1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkRecordOpts.h" 9 10 #include "SkRecordPattern.h" 11 #include "SkRecords.h" 12 #include "SkTDArray.h" 13 14 using namespace SkRecords; 15 16 // Most of the optimizations in this file are pattern-based. These are all defined as structs with: 17 // - a Match typedef 18 // - a bool onMatch(SkRceord*, Match*, int begin, int end) method, 19 // which returns true if it made changes and false if not. 20 21 // Run a pattern-based optimization once across the SkRecord, returning true if it made any changes. 22 // It looks for spans which match Pass::Match, and when found calls onMatch() with that pattern, 23 // record, and [begin,end) span of the commands that matched. 24 template <typename Pass> 25 static bool apply(Pass* pass, SkRecord* record) { 26 typename Pass::Match match; 27 bool changed = false; 28 int begin, end = 0; 29 30 while (match.search(record, &begin, &end)) { 31 changed |= pass->onMatch(record, &match, begin, end); 32 } 33 return changed; 34 } 35 36 /////////////////////////////////////////////////////////////////////////////////////////////////// 37 38 static void multiple_set_matrices(SkRecord* record) { 39 struct { 40 typedef Pattern<Is<SetMatrix>, 41 Greedy<Is<NoOp>>, 42 Is<SetMatrix> > 43 Match; 44 45 bool onMatch(SkRecord* record, Match* pattern, int begin, int end) { 46 record->replace<NoOp>(begin); // first SetMatrix 47 return true; 48 } 49 } pass; 50 while (apply(&pass, record)); 51 } 52 53 /////////////////////////////////////////////////////////////////////////////////////////////////// 54 55 #if 0 // experimental, but needs knowledge of previous matrix to operate correctly 56 static void apply_matrix_to_draw_params(SkRecord* record) { 57 struct { 58 typedef Pattern<Is<SetMatrix>, 59 Greedy<Is<NoOp>>, 60 Is<SetMatrix> > 61 Pattern; 62 63 bool onMatch(SkRecord* record, Pattern* pattern, int begin, int end) { 64 record->replace<NoOp>(begin); // first SetMatrix 65 return true; 66 } 67 } pass; 68 // No need to loop, as we never "open up" opportunities for more of this type of optimization. 69 apply(&pass, record); 70 } 71 #endif 72 73 /////////////////////////////////////////////////////////////////////////////////////////////////// 74 75 // Turns the logical NoOp Save and Restore in Save-Draw*-Restore patterns into actual NoOps. 76 struct SaveOnlyDrawsRestoreNooper { 77 typedef Pattern<Is<Save>, 78 Greedy<Or<Is<NoOp>, IsDraw>>, 79 Is<Restore>> 80 Match; 81 82 bool onMatch(SkRecord* record, Match*, int begin, int end) { 83 record->replace<NoOp>(begin); // Save 84 record->replace<NoOp>(end-1); // Restore 85 return true; 86 } 87 }; 88 89 static bool fold_opacity_layer_color_to_paint(const SkPaint& layerPaint, 90 bool isSaveLayer, 91 SkPaint* paint) { 92 // We assume layerPaint is always from a saveLayer. If isSaveLayer is 93 // true, we assume paint is too. 94 95 // The alpha folding can proceed if the filter layer paint does not have properties which cause 96 // the resulting filter layer to be "blended" in complex ways to the parent layer. For example, 97 // looper drawing unmodulated filter layer twice and then modulating the result produces 98 // different image to drawing modulated filter layer twice. 99 // TODO: most likely the looper and only some xfer modes are the hard constraints 100 if (paint->getXfermode() || paint->getLooper()) { 101 return false; 102 } 103 104 if (!isSaveLayer && paint->getImageFilter()) { 105 // For normal draws, the paint color is used as one input for the color for the draw. Image 106 // filter will operate on the result, and thus we can not change the input. 107 // For layer saves, the image filter is applied to the layer contents. The layer is then 108 // modulated with the paint color, so it's fine to proceed with the fold for saveLayer 109 // paints with image filters. 110 return false; 111 } 112 113 if (paint->getColorFilter()) { 114 // Filter input depends on the paint color. 115 116 // Here we could filter the color if we knew the draw is going to be uniform color. This 117 // should be detectable as drawPath/drawRect/.. without a shader being uniform, while 118 // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't 119 // give the type out easily, so just do not optimize that at the moment. 120 return false; 121 } 122 123 const uint32_t layerColor = layerPaint.getColor(); 124 // The layer paint color must have only alpha component. 125 if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) { 126 return false; 127 } 128 129 // The layer paint can not have any effects. 130 if (layerPaint.getPathEffect() || 131 layerPaint.getShader() || 132 layerPaint.getXfermode() || 133 layerPaint.getMaskFilter() || 134 layerPaint.getColorFilter() || 135 layerPaint.getRasterizer() || 136 layerPaint.getLooper() || 137 layerPaint.getImageFilter()) { 138 return false; 139 } 140 141 paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor))); 142 143 return true; 144 } 145 146 // Turns logical no-op Save-[non-drawing command]*-Restore patterns into actual no-ops. 147 struct SaveNoDrawsRestoreNooper { 148 // Greedy matches greedily, so we also have to exclude Save and Restore. 