1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10 #ifndef GrGLDefines_DEFINED 11 #define GrGLDefines_DEFINED 12 13 /* Profiles */ 14 #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15 #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16 #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18 // The following constants consist of the intersection of GL constants 19 // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21 #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22 #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23 #define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25 /* Boolean */ 26 #define GR_GL_FALSE 0 27 #define GR_GL_TRUE 1 28 29 /* BeginMode */ 30 #define GR_GL_POINTS 0x0000 31 #define GR_GL_LINES 0x0001 32 #define GR_GL_LINE_LOOP 0x0002 33 #define GR_GL_LINE_STRIP 0x0003 34 #define GR_GL_TRIANGLES 0x0004 35 #define GR_GL_TRIANGLE_STRIP 0x0005 36 #define GR_GL_TRIANGLE_FAN 0x0006 37 38 /* AlphaFunction (not supported in ES20) */ 39 /* GL_NEVER */ 40 /* GL_LESS */ 41 /* GL_EQUAL */ 42 /* GL_LEQUAL */ 43 /* GL_GREATER */ 44 /* GL_NOTEQUAL */ 45 /* GL_GEQUAL */ 46 /* GL_ALWAYS */ 47 48 /* Basic OpenGL blend equations */ 49 #define GR_GL_FUNC_ADD 0x8006 50 #define GR_GL_FUNC_SUBTRACT 0x800A 51 #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B 52 53 /* GL_KHR_blend_equation_advanced */ 54 #define GR_GL_SCREEN 0x9295 55 #define GR_GL_OVERLAY 0x9296 56 #define GR_GL_DARKEN 0x9297 57 #define GR_GL_LIGHTEN 0x9298 58 #define GR_GL_COLORDODGE 0x9299 59 #define GR_GL_COLORBURN 0x929A 60 #define GR_GL_HARDLIGHT 0x929B 61 #define GR_GL_SOFTLIGHT 0x929C 62 #define GR_GL_DIFFERENCE 0x929E 63 #define GR_GL_EXCLUSION 0x92A0 64 #define GR_GL_MULTIPLY 0x9294 65 #define GR_GL_HSL_HUE 0x92AD 66 #define GR_GL_HSL_SATURATION 0x92AE 67 #define GR_GL_HSL_COLOR 0x92AF 68 #define GR_GL_HSL_LUMINOSITY 0x92B0 69 70 /* BlendingFactorDest */ 71 #define GR_GL_ZERO 0 72 #define GR_GL_ONE 1 73 #define GR_GL_SRC_COLOR 0x0300 74 #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 75 #define GR_GL_SRC_ALPHA 0x0302 76 #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 77 #define GR_GL_DST_ALPHA 0x0304 78 #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 79 80 /* BlendingFactorSrc */ 81 /* GL_ZERO */ 82 /* GL_ONE */ 83 #define GR_GL_DST_COLOR 0x0306 84 #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 85 #define GR_GL_SRC_ALPHA_SATURATE 0x0308 86 /* GL_SRC_ALPHA */ 87 /* GL_ONE_MINUS_SRC_ALPHA */ 88 /* GL_DST_ALPHA */ 89 /* GL_ONE_MINUS_DST_ALPHA */ 90 91 /* ExtendedBlendFactors */ 92 #define GR_GL_SRC1_COLOR 0x88F9 93 #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 94 /* GL_SRC1_ALPHA */ 95 #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 96 97 /* Separate Blend Functions */ 98 #define GR_GL_BLEND_DST_RGB 0x80C8 99 #define GR_GL_BLEND_SRC_RGB 0x80C9 100 #define GR_GL_BLEND_DST_ALPHA 0x80CA 101 #define GR_GL_BLEND_SRC_ALPHA 0x80CB 102 #define GR_GL_CONSTANT_COLOR 0x8001 103 #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 104 #define GR_GL_CONSTANT_ALPHA 0x8003 105 #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 106 #define GR_GL_BLEND_COLOR 0x8005 107 108 /* Buffer Objects */ 109 #define GR_GL_ARRAY_BUFFER 0x8892 110 #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 111 #define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F 112 #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 113 #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 114 #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 115 #define GR_GL_PIXEL_PACK_BUFFER 0x88EB 116 #define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC 117 118 #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC 119 #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED 120 121 #define GR_GL_STREAM_DRAW 0x88E0 122 #define GR_GL_STREAM_READ 0x88E1 123 #define GR_GL_STATIC_DRAW 0x88E4 124 #define GR_GL_DYNAMIC_DRAW 0x88E8 125 126 #define GR_GL_BUFFER_SIZE 0x8764 127 #define GR_GL_BUFFER_USAGE 0x8765 128 129 #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 130 131 /* CullFaceMode */ 132 #define GR_GL_FRONT 0x0404 133 #define GR_GL_BACK 0x0405 134 #define GR_GL_FRONT_AND_BACK 0x0408 135 136 /* DepthFunction */ 137 /* GL_NEVER */ 138 /* GL_LESS */ 139 /* GL_EQUAL */ 140 /* GL_LEQUAL */ 141 /* GL_GREATER */ 142 /* GL_NOTEQUAL */ 143 /* GL_GEQUAL */ 144 /* GL_ALWAYS */ 145 146 /* EnableCap */ 147 #define GR_GL_TEXTURE_2D 0x0DE1 148 #define GR_GL_CULL_FACE 0x0B44 149 #define GR_GL_BLEND 0x0BE2 150 #define GR_GL_DITHER 0x0BD0 151 #define GR_GL_STENCIL_TEST 0x0B90 152 #define GR_GL_DEPTH_TEST 0x0B71 153 #define GR_GL_SCISSOR_TEST 0x0C11 154 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 155 #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 156 #define GR_GL_SAMPLE_COVERAGE 0x80A0 157 #define GR_GL_POLYGON_OFFSET_FILL 0x8037 158 #define GR_GL_POLYGON_SMOOTH 0x0B41 159 #define GR_GL_POLYGON_STIPPLE 0x0B42 160 #define GR_GL_COLOR_LOGIC_OP 0x0BF2 161 #define GR_GL_COLOR_TABLE 0x80D0 162 #define GR_GL_INDEX_LOGIC_OP 0x0BF1 163 #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 164 #define GR_GL_LINE_STIPPLE 0x0B24 165 #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9 166 #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64 167 168 /* ErrorCode */ 169 #define GR_GL_NO_ERROR 0 170 #define GR_GL_INVALID_ENUM 0x0500 171 #define GR_GL_INVALID_VALUE 0x0501 172 #define GR_GL_INVALID_OPERATION 0x0502 173 #define GR_GL_OUT_OF_MEMORY 0x0505 174 #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 175 176 /* FrontFaceDirection */ 177 #define GR_GL_CW 0x0900 178 #define GR_GL_CCW 0x0901 179 180 /* GetPName */ 181 #define GR_GL_LINE_WIDTH 0x0B21 182 #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 183 #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 184 #define GR_GL_CULL_FACE_MODE 0x0B45 185 #define GR_GL_FRONT_FACE 0x0B46 186 #define GR_GL_DEPTH_RANGE 0x0B70 187 #define GR_GL_DEPTH_WRITEMASK 0x0B72 188 #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 189 #define GR_GL_DEPTH_FUNC 0x0B74 190 #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 191 #define GR_GL_STENCIL_FUNC 0x0B92 192 #define GR_GL_STENCIL_FAIL 0x0B94 193 #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 194 #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 195 #define GR_GL_STENCIL_REF 0x0B97 196 #define GR_GL_STENCIL_VALUE_MASK 0x0B93 197 #define GR_GL_STENCIL_WRITEMASK 0x0B98 198 #define GR_GL_STENCIL_BACK_FUNC 0x8800 199 #define GR_GL_STENCIL_BACK_FAIL 0x8801 200 #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 201 #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 202 #define GR_GL_STENCIL_BACK_REF 0x8CA3 203 #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 204 #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 205 #define GR_GL_VIEWPORT 0x0BA2 206 #define GR_GL_SCISSOR_BOX 0x0C10 207 /* GL_SCISSOR_TEST */ 208 #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 209 #define GR_GL_COLOR_WRITEMASK 0x0C23 210 #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 211 #define GR_GL_UNPACK_FLIP_Y 0x9240 212 #define GR_GL_PACK_ALIGNMENT 0x0D05 213 #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 214 #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 215 #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 216 #define GR_GL_SUBPIXEL_BITS 0x0D50 217 #define GR_GL_RED_BITS 0x0D52 218 #define GR_GL_GREEN_BITS 0x0D53 219 #define GR_GL_BLUE_BITS 0x0D54 220 #define GR_GL_ALPHA_BITS 0x0D55 221 #define GR_GL_DEPTH_BITS 0x0D56 222 #define GR_GL_STENCIL_BITS 0x0D57 223 #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 224 /* GL_POLYGON_OFFSET_FILL */ 225 #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 226 #define GR_GL_TEXTURE_BINDING_2D 0x8069 227 #define GR_GL_SAMPLE_BUFFERS 0x80A8 228 #define GR_GL_SAMPLES 0x80A9 229 #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 230 #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 231 #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 232 #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 233 #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 234 #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 235 236 /* GetTextureParameter */ 237 /* GL_TEXTURE_MAG_FILTER */ 238 /* GL_TEXTURE_MIN_FILTER */ 239 /* GL_TEXTURE_WRAP_S */ 240 /* GL_TEXTURE_WRAP_T */ 241 242 #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 243 #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 244 245 /* Compressed Texture Formats */ 246 #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 247 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 248 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 249 #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 250 251 #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 252 #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 253 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 254 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 255 256 #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 257 #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 