1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.view; 18 19 import android.annotation.NonNull; 20 import android.annotation.SystemApi; 21 import android.app.Presentation; 22 import android.content.Context; 23 import android.content.pm.ActivityInfo; 24 import android.graphics.PixelFormat; 25 import android.graphics.Rect; 26 import android.os.IBinder; 27 import android.os.Parcel; 28 import android.os.Parcelable; 29 import android.text.TextUtils; 30 import android.util.Log; 31 32 import java.util.List; 33 import java.util.Objects; 34 35 /** 36 * The interface that apps use to talk to the window manager. 37 * <p> 38 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these. 39 * </p><p> 40 * Each window manager instance is bound to a particular {@link Display}. 41 * To obtain a {@link WindowManager} for a different display, use 42 * {@link Context#createDisplayContext} to obtain a {@link Context} for that 43 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> 44 * to get the WindowManager. 45 * </p><p> 46 * The simplest way to show a window on another display is to create a 47 * {@link Presentation}. The presentation will automatically obtain a 48 * {@link WindowManager} and {@link Context} for that display. 49 * </p> 50 * 51 * @see android.content.Context#getSystemService 52 * @see android.content.Context#WINDOW_SERVICE 53 */ 54 public interface WindowManager extends ViewManager { 55 56 /** @hide */ 57 int DOCKED_INVALID = -1; 58 /** @hide */ 59 int DOCKED_LEFT = 1; 60 /** @hide */ 61 int DOCKED_TOP = 2; 62 /** @hide */ 63 int DOCKED_RIGHT = 3; 64 /** @hide */ 65 int DOCKED_BOTTOM = 4; 66 67 /** 68 * Exception that is thrown when trying to add view whose 69 * {@link LayoutParams} {@link LayoutParams#token} 70 * is invalid. 71 */ 72 public static class BadTokenException extends RuntimeException { 73 public BadTokenException() { 74 } 75 76 public BadTokenException(String name) { 77 super(name); 78 } 79 } 80 81 /** 82 * Exception that is thrown when calling {@link #addView} to a secondary display that cannot 83 * be found. See {@link android.app.Presentation} for more information on secondary displays. 84 */ 85 public static class InvalidDisplayException extends RuntimeException { 86 public InvalidDisplayException() { 87 } 88 89 public InvalidDisplayException(String name) { 90 super(name); 91 } 92 } 93 94 /** 95 * Returns the {@link Display} upon which this {@link WindowManager} instance 96 * will create new windows. 97 * <p> 98 * Despite the name of this method, the display that is returned is not 99 * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}). 100 * The returned display could instead be a secondary display that this 101 * window manager instance is managing. Think of it as the display that 102 * this {@link WindowManager} instance uses by default. 103 * </p><p> 104 * To create windows on a different display, you need to obtain a 105 * {@link WindowManager} for that {@link Display}. (See the {@link WindowManager} 106 * class documentation for more information.) 107 * </p> 108 * 109 * @return The display that this window manager is managing. 110 */ 111 public Display getDefaultDisplay(); 112 113 /** 114 * Special variation of {@link #removeView} that immediately invokes 115 * the given view hierarchy's {@link View#onDetachedFromWindow() 116 * View.onDetachedFromWindow()} methods before returning. This is not 117 * for normal applications; using it correctly requires great care. 118 * 119 * @param view The view to be removed. 120 */ 121 public void removeViewImmediate(View view); 122 123 /** 124 * Used to asynchronously request Keyboard Shortcuts from the focused window. 125 * 126 * @hide 127 */ 128 public interface KeyboardShortcutsReceiver { 129 /** 130 * Callback used when the focused window keyboard shortcuts are ready to be displayed. 131 * 132 * @param result The keyboard shortcuts to be displayed. 133 */ 134 void onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result); 135 } 136 137 /** 138 * Message for taking fullscreen screenshot 139 * @hide 140 */ 141 final int TAKE_SCREENSHOT_FULLSCREEN = 1; 142 143 /** 144 * Message for taking screenshot of selected region. 145 * @hide 146 */ 147 final int TAKE_SCREENSHOT_SELECTED_REGION = 2; 148 149 /** 150 * @hide 151 */ 152 public static final String PARCEL_KEY_SHORTCUTS_ARRAY = "shortcuts_array"; 153 154 /** 155 * Request for keyboard shortcuts to be retrieved asynchronously. 156 * 157 * @param receiver The callback to be triggered when the result is ready. 158 * 159 * @hide 160 */ 161 public void requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId); 162 163 public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable { 164 /** 165 * X position for this window. With the default gravity it is ignored. 166 * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or 167 * {@link Gravity#END} it provides an offset from the given edge. 168 */ 169 @ViewDebug.ExportedProperty 170 public int x; 171 172 /** 173 * Y position for this window. With the default gravity it is ignored. 174 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides 175 * an offset from the given edge. 176 */ 177 @ViewDebug.ExportedProperty 178 public int y; 179 180 /** 181 * Indicates how much of the extra space will be allocated horizontally 182 * to the view associated with these LayoutParams. Specify 0 if the view 183 * should not be stretched. Otherwise the extra pixels will be pro-rated 184 * among all views whose weight is greater than 0. 185 */ 186 @ViewDebug.ExportedProperty 187 public float horizontalWeight; 188 189 /** 190 * Indicates how much of the extra space will be allocated vertically 191 * to the view associated with these LayoutParams. Specify 0 if the view 192 * should not be stretched. Otherwise the extra pixels will be pro-rated 193 * among all views whose weight is greater than 0. 194 */ 195 @ViewDebug.ExportedProperty 196 public float verticalWeight; 197 198 /** 199 * The general type of window. There are three main classes of 200 * window types: 201 * <ul> 202 * <li> <strong>Application windows</strong> (ranging from 203 * {@link #FIRST_APPLICATION_WINDOW} to 204 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application 205 * windows. For these types of windows, the {@link #token} must be 206 * set to the token of the activity they are a part of (this will 207 * normally be done for you if {@link #token} is null). 208 * <li> <strong>Sub-windows</strong> (ranging from 209 * {@link #FIRST_SUB_WINDOW} to 210 * {@link #LAST_SUB_WINDOW}) are associated with another top-level 211 * window. For these types of windows, the {@link #token} must be 212 * the token of the window it is attached to. 213 * <li> <strong>System windows</strong> (ranging from 214 * {@link #FIRST_SYSTEM_WINDOW} to 215 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for 216 * use by the system for specific purposes. They should not normally 217 * be used by applications, and a special permission is required 218 * to use them. 219 * </ul> 220 * 221 * @see #TYPE_BASE_APPLICATION 222 * @see #TYPE_APPLICATION 223 * @see #TYPE_APPLICATION_STARTING 224 * @see #TYPE_DRAWN_APPLICATION 225 * @see #TYPE_APPLICATION_PANEL 226 * @see #TYPE_APPLICATION_MEDIA 227 * @see #TYPE_APPLICATION_SUB_PANEL 228 * @see #TYPE_APPLICATION_ABOVE_SUB_PANEL 229 * @see #TYPE_APPLICATION_ATTACHED_DIALOG 230 * @see #TYPE_STATUS_BAR 231 * @see #TYPE_SEARCH_BAR 232 * @see #TYPE_PHONE 233 * @see #TYPE_SYSTEM_ALERT 234 * @see #TYPE_TOAST 235 * @see #TYPE_SYSTEM_OVERLAY 236 * @see #TYPE_PRIORITY_PHONE 237 * @see #TYPE_STATUS_BAR_PANEL 238 * @see #TYPE_SYSTEM_DIALOG 239 * @see #TYPE_KEYGUARD_DIALOG 240 * @see #TYPE_SYSTEM_ERROR 241 * @see #TYPE_INPUT_METHOD 242 * @see #TYPE_INPUT_METHOD_DIALOG 243 */ 244 @ViewDebug.ExportedProperty(mapping = { 245 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"), 246 @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"), 247 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"), 248 @ViewDebug.IntToString(from = TYPE_DRAWN_APPLICATION, to = "TYPE_DRAWN_APPLICATION"), 249 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"), 250 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"), 251 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"), 252 @ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL, to = "TYPE_APPLICATION_ABOVE_SUB_PANEL"), 253 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"), 254 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"), 255 @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"), 256 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"), 257 @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"), 258 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"), 259 @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"), 260 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"), 261 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"), 262 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"), 263 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"), 264 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"), 265 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"), 266 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"), 267 @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"), 268 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"), 269 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"), 270 @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"), 271 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"), 272 @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"), 273 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"), 274 @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"), 275 @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"), 276 @ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER, to = "TYPE_INPUT_CONSUMER"), 277 @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"), 278 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"), 279 @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"), 280 @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"), 281 @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION"), 282 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, to = "TYPE_VOICE_INTERACTION"), 283 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING, to = "TYPE_VOICE_INTERACTION_STARTING"), 284 @ViewDebug.IntToString(from = TYPE_DOCK_DIVIDER, to = "TYPE_DOCK_DIVIDER"), 285 @ViewDebug.IntToString(from = TYPE_QS_DIALOG, to = "TYPE_QS_DIALOG"), 286 @ViewDebug.IntToString(from = TYPE_SCREENSHOT, to = "TYPE_SCREENSHOT") 287 }) 288 public int type; 289 290 /** 291 * Start of window types that represent normal application windows. 292 */ 293 public static final int FIRST_APPLICATION_WINDOW = 1; 294 295 /** 296 * Window type: an application window that serves as the "base" window 297 * of the overall application; all other application windows will 298 * appear on top of it. 299 * In multiuser systems shows only on the owning user's window. 300 */ 301 public static final int TYPE_BASE_APPLICATION = 1; 302 303 /** 304 * Window type: a normal application window. The {@link #token} must be 305 * an Activity token identifying who the window belongs to. 306 * In multiuser systems shows only on the owning user's window. 