1 /* 2 * Copyright 2006 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkColor_DEFINED 9 #define SkColor_DEFINED 10 11 #include "SkScalar.h" 12 #include "SkTypes.h" 13 14 /** \file SkColor.h 15 16 Types and macros for colors 17 */ 18 19 /** 8-bit type for an alpha value. 0xFF is 100% opaque, 0x00 is 100% transparent. 20 */ 21 typedef uint8_t SkAlpha; 22 /** 32 bit ARGB color value, not premultiplied. The color components are always in 23 a known order. This is different from SkPMColor, which has its bytes in a configuration 24 dependent order, to match the format of kARGB32 bitmaps. SkColor is the type used to 25 specify colors in SkPaint and in gradients. 26 */ 27 typedef uint32_t SkColor; 28 29 /** Return a SkColor value from 8 bit component values 30 */ 31 static inline SkColor SkColorSetARGBInline(U8CPU a, U8CPU r, U8CPU g, U8CPU b) 32 { 33 SkASSERT(a <= 255 && r <= 255 && g <= 255 && b <= 255); 34 35 return (a << 24) | (r << 16) | (g << 8) | (b << 0); 36 } 37 38 #define SkColorSetARGBMacro(a, r, g, b) \ 39 static_cast<SkColor>( \ 40 (static_cast<U8CPU>(a) << 24) | \ 41 (static_cast<U8CPU>(r) << 16) | \ 42 (static_cast<U8CPU>(g) << 8) | \ 43 (static_cast<U8CPU>(b) << 0)) 44 45 /** gcc will generate static initializers for code of this form: 46 * static const SkColor kMyColor = SkColorSetARGB(0xFF, 0x01, 0x02, 0x03) 47 * if SkColorSetARGB() is a static inline, but not if it's a macro. 48 */ 49 #if defined(NDEBUG) 50 #define SkColorSetARGB(a, r, g, b) SkColorSetARGBMacro(a, r, g, b) 51 #else 52 #define SkColorSetARGB(a, r, g, b) SkColorSetARGBInline(a, r, g, b) 53 #endif 54 55 /** Return a SkColor value from 8 bit component values, with an implied value 56 of 0xFF for alpha (fully opaque) 57 */ 58 #define SkColorSetRGB(r, g, b) SkColorSetARGB(0xFF, r, g, b) 59 60 /** return the alpha byte from a SkColor value */ 61 #define SkColorGetA(color) (((color) >> 24) & 0xFF) 62 /** return the red byte from a SkColor value */ 63 #define SkColorGetR(color) (((color) >> 16) & 0xFF) 64 /** return the green byte from a SkColor value */ 65 #define SkColorGetG(color) (((color) >> 8) & 0xFF) 66 /** return the blue byte from a SkColor value */ 67 #define SkColorGetB(color) (((color) >> 0) & 0xFF) 68 69 static inline SkColor SkColorSetA(SkColor c, U8CPU a) { 70 return (c & 0x00FFFFFF) | (a << 24); 71 } 72 73 // common colors 74 75 #define SK_AlphaTRANSPARENT 0x00 //!< transparent SkAlpha value 76 #define SK_AlphaOPAQUE 0xFF //!< opaque SkAlpha value 77 78 #define SK_ColorTRANSPARENT 0x00000000 //!< transparent SkColor value 79 80 #define SK_ColorBLACK 0xFF000000 //!< black SkColor value 81 #define SK_ColorDKGRAY 0xFF444444 //!< dark gray SkColor value 82 #define SK_ColorGRAY 0xFF888888 //!< gray SkColor value 83 #define SK_ColorLTGRAY 0xFFCCCCCC //!< light gray SkColor value 84 #define SK_ColorWHITE 0xFFFFFFFF //!< white SkColor value 85 86 #define SK_ColorRED 0xFFFF0000 //!< red SkColor value 87 #define SK_ColorGREEN 0xFF00FF00 //!< green SkColor value 88 #define SK_ColorBLUE 0xFF0000FF //!< blue SkColor value 89 #define SK_ColorYELLOW 0xFFFFFF00 //!< yellow SkColor value 90 #define SK_ColorCYAN 0xFF00FFFF //!< cyan SkColor value 91 #define SK_ColorMAGENTA 0xFFFF00FF //!< magenta SkColor value 92 93 //////////////////////////////////////////////////////////////////////// 94 95 /** Convert RGB components to HSV. 96 hsv[0] is Hue [0 .. 