258 259 #define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 260 261 #define GR_GL_COMPRESSED_R11_EAC 0x9270 262 #define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 263 #define GR_GL_COMPRESSED_RG11_EAC 0x9272 264 #define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 265 266 #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 267 #define GR_GL_COMPRESSED_SRGB8 0x9275 268 #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 269 #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 270 #define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278 271 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279 272 273 #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 274 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 275 #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 276 #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 277 278 #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB 279 #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 280 #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD 281 #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE 282 283 #define GR_GL_COMPRESSED_3DC_X 0x87F9 284 #define GR_GL_COMPRESSED_3DC_XY 0x87FA 285 286 #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 287 #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 288 #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 289 #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 290 291 #define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 292 #define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 293 #define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 294 #define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 295 #define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 296 #define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 297 #define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 298 #define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 299 #define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 300 #define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 301 #define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA 302 #define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB 303 #define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC 304 #define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD 305 306 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 307 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 308 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 309 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 310 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 311 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 312 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 313 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 314 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 315 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 316 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 317 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 318 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 319 #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 320 321 /* HintMode */ 322 #define GR_GL_DONT_CARE 0x1100 323 #define GR_GL_FASTEST 0x1101 324 #define GR_GL_NICEST 0x1102 325 326 /* HintTarget */ 327 #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 328 329 /* DataType */ 330 #define GR_GL_BYTE 0x1400 331 #define GR_GL_UNSIGNED_BYTE 0x1401 332 #define GR_GL_SHORT 0x1402 333 #define GR_GL_UNSIGNED_SHORT 0x1403 334 #define GR_GL_INT 0x1404 335 #define GR_GL_UNSIGNED_INT 0x1405 336 #define GR_GL_FLOAT 0x1406 337 #define GR_GL_HALF_FLOAT 0x140B 338 #define GR_GL_FIXED 0x140C 339 #define GR_GL_HALF_FLOAT_OES 0x8D61 340 341 /* Lighting */ 342 #define GR_GL_LIGHTING 0x0B50 343 #define GR_GL_LIGHT0 0x4000 344 #define GR_GL_LIGHT1 0x4001 345 #define GR_GL_LIGHT2 0x4002 346 #define GR_GL_LIGHT3 0x4003 347 #define GR_GL_LIGHT4 0x4004 348 #define GR_GL_LIGHT5 0x4005 349 #define GR_GL_LIGHT6 0x4006 350 #define GR_GL_LIGHT7 0x4007 351 #define GR_GL_SPOT_EXPONENT 0x1205 352 #define GR_GL_SPOT_CUTOFF 0x1206 353 #define GR_GL_CONSTANT_ATTENUATION 0x1207 354 #define GR_GL_LINEAR_ATTENUATION 0x1208 355 #define GR_GL_QUADRATIC_ATTENUATION 0x1209 356 #define GR_GL_AMBIENT 0x1200 357 #define GR_GL_DIFFUSE 0x1201 358 #define GR_GL_SPECULAR 0x1202 359 #define GR_GL_SHININESS 0x1601 360 #define GR_GL_EMISSION 0x1600 361 #define GR_GL_POSITION 0x1203 362 #define GR_GL_SPOT_DIRECTION 