307 */ 308 public static final int TYPE_APPLICATION = 2; 309 310 /** 311 * Window type: special application window that is displayed while the 312 * application is starting. Not for use by applications themselves; 313 * this is used by the system to display something until the 314 * application can show its own windows. 315 * In multiuser systems shows on all users' windows. 316 */ 317 public static final int TYPE_APPLICATION_STARTING = 3; 318 319 /** 320 * Window type: a variation on TYPE_APPLICATION that ensures the window 321 * manager will wait for this window to be drawn before the app is shown. 322 * In multiuser systems shows only on the owning user's window. 323 */ 324 public static final int TYPE_DRAWN_APPLICATION = 4; 325 326 /** 327 * End of types of application windows. 328 */ 329 public static final int LAST_APPLICATION_WINDOW = 99; 330 331 /** 332 * Start of types of sub-windows. The {@link #token} of these windows 333 * must be set to the window they are attached to. These types of 334 * windows are kept next to their attached window in Z-order, and their 335 * coordinate space is relative to their attached window. 336 */ 337 public static final int FIRST_SUB_WINDOW = 1000; 338 339 /** 340 * Window type: a panel on top of an application window. These windows 341 * appear on top of their attached window. 342 */ 343 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; 344 345 /** 346 * Window type: window for showing media (such as video). These windows 347 * are displayed behind their attached window. 348 */ 349 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1; 350 351 /** 352 * Window type: a sub-panel on top of an application window. These 353 * windows are displayed on top their attached window and any 354 * {@link #TYPE_APPLICATION_PANEL} panels. 355 */ 356 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2; 357 358 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout 359 * of the window happens as that of a top-level window, <em>not</em> 360 * as a child of its container. 361 */ 362 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3; 363 364 /** 365 * Window type: window for showing overlays on top of media windows. 366 * These windows are displayed between TYPE_APPLICATION_MEDIA and the 367 * application window. They should be translucent to be useful. This 368 * is a big ugly hack so: 369 * @hide 370 */ 371 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4; 372 373 /** 374 * Window type: a above sub-panel on top of an application window and it's 375 * sub-panel windows. These windows are displayed on top of their attached window 376 * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels. 377 * @hide 378 */ 379 public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5; 380 381 /** 382 * End of types of sub-windows. 383 */ 384 public static final int LAST_SUB_WINDOW = 1999; 385 386 /** 387 * Start of system-specific window types. These are not normally 388 * created by applications. 389 */ 390 public static final int FIRST_SYSTEM_WINDOW = 2000; 391 392 /** 393 * Window type: the status bar. There can be only one status bar 394 * window; it is placed at the top of the screen, and all other 395 * windows are shifted down so they are below it. 396 * In multiuser systems shows on all users' windows. 397 */ 398 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; 399 400 /** 401 * Window type: the search bar. There can be only one search bar 402 * window; it is placed at the top of the screen. 403 * In multiuser systems shows on all users' windows. 404 */ 405 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; 406 407 /** 408 * Window type: phone. These are non-application windows providing 409 * user interaction with the phone (in particular incoming calls). 410 * These windows are normally placed above all applications, but behind 411 * the status bar. 412 * In multiuser systems shows on all users' windows. 413 */ 414 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; 415 416 /** 417 * Window type: system window, such as low power alert. These windows 418 * are always on top of application windows. 419 * In multiuser systems shows only on the owning user's window. 420 */ 421 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; 422 423 /** 424 * Window type: keyguard window. 425 * In multiuser systems shows on all users' windows. 426 * @removed 427 */ 428 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; 429 430 /** 431 * Window type: transient notifications. 432 * In multiuser systems shows only on the owning user's window. 433 */ 434 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; 435 436 /** 437 * Window type: system overlay windows, which need to be displayed 438 * on top of everything else. These windows must not take input 439 * focus, or they will interfere with the keyguard. 440 * In multiuser systems shows only on the owning user's window. 441 */ 442 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; 443 444 /** 445 * Window type: priority phone UI, which needs to be displayed even if 446 * the keyguard is active. These windows must not take input 447 * focus, or they will interfere with the keyguard. 448 * In multiuser systems shows on all users' windows. 449 */ 450 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; 451 452 /** 453 * Window type: panel that slides out from the status bar 454 * In multiuser systems shows on all users' windows. 455 */ 456 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; 457 458 /** 459 * Window type: dialogs that the keyguard shows 460 * In multiuser systems shows on all users' windows. 461 */ 462 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; 463 464 /** 465 * Window type: internal system error windows, appear on top of 466 * everything they can. 467 * In multiuser systems shows only on the owning user's window. 468 */ 469 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; 470 471 /** 472 * Window type: internal input methods windows, which appear above 473 * the normal UI. Application windows may be resized or panned to keep 474 * the input focus visible while this window is displayed. 475 * In multiuser systems shows only on the owning user's window. 476 */ 477 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; 478 479 /** 480 * Window type: internal input methods dialog windows, which appear above 481 * the current input method window. 482 * In multiuser systems shows only on the owning user's window. 483 */ 484 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; 485 486 /** 487 * Window type: wallpaper window, placed behind any window that wants 488 * to sit on top of the wallpaper. 489 * In multiuser systems shows only on the owning user's window. 490 */ 491 public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; 492 493 /** 494 * Window type: panel that slides out from over the status bar 495 * In multiuser systems shows on all users' windows. 496 */ 497 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; 498 499 /** 500 * Window type: secure system overlay windows, which need to be displayed 501 * on top of everything else. These windows must not take input 502 * focus, or they will interfere with the keyguard. 503 * 504 * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the 505 * system itself is allowed to create these overlays. Applications cannot 506 * obtain permission to create secure system overlays. 507 * 508 * In multiuser systems shows only on the owning user's window. 509 * @hide 510 */ 511 public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; 512 513 /** 514 * Window type: the drag-and-drop pseudowindow. There is only one 515 * drag layer (at most), and it is placed on top of all other windows. 516 * In multiuser systems shows only on the owning user's window. 517 * @hide 518 */ 519 public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; 520 521 /** 522 * Window type: panel that slides out from under the status bar 523 * In multiuser systems shows on all users' windows. 524 * @hide 525 */ 526 public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; 527 528 /** 529 * Window type: (mouse) pointer 530 * In multiuser systems shows on all users' windows. 531 * @hide 532 */ 533 public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; 534 535 /** 536 * Window type: Navigation bar (when distinct from status bar) 537 * In multiuser systems shows on all users' windows. 538 * @hide 539 */ 540 public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; 541 542 /** 543 * Window type: The volume level overlay/dialog shown when the user 544 * changes the system volume. 545 * In multiuser systems shows on all users' windows. 546 * @hide 547 */ 548 public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; 549 550 /** 551 * Window type: The boot progress dialog, goes on top of everything 552 * in the world. 553 * In multiuser systems shows on all users' windows. 554 * @hide 555 */ 556 public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; 557 558 /** 559 * Window type to consume input events when the systemUI bars are hidden. 560 * In multiuser systems shows on all users' windows. 561 * @hide 562 */ 563 public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22; 564 565 /** 566 * Window type: Dreams (screen saver) window, just above keyguard. 567 * In multiuser systems shows only on the owning user's window. 568 * @hide 569 */ 570 public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23; 571 572 /** 573 * Window type: Navigation bar panel (when navigation bar is distinct from status bar) 574 * In multiuser systems shows on all users' windows. 575 * @hide 576 */ 577 public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; 578 579 /** 580 * Window type: Display overlay window. Used to simulate secondary display devices. 581 * In multiuser systems shows on all users' windows. 582 * @hide 583 */ 584 public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; 585 586 /** 587 * Window type: Magnification overlay window. Used to highlight the magnified 588 * portion of a display when accessibility magnification is enabled. 589 * In multiuser systems shows on all users' windows. 590 * @hide 591 */ 592 public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; 593 594 /** 595 * Window type: keyguard scrim window. Shows if keyguard needs to be restarted. 596 * In multiuser systems shows on all users' windows. 597 * @hide 598 */ 599 public static final int TYPE_KEYGUARD_SCRIM = FIRST_SYSTEM_WINDOW+29; 600 601 /** 602 * Window type: Window for Presentation on top of private 603 * virtual display. 604 */ 605 public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30; 606 607 /** 608 * Window type: Windows in the voice interaction layer. 