1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_DISPLAY_OPERATION_H 18 #define ANDROID_HWUI_DISPLAY_OPERATION_H 19 20 #include "OpenGLRenderer.h" 21 #include "AssetAtlas.h" 22 #include "DeferredDisplayList.h" 23 #include "DisplayListCanvas.h" 24 #include "GammaFontRenderer.h" 25 #include "Patch.h" 26 #include "RenderNode.h" 27 #include "renderstate/RenderState.h" 28 #include "UvMapper.h" 29 #include "utils/LinearAllocator.h" 30 #include "utils/PaintUtils.h" 31 #include "VectorDrawable.h" 32 33 #include <algorithm> 34 35 #include <SkColor.h> 36 #include <SkPath.h> 37 #include <SkPathOps.h> 38 #include <SkXfermode.h> 39 40 #include <private/hwui/DrawGlInfo.h> 41 42 // Use OP_LOG for logging with arglist, OP_LOGS if just printing char* 43 #define OP_LOGS(s) OP_LOG("%s", (s)) 44 #define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ ) 45 46 namespace android { 47 namespace uirenderer { 48 49 /** 50 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they 51 * may be replayed to an OpenGLRenderer. 52 * 53 * To avoid individual memory allocations, DisplayListOps may only be allocated into a 54 * LinearAllocator's managed memory buffers. Each pointer held by a DisplayListOp is either a 55 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or 56 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is 57 * never called as LinearAllocators are simply discarded, so no memory management should be done in 58 * this class. 59 */ 60 class DisplayListOp { 61 public: 62 // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted. 63 // standard new() intentionally not implemented, and delete/deconstructor should never be used. 64 virtual ~DisplayListOp() { LOG_ALWAYS_FATAL("Destructor not supported"); } 65 static void operator delete(void* ptr) { LOG_ALWAYS_FATAL("delete not supported"); } 66 static void* operator new(size_t size) = delete; /** PURPOSELY OMITTED **/ 67 static void* operator new(size_t size, LinearAllocator& allocator) { 68 // FIXME: Quick hack to keep old pipeline working, delete this when 69 // we no longer need to support HWUI_NEWOPS := false 70 return allocator.alloc<char>(size); 71 } 72 73 enum OpLogFlag { 74 kOpLogFlag_Recurse = 0x1, 75 kOpLogFlag_JSON = 0x2 // TODO: add? 76 }; 77 78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 79 bool useQuickReject) = 0; 80 81 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 82 bool useQuickReject) = 0; 83 84 virtual void output(int level, uint32_t logFlags = 0) const = 0; 85 86 // NOTE: it would be nice to declare constants and overriding the implementation in each op to 87 // point at the constants, but that seems to require a .cpp file 88 virtual const char* name() = 0; 89 }; 90 91 class StateOp : public DisplayListOp { 92 public: 93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 94 bool useQuickReject) override { 95 // default behavior only affects immediate, deferrable state, issue directly to renderer 96 applyState(deferStruct.mRenderer, saveCount); 97 } 98 99 /** 100 * State operations are applied directly to the renderer, but can cause the deferred drawing op 101 * list to flush 102 */ 103 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 104 bool useQuickReject) override { 105 applyState(replayStruct.mRenderer, saveCount); 106 } 107 108 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0; 109 }; 110 111 class DrawOp : public DisplayListOp { 112 friend class MergingDrawBatch; 113 public: 114 DrawOp(const SkPaint* paint) 115 : mPaint(paint), mQuickRejected(false) {} 116 117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 118 bool useQuickReject) override { 119 if (mQuickRejected && CC_LIKELY(useQuickReject)) { 120 return; 121 } 122 123 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this); 124 } 125 126 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 127 bool useQuickReject) override { 128 if (mQuickRejected && CC_LIKELY(useQuickReject)) { 129 return; 130 } 131 132 applyDraw(replayStruct.mRenderer, replayStruct.mDirty); 133 } 134 135 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0; 136 137 /** 138 * Draw multiple instances of an operation, must be overidden for operations that merge 139 * 140 * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith), 141 * and pure translation transformations. Other guarantees of similarity should be enforced by 142 * reducing which operations are tagged as mergeable. 143 */ 144 virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty, 145 const std::vector<OpStatePair>& ops, const Rect& bounds) { 146 for (unsigned int i = 0; i < ops.size(); i++) { 147 renderer.restoreDisplayState(*(ops[i].state), true); 148 ops[i].op->applyDraw(renderer, dirty); 149 } 150 } 151 152 /** 153 * When this method is invoked the state field is initialized to have the 154 * final rendering state. We can thus use it to process data as it will be 155 * used at draw time. 156 * 157 * Additionally, this method allows subclasses to provide defer-time preferences for batching 158 * and merging. 159 * 160 * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw() 161 */ 162 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 163 const DeferredDisplayState& state) {} 164 165 /** 166 * Query the conservative, local bounds (unmapped) bounds of the op. 167 * 168 * returns true if bounds exist 169 */ 170 virtual bool getLocalBounds(Rect& localBounds) { 171 return false; 172 } 173 174 // TODO: better refine localbounds usage 175 void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; } 176 bool getQuickRejected() { return mQuickRejected; } 177 178 virtual bool hasTextShadow() const { 179 return false; 180 } 181 182 inline float strokeWidthOutset() { 183 // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced 184 // 1.0 stroke, treat 1.0 as minimum. 