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    Searched defs:RayCast (Results 1 - 8 of 8) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2ChainShape.cpp 149 bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
166 return edgeShape.RayCast(output, input, xf, 0);
b2CircleShape.cpp 47 bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
b2EdgeShape.cpp 55 bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
b2PolygonShape.cpp 267 bool b2PolygonShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2BroadPhase.h 92 void RayCast(T* callback, const b2RayCastInput& input) const;
280 inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const
282 m_tree.RayCast(callback, input);
b2Collision.cpp 133 bool b2AABB::RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const
b2DynamicTree.h 102 void RayCast(T* callback, const b2RayCastInput& input) const;
204 inline void b2DynamicTree::RayCast(T* callback, const b2RayCastInput& input) const
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Fixture.h 162 bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const;
329 inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const
331 return m_shape->RayCast(output, input, m_body->GetTransform(), childIndex);

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