609 * @hide 610 */ 611 public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31; 612 613 /** 614 * Window type: Windows that are overlaid <em>only</em> by a connected {@link 615 * android.accessibilityservice.AccessibilityService} for interception of 616 * user interactions without changing the windows an accessibility service 617 * can introspect. In particular, an accessibility service can introspect 618 * only windows that a sighted user can interact with which is they can touch 619 * these windows or can type into these windows. For example, if there 620 * is a full screen accessibility overlay that is touchable, the windows 621 * below it will be introspectable by an accessibility service even though 622 * they are covered by a touchable window. 623 */ 624 public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32; 625 626 /** 627 * Window type: Starting window for voice interaction layer. 628 * @hide 629 */ 630 public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33; 631 632 /** 633 * Window for displaying a handle used for resizing docked stacks. This window is owned 634 * by the system process. 635 * @hide 636 */ 637 public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34; 638 639 /** 640 * Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used 641 * by Quick Settings Tiles. 642 * @hide 643 */ 644 public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35; 645 646 /** 647 * Window type: shares similar characteristics with {@link #TYPE_DREAM}. The layer is 648 * reserved for screenshot region selection. These windows must not take input focus. 649 * @hide 650 */ 651 public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36; 652 653 /** 654 * End of types of system windows. 655 */ 656 public static final int LAST_SYSTEM_WINDOW = 2999; 657 658 /** @deprecated this is ignored, this value is set automatically when needed. */ 659 @Deprecated 660 public static final int MEMORY_TYPE_NORMAL = 0; 661 /** @deprecated this is ignored, this value is set automatically when needed. */ 662 @Deprecated 663 public static final int MEMORY_TYPE_HARDWARE = 1; 664 /** @deprecated this is ignored, this value is set automatically when needed. */ 665 @Deprecated 666 public static final int MEMORY_TYPE_GPU = 2; 667 /** @deprecated this is ignored, this value is set automatically when needed. */ 668 @Deprecated 669 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; 670 671 /** 672 * @deprecated this is ignored 673 */ 674 @Deprecated 675 public int memoryType; 676 677 /** Window flag: as long as this window is visible to the user, allow 678 * the lock screen to activate while the screen is on. 679 * This can be used independently, or in combination with 680 * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ 681 public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; 682 683 /** Window flag: everything behind this window will be dimmed. 684 * Use {@link #dimAmount} to control the amount of dim. */ 685 public static final int FLAG_DIM_BEHIND = 0x00000002; 686 687 /** Window flag: blur everything behind this window. 688 * @deprecated Blurring is no longer supported. */ 689 @Deprecated 690 public static final int FLAG_BLUR_BEHIND = 0x00000004; 691 692 /** Window flag: this window won't ever get key input focus, so the 693 * user can not send key or other button events to it. Those will 694 * instead go to whatever focusable window is behind it. This flag 695 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that 696 * is explicitly set. 697 * 698 * <p>Setting this flag also implies that the window will not need to 699 * interact with 700 * a soft input method, so it will be Z-ordered and positioned 701 * independently of any active input method (typically this means it 702 * gets Z-ordered on top of the input method, so it can use the full 703 * screen for its content and cover the input method if needed. You 704 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ 705 public static final int FLAG_NOT_FOCUSABLE = 0x00000008; 706 707 /** Window flag: this window can never receive touch events. */ 708 public static final int FLAG_NOT_TOUCHABLE = 0x00000010; 709 710 /** Window flag: even when this window is focusable (its 711 * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events 712 * outside of the window to be sent to the windows behind it. Otherwise 713 * it will consume all pointer events itself, regardless of whether they 714 * are inside of the window. */ 715 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; 716 717 /** Window flag: when set, if the device is asleep when the touch 718 * screen is pressed, you will receive this first touch event. Usually 719 * the first touch event is consumed by the system since the user can 720 * not see what they are pressing on. 721 * 722 * @deprecated This flag has no effect. 723 */ 724 @Deprecated 725 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; 726 727 /** Window flag: as long as this window is visible to the user, keep 728 * the device's screen turned on and bright. */ 729 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; 730 731 /** Window flag: place the window within the entire screen, ignoring 732 * decorations around the border (such as the status bar). The 733 * window must correctly position its contents to take the screen 734 * decoration into account. This flag is normally set for you 735 * by Window as described in {@link Window#setFlags}. */ 736 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; 737 738 /** Window flag: allow window to extend outside of the screen. */ 739 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; 740 741 /** 742 * Window flag: hide all screen decorations (such as the status bar) while 743 * this window is displayed. This allows the window to use the entire 744 * display space for itself -- the status bar will be hidden when 745 * an app window with this flag set is on the top layer. A fullscreen window 746 * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's 747 * {@link #softInputMode} field; the window will stay fullscreen 748 * and will not resize. 749 * 750 * <p>This flag can be controlled in your theme through the 751 * {@link android.R.attr#windowFullscreen} attribute; this attribute 752 * is automatically set for you in the standard fullscreen themes 753 * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen}, 754 * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen}, 755 * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen}, 756 * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen}, 757 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen}, 758 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and 759 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p> 760 */ 761 public static final int FLAG_FULLSCREEN = 0x00000400; 762 763 /** Window flag: override {@link #FLAG_FULLSCREEN} and force the 764 * screen decorations (such as the status bar) to be shown. */ 765 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; 766 767 /** Window flag: turn on dithering when compositing this window to 768 * the screen. 769 * @deprecated This flag is no longer used. */ 770 @Deprecated 771 public static final int FLAG_DITHER = 0x00001000; 772 773 /** Window flag: treat the content of the window as secure, preventing 774 * it from appearing in screenshots or from being viewed on non-secure 775 * displays. 776 * 777 * <p>See {@link android.view.Display#FLAG_SECURE} for more details about 778 * secure surfaces and secure displays. 779 */ 780 public static final int FLAG_SECURE = 0x00002000; 781 782 /** Window flag: a special mode where the layout parameters are used 783 * to perform scaling of the surface when it is composited to the 784 * screen. */ 785 public static final int FLAG_SCALED = 0x00004000; 786 787 /** Window flag: intended for windows that will often be used when the user is 788 * holding the screen against their face, it will aggressively filter the event 789 * stream to prevent unintended presses in this situation that may not be 790 * desired for a particular window, when such an event stream is detected, the 791 * application will receive a CANCEL motion event to indicate this so applications 792 * can handle this accordingly by taking no action on the event 793 * until the finger is released. */ 794 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; 795 796 /** Window flag: a special option only for use in combination with 797 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the 798 * screen your window may appear on top of or behind screen decorations 799 * such as the status bar. By also including this flag, the window 800 * manager will report the inset rectangle needed to ensure your 801 * content is not covered by screen decorations. This flag is normally 802 * set for you by Window as described in {@link Window#setFlags}.*/ 803 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; 804 805 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with 806 * respect to how this window interacts with the current method. That 807 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the 808 * window will behave as if it needs to interact with the input method 809 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is 810 * not set and this flag is set, then the window will behave as if it 811 * doesn't need to interact with the input method and can be placed 812 * to use more space and cover the input method. 813 */ 814 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; 815 816 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you 817 * can set this flag to receive a single special MotionEvent with 818 * the action 819 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for 820 * touches that occur outside of your window. Note that you will not 821 * receive the full down/move/up gesture, only the location of the 822 * first down as an ACTION_OUTSIDE. 823 */ 824 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; 825 826 /** Window flag: special flag to let windows be shown when the screen 827 * is locked. This will let application windows take precedence over 828 * key guard or any other lock screens. Can be used with 829 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows 830 * directly before showing the key guard window. Can be used with 831 * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss 832 * non-secure keyguards. This flag only applies to the top-most 833 * full-screen window. 834 */ 835 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; 836 837 /** Window flag: ask that the system wallpaper be shown behind 838 * your window. The window surface must be translucent to be able 839 * to actually see the wallpaper behind it; this flag just ensures 840 * that the wallpaper surface will be there if this window actually 841 * has translucent regions. 