185 186 // TODO: it would be nice if this could take scale into account, but scale isn't stable 187 // since higher levels of the view hierarchy can change scale out from underneath it. 188 return std::max(mPaint->getStrokeWidth(), 1.0f) * 0.5f; 189 } 190 191 protected: 192 // Helper method for determining op opaqueness. Assumes op fills its bounds in local 193 // coordinates, and that paint's alpha is used 194 inline bool isOpaqueOverBounds(const DeferredDisplayState& state) { 195 // ensure that local bounds cover mapped bounds 196 if (!state.mMatrix.isSimple()) return false; 197 198 if (state.mRoundRectClipState) return false; 199 200 // check state/paint for transparency 201 if (mPaint) { 202 if (mPaint->getAlpha() != 0xFF) { 203 return false; 204 } 205 if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) { 206 return false; 207 } 208 if (PaintUtils::isBlendedColorFilter(mPaint->getColorFilter())) { 209 return false; 210 } 211 } 212 213 if (state.mAlpha != 1.0f) return false; 214 215 SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(mPaint); 216 return (mode == SkXfermode::kSrcOver_Mode || 217 mode == SkXfermode::kSrc_Mode); 218 219 } 220 221 const SkPaint* mPaint; 222 bool mQuickRejected; 223 }; 224 225 class DrawBoundedOp : public DrawOp { 226 public: 227 DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint) 228 : DrawOp(paint), mLocalBounds(left, top, right, bottom) {} 229 230 DrawBoundedOp(const Rect& localBounds, const SkPaint* paint) 231 : DrawOp(paint), mLocalBounds(localBounds) {} 232 233 // Calculates bounds as smallest rect encompassing all points 234 // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in 235 // subclass' constructor) 236 DrawBoundedOp(const float* points, int count, const SkPaint* paint) 237 : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) { 238 for (int i = 2; i < count; i += 2) { 239 mLocalBounds.left = std::min(mLocalBounds.left, points[i]); 240 mLocalBounds.right = std::max(mLocalBounds.right, points[i]); 241 mLocalBounds.top = std::min(mLocalBounds.top, points[i + 1]); 242 mLocalBounds.bottom = std::max(mLocalBounds.bottom, points[i + 1]); 243 } 244 } 245 246 // default empty constructor for bounds, to be overridden in child constructor body 247 DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { } 248 249 virtual bool getLocalBounds(Rect& localBounds) override { 250 localBounds.set(mLocalBounds); 251 PaintUtils::TextShadow textShadow; 252 if (PaintUtils::getTextShadow(mPaint, &textShadow)) { 253 Rect shadow(mLocalBounds); 254 shadow.translate(textShadow.dx, textShadow.dx); 255 shadow.outset(textShadow.radius); 256 localBounds.unionWith(shadow); 257 } 258 return true; 259 } 260 261 protected: 262 Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint 263 }; 264 265 /////////////////////////////////////////////////////////////////////////////// 266 // STATE OPERATIONS - these may affect the state of the canvas/renderer, but do 267 // not directly draw or alter output 268 /////////////////////////////////////////////////////////////////////////////// 269 270 class SaveOp : public StateOp { 271 public: 272 SaveOp(int flags) 273 : mFlags(flags) {} 274 275 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 276 bool useQuickReject) override { 277 int newSaveCount = deferStruct.mRenderer.save(mFlags); 278 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); 279 } 280 281 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 282 renderer.save(mFlags); 283 } 284 285 virtual void output(int level, uint32_t logFlags) const override { 286 OP_LOG("Save flags %x", mFlags); 287 } 288 289 virtual const char* name() override { return "Save"; } 290 291 int getFlags() const { return mFlags; } 292 private: 293 int mFlags; 294 }; 295 296 class RestoreToCountOp : public StateOp { 297 public: 298 RestoreToCountOp(int count) 299 : mCount(count) {} 300 301 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 302 bool useQuickReject) override { 303 deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer, 304 this, saveCount + mCount); 305 deferStruct.mRenderer.restoreToCount(saveCount + mCount); 306 } 307 308 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 309 renderer.restoreToCount(saveCount + mCount); 310 } 311 312 virtual void output(int level, uint32_t logFlags) const override { 313 OP_LOG("Restore to count %d", mCount); 314 } 315 316 virtual const char* name() override { return "RestoreToCount"; } 317 318 private: 319 int mCount; 320 }; 321 322 class SaveLayerOp : public StateOp { 323 public: 324 SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags) 325 : mArea(left, top, right, bottom) 326 , mPaint(&mCachedPaint) 327 , mFlags(flags) 328 , mConvexMask(nullptr) { 329 mCachedPaint.setAlpha(alpha); 330 } 331 332 SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags) 333 : mArea(left, top, right, bottom) 334 , mPaint(paint) 335 , mFlags(flags) 336 , mConvexMask(nullptr) 337 {} 338 339 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 340 bool useQuickReject) override { 341 // NOTE: don't bother with actual saveLayer, instead issuing it at flush time 342 int newSaveCount = deferStruct.mRenderer.getSaveCount(); 343 deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount); 344 345 // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just 346 // setup the snapshot for deferral, and re-issue the op at flush time 347 deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom, 348 mPaint, mFlags); 349 } 350 351 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 352 renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, 353 mPaint, mFlags, mConvexMask); 354 } 355 356 virtual void output(int level, uint32_t logFlags) const override { 357 OP_LOG("SaveLayer%s of area " RECT_STRING, 358 (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea)); 359 } 360 361 virtual const char* name() override { 362 return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; 363 } 364 365 int getFlags() { return mFlags; } 366 367 // Called to make SaveLayerOp clip to the provided mask when drawing back/restored 368 void setMask(const SkPath* convexMask) { 369 mConvexMask = convexMask; 370 } 371 372 private: 373 bool isSaveLayerAlpha() const { 374 SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(mPaint); 375 int alpha = PaintUtils::getAlphaDirect(mPaint); 376 return alpha < 255 && mode == SkXfermode::kSrcOver_Mode; 377 } 378 379 Rect mArea; 380 const SkPaint* mPaint; 381 SkPaint mCachedPaint; 382 int mFlags; 383 384 // Convex path, points at data in RenderNode, valid for the duration of the frame only 385 // Only used for masking the SaveLayer which wraps projected RenderNodes 386 const SkPath* mConvexMask; 387 }; 388 389 class TranslateOp : public StateOp { 390 public: 391 TranslateOp(float dx, float dy) 392 : mDx(dx), mDy(dy) {} 393 394 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 395 renderer.translate(mDx, mDy); 396 } 397 398 virtual void output(int level, uint32_t logFlags) const override { 399 OP_LOG("Translate by %f %f", mDx, mDy); 400 } 401 402 virtual const char* name() override { return "Translate"; } 403 404 private: 405 float