0x1204 363 #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 364 #define GR_GL_COLOR_INDEXES 0x1603 365 #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 366 #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 367 #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 368 #define GR_GL_FRONT_AND_BACK 0x0408 369 #define GR_GL_SHADE_MODEL 0x0B54 370 #define GR_GL_FLAT 0x1D00 371 #define GR_GL_SMOOTH 0x1D01 372 #define GR_GL_COLOR_MATERIAL 0x0B57 373 #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 374 #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 375 #define GR_GL_NORMALIZE 0x0BA1 376 377 /* Matrix Mode */ 378 #define GR_GL_MATRIX_MODE 0x0BA0 379 #define GR_GL_MODELVIEW 0x1700 380 #define GR_GL_PROJECTION 0x1701 381 #define GR_GL_TEXTURE 0x1702 382 383 /* multisample */ 384 #define GR_GL_MULTISAMPLE 0x809D 385 386 /* Points */ 387 #define GR_GL_POINT_SMOOTH 0x0B10 388 #define GR_GL_POINT_SIZE 0x0B11 389 #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 390 #define GR_GL_POINT_SIZE_RANGE 0x0B12 391 392 /* Lines */ 393 #define GR_GL_LINE_SMOOTH 0x0B20 394 #define GR_GL_LINE_STIPPLE 0x0B24 395 #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 396 #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 397 #define GR_GL_LINE_WIDTH 0x0B21 398 #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 399 #define GR_GL_LINE_WIDTH_RANGE 0x0B22 400 401 /* PixelFormat */ 402 #define GR_GL_DEPTH_COMPONENT 0x1902 403 #define GR_GL_RED 0x1903 404 #define GR_GL_GREEN 0x1904 405 #define GR_GL_BLUE 0x1905 406 #define GR_GL_ALPHA 0x1906 407 #define GR_GL_RGB 0x1907 408 #define GR_GL_RGBA 0x1908 409 #define GR_GL_BGRA 0x80E1 410 #define GR_GL_LUMINANCE 0x1909 411 #define GR_GL_LUMINANCE_ALPHA 0x190A 412 #define GR_GL_PALETTE8_RGBA8 0x8B96 413 #define GR_GL_ALPHA8 0x803C 414 415 #define GR_GL_R8 0x8229 416 #define GR_GL_R16F 0x822D 417 #define GR_GL_RGBA16F 0x881A 418 #define GR_GL_ALPHA16F 0x881C 419 420 /* PixelType */ 421 /* GL_UNSIGNED_BYTE */ 422 #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 423 #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 424 #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 425 426 /* Shaders */ 427 #define GR_GL_FRAGMENT_SHADER 0x8B30 428 #define GR_GL_VERTEX_SHADER 0x8B31 429 #define GR_GL_GEOMETRY_SHADER 0x8DD9 430 #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 431 #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 432 #define GR_GL_MAX_VARYING_VECTORS 0x8DFC 433 #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 434 #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 435 #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 436 #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 437 #define GR_GL_SHADER_TYPE 0x8B4F 438 #define GR_GL_DELETE_STATUS 0x8B80 439 #define GR_GL_LINK_STATUS 0x8B82 440 #define GR_GL_VALIDATE_STATUS 0x8B83 441 #define GR_GL_ATTACHED_SHADERS 0x8B85 442 #define GR_GL_ACTIVE_UNIFORMS 0x8B86 443 #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 444 #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 445 #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 446 #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 447 #define GR_GL_CURRENT_PROGRAM 0x8B8D 448 #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 449 #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 450 #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63 451 452 /* StencilFunction */ 453 #define GR_GL_NEVER 0x0200 454 #define GR_GL_LESS 0x0201 455 #define GR_GL_EQUAL 0x0202 456 #define GR_GL_LEQUAL 0x0203 457 #define GR_GL_GREATER 0x0204 458 #define GR_GL_NOTEQUAL 0x0205 459 #define GR_GL_GEQUAL 0x0206 460 #define GR_GL_ALWAYS 0x0207 461 462 /* StencilOp */ 463 /* GL_ZERO */ 464 #define GR_GL_KEEP 0x1E00 465 #define GR_GL_REPLACE 0x1E01 466 #define GR_GL_INCR 0x1E02 467 #define GR_GL_DECR 0x1E03 468 #define GR_GL_INVERT 0x150A 469 #define GR_GL_INCR_WRAP 0x8507 470 #define GR_GL_DECR_WRAP 0x8508 471 472 /* StringName */ 473 #define GR_GL_VENDOR 0x1F00 474 #define GR_GL_RENDERER 0x1F01 475 #define GR_GL_VERSION 0x1F02 476 #define GR_GL_EXTENSIONS 0x1F03 477 478 /* StringCounts */ 479 #define GR_GL_NUM_EXTENSIONS 0x821D 480 481 /* Pixel Mode / Transfer */ 482 #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 483 #define GR_GL_PACK_ROW_LENGTH 0x0D02 484 485 486 /* TextureMagFilter */ 487 #define GR_GL_NEAREST 0x2600 488 #define GR_GL_LINEAR 0x2601 489 490 /* TextureMinFilter */ 491 /* GL_NEAREST */ 492 /* GL_LINEAR */ 493 #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 