842 * 843 * <p>This flag can be controlled in your theme through the 844 * {@link android.R.attr#windowShowWallpaper} attribute; this attribute 845 * is automatically set for you in the standard wallpaper themes 846 * such as {@link android.R.style#Theme_Wallpaper}, 847 * {@link android.R.style#Theme_Wallpaper_NoTitleBar}, 848 * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen}, 849 * {@link android.R.style#Theme_Holo_Wallpaper}, 850 * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar}, 851 * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and 852 * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p> 853 */ 854 public static final int FLAG_SHOW_WALLPAPER = 0x00100000; 855 856 /** Window flag: when set as a window is being added or made 857 * visible, once the window has been shown then the system will 858 * poke the power manager's user activity (as if the user had woken 859 * up the device) to turn the screen on. */ 860 public static final int FLAG_TURN_SCREEN_ON = 0x00200000; 861 862 /** Window flag: when set the window will cause the keyguard to 863 * be dismissed, only if it is not a secure lock keyguard. Because such 864 * a keyguard is not needed for security, it will never re-appear if 865 * the user navigates to another window (in contrast to 866 * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily 867 * hide both secure and non-secure keyguards but ensure they reappear 868 * when the user moves to another UI that doesn't hide them). 869 * If the keyguard is currently active and is secure (requires an 870 * unlock pattern) than the user will still need to confirm it before 871 * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has 872 * also been set. 873 */ 874 public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; 875 876 /** Window flag: when set the window will accept for touch events 877 * outside of its bounds to be sent to other windows that also 878 * support split touch. When this flag is not set, the first pointer 879 * that goes down determines the window to which all subsequent touches 880 * go until all pointers go up. When this flag is set, each pointer 881 * (not necessarily the first) that goes down determines the window 882 * to which all subsequent touches of that pointer will go until that 883 * pointer goes up thereby enabling touches with multiple pointers 884 * to be split across multiple windows. 885 */ 886 public static final int FLAG_SPLIT_TOUCH = 0x00800000; 887 888 /** 889 * <p>Indicates whether this window should be hardware accelerated. 890 * Requesting hardware acceleration does not guarantee it will happen.</p> 891 * 892 * <p>This flag can be controlled programmatically <em>only</em> to enable 893 * hardware acceleration. To enable hardware acceleration for a given 894 * window programmatically, do the following:</p> 895 * 896 * <pre> 897 * Window w = activity.getWindow(); // in Activity's onCreate() for instance 898 * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, 899 * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); 900 * </pre> 901 * 902 * <p>It is important to remember that this flag <strong>must</strong> 903 * be set before setting the content view of your activity or dialog.</p> 904 * 905 * <p>This flag cannot be used to disable hardware acceleration after it 906 * was enabled in your manifest using 907 * {@link android.R.attr#hardwareAccelerated}. If you need to selectively 908 * and programmatically disable hardware acceleration (for automated testing 909 * for instance), make sure it is turned off in your manifest and enable it 910 * on your activity or dialog when you need it instead, using the method 911 * described above.</p> 912 * 913 * <p>This flag is automatically set by the system if the 914 * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} 915 * XML attribute is set to true on an activity or on the application.</p> 916 */ 917 public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; 918 919 /** 920 * Window flag: allow window contents to extend in to the screen's 921 * overscan area, if there is one. The window should still correctly 922 * position its contents to take the overscan area into account. 923 * 924 * <p>This flag can be controlled in your theme through the 925 * {@link android.R.attr#windowOverscan} attribute; this attribute 926 * is automatically set for you in the standard overscan themes 927 * such as 928 * {@link android.R.style#Theme_Holo_NoActionBar_Overscan}, 929 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan}, 930 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and 931 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p> 932 * 933 * <p>When this flag is enabled for a window, its normal content may be obscured 934 * to some degree by the overscan region of the display. To ensure key parts of 935 * that content are visible to the user, you can use 936 * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)} 937 * to set the point in the view hierarchy where the appropriate offsets should 938 * be applied. (This can be done either by directly calling this function, using 939 * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy, 940 * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect) 941 * View.fitSystemWindows(Rect)} method).</p> 942 * 943 * <p>This mechanism for positioning content elements is identical to its equivalent 944 * use with layout and {@link View#setSystemUiVisibility(int) 945 * View.setSystemUiVisibility(int)}; here is an example layout that will correctly 946 * position its UI elements with this overscan flag is set:</p> 947 * 948 * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete} 949 */ 950 public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000; 951 952 /** 953 * Window flag: request a translucent status bar with minimal system-provided 954 * background protection. 955 * 956 * <p>This flag can be controlled in your theme through the 957 * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute 958 * is automatically set for you in the standard translucent decor themes 959 * such as 960 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 961 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 962 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 963 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 964 * 965 * <p>When this flag is enabled for a window, it automatically sets 966 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 967 * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p> 968 */ 969 public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000; 970 971 /** 972 * Window flag: request a translucent navigation bar with minimal system-provided 973 * background protection. 974 * 975 * <p>This flag can be controlled in your theme through the 976 * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute 977 * is automatically set for you in the standard translucent decor themes 978 * such as 979 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 980 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 981 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 982 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 983 * 984 * <p>When this flag is enabled for a window, it automatically sets 985 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 986 * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p> 987 */ 988 public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000; 989 990 /** 991 * Flag for a window in local focus mode. 992 * Window in local focus mode can control focus independent of window manager using 993 * {@link Window#setLocalFocus(boolean, boolean)}. 994 * Usually window in this mode will not get touch/key events from window manager, but will 995 * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}. 996 */ 997 public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000; 998 999 /** Window flag: Enable touches to slide out of a window into neighboring 1000 * windows in mid-gesture instead of being captured for the duration of 1001 * the gesture. 1002 * 1003 * This flag changes the behavior of touch focus for this window only. 1004 * Touches can slide out of the window but they cannot necessarily slide 1005 * back in (unless the other window with touch focus permits it). 1006 * 1007 * {@hide} 1008 */ 1009 public static final int FLAG_SLIPPERY = 0x20000000; 1010 1011 /** 1012 * Window flag: When requesting layout with an attached window, the attached window may 1013 * overlap with the screen decorations of the parent window such as the navigation bar. By 1014 * including this flag, the window manager will layout the attached window within the decor 1015 * frame of the parent window such that it doesn't overlap with screen decorations. 1016 */ 1017 public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000; 1018 1019 /** 1020 * Flag indicating that this Window is responsible for drawing the background for the 1021 * system bars. If set, the system bars are drawn with a transparent background and the 1022 * corresponding areas in this window are filled with the colors specified in 1023 * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}. 1024 */ 1025 public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000; 1026 1027 /** 1028 * Various behavioral options/flags. Default is none. 1029 * 1030 * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON 1031 * @see #FLAG_DIM_BEHIND 1032 * @see #FLAG_NOT_FOCUSABLE 1033 * @see #FLAG_NOT_TOUCHABLE 1034 * @see #FLAG_NOT_TOUCH_MODAL 1035 * @see #FLAG_TOUCHABLE_WHEN_WAKING 1036 * @see #FLAG_KEEP_SCREEN_ON 1037 * @see #FLAG_LAYOUT_IN_SCREEN 1038 * @see #FLAG_LAYOUT_NO_LIMITS 1039 * @see #FLAG_FULLSCREEN 1040 * @see #FLAG_FORCE_NOT_FULLSCREEN 1041 * @see #FLAG_SECURE 1042 * @see #FLAG_SCALED 1043 * @see #FLAG_IGNORE_CHEEK_PRESSES 1044 * @see #FLAG_LAYOUT_INSET_DECOR 1045 * @see #FLAG_ALT_FOCUSABLE_IM 1046 * @see #FLAG_WATCH_OUTSIDE_TOUCH 1047 * @see #FLAG_SHOW_WHEN_LOCKED 1048 * @see #FLAG_SHOW_WALLPAPER 1049 * @see #FLAG_TURN_SCREEN_ON 1050 * @see #FLAG_DISMISS_KEYGUARD 1051 * @see #FLAG_SPLIT_TOUCH 1052 * @see #FLAG_HARDWARE_ACCELERATED 1053 * @see #FLAG_LOCAL_FOCUS_MODE 1054 * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS 1055 */ 1056 @ViewDebug.ExportedProperty(flagMapping = { 1057 @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, 1058 name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"), 1059 @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, 1060 name = "FLAG_DIM_BEHIND"), 1061 @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, 1062 name = "FLAG_BLUR_BEHIND"), 1063 @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, 1064 name = "FLAG_NOT_FOCUSABLE"), 1065 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, 1066 name = "FLAG_NOT_TOUCHABLE"), 1067 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, 1068 name = "FLAG_NOT_TOUCH_MODAL"), 1069 @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, 1070 name = "FLAG_TOUCHABLE_WHEN_WAKING"), 1071 @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, 1072 name = "FLAG_KEEP_SCREEN_ON"), 1073 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, 1074 name = "FLAG_LAYOUT_IN_SCREEN"), 1075 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, 1076 name = "FLAG_LAYOUT_NO_LIMITS"), 1077 @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, 1078 name = "FLAG_FULLSCREEN"), 1079 @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, 1080 name = "FLAG_FORCE_NOT_FULLSCREEN"), 1081 @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, 1082 name = "FLAG_DITHER"), 1083 @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, 1084 name = "FLAG_SECURE"), 1085 @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, 1086 name = "FLAG_SCALED"), 1087 @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, 1088 name = "FLAG_IGNORE_CHEEK_PRESSES"), 