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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkPathPriv_DEFINED
      9 #define SkPathPriv_DEFINED
     10 
     11 #include "SkPath.h"
     12 
     13 class SkPathPriv {
     14 public:
     15     enum FirstDirection {
     16         kCW_FirstDirection,         // == SkPath::kCW_Direction
     17         kCCW_FirstDirection,        // == SkPath::kCCW_Direction
     18         kUnknown_FirstDirection,
     19     };
     20 
     21     static FirstDirection AsFirstDirection(SkPath::Direction dir) {
     22         // since we agree numerically for the values in Direction, we can just cast.
     23         return (FirstDirection)dir;
     24     }
     25 
     26     /**
     27      *  Return the opposite of the specified direction. kUnknown is its own
     28      *  opposite.
     29      */
     30     static FirstDirection OppositeFirstDirection(FirstDirection dir) {
     31         static const FirstDirection gOppositeDir[] = {
     32             kCCW_FirstDirection, kCW_FirstDirection, kUnknown_FirstDirection,
     33         };
     34         return gOppositeDir[dir];
     35     }
     36 
     37     /**
     38      *  Tries to quickly compute the direction of the first non-degenerate
     39      *  contour. If it can be computed, return true and set dir to that
     40      *  direction. If it cannot be (quickly) determined, return false and ignore
     41      *  the dir parameter. If the direction was determined, it is cached to make
     42      *  subsequent calls return quickly.
     43      */
     44     static bool CheapComputeFirstDirection(const SkPath&, FirstDirection* dir);
     45 
     46     /**
     47      *  Returns true if the path's direction can be computed via
     48      *  cheapComputDirection() and if that computed direction matches the
     49      *  specified direction. If dir is kUnknown, returns true if the direction
     50      *  cannot be computed.
     51      */
     52     static bool CheapIsFirstDirection(const SkPath& path, FirstDirection dir) {
     53         FirstDirection computedDir = kUnknown_FirstDirection;
     54         (void)CheapComputeFirstDirection(path, &computedDir);
     55         return computedDir == dir;
     56     }
     57 
     58     static bool IsClosedSingleContour(const SkPath& path) {
     59         int verbCount = path.countVerbs();
     60         if (verbCount == 0)
     61             return false;
     62         int moveCount = 0;
     63         auto verbs = path.fPathRef->verbs();
     64         for (int i = 0; i < verbCount; i++) {
     65             switch (verbs[~i]) { // verbs are stored backwards; we use [~i] to get the i'th verb
     66                 case SkPath::Verb::kMove_Verb:
     67                     moveCount += 1;
     68                     if (moveCount > 1) {
     69                         return false;
     70                     }
     71                     break;
     72                 case SkPath::Verb::kClose_Verb:
     73                     if (i == verbCount - 1) {
     74                         return true;
     75                     }
     76                     return false;
     77                 default: break;
     78             }
     79         }
     80         return false;
     81     }
     82 
     83     static void AddGenIDChangeListener(const SkPath& path, SkPathRef::GenIDChangeListener* listener) {
     84         path.fPathRef->addGenIDChangeListener(listener);
     85     }
     86 };
     87 
     88 #endif
     89