494 #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 495 #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 496 #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 497 498 /* TextureUsage */ 499 #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 500 501 /* TextureParameterName */ 502 #define GR_GL_TEXTURE_MAG_FILTER 0x2800 503 #define GR_GL_TEXTURE_MIN_FILTER 0x2801 504 #define GR_GL_TEXTURE_WRAP_S 0x2802 505 #define GR_GL_TEXTURE_WRAP_T 0x2803 506 #define GR_GL_TEXTURE_USAGE 0x93A2 507 508 /* TextureTarget */ 509 /* GL_TEXTURE_2D */ 510 #define GR_GL_TEXTURE 0x1702 511 #define GR_GL_TEXTURE_CUBE_MAP 0x8513 512 #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 513 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 514 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 515 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 516 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 517 #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 518 #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 519 #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 520 521 /* TextureUnit */ 522 #define GR_GL_TEXTURE0 0x84C0 523 #define GR_GL_TEXTURE1 0x84C1 524 #define GR_GL_TEXTURE2 0x84C2 525 #define GR_GL_TEXTURE3 0x84C3 526 #define GR_GL_TEXTURE4 0x84C4 527 #define GR_GL_TEXTURE5 0x84C5 528 #define GR_GL_TEXTURE6 0x84C6 529 #define GR_GL_TEXTURE7 0x84C7 530 #define GR_GL_TEXTURE8 0x84C8 531 #define GR_GL_TEXTURE9 0x84C9 532 #define GR_GL_TEXTURE10 0x84CA 533 #define GR_GL_TEXTURE11 0x84CB 534 #define GR_GL_TEXTURE12 0x84CC 535 #define GR_GL_TEXTURE13 0x84CD 536 #define GR_GL_TEXTURE14 0x84CE 537 #define GR_GL_TEXTURE15 0x84CF 538 #define GR_GL_TEXTURE16 0x84D0 539 #define GR_GL_TEXTURE17 0x84D1 540 #define GR_GL_TEXTURE18 0x84D2 541 #define GR_GL_TEXTURE19 0x84D3 542 #define GR_GL_TEXTURE20 0x84D4 543 #define GR_GL_TEXTURE21 0x84D5 544 #define GR_GL_TEXTURE22 0x84D6 545 #define GR_GL_TEXTURE23 0x84D7 546 #define GR_GL_TEXTURE24 0x84D8 547 #define GR_GL_TEXTURE25 0x84D9 548 #define GR_GL_TEXTURE26 0x84DA 549 #define GR_GL_TEXTURE27 0x84DB 550 #define GR_GL_TEXTURE28 0x84DC 551 #define GR_GL_TEXTURE29 0x84DD 552 #define GR_GL_TEXTURE30 0x84DE 553 #define GR_GL_TEXTURE31 0x84DF 554 #define GR_GL_ACTIVE_TEXTURE 0x84E0 555 #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 556 #define GR_GL_MAX_TEXTURE_COORDS 0x8871 557 558 /* TextureWrapMode */ 559 #define GR_GL_REPEAT 0x2901 560 #define GR_GL_CLAMP_TO_EDGE 0x812F 561 #define GR_GL_MIRRORED_REPEAT 0x8370 562 563 /* Texture Swizzle */ 564 #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 565 #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 566 #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 567 #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 568 #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 569 570 /* Texture mapping */ 571 #define GR_GL_TEXTURE_ENV 0x2300 572 #define GR_GL_TEXTURE_ENV_MODE 0x2200 573 #define GR_GL_TEXTURE_1D 0x0DE0 574 /* GL_TEXTURE_2D */ 575 /* GL_TEXTURE_WRAP_S */ 576 /* GL_TEXTURE_WRAP_T */ 577 /* GL_TEXTURE_MAG_FILTER */ 578 /* GL_TEXTURE_MIN_FILTER */ 579 #define GR_GL_TEXTURE_ENV_COLOR 0x2201 580 #define GR_GL_TEXTURE_GEN_S 0x0C60 581 #define GR_GL_TEXTURE_GEN_T 0x0C61 582 #define GR_GL_TEXTURE_GEN_R 0x0C62 583 #define GR_GL_TEXTURE_GEN_Q 0x0C63 584 #define GR_GL_TEXTURE_GEN_MODE 0x2500 585 #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 586 #define GR_GL_TEXTURE_WIDTH 0x1000 587 #define GR_GL_TEXTURE_HEIGHT 0x1001 588 #define GR_GL_TEXTURE_BORDER 0x1005 589 #define GR_GL_TEXTURE_COMPONENTS 0x1003 590 #define GR_GL_TEXTURE_RED_SIZE 0x805C 591 #define GR_GL_TEXTURE_GREEN_SIZE 0x805D 592 #define GR_GL_TEXTURE_BLUE_SIZE 0x805E 593 #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 594 #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 595 #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 596 #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 597 /* GL_NEAREST_MIPMAP_NEAREST */ 598 /* GL_NEAREST_MIPMAP_LINEAR */ 599 /* GL_LINEAR_MIPMAP_NEAREST */ 600 /* GL_LINEAR_MIPMAP_LINEAR */ 601 #define GR_GL_OBJECT_LINEAR 0x2401 602 #define GR_GL_OBJECT_PLANE 0x2501 603 #define GR_GL_EYE_LINEAR 0x2400 604 #define GR_GL_EYE_PLANE 0x2502 605 #define GR_GL_SPHERE_MAP 0x2402 606 #define GR_GL_DECAL 0x2101 607 #define GR_GL_MODULATE 0x2100 608 /* GL_NEAREST */ 609 /* GL_REPEAT */ 610 #define GR_GL_CLAMP 0x2900 611 #define GR_GL_S 0x2000 612 #define GR_GL_T 0x2001 613 #define GR_GL_R 0x2002 614 #define GR_GL_Q 0x2003 