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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
ConvexHullTest.java 23 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
37 carModel.materials.get(0).set(ColorAttribute.createDiffuse(Color.WHITE), ColorAttribute.createSpecular(Color.WHITE));
GimpactTest.java 7 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
25 chassisModel.materials.get(0).set(ColorAttribute.createDiffuse(Color.RED), ColorAttribute.createSpecular(Color.WHITE));
ConvexHullDistanceTest.java 23 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
52 carModel.materials.get(0).set(ColorAttribute.createDiffuse(Color.WHITE), ColorAttribute.createSpecular(Color.WHITE));
TriangleRaycastTest.java 27 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
115 model.materials.get(0).set(ColorAttribute.createDiffuse(Color.WHITE), ColorAttribute.createSpecular(Color.WHITE));
VehicleTest.java 26 import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
65 chassisModel.materials.get(0).set(ColorAttribute.createDiffuse(Color.RED), ColorAttribute.createSpecular(Color.WHITE));
69 wheelModel.materials.get(0).set(ColorAttribute.createDiffuse(Color.BLACK), ColorAttribute.createSpecular(Color.WHITE),
76 new Material(TextureAttribute.createDiffuse(checkboard), ColorAttribute.createSpecular(Color.WHITE), FloatAttribute
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
ColorAttribute.java 23 public class ColorAttribute extends Attribute {
45 public final static ColorAttribute createAmbient (final Color color) {
46 return new ColorAttribute(Ambient, color);
49 public final static ColorAttribute createAmbient (float r, float g, float b, float a) {
50 return new ColorAttribute(Ambient, r, g, b, a);
53 public final static ColorAttribute createDiffuse (final Color color) {
54 return new ColorAttribute(Diffuse, color);
57 public final static ColorAttribute createDiffuse (float r, float g, float b, float a) {
58 return new ColorAttribute(Diffuse, r, g, b, a);
61 public final static ColorAttribute createSpecular (final Color color) {
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