mDx; 406 float mDy; 407 }; 408 409 class RotateOp : public StateOp { 410 public: 411 RotateOp(float degrees) 412 : mDegrees(degrees) {} 413 414 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 415 renderer.rotate(mDegrees); 416 } 417 418 virtual void output(int level, uint32_t logFlags) const override { 419 OP_LOG("Rotate by %f degrees", mDegrees); 420 } 421 422 virtual const char* name() override { return "Rotate"; } 423 424 private: 425 float mDegrees; 426 }; 427 428 class ScaleOp : public StateOp { 429 public: 430 ScaleOp(float sx, float sy) 431 : mSx(sx), mSy(sy) {} 432 433 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 434 renderer.scale(mSx, mSy); 435 } 436 437 virtual void output(int level, uint32_t logFlags) const override { 438 OP_LOG("Scale by %f %f", mSx, mSy); 439 } 440 441 virtual const char* name() override { return "Scale"; } 442 443 private: 444 float mSx; 445 float mSy; 446 }; 447 448 class SkewOp : public StateOp { 449 public: 450 SkewOp(float sx, float sy) 451 : mSx(sx), mSy(sy) {} 452 453 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 454 renderer.skew(mSx, mSy); 455 } 456 457 virtual void output(int level, uint32_t logFlags) const override { 458 OP_LOG("Skew by %f %f", mSx, mSy); 459 } 460 461 virtual const char* name() override { return "Skew"; } 462 463 private: 464 float mSx; 465 float mSy; 466 }; 467 468 class SetMatrixOp : public StateOp { 469 public: 470 SetMatrixOp(const SkMatrix& matrix) 471 : mMatrix(matrix) {} 472 473 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 474 // Setting a matrix on a Canvas isn't equivalent to setting a total matrix on the scene. 475 // Set a canvas-relative matrix on the renderer instead. 476 renderer.setLocalMatrix(mMatrix); 477 } 478 479 virtual void output(int level, uint32_t logFlags) const override { 480 if (mMatrix.isIdentity()) { 481 OP_LOGS("SetMatrix (reset)"); 482 } else { 483 OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix)); 484 } 485 } 486 487 virtual const char* name() override { return "SetMatrix"; } 488 489 private: 490 const SkMatrix mMatrix; 491 }; 492 493 class ConcatMatrixOp : public StateOp { 494 public: 495 ConcatMatrixOp(const SkMatrix& matrix) 496 : mMatrix(matrix) {} 497 498 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 499 renderer.concatMatrix(mMatrix); 500 } 501 502 virtual void output(int level, uint32_t logFlags) const override { 503 OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix)); 504 } 505 506 virtual const char* name() override { return "ConcatMatrix"; } 507 508 private: 509 const SkMatrix mMatrix; 510 }; 511 512 class ClipOp : public StateOp { 513 public: 514 ClipOp(SkRegion::Op op) : mOp(op) {} 515 516 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 517 bool useQuickReject) override { 518 // NOTE: must defer op BEFORE applying state, since it may read clip 519 deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this); 520 521 // TODO: Can we avoid applying complex clips at defer time? 522 applyState(deferStruct.mRenderer, saveCount); 523 } 524 525 bool canCauseComplexClip() { 526 return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect(); 527 } 528 529 protected: 530 virtual bool isRect() { return false; } 531 532 SkRegion::Op mOp; 533 }; 534 535 class ClipRectOp : public ClipOp { 536 public: 537 ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op) 538 : ClipOp(op), mArea(left, top, right, bottom) {} 539 540 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 541 renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp); 542 } 543 544 virtual void output(int level, uint32_t logFlags) const override { 545 OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea)); 546 } 547 548 virtual const char* name() override { return "ClipRect"; } 549 550 protected: 551 virtual bool isRect() override { return true; } 552 553 private: 554 Rect mArea; 555 }; 556 557 class ClipPathOp : public ClipOp { 558 public: 559 ClipPathOp(const SkPath* path, SkRegion::Op op) 560 : ClipOp(op), mPath(path) {} 561 562 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 563 renderer.clipPath(mPath, mOp); 564 } 565 566 virtual void output(int level, uint32_t logFlags) const override { 567 SkRect bounds = mPath->getBounds(); 568 OP_LOG("ClipPath bounds " RECT_STRING, 569 bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); 570 } 571 572 virtual const char* name() override { return "ClipPath"; } 573 574 private: 575 const SkPath* mPath; 576 }; 577 578 class ClipRegionOp : public ClipOp { 579 public: 580 ClipRegionOp(const SkRegion* region, SkRegion::Op op) 581 : ClipOp(op), mRegion(region) {} 582 583 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { 584 renderer.clipRegion(mRegion, mOp); 585 } 586 587 virtual void output(int level, uint32_t logFlags) const override { 588 SkIRect bounds = mRegion->getBounds(); 589 OP_LOG("ClipRegion bounds %d %d %d %d", 590 bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); 591 } 592 593 virtual const char* name() override { return "ClipRegion"; } 594 595 private: 596 const SkRegion* mRegion; 597 }; 598 599 /////////////////////////////////////////////////////////////////////////////// 600 // DRAW OPERATIONS - these are operations that can draw to the canvas's device 601 /////////////////////////////////////////////////////////////////////////////// 602 603 class DrawBitmapOp : public DrawBoundedOp { 604 public: 605 DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint) 606 : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint) 607 , mBitmap(bitmap) 608 , mEntryValid(false), mEntry(nullptr) { 609 } 610 611 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 612 renderer.drawBitmap(mBitmap, mPaint); 613 } 614 615 AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) { 616 if (!mEntryValid) { 617 mEntryValid = true; 618 mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap->pixelRef()); 619 } 620 return mEntry; 621 } 622 623 #define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \ 624 TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \ 625 texCoordsRect.xDim, texCoordsRect.yDim) 626 627 /** 628 * This multi-draw operation builds a mesh on the stack by generating a quad 629 * for each bitmap in the batch. This method is also responsible for dirtying 630 * the current layer, if any. 631 */ 632 virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty, 633 const std::vector<OpStatePair>& ops, const Rect& bounds) override { 634 const DeferredDisplayState& firstState = *(ops[0].state); 635 renderer.restoreDisplayState(firstState, true); // restore all but the clip 636 637 TextureVertex vertices[6 * ops.size()]; 638 TextureVertex* vertex = &vertices[0]; 639 640 const bool hasLayer = renderer.hasLayer(); 641 bool pureTranslate = true; 642 643 // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op, 644 // and allowing them to be merged in getBatchId() 645 for (unsigned int i = 0; i < ops.size(); i++) { 646 const DeferredDisplayState& state = *(ops[i].state); 647 const Rect& opBounds = state.mBounds; 648 // When we reach multiDraw(), the matrix can be either 649 // pureTranslate or simple (translate and/or scale). 