360) 97 hsv[1] is Saturation [0...1] 98 hsv[2] is Value [0...1] 99 @param red red component value [0..255] 100 @param green green component value [0..255] 101 @param blue blue component value [0..255] 102 @param hsv 3 element array which holds the resulting HSV components. 103 */ 104 SK_API void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]); 105 106 /** Convert the argb color to its HSV components. 107 hsv[0] is Hue [0 .. 360) 108 hsv[1] is Saturation [0...1] 109 hsv[2] is Value [0...1] 110 @param color the argb color to convert. Note: the alpha component is ignored. 111 @param hsv 3 element array which holds the resulting HSV components. 112 */ 113 static inline void SkColorToHSV(SkColor color, SkScalar hsv[3]) { 114 SkRGBToHSV(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), hsv); 115 } 116 117 /** Convert HSV components to an ARGB color. The alpha component is passed through unchanged. 118 hsv[0] is Hue [0 .. 360) 119 hsv[1] is Saturation [0...1] 120 hsv[2] is Value [0...1] 121 If hsv values are out of range, they are pinned. 122 @param alpha the alpha component of the returned argb color. 123 @param hsv 3 element array which holds the input HSV components. 124 @return the resulting argb color 125 */ 126 SK_API SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3]); 127 128 /** Convert HSV components to an ARGB color. The alpha component set to 0xFF. 129 hsv[0] is Hue [0 .. 360) 130 hsv[1] is Saturation [0...1] 131 hsv[2] is Value [0...1] 132 If hsv values are out of range, they are pinned. 133 @param hsv 3 element array which holds the input HSV components. 134 @return the resulting argb color 135 */ 136 static inline SkColor SkHSVToColor(const SkScalar hsv[3]) { 137 return SkHSVToColor(0xFF, hsv); 138 } 139 140 //////////////////////////////////////////////////////////////////////// 141 142 /** 32 bit ARGB color value, premultiplied. The byte order for this value is 143 configuration dependent, matching the format of kARGB32 bitmaps. This is different 144 from SkColor, which is nonpremultiplied, and is always in the same byte order. 145 */ 146 typedef uint32_t SkPMColor; 147 148 /** Return a SkPMColor value from unpremultiplied 8 bit component values 149 */ 150 SK_API SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b); 151 /** Return a SkPMColor value from a SkColor value. This is done by multiplying the color 152 components by the color's alpha, and by arranging the bytes in a configuration 153 dependent order, to match the format of kARGB32 bitmaps. 154 */ 155 SK_API SkPMColor SkPreMultiplyColor(SkColor c); 156 157 /** Define a function pointer type for combining two premultiplied colors 158 */ 159 typedef SkPMColor (*SkXfermodeProc)(SkPMColor src, SkPMColor dst); 160 161 /////////////////////////////////////////////////////////////////////////////////////////////////// 162 163 struct SkPM4f; 164 165 /* 166 * The float values are 0...1 unpremultiplied 167 */ 168 struct SkColor4f { 169 float fA; 170 float fR; 171 float fG; 172 float fB; 173 174 bool operator==(const SkColor4f& other) const { 175 return fA == other.fA && fR == other.fR && fG == other.fG && fB == other.fB; 176 } 177 bool operator!=(const SkColor4f& other) const { 178 return !(*this == other); 179 } 180 181 const float* vec() const { return &fA; } 182 float* vec() { return &fA; } 183 184 static SkColor4f Pin(float a, float r, float g, float b); 185 static SkColor4f FromColor(SkColor); 186 187 SkColor4f pin() const { 188 return Pin(fA, fR, fG, fB); 189 } 190 191 SkPM4f premul() const; 192 }; 193 194 #endif 195