615 #define GR_GL_TEXTURE_GEN_R 0x0C62 616 #define GR_GL_TEXTURE_GEN_Q 0x0C63 617 618 /* texture_env_combine */ 619 #define GR_GL_COMBINE 0x8570 620 #define GR_GL_COMBINE_RGB 0x8571 621 #define GR_GL_COMBINE_ALPHA 0x8572 622 #define GR_GL_SOURCE0_RGB 0x8580 623 #define GR_GL_SOURCE1_RGB 0x8581 624 #define GR_GL_SOURCE2_RGB 0x8582 625 #define GR_GL_SOURCE0_ALPHA 0x8588 626 #define GR_GL_SOURCE1_ALPHA 0x8589 627 #define GR_GL_SOURCE2_ALPHA 0x858A 628 #define GR_GL_OPERAND0_RGB 0x8590 629 #define GR_GL_OPERAND1_RGB 0x8591 630 #define GR_GL_OPERAND2_RGB 0x8592 631 #define GR_GL_OPERAND0_ALPHA 0x8598 632 #define GR_GL_OPERAND1_ALPHA 0x8599 633 #define GR_GL_OPERAND2_ALPHA 0x859A 634 #define GR_GL_RGB_SCALE 0x8573 635 #define GR_GL_ADD_SIGNED 0x8574 636 #define GR_GL_INTERPOLATE 0x8575 637 #define GR_GL_SUBTRACT 0x84E7 638 #define GR_GL_CONSTANT 0x8576 639 #define GR_GL_PRIMARY_COLOR 0x8577 640 #define GR_GL_PREVIOUS 0x8578 641 #define GR_GL_SRC0_RGB 0x8580 642 #define GR_GL_SRC1_RGB 0x8581 643 #define GR_GL_SRC2_RGB 0x8582 644 #define GR_GL_SRC0_ALPHA 0x8588 645 #define GR_GL_SRC1_ALPHA 0x8589 646 #define GR_GL_SRC2_ALPHA 0x858A 647 648 /* Uniform Types */ 649 #define GR_GL_FLOAT_VEC2 0x8B50 650 #define GR_GL_FLOAT_VEC3 0x8B51 651 #define GR_GL_FLOAT_VEC4 0x8B52 652 #define GR_GL_INT_VEC2 0x8B53 653 #define GR_GL_INT_VEC3 0x8B54 654 #define GR_GL_INT_VEC4 0x8B55 655 #define GR_GL_BOOL 0x8B56 656 #define GR_GL_BOOL_VEC2 0x8B57 657 #define GR_GL_BOOL_VEC3 0x8B58 658 #define GR_GL_BOOL_VEC4 0x8B59 659 #define GR_GL_FLOAT_MAT2 0x8B5A 660 #define GR_GL_FLOAT_MAT3 0x8B5B 661 #define GR_GL_FLOAT_MAT4 0x8B5C 662 #define GR_GL_SAMPLER_2D 0x8B5E 663 #define GR_GL_SAMPLER_CUBE 0x8B60 664 665 /* Vertex Arrays */ 666 #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 667 #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 668 #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 669 #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 670 #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 671 #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 672 #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 673 #define GR_GL_VERTEX_ARRAY 0x8074 674 #define GR_GL_NORMAL_ARRAY 0x8075 675 #define GR_GL_COLOR_ARRAY 0x8076 676 #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 677 #define GR_GL_INDEX_ARRAY 0x8077 678 #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 679 #define GR_GL_EDGE_FLAG_ARRAY 0x8079 680 #define GR_GL_VERTEX_ARRAY_SIZE 0x807A 681 #define GR_GL_VERTEX_ARRAY_TYPE 0x807B 682 #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 683 #define GR_GL_NORMAL_ARRAY_TYPE 0x807E 684 #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 685 #define GR_GL_COLOR_ARRAY_SIZE 0x8081 686 #define GR_GL_COLOR_ARRAY_TYPE 0x8082 687 #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 688 #define GR_GL_INDEX_ARRAY_TYPE 0x8085 689 #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 690 #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 691 #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 692 #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 693 #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 694 #define GR_GL_VERTEX_ARRAY_POINTER 0x808E 695 #define GR_GL_NORMAL_ARRAY_POINTER 0x808F 696 #define GR_GL_COLOR_ARRAY_POINTER 0x8090 697 #define GR_GL_INDEX_ARRAY_POINTER 0x8091 698 #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 699 #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 700 #define GR_GL_V2F 0x2A20 701 #define GR_GL_V3F 0x2A21 702 #define GR_GL_C4UB_V2F 0x2A22 703 #define GR_GL_C4UB_V3F 0x2A23 704 #define GR_GL_C3F_V3F 0x2A24 705 #define GR_GL_N3F_V3F 0x2A25 706 #define GR_GL_C4F_N3F_V3F 0x2A26 707 #define GR_GL_T2F_V3F 0x2A27 708 #define GR_GL_T4F_V4F 0x2A28 709 #define GR_GL_T2F_C4UB_V3F 0x2A29 710 #define GR_GL_T2F_C3F_V3F 0x2A2A 711 #define GR_GL_T2F_N3F_V3F 0x2A2B 712 #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 713 #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 714 715 /* Buffer Object */ 716 #define GR_GL_READ_ONLY 0x88B8 717 #define GR_GL_WRITE_ONLY 0x88B9 718 #define GR_GL_BUFFER_MAPPED 0x88BC 719 720 #define GR_GL_MAP_READ_BIT 0x0001 721 #define GR_GL_MAP_WRITE_BIT 0x0002 722 #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 723 #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 724 #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 725 #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 726 727 /* Read Format */ 728 #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 