650 // If the matrix is not pureTranslate, then we have a scale 651 pureTranslate &= state.mMatrix.isPureTranslate(); 652 653 Rect texCoords(0, 0, 1, 1); 654 ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords); 655 656 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top); 657 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 658 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 659 660 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 661 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 662 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom); 663 664 if (hasLayer) { 665 renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom); 666 } 667 } 668 669 renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0], 670 pureTranslate, bounds, mPaint); 671 } 672 673 virtual void output(int level, uint32_t logFlags) const override { 674 OP_LOG("Draw bitmap %p of size %dx%d%s", 675 mBitmap, mBitmap->width(), mBitmap->height(), 676 mEntry ? " using AssetAtlas" : ""); 677 } 678 679 virtual const char* name() override { return "DrawBitmap"; } 680 681 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 682 const DeferredDisplayState& state) override { 683 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 684 deferInfo.mergeId = getAtlasEntry(renderer) ? 685 (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap; 686 687 // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation 688 // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in 689 // MergingDrawBatch::canMergeWith() 690 // TODO: support clipped bitmaps by handling them in SET_TEXTURE 691 deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() && 692 !state.mClipSideFlags && 693 PaintUtils::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode && 694 (mBitmap->colorType() != kAlpha_8_SkColorType); 695 } 696 697 void uvMap(OpenGLRenderer& renderer, Rect& texCoords) { 698 if (getAtlasEntry(renderer)) { 699 mEntry->uvMapper.map(texCoords); 700 } 701 } 702 703 const SkBitmap* bitmap() { return mBitmap; } 704 protected: 705 const SkBitmap* mBitmap; 706 bool mEntryValid; 707 AssetAtlas::Entry* mEntry; 708 }; 709 710 class DrawBitmapRectOp : public DrawBoundedOp { 711 public: 712 DrawBitmapRectOp(const SkBitmap* bitmap, 713 float srcLeft, float srcTop, float srcRight, float srcBottom, 714 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) 715 : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint), 716 mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {} 717 718 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 719 renderer.drawBitmap(mBitmap, mSrc, mLocalBounds, mPaint); 720 } 721 722 virtual void output(int level, uint32_t logFlags) const override { 723 OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING, 724 mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds)); 725 } 726 727 virtual const char* name() override { return "DrawBitmapRect"; } 728 729 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 730 const DeferredDisplayState& state) override { 731 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 732 } 733 734 private: 735 const SkBitmap* mBitmap; 736 Rect mSrc; 737 }; 738 739 class DrawBitmapMeshOp : public DrawBoundedOp { 740 public: 741 DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight, 742 const float* vertices, const int* colors, const SkPaint* paint) 743 : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint), 744 mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight), 745 mVertices(vertices), mColors(colors) {} 746 747 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 748 renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight, 749 mVertices, mColors, mPaint); 750 } 751 752 virtual void output(int level, uint32_t logFlags) const override { 753 OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight); 754 } 755 756 virtual const char* name() override { return "DrawBitmapMesh"; } 757 758 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 759 const DeferredDisplayState& state) override { 760 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 761 } 762 763 private: 764 const SkBitmap* mBitmap; 765 int mMeshWidth; 766 int mMeshHeight; 767 const float* mVertices; 768 const int* mColors; 769 }; 770 771 class DrawPatchOp : public DrawBoundedOp { 772 public: 773 DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch, 774 float left, float top, float right, float bottom, const SkPaint* paint) 775 : DrawBoundedOp(left, top, right, bottom, paint), 776 mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(nullptr), 777 mEntryValid(false), mEntry(nullptr) { 778 }; 779 780 AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) { 781 if (!mEntryValid) { 782 mEntryValid = true; 783 mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap->pixelRef()); 784 } 785 return mEntry; 786 } 787 788 const Patch* getMesh(OpenGLRenderer& renderer) { 789 if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) { 790 PatchCache& cache = renderer.getCaches().patchCache; 791 mMesh = cache.get(getAtlasEntry(renderer), mBitmap->width(), mBitmap->height(), 792 mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch); 793 mGenerationId = cache.getGenerationId(); 794 } 795 return mMesh; 796 } 797 798 /** 799 * This multi-draw operation builds an indexed mesh on the stack by copying 800 * and transforming the vertices of each 9-patch in the batch. This method 801 * is also responsible for dirtying the current layer, if any. 802 */ 803 virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty, 804 const std::vector<OpStatePair>& ops, const Rect& bounds) override { 805 const DeferredDisplayState& firstState = *(ops[0].state); 806 renderer.restoreDisplayState(firstState, true); // restore all but the clip 807 808 // Batches will