1089 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, 1090 name = "FLAG_LAYOUT_INSET_DECOR"), 1091 @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, 1092 name = "FLAG_ALT_FOCUSABLE_IM"), 1093 @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, 1094 name = "FLAG_WATCH_OUTSIDE_TOUCH"), 1095 @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, 1096 name = "FLAG_SHOW_WHEN_LOCKED"), 1097 @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, 1098 name = "FLAG_SHOW_WALLPAPER"), 1099 @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, 1100 name = "FLAG_TURN_SCREEN_ON"), 1101 @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, 1102 name = "FLAG_DISMISS_KEYGUARD"), 1103 @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, 1104 name = "FLAG_SPLIT_TOUCH"), 1105 @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, 1106 name = "FLAG_HARDWARE_ACCELERATED"), 1107 @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE, 1108 name = "FLAG_LOCAL_FOCUS_MODE"), 1109 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS, 1110 name = "FLAG_TRANSLUCENT_STATUS"), 1111 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION, 1112 name = "FLAG_TRANSLUCENT_NAVIGATION"), 1113 @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, 1114 name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS") 1115 }, formatToHexString = true) 1116 public int flags; 1117 1118 /** 1119 * If the window has requested hardware acceleration, but this is not 1120 * allowed in the process it is in, then still render it as if it is 1121 * hardware accelerated. This is used for the starting preview windows 1122 * in the system process, which don't need to have the overhead of 1123 * hardware acceleration (they are just a static rendering), but should 1124 * be rendered as such to match the actual window of the app even if it 1125 * is hardware accelerated. 1126 * Even if the window isn't hardware accelerated, still do its rendering 1127 * as if it was. 1128 * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows 1129 * that need hardware acceleration (e.g. LockScreen), where hardware acceleration 1130 * is generally disabled. This flag must be specified in addition to 1131 * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system 1132 * windows. 1133 * 1134 * @hide 1135 */ 1136 public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001; 1137 1138 /** 1139 * In the system process, we globally do not use hardware acceleration 1140 * because there are many threads doing UI there and they conflict. 1141 * If certain parts of the UI that really do want to use hardware 1142 * acceleration, this flag can be set to force it. This is basically 1143 * for the lock screen. Anyone else using it, you are probably wrong. 1144 * 1145 * @hide 1146 */ 1147 public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002; 1148 1149 /** 1150 * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers 1151 * may elect to skip these notifications if they are not doing anything productive with 1152 * them (they do not affect the wallpaper scrolling operation) by calling 1153 * {@link 1154 * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. 1155 * 1156 * @hide 1157 */ 1158 public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004; 1159 1160 /** In a multiuser system if this flag is set and the owner is a system process then this 1161 * window will appear on all user screens. This overrides the default behavior of window 1162 * types that normally only appear on the owning user's screen. Refer to each window type 1163 * to determine its default behavior. 1164 * 1165 * {@hide} */ 1166 public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010; 1167 1168 /** 1169 * Never animate position changes of the window. 1170 * 1171 * {@hide} */ 1172 public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040; 1173 1174 /** Window flag: special flag to limit the size of the window to be 1175 * original size ([320x480] x density). Used to create window for applications 1176 * running under compatibility mode. 1177 * 1178 * {@hide} */ 1179 public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080; 1180 1181 /** Window flag: a special option intended for system dialogs. When 1182 * this flag is set, the window will demand focus unconditionally when 1183 * it is created. 1184 * {@hide} */ 1185 public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100; 1186 1187 /** Window flag: maintain the previous translucent decor state when this window 1188 * becomes top-most. 1189 * {@hide} */ 1190 public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200; 1191 1192 /** 1193 * Flag whether the current window is a keyguard window, meaning that it will hide all other 1194 * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set. 1195 * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}. 1196 * {@hide} 1197 */ 1198 public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400; 1199 1200 /** 1201 * Flag that prevents the wallpaper behind the current window from receiving touch events. 1202 * 1203 * {@hide} 1204 */ 1205 public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800; 1206 1207 /** 1208 * Flag to force the status bar window to be visible all the time. If the bar is hidden when 1209 * this flag is set it will be shown again and the bar will have a transparent background. 1210 * This can only be set by {@link LayoutParams#TYPE_STATUS_BAR}. 1211 * 1212 * {@hide} 1213 */ 1214 public static final int PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT = 0x00001000; 1215 1216 /** 1217 * Flag indicating that the x, y, width, and height members should be 1218 * ignored (and thus their previous value preserved). For example 1219 * because they are being managed externally through repositionChild. 1220 * 1221 * {@hide} 1222 */ 1223 public static final int PRIVATE_FLAG_PRESERVE_GEOMETRY = 0x00002000; 1224 1225 /** 1226 * Flag that will make window ignore app visibility and instead depend purely on the decor 1227 * view visibility for determining window visibility. This is used by recents to keep 1228 * drawing after it launches an app. 1229 * @hide 1230 */ 1231 public static final int PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY = 0x00004000; 1232 1233 /** 1234 * Flag to indicate that this window is not expected to be replaced across 1235 * configuration change triggered activity relaunches. In general the WindowManager 1236 * expects Windows to be replaced after relaunch, and thus it will preserve their surfaces 1237 * until the replacement is ready to show in order to prevent visual glitch. However 1238 * some windows, such as PopupWindows expect to be cleared across configuration change, 1239 * and thus should hint to the WindowManager that it should not wait for a replacement. 1240 * @hide 1241 */ 1242 public static final int PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH = 0x00008000; 1243 1244 /** 1245 * Flag to indicate that this child window should always be laid-out in the parent 1246 * frame regardless of the current windowing mode configuration. 1247 * @hide 1248 */ 1249 public static final int PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME = 0x00010000; 1250 1251 /** 1252 * Flag to indicate that this window is always drawing the status bar background, no matter 1253 * what the other flags are. 1254 * @hide 1255 */ 1256 public static final int PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND = 0x00020000; 1257 1258 /** 1259 * Flag to indicate that this window needs Sustained Performance Mode if 1260 * the device supports it. 1261 * @hide 1262 */ 1263 public static final int PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE = 0x00040000; 1264 1265 /** 1266 * Control flags that are private to the platform. 1267 * @hide 1268 */ 1269 public int privateFlags; 1270 1271 /** 1272 * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it 1273 * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu 1274 * key. For this case, we should look at windows behind it to determine the appropriate 1275 * value. 1276 * 1277 * @hide 1278 */ 1279 public static final int NEEDS_MENU_UNSET = 0; 1280 1281 /** 1282 * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a 1283 * menu key. 1284 * 1285 * @hide 1286 */ 1287 public static final int NEEDS_MENU_SET_TRUE = 1; 1288 1289 /** 1290 * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't 1291 * needs a menu key. 1292 * 1293 * @hide 1294 */ 1295 public static final int NEEDS_MENU_SET_FALSE = 2; 1296 1297 /** 1298 * State variable for a window belonging to an activity that responds to 1299 * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a 1300 * physical button this variable is ignored, but on devices where the Menu key is drawn in 1301 * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}. 1302 * 1303 * (Note that Action Bars, when available, are the preferred way to offer additional 1304 * functions otherwise accessed via an options menu.) 1305 * 1306 * {@hide} 1307 */ 1308 public int needsMenuKey = NEEDS_MENU_UNSET; 1309 1310 /** 1311 * Given a particular set of window manager flags, determine whether 1312 * such a window may be a target for an input method when it has 1313 * focus. In particular, this checks the 1314 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} 1315 * flags and returns true if the combination of the two corresponds 1316 * to a window that needs to be behind the input method so that the 1317 * user can type into it. 1318 * 1319 * @param flags The current window manager flags. 1320 * 1321 * @return Returns true if such a window should be behind/interact 1322 * with an input method, false if not. 1323 */ 1324 public static boolean mayUseInputMethod(int flags) { 1325 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { 1326 case 0: 1327 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: 1328 return true; 1329 } 1330 return false; 1331 } 1332 1333 /** 1334 * Mask for {@link #softInputMode} of the bits that determine the 1335 * desired visibility state of the soft input area for this window. 1336 */ 1337 public static final int SOFT_INPUT_MASK_STATE = 0x0f; 1338 1339 /** 1340 * Visibility state for {@link #softInputMode}: no state has been specified. 1341 */ 1342 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; 1343 1344 /** 1345 * Visibility state for {@link #softInputMode}: please don't change the state of 1346 * the soft input area. 1347 */ 1348 public static final int SOFT_INPUT_STATE_UNCHANGED = 1; 1349 1350 /** 1351 * Visibility state for {@link #softInputMode}: please hide any soft input 1352 * area when normally appropriate (when the user is navigating 1353 * forward to your window). 1354 */ 1355 public static final int SOFT_INPUT_STATE_HIDDEN = 2; 1356 1357 /** 1358 * Visibility state for {@link #softInputMode}: please always hide any 1359 * soft input area when this window receives focus. 1360 */ 1361 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; 1362 1363 /** 1364 * Visibility state for {@link #softInputMode}: please show the soft 1365 * input area when normally appropriate (when the user is navigating 1366 * forward to your window). 