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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // WARNING: You should probably be using Thread (thread.h) instead.  Thread is
      6 //          Chrome's message-loop based Thread abstraction, and if you are a
      7 //          thread running in the browser, there will likely be assumptions
      8 //          that your thread will have an associated message loop.
      9 //
     10 // This is a simple thread interface that backs to a native operating system
     11 // thread.  You should use this only when you want a thread that does not have
     12 // an associated MessageLoop.  Unittesting is the best example of this.
     13 //
     14 // The simplest interface to use is DelegateSimpleThread, which will create
     15 // a new thread, and execute the Delegate's virtual Run() in this new thread
     16 // until it has completed, exiting the thread.
     17 //
     18 // NOTE: You *MUST* call Join on the thread to clean up the underlying thread
     19 // resources.  You are also responsible for destructing the SimpleThread object.
     20 // It is invalid to destroy a SimpleThread while it is running, or without
     21 // Start() having been called (and a thread never created).  The Delegate
     22 // object should live as long as a DelegateSimpleThread.
     23 //
     24 // Thread Safety: A SimpleThread is not completely thread safe.  It is safe to
     25 // access it from the creating thread or from the newly created thread.  This
     26 // implies that the creator thread should be the thread that calls Join.
     27 //
     28 // Example:
     29 //   class MyThreadRunner : public DelegateSimpleThread::Delegate { ... };
     30 //   MyThreadRunner runner;
     31 //   DelegateSimpleThread thread(&runner, "good_name_here");
     32 //   thread.Start();
     33 //   // Start will return after the Thread has been successfully started and
     34 //   // initialized.  The newly created thread will invoke runner->Run(), and
     35 //   // run until it returns.
     36 //   thread.Join();  // Wait until the thread has exited.  You *MUST* Join!
     37 //   // The SimpleThread object is still valid, however you may not call Join
     38 //   // or Start again.
     39 
     40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_
     41 #define BASE_THREADING_SIMPLE_THREAD_H_
     42 
     43 #include <stddef.h>
     44 
     45 #include <queue>
     46 #include <string>
     47 #include <vector>
     48 
     49 #include "base/base_export.h"
     50 #include "base/compiler_specific.h"
     51 #include "base/synchronization/lock.h"
     52 #include "base/synchronization/waitable_event.h"
     53 #include "base/threading/platform_thread.h"
     54 
     55 namespace base {
     56 
     57 // This is the base SimpleThread.  You can derive from it and implement the
     58 // virtual Run method, or you can use the DelegateSimpleThread interface.
     59 class BASE_EXPORT SimpleThread : public PlatformThread::Delegate {
     60  public:
     61   class BASE_EXPORT Options {
     62    public:
     63     Options() : stack_size_(0), priority_(ThreadPriority::NORMAL) {}
     64     explicit Options(ThreadPriority priority)
     65         : stack_size_(0), priority_(priority) {}
     66     ~Options() {}
     67 
     68     // We use the standard compiler-supplied copy constructor.
     69 
     70     // A custom stack size, or 0 for the system default.
     71     void set_stack_size(size_t size) { stack_size_ = size; }
     72     size_t stack_size() const { return stack_size_; }
     73 
     74     // A custom thread priority.
     75     void set_priority(ThreadPriority priority) { priority_ = priority; }
     76     ThreadPriority priority() const { return priority_; }
     77    private:
     78     size_t stack_size_;
     79     ThreadPriority priority_;
     80   };
     81 
     82   // Create a SimpleThread.  |options| should be used to manage any specific
     83   // configuration involving the thread creation and management.
     84   // Every thread has a name, in the form of |name_prefix|/TID, for example
     85   // "my_thread/321".  The thread will not be created until Start() is called.
     86   explicit SimpleThread(const std::string& name_prefix);
     87   SimpleThread(const std::string& name_prefix, const Options& options);
     88 
     89   ~SimpleThread() override;
     90 
     91   virtual void Start();
     92   virtual void Join();
     93 
     94   // Subclasses should override the Run method.