usually contain a small number of items so it's 809 // worth performing a first iteration to count the exact number 810 // of vertices we need in the new mesh 811 uint32_t totalVertices = 0; 812 for (unsigned int i = 0; i < ops.size(); i++) { 813 totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount; 814 } 815 816 const bool hasLayer = renderer.hasLayer(); 817 818 uint32_t indexCount = 0; 819 820 TextureVertex vertices[totalVertices]; 821 TextureVertex* vertex = &vertices[0]; 822 823 // Create a mesh that contains the transformed vertices for all the 824 // 9-patch objects that are part of the batch. Note that onDefer() 825 // enforces ops drawn by this function to have a pure translate or 826 // identity matrix 827 for (unsigned int i = 0; i < ops.size(); i++) { 828 DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op; 829 const DeferredDisplayState* state = ops[i].state; 830 const Patch* opMesh = patchOp->getMesh(renderer); 831 uint32_t vertexCount = opMesh->verticesCount; 832 if (vertexCount == 0) continue; 833 834 // We use the bounds to know where to translate our vertices 835 // Using patchOp->state.mBounds wouldn't work because these 836 // bounds are clipped 837 const float tx = (int) floorf(state->mMatrix.getTranslateX() + 838 patchOp->mLocalBounds.left + 0.5f); 839 const float ty = (int) floorf(state->mMatrix.getTranslateY() + 840 patchOp->mLocalBounds.top + 0.5f); 841 842 // Copy & transform all the vertices for the current operation 843 TextureVertex* opVertices = opMesh->vertices.get(); 844 for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { 845 TextureVertex::set(vertex++, 846 opVertices->x + tx, opVertices->y + ty, 847 opVertices->u, opVertices->v); 848 } 849 850 // Dirty the current layer if possible. When the 9-patch does not 851 // contain empty quads we can take a shortcut and simply set the 852 // dirty rect to the object's bounds. 853 if (hasLayer) { 854 if (!opMesh->hasEmptyQuads) { 855 renderer.dirtyLayer(tx, ty, 856 tx + patchOp->mLocalBounds.getWidth(), 857 ty + patchOp->mLocalBounds.getHeight()); 858 } else { 859 const size_t count = opMesh->quads.size(); 860 for (size_t i = 0; i < count; i++) { 861 const Rect& quadBounds = opMesh->quads[i]; 862 const float x = tx + quadBounds.left; 863 const float y = ty + quadBounds.top; 864 renderer.dirtyLayer(x, y, 865 x + quadBounds.getWidth(), y + quadBounds.getHeight()); 866 } 867 } 868 } 869 870 indexCount += opMesh->indexCount; 871 } 872 873 renderer.drawPatches(mBitmap, getAtlasEntry(renderer), 874 &vertices[0], indexCount, mPaint); 875 } 876 877 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 878 // We're not calling the public variant of drawPatch() here 879 // This method won't perform the quickReject() since we've already done it at this point 880 renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(renderer), 881 mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom, 882 mPaint); 883 } 884 885 virtual void output(int level, uint32_t logFlags) const override { 886 OP_LOG("Draw patch " RECT_STRING "%s", RECT_ARGS(mLocalBounds), 887 mEntry ? " with AssetAtlas" : ""); 888 } 889 890 virtual const char* name() override { return "DrawPatch"; } 891 892 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 893 const DeferredDisplayState& state) override { 894 deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch; 895 deferInfo.mergeId = getAtlasEntry(renderer) ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap; 896 deferInfo.mergeable = state.mMatrix.isPureTranslate() && 897 PaintUtils::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode; 898 deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque(); 899 } 900 901 private: 902 const SkBitmap* mBitmap; 903 const Res_png_9patch* mPatch; 904 905 uint32_t mGenerationId; 906 const Patch* mMesh; 907 908 bool mEntryValid; 909 AssetAtlas::Entry* mEntry; 910 }; 911 912 class DrawColorOp : public DrawOp { 913 public: 914 DrawColorOp(int color, SkXfermode::Mode mode) 915 : DrawOp(nullptr), mColor(color), mMode(mode) {}; 916 917 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 918 renderer.drawColor(mColor, mMode); 919 } 920 921 virtual void output(int level, uint32_t logFlags) const override { 922 OP_LOG("Draw color %#x, mode %d", mColor, mMode); 923 } 924 925 virtual const char* name() override { return "DrawColor"; } 926 927 private: 928 int mColor; 929 SkXfermode::Mode mMode; 930 }; 931 932 class DrawStrokableOp : public DrawBoundedOp { 933 public: 934 DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint) 935 : DrawBoundedOp(left, top, right, bottom, paint) {}; 936 DrawStrokableOp(const Rect& localBounds, const SkPaint* paint) 937 : DrawBoundedOp(localBounds, paint) {}; 938 939 virtual bool getLocalBounds(Rect& localBounds) override { 940 localBounds.set(mLocalBounds); 941 if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) { 942 localBounds.outset(strokeWidthOutset()); 943 } 944 return true; 945 } 946 947 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 948 const DeferredDisplayState& state) override { 949 if (mPaint->getPathEffect()) { 950 deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture; 951 } else { 952 deferInfo.batchId = mPaint->isAntiAlias() ? 953 DeferredDisplayList::kOpBatch_AlphaVertices : 954 DeferredDisplayList::kOpBatch_Vertices; 955 } 956 } 957 }; 958 959 class DrawRectOp : public DrawStrokableOp { 960 public: 961 DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint) 962 : DrawStrokableOp(left, top, right, bottom, paint) {} 963 964 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 965 renderer.drawRect(mLocalBounds.left, mLocalBounds.top, 966 mLocalBounds.right, mLocalBounds.bottom, mPaint); 967 } 968 969 virtual void output(int level, uint32_t logFlags) const override { 970 OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds)); 971 } 972 973 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 974 const DeferredDisplayState& state) override { 975 DrawStrokableOp::onDefer(renderer, deferInfo, state); 976 deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && 977 mPaint->getStyle() == SkPaint::kFill_Style; 978 } 979 980 virtual const char* name() override { return "DrawRect"; } 981 }; 982 983 class DrawRectsOp : public DrawBoundedOp { 984 public: 985 DrawRectsOp(const float* rects, int count, const SkPaint* paint) 986 : DrawBoundedOp(rects, count, paint), 987 mRects(rects), mCount(count) {} 988 989 