729 #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 730 731 /* Shader Source */ 732 #define GR_GL_COMPILE_STATUS 0x8B81 733 #define GR_GL_INFO_LOG_LENGTH 0x8B84 734 #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 735 #define GR_GL_SHADER_COMPILER 0x8DFA 736 737 /* Shader Binary */ 738 #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 739 #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 740 741 /* Shader Precision-Specified Types */ 742 #define GR_GL_LOW_FLOAT 0x8DF0 743 #define GR_GL_MEDIUM_FLOAT 0x8DF1 744 #define GR_GL_HIGH_FLOAT 0x8DF2 745 #define GR_GL_LOW_INT 0x8DF3 746 #define GR_GL_MEDIUM_INT 0x8DF4 747 #define GR_GL_HIGH_INT 0x8DF5 748 749 /* Queries */ 750 #define GR_GL_QUERY_COUNTER_BITS 0x8864 751 #define GR_GL_CURRENT_QUERY 0x8865 752 #define GR_GL_QUERY_RESULT 0x8866 753 #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 754 #define GR_GL_SAMPLES_PASSED 0x8914 755 #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 756 #define GR_GL_TIME_ELAPSED 0x88BF 757 #define GR_GL_TIMESTAMP 0x8E28 758 #define GR_GL_PRIMITIVES_GENERATED 0x8C87 759 #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 760 761 762 /* Framebuffer Object. */ 763 #define GR_GL_FRAMEBUFFER 0x8D40 764 #define GR_GL_READ_FRAMEBUFFER 0x8CA8 765 #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 766 767 #define GR_GL_RENDERBUFFER 0x8D41 768 769 #define GR_GL_RGBA4 0x8056 770 #define GR_GL_RGB5_A1 0x8057 771 #define GR_GL_RGB565 0x8D62 772 #define GR_GL_RGBA8 0x8058 773 #define GR_GL_RGBA32F 0x8814 774 #define GR_GL_RGB5 0x8050 775 #define GR_GL_RGB8 0x8051 776 #define GR_GL_BGRA8 0x93A1 777 #define GR_GL_SRGB 0x8C40 778 #define GR_GL_SRGB8 0x8C41 779 #define GR_GL_SRGB_ALPHA 0x8C42 780 #define GR_GL_SRGB8_ALPHA8 0x8C43 781 #define GR_GL_DEPTH_COMPONENT16 0x81A5 782 #define GR_GL_STENCIL_INDEX 0x1901 783 #define GR_GL_STENCIL_INDEX4 0x8D47 784 #define GR_GL_STENCIL_INDEX8 0x8D48 785 #define GR_GL_STENCIL_INDEX16 0x8D49 786 #define GR_GL_DEPTH_STENCIL 0x84F9 787 #define GR_GL_DEPTH24_STENCIL8 0x88F0 788 789 #define GR_GL_MAX_SAMPLES 0x8D57 790 // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 791 #define GR_GL_MAX_SAMPLES_IMG 0x9135 792 793 #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 794 #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 795 #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 796 #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 797 #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 798 #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 799 #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 800 #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 801 #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 802 803 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 804 #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 805 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 806 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 807 #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 808 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 809 #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 810 #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 811 #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 812 #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 813 #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 814 #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 815 #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 816 817 #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 818 #define GR_GL_DEPTH_ATTACHMENT 0x8D00 819 #define GR_GL_STENCIL_ATTACHMENT 0x8D20 820 821 // GL_EXT_discard_framebuffer 822 #define GR_GL_COLOR 0x1800 823 #define GR_GL_DEPTH 0x1801 824 #define GR_GL_STENCIL 0x1802 825 826 #define GR_GL_NONE 0 827 #define GR_GL_FRAMEBUFFER_DEFAULT 0x8218 828 829 #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 830 #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 831 #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 832 #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 833 #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 834 835 #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 836 #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 837 #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 838 839 #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 840 841 /* Path Rendering */ 842 // commands 843 #define GR_GL_CLOSE_PATH 0x00 844 #define GR_GL_MOVE_TO 0x02 845 #define GR_GL_LINE_TO 0x04 846 #define