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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
     11 // *       Redistributions of source code must retain the above copyright
     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
     16 // distribution.
     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 
     37 #ifndef INCLUDED_IMF_COMPRESSION_H
     38 #define INCLUDED_IMF_COMPRESSION_H
     39 
     40 //-----------------------------------------------------------------------------
     41 //
     42 //	enum Compression
     43 //
     44 //-----------------------------------------------------------------------------
     45 
     46 namespace Imf {
     47 
     48 
     49 enum Compression
     50 {
     51     NO_COMPRESSION  = 0,	// no compression
     52 
     53     RLE_COMPRESSION = 1,	// run length encoding
     54 
     55     ZIPS_COMPRESSION = 2,	// zlib compression, one scan line at a time
     56 
     57     ZIP_COMPRESSION = 3,	// zlib compression, in blocks of 16 scan lines
     58 
     59     PIZ_COMPRESSION = 4,	// piz-based wavelet compression
     60 
     61     PXR24_COMPRESSION = 5,	// lossy 24-bit float compression
     62 
     63     B44_COMPRESSION = 6,	// lossy 4-by-4 pixel block compression,
     64                     // fixed compression rate
     65 
     66     B44A_COMPRESSION = 7,	// lossy 4-by-4 pixel block compression,
     67                     // flat fields are compressed more
     68 
     69     NUM_COMPRESSION_METHODS	// number of different compression methods
     70 };
     71 
     72 
     73 } // namespace Imf
     74 
     75 #endif
     76