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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 // Some shared code used by both SkBigPicture and SkMiniPicture.
      9 //   SkTextHunter   -- SkRecord visitor that returns true when the op draws text.
     10 //   SkBitmapHunter -- SkRecord visitor that returns true when the op draws a bitmap or image.
     11 //   SkPathCounter  -- SkRecord visitor that counts paths that draw slowly on the GPU.
     12 
     13 #include "SkPathEffect.h"
     14 #include "SkRecords.h"
     15 #include "SkTLogic.h"
     16 
     17 struct SkTextHunter {
     18     // Most ops never have text.  Some always do.  Subpictures know themeselves.
     19     bool operator()(const SkRecords::DrawPicture& op) { return op.picture->hasText(); }
     20     bool operator()(const SkRecords::DrawDrawable&) { /*TODO*/ return false; }
     21 
     22     template <typename T>
     23     SK_WHEN(T::kTags & SkRecords::kHasText_Tag, bool) operator()(const T&) { return true; }
     24     template <typename T>
     25     SK_WHEN(!(T::kTags & SkRecords::kHasText_Tag), bool) operator()(const T&) { return false; }
     26 };
     27 
     28 
     29 // N.B. This name is slightly historical: hunting season is now open for SkImages too.
     30 struct SkBitmapHunter {
     31     // Some ops have a paint, some have an optional paint.  Either way, get back a pointer.
     32     static const SkPaint* AsPtr(const SkPaint& p) { return &p; }
     33     static const SkPaint* AsPtr(const SkRecords::Optional<SkPaint>& p) { return p; }
     34 
     35     // Main entry for visitor:
     36     // If the op is a DrawPicture, recurse.
     37     // If the op has a bitmap or image directly, return true.
     38     // If the op has a paint and the paint has a bitmap, return true.
     39     // Otherwise, return false.
     40     bool operator()(const SkRecords::DrawPicture& op) { return op.picture->willPlayBackBitmaps(); }
     41     bool operator()(const SkRecords::DrawDrawable&) { /*TODO*/ return false; }
     42 
     43     template <typename T>
     44     bool operator()(const T& op) { return CheckBitmap(op); }
     45 
     46     // If the op is tagged as having an image, return true.
     47     template <typename T>
     48     static SK_WHEN(T::kTags & SkRecords::kHasImage_Tag, bool) CheckBitmap(const T&) {
     49         return true;
     50     }
     51 
     52     // If not, look for one in its paint (if it has a paint).
     53     template <typename T>
     54     static SK_WHEN(!(T::kTags & SkRecords::kHasImage_Tag), bool) CheckBitmap(const T& op) {
     55         return CheckPaint(op);
     56     }
     57 
     58     // Most draws-type ops have paints.
     59     template <typename T>
     60     static SK_WHEN(T::kTags & SkRecords::kDraw_Tag, bool) CheckPaint(const T& op) {
     61         return PaintHasBitmap(AsPtr(op.paint));
     62     }
     63 
     64     // SaveLayers also have a paint to check.
     65     static bool CheckPaint(const SkRecords::SaveLayer& op) {
     66         return PaintHasBitmap(AsPtr(op.paint));
     67     }
     68 
     69     // Shouldn't be any non-Draw non-SaveLayer ops with paints.
     70     template <typename T>
     71     static SK_WHEN(!(T::kTags & SkRecords::kDraw_Tag), bool) CheckPaint(const T&) {
     72         return false;
     73     }
     74 
     75 private:
     76     static bool PaintHasBitmap(const SkPaint* paint) {
     77         if (paint) {
     78             const SkShader* shader = paint->getShader();
     79             if (shader && shader->isABitmap()) {
     80                 return true;
     81             }
     82         }
     83         return false;
     84     }
     85 };
     86 
     87 // TODO: might be nicer to have operator() return an int (the number of slow paths) ?
     88 struct SkPathCounter {
     89     // Some ops have a paint, some have an optional paint.  Either way, get back a pointer.
     90     static const SkPaint* AsPtr(const SkPaint& p) { return &p; }
     91     static const SkPaint* AsPtr(const SkRecords::Optional<SkPaint>& p) { return p; }
     92 
     93     SkPathCounter() : fNumSlowPathsAndDashEffects(0) {}
     94 
     95     // Recurse into nested pictures.
     96     void operator()(const SkRecords::DrawPicture& op) {
     97         fNumSlowPathsAndDashEffects += op.picture->numSlowPaths();
     98     }
     99     void operator()(const SkRecords::DrawDrawable&) { /* TODO */ }
    100 
    101     void checkPaint(const SkPaint* paint) {
    102         if (paint && paint->getPathEffect()) {
    103             // Initially assume it's slow.
    104             fNumSlowPathsAndDashEffects++;
    105         }
    106     }
    107 
    108     void operator()(const SkRecords::DrawPoints& op) {
    109         this->checkPaint(&op.paint);
    110         const SkPathEffect* effect = op.paint.getPathEffect();
    111         if (effect) {
    112             SkPathEffect::DashInfo info;
    113             SkPathEffect::DashType dashType = effect->asADash(&info);
    114             if (2 == op.count && SkPaint::kRound_Cap != op.paint.getStrokeCap() &&
    115                 SkPathEffect::kDash_DashType == dashType && 2 == info.fCount) {
    116                 fNumSlowPathsAndDashEffects--;
    117             }
    118         }
    119     }
    120 
    121     void operator()(const SkRecords::DrawPath& op) {
    122         this->checkPaint(&op.paint);
    123         if (op.paint.isAntiAlias() && !op.path.isConvex()) {
    124             SkPaint::Style paintStyle = op.paint.getStyle();
    125             const SkRect& pathBounds = op.path.getBounds();
    126             if (SkPaint::kStroke_Style == paintStyle &&
    127                 0 == op.paint.getStrokeWidth()) {
    128                 // AA hairline concave path is not slow.
    129             } else if (SkPaint::kFill_Style == paintStyle && pathBounds.width() < 64.f &&
    130                        pathBounds.height() < 64.f && !op.path.isVolatile()) {
    131                 // AADF eligible concave path is not slow.
    132             } else {
    133                 fNumSlowPathsAndDashEffects++;
    134             }
    135         }
    136     }
    137 
    138     void operator()(const SkRecords::SaveLayer& op) {
    139         this->checkPaint(AsPtr(op.paint));
    140     }
    141 
    142     template <typename T>
    143     SK_WHEN(T::kTags & SkRecords::kDraw_Tag, void) operator()(const T& op) {
    144         this->checkPaint(AsPtr(op.paint));
    145     }
    146 
    147     template <typename T>
    148     SK_WHEN(!(T::kTags & SkRecords::kDraw_Tag), void) operator()(const T& op) { /* do nothing */ }
    149 
    150     int fNumSlowPathsAndDashEffects;
    151 };
    152