GR_GL_QUADRATIC_CURVE_TO 0x0A 847 #define GR_GL_CUBIC_CURVE_TO 0x0C 848 #define GR_GL_CONIC_CURVE_TO 0x1A 849 850 // path parameters 851 #define GR_GL_PATH_STROKE_WIDTH 0x9075 852 #define GR_GL_PATH_END_CAPS 0x9076 853 #define GR_GL_PATH_JOIN_STYLE 0x9079 854 #define GR_GL_PATH_MITER_LIMIT 0x907A 855 #define GR_GL_PATH_STROKE_BOUND 0x9086 856 857 // fill modes 858 #define GR_GL_COUNT_UP 0x9088 859 860 // cover mode 861 #define GR_GL_BOUNDING_BOX 0x908D 862 #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 863 864 // transform type 865 #define GR_GL_TRANSLATE_X 0x908E 866 #define GR_GL_TRANSLATE_Y 0x908F 867 #define GR_GL_TRANSLATE_2D 0x9090 868 #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 869 870 // cap/dash values 871 #define GR_GL_SQUARE 0x90A3 872 #define GR_GL_ROUND 0x90A4 873 874 // join values 875 #define GR_GL_BEVEL 0x90A6 876 #define GR_GL_MITER_REVERT 0x90A7 877 878 // glyph loading values 879 #define GR_GL_STANDARD_FONT_FORMAT 0x936C 880 #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 881 882 // NV_path_rendering extension to ARB_program_interface_query: 883 // .. corresponds to the set of active input variables used by the fragment 884 // shader stage of <program> (if a fragment stage exists). 885 #define GR_GL_FRAGMENT_INPUT 0x936D 886 887 // NV_path_rendering extension to EXT_direct_state_access: 888 // [the matrix functions] must support the PATH_PROJECTION_NV and 889 // PATH_MODELVIEW_NV tokens for matrixMode. 890 #define GR_GL_PATH_PROJECTION 0x1701 891 #define GR_GL_PATH_MODELVIEW 0x1700 892 893 /* ARM specific define for MSAA support on framebuffer fetch */ 894 #define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65 895 896 /* GL_EXT_raster_multisample */ 897 #define GR_GL_RASTER_MULTISAMPLE 0x9327 898 #define GR_GL_RASTER_SAMPLES 0x9328 899 #define GR_GL_MAX_RASTER_SAMPLES 0x9329 900 #define GR_GL_RASTER_FIXED_SAMPLE_LOCATIONS 0x932A 901 #define GR_GL_MULTISAMPLE_RASTERIZATION_ALLOWED 0x932B 902 #define GR_GL_EFFECTIVE_RASTER_SAMPLES 0x932C 903 904 /* GL_KHR_debug */ 905 #define GR_GL_DEBUG_OUTPUT 0x92E0 906 #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 907 #define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 908 #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 909 #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 910 #define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145 911 #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 912 #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 913 #define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D 914 #define GR_GL_MAX_LABEL_LENGTH 0x82E8 915 #define GR_GL_DEBUG_SOURCE_API 0x8246 916 #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 917 #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 918 #define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 919 #define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A 920 #define GR_GL_DEBUG_SOURCE_OTHER 0x824B 921 #define GR_GL_DEBUG_TYPE_ERROR 0x824C 922 #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 923 #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 924 #define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F 925 #define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250 926 #define GR_GL_DEBUG_TYPE_OTHER 0x8251 927 #define GR_GL_DEBUG_TYPE_MARKER 0x8268 928 #define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 929 #define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A 930 #define GR_GL_DEBUG_SEVERITY_HIGH 0x9146 931 #define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147 932 #define GR_GL_DEBUG_SEVERITY_LOW 0x9148 933 #define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 934 #define GR_GL_STACK_UNDERFLOW 0x0504 935 #define GR_GL_STACK_OVERFLOW 0x0503 936 #define GR_GL_BUFFER 0x82E0 937 #define GR_GL_SHADER 0x82E1 938 #define GR_GL_PROGRAM 0x82E2 939 #define GR_GL_QUERY 0x82E3 940 #define GR_GL_PROGRAM_PIPELINE 0x82E4 941 #define GR_GL_SAMPLER 0x82E6 942 943 /* GL_OES_EGL_image_external */ 944 #define GR_GL_TEXTURE_EXTERNAL 0x8D65 945 946 /* GL_ARB_texture_rectangle */ 947 #define GR_GL_TEXTURE_RECTANGLE 0x84F5 948 949 /* EGL Defines */ 950 #define GR_EGL_NO_DISPLAY ((GrEGLDisplay)0) 951 #define GR_EGL_EXTENSIONS 0x3055 952 #define GR_EGL_GL_TEXTURE_2D 0x30B1 953 #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC 954 #define GR_EGL_IMAGE_PRESERVED 0x30D2 955 #define GR_EGL_FALSE 0x0 956 #define GR_EGL_TRUE 0x1 957 #define GR_EGL_NONE 0x3038 958 #define GR_EGL_NO_IMAGE ((GrEGLImage)0) 959 960 #endif 961