     95   virtual void Run() = 0;
     96 
     97   // Return the thread name prefix, or "unnamed" if none was supplied.
     98   std::string name_prefix() { return name_prefix_; }
     99 
    100   // Return the completed name including TID, only valid after Start().
    101   std::string name() { return name_; }
    102 
    103   // Return the thread id, only valid after Start().
    104   PlatformThreadId tid() { return tid_; }
    105 
    106   // Return True if Start() has ever been called.
    107   bool HasBeenStarted();
    108 
    109   // Return True if Join() has evern been called.
    110   bool HasBeenJoined() { return joined_; }
    111 
    112   // Overridden from PlatformThread::Delegate:
    113   void ThreadMain() override;
    114 
    115  private:
    116   const std::string name_prefix_;
    117   std::string name_;
    118   const Options options_;
    119   PlatformThreadHandle thread_;  // PlatformThread handle, invalid after Join!
    120   WaitableEvent event_;          // Signaled if Start() was ever called.
    121   PlatformThreadId tid_;         // The backing thread's id.
    122   bool joined_;                  // True if Join has been called.
    123 };
    124 
    125 class BASE_EXPORT DelegateSimpleThread : public SimpleThread {
    126  public:
    127   class BASE_EXPORT Delegate {
    128    public:
    129     Delegate() { }
    130     virtual ~Delegate() { }
    131     virtual void Run() = 0;
    132   };
    133 
    134   DelegateSimpleThread(Delegate* delegate,
    135                        const std::string& name_prefix);
    136   DelegateSimpleThread(Delegate* delegate,
    137                        const std::string& name_prefix,
    138                        const Options& options);
    139 
    140   ~DelegateSimpleThread() override;
    141   void Run() override;
    142 
    143  private:
    144   Delegate* delegate_;
    145 };
    146 
    147 // DelegateSimpleThreadPool allows you to start up a fixed number of threads,
    148 // and then add jobs which will be dispatched to the threads.  This is
    149 // convenient when you have a lot of small work that you want done
    150 // multi-threaded, but don't want to spawn a thread for each small bit of work.
    151 //
    152 // You just call AddWork() to add a delegate to the list of work to be done.
    153 // JoinAll() will make sure that all outstanding work is processed, and wait
    154 // for everything to finish.  You can reuse a pool, so you can call Start()
    155 // again after you've called JoinAll().
    156 class BASE_EXPORT DelegateSimpleThreadPool
    157     : public DelegateSimpleThread::Delegate {
    158  public:
    159   typedef DelegateSimpleThread::Delegate Delegate;
    160 
    161   DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads);
    162   ~DelegateSimpleThreadPool() override;
    163 
    164   // Start up all of the underlying threads, and start processing work if we
    165   // have any.
    166   void Start();
    167 
    168   // Make sure all outstanding work is finished, and wait for and destroy all
    169   // of the underlying threads in the pool.
    170   void JoinAll();
    171 
    172   // It is safe to AddWork() any time, before or after Start().
    173   // Delegate* should always be a valid pointer, NULL is reserved internally.
    174   void AddWork(Delegate* work, int repeat_count);
    175   void AddWork(Delegate* work) {
    176     AddWork(work, 1);
    177   }
    178 
    179   // We implement the Delegate interface, for running our internal threads.
    180   void Run() override;
    181 
    182  private:
    183   const std::string name_prefix_;
    184   int num_threads_;
    185   std::vector<DelegateSimpleThread*> threads_;
    186   std::queue<Delegate*> delegates_;
    187   base::Lock lock_;            // Locks delegates_
    188   WaitableEvent dry_;    // Not signaled when there is no work to do.
    189 };
    190 
    191 }  // namespace base
    192 
    193 #endif  // BASE_THREADING_SIMPLE_THREAD_H_
    194