1367 */ 1368 public static final int SOFT_INPUT_STATE_VISIBLE = 4; 1369 1370 /** 1371 * Visibility state for {@link #softInputMode}: please always make the 1372 * soft input area visible when this window receives input focus. 1373 */ 1374 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; 1375 1376 /** 1377 * Mask for {@link #softInputMode} of the bits that determine the 1378 * way that the window should be adjusted to accommodate the soft 1379 * input window. 1380 */ 1381 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; 1382 1383 /** Adjustment option for {@link #softInputMode}: nothing specified. 1384 * The system will try to pick one or 1385 * the other depending on the contents of the window. 1386 */ 1387 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; 1388 1389 /** Adjustment option for {@link #softInputMode}: set to allow the 1390 * window to be resized when an input 1391 * method is shown, so that its contents are not covered by the input 1392 * method. This can <em>not</em> be combined with 1393 * {@link #SOFT_INPUT_ADJUST_PAN}; if 1394 * neither of these are set, then the system will try to pick one or 1395 * the other depending on the contents of the window. If the window's 1396 * layout parameter flags include {@link #FLAG_FULLSCREEN}, this 1397 * value for {@link #softInputMode} will be ignored; the window will 1398 * not resize, but will stay fullscreen. 1399 */ 1400 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; 1401 1402 /** Adjustment option for {@link #softInputMode}: set to have a window 1403 * pan when an input method is 1404 * shown, so it doesn't need to deal with resizing but just panned 1405 * by the framework to ensure the current input focus is visible. This 1406 * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if 1407 * neither of these are set, then the system will try to pick one or 1408 * the other depending on the contents of the window. 1409 */ 1410 public static final int SOFT_INPUT_ADJUST_PAN = 0x20; 1411 1412 /** Adjustment option for {@link #softInputMode}: set to have a window 1413 * not adjust for a shown input method. The window will not be resized, 1414 * and it will not be panned to make its focus visible. 1415 */ 1416 public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; 1417 1418 /** 1419 * Bit for {@link #softInputMode}: set when the user has navigated 1420 * forward to the window. This is normally set automatically for 1421 * you by the system, though you may want to set it in certain cases 1422 * when you are displaying a window yourself. This flag will always 1423 * be cleared automatically after the window is displayed. 1424 */ 1425 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; 1426 1427 /** 1428 * Desired operating mode for any soft input area. May be any combination 1429 * of: 1430 * 1431 * <ul> 1432 * <li> One of the visibility states 1433 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, 1434 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or 1435 * {@link #SOFT_INPUT_STATE_VISIBLE}. 1436 * <li> One of the adjustment options 1437 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, 1438 * {@link #SOFT_INPUT_ADJUST_RESIZE}, or 1439 * {@link #SOFT_INPUT_ADJUST_PAN}. 1440 * </ul> 1441 * 1442 * 1443 * <p>This flag can be controlled in your theme through the 1444 * {@link android.R.attr#windowSoftInputMode} attribute.</p> 1445 */ 1446 public int softInputMode; 1447 1448 /** 1449 * Placement of window within the screen as per {@link Gravity}. Both 1450 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1451 * android.graphics.Rect) Gravity.apply} and 1452 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1453 * Gravity.applyDisplay} are used during window layout, with this value 1454 * given as the desired gravity. For example you can specify 1455 * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and 1456 * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here 1457 * to control the behavior of 1458 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1459 * Gravity.applyDisplay}. 1460 * 1461 * @see Gravity 1462 */ 1463 public int gravity; 1464 1465 /** 1466 * The horizontal margin, as a percentage of the container's width, 1467 * between the container and the widget. See 1468 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1469 * android.graphics.Rect) Gravity.apply} for how this is used. This 1470 * field is added with {@link #x} to supply the <var>xAdj</var> parameter. 1471 */ 1472 public float horizontalMargin; 1473 1474 /** 1475 * The vertical margin, as a percentage of the container's height, 1476 * between the container and the widget. See 1477 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1478 * android.graphics.Rect) Gravity.apply} for how this is used. This 1479 * field is added with {@link #y} to supply the <var>yAdj</var> parameter. 1480 */ 1481 public float verticalMargin; 1482 1483 /** 1484 * Positive insets between the drawing surface and window content. 1485 * 1486 * @hide 1487 */ 1488 public final Rect surfaceInsets = new Rect(); 1489 1490 /** 1491 * Whether the surface insets have been manually set. When set to 1492 * {@code false}, the view root will automatically determine the 1493 * appropriate surface insets. 1494 * 1495 * @see #surfaceInsets 1496 * @hide 1497 */ 1498 public boolean hasManualSurfaceInsets; 1499 1500 /** 1501 * Whether the previous surface insets should be used vs. what is currently set. When set 1502 * to {@code true}, the view root will ignore surfaces insets in this object and use what 1503 * it currently has. 1504 * 1505 * @see #surfaceInsets 1506 * @hide 1507 */ 1508 public boolean preservePreviousSurfaceInsets = true; 1509 1510 /** 1511 * The desired bitmap format. May be one of the constants in 1512 * {@link android.graphics.PixelFormat}. Default is OPAQUE. 1513 */ 1514 public int format; 1515 1516 /** 1517 * A style resource defining the animations to use for this window. 1518 * This must be a system resource; it can not be an application resource 1519 * because the window manager does not have access to applications. 1520 */ 1521 public int windowAnimations; 1522 1523 /** 1524 * An alpha value to apply to this entire window. 1525 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent 1526 */ 1527 public float alpha = 1.0f; 1528 1529 /** 1530 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming 1531 * to apply. Range is from 1.0 for completely opaque to 0.0 for no 1532 * dim. 1533 */ 1534 public float dimAmount = 1.0f; 1535 1536 /** 1537 * Default value for {@link #screenBrightness} and {@link #buttonBrightness} 1538 * indicating that the brightness value is not overridden for this window 1539 * and normal brightness policy should be used. 1540 */ 1541 public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; 1542 1543 /** 1544 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1545 * indicating that the screen or button backlight brightness should be set 1546 * to the lowest value when this window is in front. 1547 */ 1548 public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; 1549 1550 /** 1551 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1552 * indicating that the screen or button backlight brightness should be set 1553 * to the hightest value when this window is in front. 1554 */ 1555 public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; 1556 1557 /** 1558 * This can be used to override the user's preferred brightness of 1559 * the screen. A value of less than 0, the default, means to use the 1560 * preferred screen brightness. 0 to 1 adjusts the brightness from 1561 * dark to full bright. 1562 */ 1563 public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; 1564 1565 /** 1566 * This can be used to override the standard behavior of the button and 1567 * keyboard backlights. A value of less than 0, the default, means to 1568 * use the standard backlight behavior. 0 to 1 adjusts the brightness 1569 * from dark to full bright. 1570 */ 1571 public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; 1572 1573 /** 1574 * Value for {@link #rotationAnimation} to define the animation used to 1575 * specify that this window will rotate in or out following a rotation. 1576 */ 1577 public static final int ROTATION_ANIMATION_ROTATE = 0; 1578 1579 /** 1580 * Value for {@link #rotationAnimation} to define the animation used to 1581 * specify that this window will fade in or out following a rotation. 1582 */ 1583 public static final int ROTATION_ANIMATION_CROSSFADE = 1; 1584 1585 /** 1586 * Value for {@link #rotationAnimation} to define the animation used to 1587 * specify that this window will immediately disappear or appear following 1588 * a rotation. 1589 */ 1590 public static final int ROTATION_ANIMATION_JUMPCUT = 2; 1591 1592 /** 1593 * Value for {@link #rotationAnimation} to specify seamless rotation mode. 1594 * This works like JUMPCUT but will fall back to CROSSFADE if rotation 1595 * can't be applied without pausing the screen. 1596 * 1597 * @hide 1598 */ 1599 public static final int ROTATION_ANIMATION_SEAMLESS = 3; 1600 1601 /** 1602 * Define the exit and entry animations used on this window when the device is rotated. 1603 * This only has an affect if the incoming and outgoing topmost 1604 * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered 1605 * by other windows. All other situations default to the 1606 * {@link #ROTATION_ANIMATION_ROTATE} behavior. 1607 * 1608 * @see #ROTATION_ANIMATION_ROTATE 1609 * @see #ROTATION_ANIMATION_CROSSFADE 1610 * @see #ROTATION_ANIMATION_JUMPCUT 1611 */ 1612 public int rotationAnimation = ROTATION_ANIMATION_ROTATE; 1613 1614 /** 1615 * Identifier for this window. This will usually be filled in for 1616 * you. 1617 */ 1618 public IBinder token = null; 1619 1620 /** 1621 * Name of the package owning this window. 1622 */ 1623 public String packageName = null; 1624 1625 /** 1626 * Specific orientation value for a window. 1627 * May be any of the same values allowed 1628 * for {@link android.content.pm.ActivityInfo#screenOrientation}. 1629 * If not set, a default value of 1630 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} 1631 * will be used. 1632 */ 1633 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; 1634 1635 /** 1636 * The preferred refresh rate for the window. 1637 * 1638 * This must be one of the supported refresh rates obtained for the display(s) the window 1639 * is on. The selected refresh rate will be applied to the display's default mode. 1640 * 1641 * This value is ignored if {@link #preferredDisplayModeId} is set. 1642 * 1643 * @see Display#getSupportedRefreshRates() 1644 * @deprecated use {@link #preferredDisplayModeId} instead 1645 */ 1646 @Deprecated 1647 public float preferredRefreshRate; 1648 1649 /** 1650 * Id of the preferred display mode for the window. 1651 * <p> 1652 * This must be one of the supported modes obtained for the display(s) the window is on. 1653 * A value of {@code 0} means no preference. 