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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrGLSL.h"
      9 #include "GrGLSLCaps.h"
     10 #include "SkString.h"
     11 
     12 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
     13     switch (gen) {
     14         case k110_GrGLSLGeneration:
     15             return false;
     16         case k130_GrGLSLGeneration:
     17         case k140_GrGLSLGeneration:
     18         case k150_GrGLSLGeneration:
     19         case k330_GrGLSLGeneration:
     20         case k400_GrGLSLGeneration:
     21         case k310es_GrGLSLGeneration:
     22         case k320es_GrGLSLGeneration:
     23             return true;
     24     }
     25     return false;
     26 }
     27 
     28 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p,
     29                                                   const GrGLSLCaps& glslCaps,
     30                                                   SkString* out) {
     31     if (glslCaps.usesPrecisionModifiers()) {
     32         switch (p) {
     33             case kHigh_GrSLPrecision:
     34                 out->append("precision highp float;\n");
     35                 break;
     36             case kMedium_GrSLPrecision:
     37                 out->append("precision mediump float;\n");
     38                 break;
     39             case kLow_GrSLPrecision:
     40                 out->append("precision lowp float;\n");
     41                 break;
     42             default:
     43                 SkFAIL("Unknown precision value.");
     44         }
     45     }
     46 }
     47 
     48 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
     49     if (mulFactor.isOnes()) {
     50         *outAppend = SkString();
     51     }
     52 
     53     if (mulFactor.isZeros()) {
     54         outAppend->appendf("%s = vec4(0);", vec4VarName);
     55     } else {
     56         outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
     57     }
     58 }
     59