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 990 renderer.drawRects(mRects, mCount, mPaint); 991 } 992 993 virtual void output(int level, uint32_t logFlags) const override { 994 OP_LOG("Draw Rects count %d", mCount); 995 } 996 997 virtual const char* name() override { return "DrawRects"; } 998 999 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1000 const DeferredDisplayState& state) override { 1001 deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices; 1002 } 1003 1004 private: 1005 const float* mRects; 1006 int mCount; 1007 }; 1008 1009 class DrawRoundRectOp : public DrawStrokableOp { 1010 public: 1011 DrawRoundRectOp(float left, float top, float right, float bottom, 1012 float rx, float ry, const SkPaint* paint) 1013 : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {} 1014 1015 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1016 renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top, 1017 mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, mPaint); 1018 } 1019 1020 virtual void output(int level, uint32_t logFlags) const override { 1021 OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy); 1022 } 1023 1024 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1025 const DeferredDisplayState& state) override { 1026 DrawStrokableOp::onDefer(renderer, deferInfo, state); 1027 if (!mPaint->getPathEffect()) { 1028 renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint, 1029 mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy); 1030 } 1031 } 1032 1033 virtual const char* name() override { return "DrawRoundRect"; } 1034 1035 private: 1036 float mRx; 1037 float mRy; 1038 }; 1039 1040 class DrawRoundRectPropsOp : public DrawOp { 1041 public: 1042 DrawRoundRectPropsOp(float* left, float* top, float* right, float* bottom, 1043 float *rx, float *ry, const SkPaint* paint) 1044 : DrawOp(paint), mLeft(left), mTop(top), mRight(right), mBottom(bottom), 1045 mRx(rx), mRy(ry) {} 1046 1047 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1048 renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom, 1049 *mRx, *mRy, mPaint); 1050 } 1051 1052 virtual void output(int level, uint32_t logFlags) const override { 1053 OP_LOG("Draw RoundRect Props " RECT_STRING ", rx %f, ry %f", 1054 *mLeft, *mTop, *mRight, *mBottom, *mRx, *mRy); 1055 } 1056 1057 virtual const char* name() override { return "DrawRoundRectProps"; } 1058 1059 private: 1060 float* mLeft; 1061 float* mTop; 1062 float* mRight; 1063 float* mBottom; 1064 float* mRx; 1065 float* mRy; 1066 }; 1067 1068 class DrawCircleOp : public DrawStrokableOp { 1069 public: 1070 DrawCircleOp(float x, float y, float radius, const SkPaint* paint) 1071 : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint), 1072 mX(x), mY(y), mRadius(radius) {} 1073 1074 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1075 renderer.drawCircle(mX, mY, mRadius, mPaint); 1076 } 1077 1078 virtual void output(int level, uint32_t logFlags) const override { 1079 OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius); 1080 } 1081 1082 virtual const char* name() override { return "DrawCircle"; } 1083 1084 private: 1085 float mX; 1086 float mY; 1087 float mRadius; 1088 }; 1089 1090 class DrawCirclePropsOp : public DrawOp { 1091 public: 1092 DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint) 1093 : DrawOp(paint), mX(x), mY(y), mRadius(radius) {} 1094 1095 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1096 renderer.drawCircle(*mX, *mY, *mRadius, mPaint); 1097 } 1098 1099 virtual void output(int level, uint32_t logFlags) const override { 1100 OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius); 1101 } 1102 1103 virtual const char* name() override { return "DrawCircleProps"; } 1104 1105 private: 1106 float* mX; 1107 float* mY; 1108 float* mRadius; 1109 }; 1110 1111 class DrawVectorDrawableOp : public DrawOp { 1112 public: 1113 DrawVectorDrawableOp(VectorDrawableRoot* tree, const SkRect& bounds) 1114 : DrawOp(nullptr), mTree(tree), mDst(bounds) {} 1115 1116 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1117 const SkBitmap& bitmap = mTree->getBitmapUpdateIfDirty(); 1118 SkPaint* paint = mTree->getPaint(); 1119 renderer.drawBitmap(&bitmap, Rect(0, 0, bitmap.width(), bitmap.height()), 1120 mDst, paint); 1121 } 1122 1123 virtual void output(int level, uint32_t logFlags) const override { 1124 OP_LOG("Draw Vector Drawable %p", mTree); 1125 } 1126 1127 virtual const char* name() override { return "DrawVectorDrawable"; } 1128 1129 private: 1130 VectorDrawableRoot* mTree; 1131 SkRect mDst; 1132 1133 }; 1134 1135 class DrawOvalOp : public DrawStrokableOp { 1136 public: 1137 DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint) 1138 : DrawStrokableOp(left, top, right, bottom, paint) {} 1139 1140 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1141 renderer.drawOval(mLocalBounds.left, mLocalBounds.top, 1142 mLocalBounds.right, mLocalBounds.bottom, mPaint); 1143 } 1144 1145 virtual void output(int level, uint32_t logFlags) const override { 1146 OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds)); 1147 } 1148 1149 virtual const char* name() override { return "DrawOval"; } 1150 }; 1151 1152 class DrawArcOp : public DrawStrokableOp { 1153 public: 1154 DrawArcOp(float left, float top, float right, float bottom, 1155 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) 1156 : DrawStrokableOp(left, top, right, bottom, paint), 1157 mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {} 1158 1159 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1160 renderer.drawArc(mLocalBounds.left, mLocalBounds.top, 1161 mLocalBounds.right, mLocalBounds.bottom, 1162 mStartAngle, mSweepAngle, mUseCenter, mPaint); 1163 } 1164 1165 virtual void output(int level, uint32_t logFlags) const override { 1166 OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d", 1167 RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter); 1168 } 1169 1170 virtual const char* name() override { return "DrawArc"; } 1171 1172 private: 1173 float mStartAngle; 1174 float mSweepAngle; 1175 bool mUseCenter; 1176 }; 1177 1178 class DrawPathOp : public DrawBoundedOp { 1179 public: 1180 DrawPathOp(const SkPath* path, const SkPaint* paint) 1181 : DrawBoundedOp(paint), mPath(path) { 1182 float left, top, offset; 1183 uint32_t width, height; 1184 PathCache::computePathBounds(path, paint, left, top, offset, width, height); 1185 left -= offset; 1186 top -= offset; 1187 mLocalBounds.set(left, top, left + width, top + height); 