1654 * 1655 * @see Display#getSupportedModes() 1656 * @see Display.Mode#getModeId() 1657 */ 1658 public int preferredDisplayModeId; 1659 1660 /** 1661 * Control the visibility of the status bar. 1662 * 1663 * @see View#STATUS_BAR_VISIBLE 1664 * @see View#STATUS_BAR_HIDDEN 1665 */ 1666 public int systemUiVisibility; 1667 1668 /** 1669 * @hide 1670 * The ui visibility as requested by the views in this hierarchy. 1671 * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. 1672 */ 1673 public int subtreeSystemUiVisibility; 1674 1675 /** 1676 * Get callbacks about the system ui visibility changing. 1677 * 1678 * TODO: Maybe there should be a bitfield of optional callbacks that we need. 1679 * 1680 * @hide 1681 */ 1682 public boolean hasSystemUiListeners; 1683 1684 /** 1685 * When this window has focus, disable touch pad pointer gesture processing. 1686 * The window will receive raw position updates from the touch pad instead 1687 * of pointer movements and synthetic touch events. 1688 * 1689 * @hide 1690 */ 1691 public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001; 1692 1693 /** 1694 * Does not construct an input channel for this window. The channel will therefore 1695 * be incapable of receiving input. 1696 * 1697 * @hide 1698 */ 1699 public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002; 1700 1701 /** 1702 * When this window has focus, does not call user activity for all input events so 1703 * the application will have to do it itself. Should only be used by 1704 * the keyguard and phone app. 1705 * <p> 1706 * Should only be used by the keyguard and phone app. 1707 * </p> 1708 * 1709 * @hide 1710 */ 1711 public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004; 1712 1713 /** 1714 * Control special features of the input subsystem. 1715 * 1716 * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES 1717 * @see #INPUT_FEATURE_NO_INPUT_CHANNEL 1718 * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY 1719 * @hide 1720 */ 1721 public int inputFeatures; 1722 1723 /** 1724 * Sets the number of milliseconds before the user activity timeout occurs 1725 * when this window has focus. A value of -1 uses the standard timeout. 1726 * A value of 0 uses the minimum support display timeout. 1727 * <p> 1728 * This property can only be used to reduce the user specified display timeout; 1729 * it can never make the timeout longer than it normally would be. 1730 * </p><p> 1731 * Should only be used by the keyguard and phone app. 1732 * </p> 1733 * 1734 * @hide 1735 */ 1736 public long userActivityTimeout = -1; 1737 1738 /** 1739 * For windows with an anchor (e.g. PopupWindow), keeps track of the View that anchors the 1740 * window. 1741 * 1742 * @hide 1743 */ 1744 public int accessibilityIdOfAnchor = -1; 1745 1746 /** 1747 * The window title isn't kept in sync with what is displayed in the title bar, so we 1748 * separately track the currently shown title to provide to accessibility. 1749 * 1750 * @hide 1751 */ 1752 public CharSequence accessibilityTitle; 1753 1754 /** 1755 * Sets a timeout in milliseconds before which the window will be removed 1756 * by the window manager. Useful for transient notifications like toasts 1757 * so we don't have to rely on client cooperation to ensure the window 1758 * is removed. Must be specified at window creation time. 1759 * 1760 * @hide 1761 */ 1762 public long removeTimeoutMilliseconds = -1; 1763 1764 public LayoutParams() { 1765 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1766 type = TYPE_APPLICATION; 1767 format = PixelFormat.OPAQUE; 1768 } 1769 1770 public LayoutParams(int _type) { 1771 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1772 type = _type; 1773 format = PixelFormat.OPAQUE; 1774 } 1775 1776 public LayoutParams(int _type, int _flags) { 1777 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1778 type = _type; 1779 flags = _flags; 1780 format = PixelFormat.OPAQUE; 1781 } 1782 1783 public LayoutParams(int _type, int _flags, int _format) { 1784 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1785 type = _type; 1786 flags = _flags; 1787 format = _format; 1788 } 1789 1790 public LayoutParams(int w, int h, int _type, int _flags, int _format) { 1791 super(w, h); 1792 type = _type; 1793 flags = _flags; 1794 format = _format; 1795 } 1796 1797 public LayoutParams(int w, int h, int xpos, int ypos, int _type, 1798 int _flags, int _format) { 1799 super(w, h); 1800 x = xpos; 1801 y = ypos; 1802 type = _type; 1803 flags = _flags; 1804 format = _format; 1805 } 1806 1807 public final void setTitle(CharSequence title) { 1808 if (null == title) 1809 title = ""; 1810 1811 mTitle = TextUtils.stringOrSpannedString(title); 1812 } 1813 1814 public final CharSequence getTitle() { 1815 return mTitle != null ? mTitle : ""; 1816 } 1817 1818 /** 1819 * Sets the surface insets based on the elevation (visual z position) of the input view. 1820 * @hide 1821 */ 1822 public final void setSurfaceInsets(View view, boolean manual, boolean preservePrevious) { 1823 final int surfaceInset = (int) Math.ceil(view.getZ() * 2); 1824 // Partial workaround for b/28318973. Every inset change causes a freeform window 1825 // to jump a little for a few frames. If we never allow surface insets to decrease, 1826 // they will stabilize quickly (often from the very beginning, as most windows start 1827 // as focused). 1828 // TODO(b/22668382) to fix this properly. 1829 if (surfaceInset == 0) { 1830 // OK to have 0 (this is the case for non-freeform windows). 1831 surfaceInsets.set(0, 0, 0, 0); 1832 } else { 1833 surfaceInsets.set( 1834 Math.max(surfaceInset, surfaceInsets.left), 1835 Math.max(surfaceInset, surfaceInsets.top), 1836 Math.max(surfaceInset, surfaceInsets.right), 1837 Math.max(surfaceInset, surfaceInsets.bottom)); 1838 } 1839 hasManualSurfaceInsets = manual; 1840 preservePreviousSurfaceInsets = preservePrevious; 1841 } 1842 1843 /** @hide */ 1844 @SystemApi 1845 public final void setUserActivityTimeout(long timeout) { 1846 userActivityTimeout = timeout; 1847 } 1848 1849 /** @hide */ 1850 @SystemApi 1851 public final long getUserActivityTimeout() { 1852 return userActivityTimeout; 1853 } 1854 1855 public int describeContents() { 1856 return 0; 1857 } 1858 1859 public void writeToParcel(Parcel out, int parcelableFlags) { 1860 out.writeInt(width); 1861 out.writeInt(height); 1862 out.writeInt(x); 1863 out.writeInt(y); 1864 out.writeInt(type); 1865 out.writeInt(flags); 1866 out.writeInt(privateFlags); 1867 out.writeInt(softInputMode); 1868 out.writeInt(gravity); 1869 out.writeFloat(horizontalMargin); 1870 out.writeFloat(verticalMargin); 1871 out.writeInt(format); 1872 out.writeInt(windowAnimations); 1873 out.writeFloat(alpha); 1874 out.writeFloat(dimAmount); 1875 out.writeFloat(screenBrightness); 1876 out.writeFloat(buttonBrightness); 1877 out.writeInt(rotationAnimation); 1878 out.writeStrongBinder(token); 1879 out.writeString(packageName); 1880 TextUtils.writeToParcel(mTitle, out, parcelableFlags); 1881 out.writeInt(screenOrientation); 1882 out.writeFloat(preferredRefreshRate); 1883 out.writeInt(preferredDisplayModeId); 1884 out.writeInt(systemUiVisibility); 1885 out.writeInt(subtreeSystemUiVisibility); 1886 out.writeInt(hasSystemUiListeners ? 1 : 0); 1887 out.writeInt(inputFeatures); 1888 out.writeLong(userActivityTimeout); 1889 out.writeInt(surfaceInsets.left); 1890 out.writeInt(surfaceInsets.top); 1891 out.writeInt(surfaceInsets.right); 1892 out.writeInt(surfaceInsets.bottom); 1893 out.writeInt(hasManualSurfaceInsets ? 1 : 0); 1894 out.writeInt(preservePreviousSurfaceInsets ? 1 : 0); 1895 out.writeInt(needsMenuKey); 1896 out.writeInt(accessibilityIdOfAnchor); 1897 TextUtils.writeToParcel(accessibilityTitle, out, parcelableFlags); 1898 out.writeLong(removeTimeoutMilliseconds); 1899 } 1900 1901 public static final Parcelable.Creator<LayoutParams> CREATOR 1902 = new Parcelable.Creator<LayoutParams>() { 1903 public LayoutParams createFromParcel(Parcel in) { 1904 return new LayoutParams(in); 1905 } 1906 1907 public LayoutParams[] newArray(int size) { 1908 return new LayoutParams[size]; 1909 } 1910 }; 1911 1912 1913 public LayoutParams(Parcel in) { 1914 width = in.readInt(); 1915 height = in.readInt(); 1916 x = in.readInt(); 1917 y = in.readInt(); 1918 type = in.readInt(); 1919 flags = in.readInt(); 1920 privateFlags = in.readInt(); 1921 softInputMode = in.readInt(); 1922 gravity = in.readInt(); 1923 horizontalMargin = in.readFloat(); 1924 verticalMargin = in.readFloat(); 1925 format = in.readInt(); 1926 windowAnimations = in.readInt(); 1927 alpha = in.readFloat(); 1928 dimAmount = in.readFloat(); 1929 screenBrightness = in.readFloat(); 1930 buttonBrightness = in.readFloat(); 1931 rotationAnimation = in.readInt(); 1932 token = in.readStrongBinder(); 1933 packageName = in.readString(); 1934 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 1935 screenOrientation = in.readInt(); 1936 preferredRefreshRate = in.readFloat(); 1937 preferredDisplayModeId = in.readInt(); 1938 systemUiVisibility = in.readInt(); 1939 subtreeSystemUiVisibility = in.readInt(); 1940 hasSystemUiListeners = in.readInt() != 0; 1941 inputFeatures = in.readInt(); 1942 userActivityTimeout = in.readLong(); 1943 surfaceInsets.left = in.readInt(); 1944 surfaceInsets.top = in.readInt(); 1945 surfaceInsets.right = in.readInt(); 1946 surfaceInsets.bottom = in.readInt(); 1947 hasManualSurfaceInsets = in.readInt() != 0; 1948 preservePreviousSurfaceInsets = in.readInt() != 0; 1949 needsMenuKey = in.readInt(); 1950 accessibilityIdOfAnchor = in.readInt(); 1951 accessibilityTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 1952 removeTimeoutMilliseconds = in.readLong(); 1953 } 1954 1955 @SuppressWarnings({"PointlessBitwiseExpression"}) 1956 public static final int LAYOUT_CHANGED = 1<<0; 1957 public static final int TYPE_CHANGED = 1<<1; 1958 public static final int FLAGS_CHANGED = 1<<2; 1959 public static final int FORMAT_CHANGED = 1<<3; 1960 public static final int ANIMATION_CHANGED = 1<<4; 1961 public static final int DIM_AMOUNT_CHANGED = 1<<5; 1962 public static final int TITLE_CHANGED = 1<<6; 1963 public static final int ALPHA_CHANGED = 1<<7; 1964 public static final int MEMORY_TYPE_CHANGED = 1<<8; 1965 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; 1966 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; 1967 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; 1968 public static final int ROTATION_ANIMATION_CHANGED = 1<<12; 1969 /** {@hide} */ 1970 public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13; 1971 /** {@hide} */ 1972 public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14; 1973 /** {@hide} */ 1974 public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15; 1975 /** {@hide} */ 1976 public static final int INPUT_FEATURES_CHANGED = 1<<16; 1977 /** {@hide} */ 1978 public static final int PRIVATE_FLAGS_CHANGED = 1<<17; 1979 /** {@hide} */ 1980 public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18; 1981 /** {@hide} */ 1982 public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19; 1983 /** {@hide} */ 1984 public static final int SURFACE_INSETS_CHANGED = 1<<20; 1985 /** {@hide} */ 1986 public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21; 1987 /** {@hide} */ 1988 public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22; 1989 /** {@hide} */ 1990 public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23; 