch. 358 struct Batch { 361 Vector<Batch> mBatches; 417 // a batch, we append a record here that associates the last sequence number in the 418 // batch with the previous one. When the finished signal is sent, we traverse the 419 // chain to individually finish all input messages that were part of the batch. 429 Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent); 444 static bool canAddSample(const Batch& batch, const InputMessage* msg) [all...] |
/external/compiler-rt/lib/sanitizer_common/ |
sanitizer_allocator.h | 104 // For large size classes we use one of the chunks to store the batch. 108 void *batch[kMaxNumCached]; member in struct:__sanitizer::SizeClassMap::TransferBatch 319 typedef typename SizeClassMap::TransferBatch Batch; 345 NOINLINE Batch* AllocateBatch(AllocatorStats *stat, AllocatorCache *c, 349 Batch *b = region->free_list.Pop(); 356 NOINLINE void DeallocateBatch(AllocatorStats *stat, uptr class_id, Batch *b) { 493 LFStack<Batch> free_list; 517 NOINLINE Batch* PopulateFreeList(AllocatorStats *stat, AllocatorCache *c, 520 Batch *b = region->free_list.Pop(); 560 b = (Batch*)c->Allocate(this, SizeClassMap::ClassID(sizeof(Batch))) 962 void *batch[2 * SizeClassMap::kMaxNumCached]; member in struct:__sanitizer::SizeClassAllocatorLocalCache::PerClass [all...] |
/frameworks/base/services/core/java/com/android/server/ |
AlarmManagerService.java | 363 final class Batch { 370 Batch() { 376 Batch(Alarm seed) { 397 // narrows the batch if necessary; presumes that canHold(alarm) is true 453 // commit the new batch bounds 492 // commit the new batch bounds 528 // commit the new batch bounds 559 // commit the new batch bounds 592 b.append("Batch{"); b.append(Integer.toHexString(this.hashCode())); 605 static class BatchTimeOrder implements Comparator<Batch> { 758 Batch batch = oldSet.get(batchNum); local 1161 Batch batch = new Batch(a); local 1164 Batch batch = mAlarmBatches.get(whichBatch); local 2107 Batch batch = mAlarmBatches.get(0); local [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
ntsecapi.h | 29 Interactive = 2,Network,Batch,Service,Proxy,Unlock,NetworkCleartext,NewCredentials,RemoteInteractive,CachedInteractive, [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/ |
ntifs.h | [all...] |
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
org.eclipse.jface.text_3.6.1.r361_v20100825-0800.jar | |