1188 } 1189 1190 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1191 renderer.drawPath(mPath, mPaint); 1192 } 1193 1194 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1195 const DeferredDisplayState& state) override { 1196 renderer.getCaches().pathCache.precache(mPath, mPaint); 1197 1198 deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture; 1199 } 1200 1201 virtual void output(int level, uint32_t logFlags) const override { 1202 OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds)); 1203 } 1204 1205 virtual const char* name() override { return "DrawPath"; } 1206 1207 private: 1208 const SkPath* mPath; 1209 }; 1210 1211 class DrawLinesOp : public DrawBoundedOp { 1212 public: 1213 DrawLinesOp(const float* points, int count, const SkPaint* paint) 1214 : DrawBoundedOp(points, count, paint), 1215 mPoints(points), mCount(count) { 1216 mLocalBounds.outset(strokeWidthOutset()); 1217 } 1218 1219 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1220 renderer.drawLines(mPoints, mCount, mPaint); 1221 } 1222 1223 virtual void output(int level, uint32_t logFlags) const override { 1224 OP_LOG("Draw Lines count %d", mCount); 1225 } 1226 1227 virtual const char* name() override { return "DrawLines"; } 1228 1229 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1230 const DeferredDisplayState& state) override { 1231 deferInfo.batchId = mPaint->isAntiAlias() ? 1232 DeferredDisplayList::kOpBatch_AlphaVertices : 1233 DeferredDisplayList::kOpBatch_Vertices; 1234 } 1235 1236 protected: 1237 const float* mPoints; 1238 int mCount; 1239 }; 1240 1241 class DrawPointsOp : public DrawLinesOp { 1242 public: 1243 DrawPointsOp(const float* points, int count, const SkPaint* paint) 1244 : DrawLinesOp(points, count, paint) {} 1245 1246 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1247 renderer.drawPoints(mPoints, mCount, mPaint); 1248 } 1249 1250 virtual void output(int level, uint32_t logFlags) const override { 1251 OP_LOG("Draw Points count %d", mCount); 1252 } 1253 1254 virtual const char* name() override { return "DrawPoints"; } 1255 }; 1256 1257 class DrawSomeTextOp : public DrawOp { 1258 public: 1259 DrawSomeTextOp(const glyph_t* text, int bytesCount, int count, const SkPaint* paint) 1260 : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {}; 1261 1262 virtual void output(int level, uint32_t logFlags) const override { 1263 OP_LOG("Draw some text, %d bytes", mBytesCount); 1264 } 1265 1266 virtual bool hasTextShadow() const override { 1267 return PaintUtils::hasTextShadow(mPaint); 1268 } 1269 1270 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1271 const DeferredDisplayState& state) override { 1272 FontRenderer& fontRenderer = renderer.getCaches().fontRenderer.getFontRenderer(); 1273 fontRenderer.precache(mPaint, mText, mCount, SkMatrix::I()); 1274 1275 deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ? 1276 DeferredDisplayList::kOpBatch_Text : 1277 DeferredDisplayList::kOpBatch_ColorText; 1278 } 1279 1280 protected: 1281 const glyph_t* mText; 1282 int mBytesCount; 1283 int mCount; 1284 }; 1285 1286 class DrawTextOnPathOp : public DrawSomeTextOp { 1287 public: 1288 DrawTextOnPathOp(const glyph_t* text, int bytesCount, int count, 1289 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) 1290 : DrawSomeTextOp(text, bytesCount, count, paint), 1291 mPath(path), mHOffset(hOffset), mVOffset(vOffset) { 1292 /* TODO: inherit from DrawBounded and init mLocalBounds */ 1293 } 1294 1295 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1296 renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath, 1297 mHOffset, mVOffset, mPaint); 1298 } 1299 1300 virtual const char* name() override { return "DrawTextOnPath"; } 1301 1302 private: 1303 const SkPath* mPath; 1304 float mHOffset; 1305 float mVOffset; 1306 }; 1307 1308 class DrawTextOp : public DrawStrokableOp { 1309 public: 1310 DrawTextOp(const glyph_t* text, int bytesCount, int count, float x, float y, 1311 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds) 1312 : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count), 1313 mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) { 1314 mPrecacheTransform = SkMatrix::InvalidMatrix(); 1315 } 1316 1317 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1318 const DeferredDisplayState& state) override { 1319 FontRenderer& fontRenderer = renderer.getCaches().fontRenderer.getFontRenderer(); 1320 SkMatrix transform; 1321 renderer.findBestFontTransform(state.mMatrix, &transform); 1322 if (mPrecacheTransform != transform) { 1323 fontRenderer.precache(mPaint, mText, mCount, transform); 1324 mPrecacheTransform = transform; 1325 } 1326 deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ? 1327 DeferredDisplayList::kOpBatch_Text : 1328 DeferredDisplayList::kOpBatch_ColorText; 1329 1330 deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor()); 1331 1332 // don't merge decorated text - the decorations won't draw in order 1333 bool hasDecorations = mPaint->getFlags() 1334 & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag); 1335 1336 deferInfo.mergeable = state.mMatrix.isPureTranslate() 1337 && !hasDecorations 1338 && PaintUtils::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode; 1339 } 1340 1341 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1342 Rect bounds; 1343 getLocalBounds(bounds); 1344 renderer.drawText(mText, mBytesCount, mCount, mX, mY, 1345 mPositions, mPaint, mTotalAdvance, bounds); 1346 } 1347 1348 virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty, 1349 const std::vector<OpStatePair>& ops, const Rect& bounds) override { 1350 for (unsigned int i = 0; i < ops.size(); i++) { 1351 const DeferredDisplayState& state = *(ops[i].state); 1352 DrawOpMode drawOpMode = (i == ops.size() - 1) ? DrawOpMode::kFlush : DrawOpMode::kDefer; 1353 renderer.restoreDisplayState(state, true); // restore all but the clip 1354 1355 DrawTextOp& op = *((DrawTextOp*)ops[i].op); 1356 // quickReject() will not occure in drawText() so we can use mLocalBounds 1357 // directly, we do not need to account for shadow by calling getLocalBounds() 1358 renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY, 1359 op.mPositions, op.mPaint, op.mTotalAdvance, op.mLocalBounds, 1360 drawOpMode); 1361 } 1362 } 1363 1364 virtual void output(int level, uint32_t logFlags) const override { 1365 OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount); 1366 } 1367 1368 virtual const char* name() override { return "DrawText"; } 1369 1370 private: 1371 const glyph_t* mText; 1372 int mBytesCount; 1373 int mCount; 1374 float mX; 1375 float mY; 1376 const float* mPositions; 1377 float mTotalAdvance; 1378 SkMatrix mPrecacheTransform; 1379 }; 1380 1381 /////////////////////////////////////////////////////////////////////////////// 1382 // SPECIAL DRAW OPERATIONS 1383 /////////////////////////////////////////////////////////////////////////////// 1384 1385 class DrawFunctorOp : public DrawOp { 1386 public: 1387 DrawFunctorOp(Functor* functor) 1388 : DrawOp(nullptr), mFunctor(functor) {} 1389 1390 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1391 renderer.startMark("GL functor"); 1392 renderer.callDrawGLFunction(mFunctor, dirty); 1393 renderer.endMark(); 1394 } 1395 1396 virtual void output(int level, uint32_t logFlags) const override { 1397 OP_LOG("Draw Functor %p", mFunctor); 1398 } 1399 1400 virtual const char* name() override { return "DrawFunctor"; } 1401 1402 private: 1403 Functor* mFunctor; 1404 }; 1405 1406 class DrawRenderNodeOp : public DrawBoundedOp { 1407 friend class RenderNode; // grant RenderNode access to info of child 1408 friend class DisplayList; // grant DisplayList access to info of child 1409 friend class DisplayListCanvas; 1410 friend class TestUtils; 1411 public: 1412 DrawRenderNodeOp(RenderNode* renderNode, const mat4& transformFromParent, bool clipIsSimple) 1413 : DrawBoundedOp(0, 0, 1414 renderNode->stagingProperties().getWidth(), 1415 renderNode->stagingProperties().getHeight(), 1416 nullptr) 1417 , renderNode(renderNode) 1418 , mRecordedWithPotentialStencilClip(!clipIsSimple || !transformFromParent.isSimple()) 1419 , localMatrix(transformFromParent) 1420 , skipInOrderDraw(false) {} 1421 1422 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 1423 bool useQuickReject) override { 1424 if (renderNode->isRenderable() && !skipInOrderDraw) { 1425 renderNode->defer(deferStruct, level + 1); 1426 } 1427 } 1428 1429 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 1430 bool useQuickReject) override { 1431 if (renderNode->isRenderable() && !skipInOrderDraw) { 1432 renderNode->replay(replayStruct, level + 1); 1433 } 1434 } 1435 1436 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1437 LOG_ALWAYS_FATAL("should not be called, because replay() is overridden"); 1438 } 1439 1440 virtual void output(int level, uint32_t logFlags) const override { 1441 OP_LOG("Draw RenderNode %p %s", renderNode, renderNode->getName()); 1442 if (renderNode && (logFlags & kOpLogFlag_Recurse)) { 1443 renderNode->output(level + 1); 1444 } 1445 } 1446 1447 virtual const char* name() override { return "DrawRenderNode"; } 1448 1449 private: 1450 RenderNode* renderNode; 1451 1452 /** 1453 * This RenderNode was drawn into a DisplayList with the canvas in a state that will likely 1454 * require rendering with stencil clipping. Either: 1455 * 1456 * 1) A path clip or rotated rect clip was in effect on the canvas at record time 1457 * 2) The RenderNode was recorded with a non-simple canvas transform (e.g. rotation) 1458 * 1459 * Note: even if this is false, non-rect clipping may still be applied applied either due to 1460 * property-driven rotation (either in this RenderNode, or any ancestor), or record time 1461 * clipping in an ancestor. These are handled in RenderNode::prepareTreeImpl since they are 1462 * dynamic (relative to a static DisplayList of a parent), and don't affect this flag. 1463 */ 1464 bool mRecordedWithPotentialStencilClip; 1465 1466 /////////////////////////// 1467 // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations() 1468 /////////////////////////// 1469 /** 1470 * Records transform vs parent, used for computing total transform without rerunning DL contents 1471 */ 1472 const mat4 localMatrix; 1473 1474 /** 1475 * Holds the transformation between the projection surface ViewGroup and this RenderNode 1476 * drawing instance. Represents any translations / transformations done within the drawing of 1477 * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this 1478 * DisplayList draw instance. 1479 * 1480 * Note: doesn't include transformation within the RenderNode, or its properties. 1481 */ 1482 mat4 transformFromCompositingAncestor; 1483 bool skipInOrderDraw; 1484 }; 1485 1486 /** 1487 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate() 1488 */ 1489 class DrawShadowOp : public DrawOp { 1490 public: 1491 DrawShadowOp(const mat4& transformXY, const mat4& transformZ, 1492 float casterAlpha, const SkPath* casterOutline) 1493 : DrawOp(nullptr) 1494 , mTransformXY(transformXY) 1495 , mTransformZ(transformZ) 1496 , mCasterAlpha(casterAlpha) 1497 , mCasterOutline(casterOutline) { 1498 } 1499 1500 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1501 const DeferredDisplayState& state) override { 1502 renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix, 1503 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, 1504 &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius()); 1505 } 1506 1507 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1508 TessellationCache::vertexBuffer_pair_t buffers; 1509 Matrix4 drawTransform(*(renderer.currentTransform())); 1510 renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform, 1511 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, 1512 &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(), 1513 buffers); 1514 1515 renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second); 1516 } 1517 1518 virtual void output(int level, uint32_t logFlags) const override { 1519 OP_LOGS("DrawShadow"); 1520 } 1521 1522 virtual const char* name() override { return "DrawShadow"; } 1523 1524 private: 1525 bool isCasterOpaque() { return mCasterAlpha >= 1.0f; } 1526 1527 const mat4 mTransformXY; 1528 const mat4 mTransformZ; 1529 const float mCasterAlpha; 1530 const SkPath* mCasterOutline; 1531 }; 1532 1533 class DrawLayerOp : public DrawOp { 1534 public: 1535 DrawLayerOp(Layer* layer) 1536 : DrawOp(nullptr), mLayer(layer) {} 1537 1538 virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { 1539 renderer.drawLayer(mLayer); 1540 } 1541 1542 virtual void output(int level, uint32_t logFlags) const override { 1543 OP_LOG("Draw Layer %p", mLayer); 1544 } 1545 1546 virtual const char* name() override { return "DrawLayer"; } 1547 1548 private: 1549 Layer* mLayer; 1550 }; 1551 1552 }; // namespace uirenderer 1553 }; // namespace android 1554 1555 #endif // ANDROID_HWUI_DISPLAY_OPERATION_H 1556