149 // Nested SaveLayers need to be excluded, or we'll match their Restore! 150 typedef Pattern<Is<Save>, 151 Greedy<Not<Or<Is<Save>, 152 Is<SaveLayer>, 153 Is<Restore>, 154 IsDraw>>>, 155 Is<Restore>> 156 Match; 157 158 bool onMatch(SkRecord* record, Match*, int begin, int end) { 159 // The entire span between Save and Restore (inclusively) does nothing. 160 for (int i = begin; i < end; i++) { 161 record->replace<NoOp>(i); 162 } 163 return true; 164 } 165 }; 166 void SkRecordNoopSaveRestores(SkRecord* record) { 167 SaveOnlyDrawsRestoreNooper onlyDraws; 168 SaveNoDrawsRestoreNooper noDraws; 169 170 // Run until they stop changing things. 171 while (apply(&onlyDraws, record) || apply(&noDraws, record)); 172 } 173 174 // For some SaveLayer-[drawing command]-Restore patterns, merge the SaveLayer's alpha into the 175 // draw, and no-op the SaveLayer and Restore. 176 struct SaveLayerDrawRestoreNooper { 177 typedef Pattern<Is<SaveLayer>, IsDraw, Is<Restore>> Match; 178 179 bool onMatch(SkRecord* record, Match* match, int begin, int end) { 180 if (match->first<SaveLayer>()->backdrop) { 181 // can't throw away the layer if we have a backdrop 182 return false; 183 } 184 185 // A SaveLayer's bounds field is just a hint, so we should be free to ignore it. 186 SkPaint* layerPaint = match->first<SaveLayer>()->paint; 187 if (nullptr == layerPaint) { 188 // There wasn't really any point to this SaveLayer at all. 189 return KillSaveLayerAndRestore(record, begin); 190 } 191 192 SkPaint* drawPaint = match->second<SkPaint>(); 193 if (drawPaint == nullptr) { 194 // We can just give the draw the SaveLayer's paint. 195 // TODO(mtklein): figure out how to do this clearly 196 return false; 197 } 198 199 if (!fold_opacity_layer_color_to_paint(*layerPaint, false /*isSaveLayer*/, drawPaint)) { 200 return false; 201 } 202 203 return KillSaveLayerAndRestore(record, begin); 204 } 205 206 static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) { 207 record->replace<NoOp>(saveLayerIndex); // SaveLayer 208 record->replace<NoOp>(saveLayerIndex+2); // Restore 209 return true; 210 } 211 }; 212 void SkRecordNoopSaveLayerDrawRestores(SkRecord* record) { 213 SaveLayerDrawRestoreNooper pass; 214 apply(&pass, record); 215 } 216 217 218 /* For SVG generated: 219 SaveLayer (non-opaque, typically for CSS opacity) 220 Save 221 ClipRect 222 SaveLayer (typically for SVG filter) 223 Restore 224 Restore 225 Restore 226 */ 227 struct SvgOpacityAndFilterLayerMergePass { 228 typedef Pattern<Is<SaveLayer>, Is<Save>, Is<ClipRect>, Is<SaveLayer>, 229 Is<Restore>, Is<Restore>, Is<Restore>> Match; 230 231 bool onMatch(SkRecord* record, Match* match, int begin, int end) { 232 if (match->first<SaveLayer>()->backdrop) { 233 // can't throw away the layer if we have a backdrop 234 return false; 235 } 236 237 SkPaint* opacityPaint = match->first<SaveLayer>()->paint; 238 if (nullptr == opacityPaint) { 239 // There wasn't really any point to this SaveLayer at all. 240 return KillSaveLayerAndRestore(record, begin); 241 } 242 243 // This layer typically contains a filter, but this should work for layers with for other 244 // purposes too. 245 SkPaint* filterLayerPaint = match->fourth<SaveLayer>()->paint; 246 if (filterLayerPaint == nullptr) { 247 // We can just give the inner SaveLayer the paint of the outer SaveLayer. 248 // TODO(mtklein): figure out how to do this clearly 249 return false; 250 } 251 252 if (!fold_opacity_layer_color_to_paint(*opacityPaint, true /*isSaveLayer*/, 253 filterLayerPaint)) { 254 return false; 255 } 256 257 return KillSaveLayerAndRestore(record, begin); 258 } 259 260 static bool KillSaveLayerAndRestore(SkRecord* record, int saveLayerIndex) { 261 record->replace<NoOp>(saveLayerIndex); // SaveLayer 262 record->replace<NoOp>(saveLayerIndex + 6); // Restore 263 return true; 264 } 265 }; 266 267 void SkRecordMergeSvgOpacityAndFilterLayers(SkRecord* record) { 268 SvgOpacityAndFilterLayerMergePass pass; 269 apply(&pass, record); 270 } 271 272 /////////////////////////////////////////////////////////////////////////////////////////////////// 273 274 void SkRecordOptimize(SkRecord* record) { 275 // This might be useful as a first pass in the future if we want to weed 276 // out junk for other optimization passes. Right now, nothing needs it, 277 // and the bounding box hierarchy will do the work of skipping no-op 278 // Save-NoDraw-Restore sequences better than we can here. 279 //SkRecordNoopSaveRestores(record); 280 281 SkRecordNoopSaveLayerDrawRestores(record); 282 SkRecordMergeSvgOpacityAndFilterLayers(record); 283 284 record->defrag(); 285 } 286 287 void SkRecordOptimize2(SkRecord* record) { 288 multiple_set_matrices(record); 289 SkRecordNoopSaveRestores(record); 290 SkRecordNoopSaveLayerDrawRestores(record); 291 SkRecordMergeSvgOpacityAndFilterLayers(record); 292 293 record->defrag(); 294 } 295 296