1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef AAPT_PROCESS_SYMBOLTABLE_H 18 #define AAPT_PROCESS_SYMBOLTABLE_H 19 20 #include "Resource.h" 21 #include "ResourceTable.h" 22 #include "ResourceValues.h" 23 #include "util/Util.h" 24 25 #include <utils/JenkinsHash.h> 26 #include <utils/LruCache.h> 27 28 #include <android-base/macros.h> 29 #include <androidfw/AssetManager.h> 30 #include <algorithm> 31 #include <memory> 32 #include <vector> 33 34 namespace aapt { 35 36 inline android::hash_t hash_type(const ResourceName& name) { 37 std::hash<std::u16string> strHash; 38 android::hash_t hash = 0; 39 hash = android::JenkinsHashMix(hash, (uint32_t) strHash(name.package)); 40 hash = android::JenkinsHashMix(hash, (uint32_t) name.type); 41 hash = android::JenkinsHashMix(hash, (uint32_t) strHash(name.entry)); 42 return hash; 43 } 44 45 inline android::hash_t hash_type(const ResourceId& id) { 46 return android::hash_type(id.id); 47 } 48 49 class ISymbolSource; 50 51 class SymbolTable { 52 public: 53 struct Symbol { 54 Symbol() : Symbol(Maybe<ResourceId>{}) { 55 } 56 57 Symbol(const Maybe<ResourceId>& i) : Symbol(i, nullptr) { 58 } 59 60 Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr) : 61 Symbol(i, attr, false) { 62 } 63 64 Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr, bool pub) : 65 id(i), attribute(attr), isPublic(pub) { 66 } 67 68 Symbol(const Symbol&) = default; 69 Symbol(Symbol&&) = default; 70 Symbol& operator=(const Symbol&) = default; 71 Symbol& operator=(Symbol&&) = default; 72 73 Maybe<ResourceId> id; 74 std::shared_ptr<Attribute> attribute; 75 bool isPublic = false; 76 }; 77 78 SymbolTable() : mCache(200), mIdCache(200) { 79 } 80 81 void appendSource(std::unique_ptr<ISymbolSource> source); 82 void prependSource(std::unique_ptr<ISymbolSource> source); 83 84 /** 85 * Never hold on to the result between calls to findByName or findById. The results 86 * are typically stored in a cache which may evict entries. 87 */ 88 const Symbol* findByName(const ResourceName& name); 89 const Symbol* findById(ResourceId id); 90 91 /** 92 * Let's the ISymbolSource decide whether looking up by name or ID is faster, if both 93 * are available. 94 */ 95 const Symbol* findByReference(const Reference& ref); 96 97 private: 98 std::vector<std::unique_ptr<ISymbolSource>> mSources; 99 100 // We use shared_ptr because unique_ptr is not supported and 101 // we need automatic deletion. 102 android::LruCache<ResourceName, std::shared_ptr<Symbol>> mCache; 103 android::LruCache<ResourceId, std::shared_ptr<Symbol>> mIdCache; 104 105 DISALLOW_COPY_AND_ASSIGN(SymbolTable); 106 }; 107 108 /** 109 * An interface that a symbol source implements in order to surface symbol information 110 * to the symbol table. 111 */ 112 class ISymbolSource { 113 public: 114 virtual ~ISymbolSource() = default; 115 116 virtual std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) = 0; 117 virtual std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) = 0; 118 119 /** 120 * Default implementation tries the name if it exists, else the ID. 121 */ 122 virtual std::unique_ptr<SymbolTable::Symbol> findByReference(const Reference& ref) { 123 if (ref.name) { 124 return findByName(ref.name.value()); 125 } else if (ref.id) { 126 return findById(ref.id.value()); 127 } 128 return {}; 129 } 130 }; 131 132 /** 133 * Exposes the resources in a ResourceTable as symbols for SymbolTable. 134 * Instances of this class must outlive the encompassed ResourceTable. 135 * Lookups by ID are ignored. 136 */ 137 class ResourceTableSymbolSource : public ISymbolSource { 138 public: 139 explicit ResourceTableSymbolSource(ResourceTable* table) : mTable(table) { 140 } 141 142 std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) override; 143 144 std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override { 145 return {}; 146 } 147 148 private: 149 ResourceTable* mTable; 150 151 DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource); 152 }; 153 154 class AssetManagerSymbolSource : public ISymbolSource { 155 public: 156 AssetManagerSymbolSource() = default; 157 158 bool addAssetPath(const StringPiece& path); 159 160 std::unique_ptr<SymbolTable::Symbol> findByName(const ResourceName& name) override; 161 std::unique_ptr<SymbolTable::Symbol> findById(ResourceId id) override; 162 std::unique_ptr<SymbolTable::Symbol> findByReference(const Reference& ref) override; 163 164 private: 165 android::AssetManager mAssets; 166 167 DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource); 168 }; 169 170 } // namespace aapt 171 172 #endif /* AAPT_PROCESS_SYMBOLTABLE_H */ 173