1991 /** {@hide} */ 1992 public static final int ACCESSIBILITY_ANCHOR_CHANGED = 1 << 24; 1993 /** {@hide} */ 1994 public static final int ACCESSIBILITY_TITLE_CHANGED = 1 << 25; 1995 /** {@hide} */ 1996 public static final int EVERYTHING_CHANGED = 0xffffffff; 1997 1998 // internal buffer to backup/restore parameters under compatibility mode. 1999 private int[] mCompatibilityParamsBackup = null; 2000 2001 public final int copyFrom(LayoutParams o) { 2002 int changes = 0; 2003 2004 if (width != o.width) { 2005 width = o.width; 2006 changes |= LAYOUT_CHANGED; 2007 } 2008 if (height != o.height) { 2009 height = o.height; 2010 changes |= LAYOUT_CHANGED; 2011 } 2012 if (x != o.x) { 2013 x = o.x; 2014 changes |= LAYOUT_CHANGED; 2015 } 2016 if (y != o.y) { 2017 y = o.y; 2018 changes |= LAYOUT_CHANGED; 2019 } 2020 if (horizontalWeight != o.horizontalWeight) { 2021 horizontalWeight = o.horizontalWeight; 2022 changes |= LAYOUT_CHANGED; 2023 } 2024 if (verticalWeight != o.verticalWeight) { 2025 verticalWeight = o.verticalWeight; 2026 changes |= LAYOUT_CHANGED; 2027 } 2028 if (horizontalMargin != o.horizontalMargin) { 2029 horizontalMargin = o.horizontalMargin; 2030 changes |= LAYOUT_CHANGED; 2031 } 2032 if (verticalMargin != o.verticalMargin) { 2033 verticalMargin = o.verticalMargin; 2034 changes |= LAYOUT_CHANGED; 2035 } 2036 if (type != o.type) { 2037 type = o.type; 2038 changes |= TYPE_CHANGED; 2039 } 2040 if (flags != o.flags) { 2041 final int diff = flags ^ o.flags; 2042 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) { 2043 changes |= TRANSLUCENT_FLAGS_CHANGED; 2044 } 2045 flags = o.flags; 2046 changes |= FLAGS_CHANGED; 2047 } 2048 if (privateFlags != o.privateFlags) { 2049 privateFlags = o.privateFlags; 2050 changes |= PRIVATE_FLAGS_CHANGED; 2051 } 2052 if (softInputMode != o.softInputMode) { 2053 softInputMode = o.softInputMode; 2054 changes |= SOFT_INPUT_MODE_CHANGED; 2055 } 2056 if (gravity != o.gravity) { 2057 gravity = o.gravity; 2058 changes |= LAYOUT_CHANGED; 2059 } 2060 if (format != o.format) { 2061 format = o.format; 2062 changes |= FORMAT_CHANGED; 2063 } 2064 if (windowAnimations != o.windowAnimations) { 2065 windowAnimations = o.windowAnimations; 2066 changes |= ANIMATION_CHANGED; 2067 } 2068 if (token == null) { 2069 // NOTE: token only copied if the recipient doesn't 2070 // already have one. 2071 token = o.token; 2072 } 2073 if (packageName == null) { 2074 // NOTE: packageName only copied if the recipient doesn't 2075 // already have one. 2076 packageName = o.packageName; 2077 } 2078 if (!Objects.equals(mTitle, o.mTitle) && o.mTitle != null) { 2079 // NOTE: mTitle only copied if the originator set one. 2080 mTitle = o.mTitle; 2081 changes |= TITLE_CHANGED; 2082 } 2083 if (alpha != o.alpha) { 2084 alpha = o.alpha; 2085 changes |= ALPHA_CHANGED; 2086 } 2087 if (dimAmount != o.dimAmount) { 2088 dimAmount = o.dimAmount; 2089 changes |= DIM_AMOUNT_CHANGED; 2090 } 2091 if (screenBrightness != o.screenBrightness) { 2092 screenBrightness = o.screenBrightness; 2093 changes |= SCREEN_BRIGHTNESS_CHANGED; 2094 } 2095 if (buttonBrightness != o.buttonBrightness) { 2096 buttonBrightness = o.buttonBrightness; 2097 changes |= BUTTON_BRIGHTNESS_CHANGED; 2098 } 2099 if (rotationAnimation != o.rotationAnimation) { 2100 rotationAnimation = o.rotationAnimation; 2101 changes |= ROTATION_ANIMATION_CHANGED; 2102 } 2103 2104 if (screenOrientation != o.screenOrientation) { 2105 screenOrientation = o.screenOrientation; 2106 changes |= SCREEN_ORIENTATION_CHANGED; 2107 } 2108 2109 if (preferredRefreshRate != o.preferredRefreshRate) { 2110 preferredRefreshRate = o.preferredRefreshRate; 2111 changes |= PREFERRED_REFRESH_RATE_CHANGED; 2112 } 2113 2114 if (preferredDisplayModeId != o.preferredDisplayModeId) { 2115 preferredDisplayModeId = o.preferredDisplayModeId; 2116 changes |= PREFERRED_DISPLAY_MODE_ID; 2117 } 2118 2119 if (systemUiVisibility != o.systemUiVisibility 2120 || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { 2121 systemUiVisibility = o.systemUiVisibility; 2122 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; 2123 changes |= SYSTEM_UI_VISIBILITY_CHANGED; 2124 } 2125 2126 if (hasSystemUiListeners != o.hasSystemUiListeners) { 2127 hasSystemUiListeners = o.hasSystemUiListeners; 2128 changes |= SYSTEM_UI_LISTENER_CHANGED; 2129 } 2130 2131 if (inputFeatures != o.inputFeatures) { 2132 inputFeatures = o.inputFeatures; 2133 changes |= INPUT_FEATURES_CHANGED; 2134 } 2135 2136 if (userActivityTimeout != o.userActivityTimeout) { 2137 userActivityTimeout = o.userActivityTimeout; 2138 changes |= USER_ACTIVITY_TIMEOUT_CHANGED; 2139 } 2140 2141 if (!surfaceInsets.equals(o.surfaceInsets)) { 2142 surfaceInsets.set(o.surfaceInsets); 2143 changes |= SURFACE_INSETS_CHANGED; 2144 } 2145 2146 if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) { 2147 hasManualSurfaceInsets = o.hasManualSurfaceInsets; 2148 changes |= SURFACE_INSETS_CHANGED; 2149 } 2150 2151 if (preservePreviousSurfaceInsets != o.preservePreviousSurfaceInsets) { 2152 preservePreviousSurfaceInsets = o.preservePreviousSurfaceInsets; 2153 changes |= SURFACE_INSETS_CHANGED; 2154 } 2155 2156 if (needsMenuKey != o.needsMenuKey) { 2157 needsMenuKey = o.needsMenuKey; 2158 changes |= NEEDS_MENU_KEY_CHANGED; 2159 } 2160 2161 if (accessibilityIdOfAnchor != o.accessibilityIdOfAnchor) { 2162 accessibilityIdOfAnchor = o.accessibilityIdOfAnchor; 2163 changes |= ACCESSIBILITY_ANCHOR_CHANGED; 2164 } 2165 2166 if (!Objects.equals(accessibilityTitle, o.accessibilityTitle) 2167 && o.accessibilityTitle != null) { 2168 // NOTE: accessibilityTitle only copied if the originator set one. 2169 accessibilityTitle = o.accessibilityTitle; 2170 changes |= ACCESSIBILITY_TITLE_CHANGED; 2171 } 2172 2173 // This can't change, it's only set at window creation time. 2174 removeTimeoutMilliseconds = o.removeTimeoutMilliseconds; 2175 2176 return changes; 2177 } 2178 2179 @Override 2180 public String debug(String output) { 2181 output += "Contents of " + this + ":"; 2182 Log.d("Debug", output); 2183 output = super.debug(""); 2184 Log.d("Debug", output); 2185 Log.d("Debug", ""); 2186 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); 2187 return ""; 2188 } 2189 2190 @Override 2191 public String toString() { 2192 StringBuilder sb = new StringBuilder(256); 2193 sb.append("WM.LayoutParams{"); 2194 sb.append("("); 2195 sb.append(x); 2196 sb.append(','); 2197 sb.append(y); 2198 sb.append(")("); 2199 sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width))); 2200 sb.append('x'); 2201 sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height))); 2202 sb.append(")"); 2203 if (horizontalMargin != 0) { 2204 sb.append(" hm="); 2205 sb.append(horizontalMargin); 2206 } 2207 if (verticalMargin != 0) { 2208 sb.append(" vm="); 2209 sb.append(verticalMargin); 2210 } 2211 if (gravity != 0) { 2212 sb.append(" gr=#"); 2213 sb.append(Integer.toHexString(gravity)); 2214 } 2215 if (softInputMode != 0) { 2216 sb.append(" sim=#"); 2217 sb.append(Integer.toHexString(softInputMode)); 2218 } 2219 sb.append(" ty="); 2220 sb.append(type); 2221 sb.append(" fl=#"); 2222 sb.append(Integer.toHexString(flags)); 2223 if (privateFlags != 0) { 2224 if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) { 2225 sb.append(" compatible=true"); 2226 } 2227 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags)); 2228 } 2229 if (format != PixelFormat.OPAQUE) { 2230 sb.append(" fmt="); 2231 sb.append(format); 2232 } 2233 if (windowAnimations != 0) { 2234 sb.append(" wanim=0x"); 2235 sb.append(Integer.toHexString(windowAnimations)); 2236 } 2237 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { 2238 sb.append(" or="); 2239 sb.append(screenOrientation); 2240 } 2241 if (alpha != 1.0f) { 2242 sb.append(" alpha="); 2243 sb.append(alpha); 2244 } 2245 if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { 2246 sb.append(" sbrt="); 2247 sb.append(screenBrightness); 2248 } 2249 if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { 2250 sb.append(" bbrt="); 2251 sb.append(buttonBrightness); 2252 } 2253 if (rotationAnimation != ROTATION_ANIMATION_ROTATE) { 2254 sb.append(" rotAnim="); 2255 sb.append(rotationAnimation); 2256 } 2257 if (preferredRefreshRate != 0) { 2258 sb.append(" preferredRefreshRate="); 2259 sb.append(preferredRefreshRate); 2260 } 2261 if (preferredDisplayModeId != 0) { 2262 sb.append(" preferredDisplayMode="); 2263 sb.append(preferredDisplayModeId); 2264 } 2265 if (systemUiVisibility != 0) { 2266 sb.append(" sysui=0x"); 2267 sb.append(Integer.toHexString(systemUiVisibility)); 2268 } 2269 if (subtreeSystemUiVisibility != 0) { 2270 sb.append(" vsysui=0x"); 2271 sb.append(Integer.toHexString(subtreeSystemUiVisibility)); 2272 } 2273 if (hasSystemUiListeners) { 2274 sb.append(" sysuil="); 2275 sb.append(hasSystemUiListeners); 2276 } 2277 if (inputFeatures != 0) { 2278 sb.append(" if=0x").append(Integer.toHexString(inputFeatures)); 2279 } 2280 if (userActivityTimeout >= 0) { 2281 sb.append(" userActivityTimeout=").append(userActivityTimeout); 2282 } 2283 if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 || 2284 surfaceInsets.bottom != 0 || hasManualSurfaceInsets 2285 || !preservePreviousSurfaceInsets) { 2286 sb.append(" surfaceInsets=").append(surfaceInsets); 2287 if (hasManualSurfaceInsets) { 2288 sb.append(" (manual)"); 2289 } 2290 if (!preservePreviousSurfaceInsets) { 2291 sb.append(" (!preservePreviousSurfaceInsets)"); 2292 } 2293 } 2294 if (needsMenuKey != NEEDS_MENU_UNSET) { 2295 sb.append(" needsMenuKey="); 2296 sb.append(needsMenuKey); 2297 } 2298 sb.append('}'); 2299 return sb.toString(); 2300 } 2301 2302 /** 2303 * Scale the layout params' coordinates and size. 2304 * @hide 2305 */ 2306 public void scale(float scale) { 2307 x = (int) (x * scale + 0.5f); 2308 y = (int) (y * scale + 0.5f); 2309 if (width > 0) { 2310 width = (int) (width * scale + 0.5f); 2311 } 2312 if (height > 0) { 2313 height = (int) (height * scale + 0.5f); 2314 } 2315 } 2316 2317 /** 2318 * Backup the layout parameters used in compatibility mode. 2319 * @see LayoutParams#restore() 2320 */ 2321 void backup() { 2322 int[] backup = mCompatibilityParamsBackup; 2323 if (backup == null) { 2324 // we backup 4 elements, x, y, width, height 2325 backup = mCompatibilityParamsBackup = new int[4]; 2326 } 2327 backup[0] = x; 2328 backup[1] = y; 2329 backup[2] = width; 2330 backup[3] = height; 2331 } 2332 2333 /** 2334 * Restore the layout params' coordinates, size and gravity 2335 * @see LayoutParams#backup() 2336 */ 2337 void restore() { 2338 int[] backup = mCompatibilityParamsBackup; 2339 if (backup != null) { 2340 x = backup[0]; 2341 y = backup[1]; 2342 width = backup[2]; 2343 height = backup[3]; 2344 } 2345 } 2346 2347 private CharSequence mTitle = null; 2348 2349 /** @hide */ 2350 @Override 2351 protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) { 2352 super.encodeProperties(encoder); 2353 2354 encoder.addProperty("x", x); 2355 encoder.addProperty("y", y); 2356 encoder.addProperty("horizontalWeight", horizontalWeight); 2357 encoder.addProperty("verticalWeight", verticalWeight); 2358 encoder.addProperty("type", type); 2359 encoder.addProperty("flags", flags); 2360 } 2361 } 2362 } 2363