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Searched
defs:TextureData
(Results
1 - 6
of
6
) sorted by null
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/graphics/
TextureData.java
8
/** Used by a {@link Texture} to load the pixel data. A
TextureData
can either return a {@link Pixmap} or upload the pixel data
12
* generated and whether the
TextureData
is able to manage the pixel data if the OpenGL ES context is lost.</p>
14
* In case the
TextureData
implementation has the type {@link TextureDataType#Custom}, the implementation has to generate the
22
public interface
TextureData
{
23
/** The type of this {@link
TextureData
}.
32
/** @return whether the
TextureData
is prepared or not. */
35
/** Prepares the
TextureData
for a call to {@link #consumePixmap()} or {@link #consumeCustomData(int)}. This method can be
71
public static
TextureData
loadFromFile (FileHandle file, boolean useMipMaps) {
75
public static
TextureData
loadFromFile (FileHandle file, Format format, boolean useMipMaps) {
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
TextureData.java
26
/** Used by a {@link Texture} to load the pixel data. A
TextureData
can either return a {@link Pixmap} or upload the pixel data
30
* generated and whether the
TextureData
is able to manage the pixel data if the OpenGL ES context is lost.</p>
32
* In case the
TextureData
implementation has the type {@link TextureDataType#Custom}, the implementation has to generate the
40
public interface
TextureData
{
41
/** The type of this {@link
TextureData
}.
50
/** @return whether the
TextureData
is prepared or not. */
53
/** Prepares the
TextureData
for a call to {@link #consumePixmap()} or {@link #consumeCustomData(int)}. This method can be
89
public static
TextureData
loadFromFile (FileHandle file, boolean useMipMaps) {
93
public static
TextureData
loadFromFile (FileHandle file, Format format, boolean useMipMaps) {
Cubemap.java
109
this(
TextureData
.Factory.loadFromFile(positiveX, useMipMaps),
TextureData
.Factory.loadFromFile(negativeX, useMipMaps),
110
TextureData
.Factory.loadFromFile(positiveY, useMipMaps),
TextureData
.Factory.loadFromFile(negativeY, useMipMaps),
111
TextureData
.Factory.loadFromFile(positiveZ, useMipMaps),
TextureData
.Factory.loadFromFile(negativeZ, useMipMaps));
137
/** Construct a Cubemap with the specified {@link
TextureData
}'s for the sides */
138
public Cubemap (
TextureData
positiveX,
TextureData
negativeX,
TextureData
positiveY, TextureData negativeY,
[
all
...]
Texture.java
85
TextureData
data;
100
this(
TextureData
.Factory.loadFromFile(file, format, useMipMaps));
119
public Texture (
TextureData
data) {
123
protected Texture (int glTarget, int glHandle,
TextureData
data) {
129
public void load (
TextureData
data) {
144
/** Used internally to reload after context loss. Creates a new GL handle then calls {@link #load(
TextureData
)}. Use this only
182
public
TextureData
getTextureData () {
249
params.
textureData
= texture.getTextureData();
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
FacedCubemapData.java
15
import com.badlogic.gdx.graphics.
TextureData
;
18
/** A FacedCubemapData holds a cubemap data definition based on a {@link
TextureData
} per face.
23
protected final
TextureData
[] data = new
TextureData
[6];
28
this((
TextureData
)null, (
TextureData
)null, (
TextureData
)null, (
TextureData
)null, (
TextureData
)null, (
TextureData
)null);
[
all
...]
/frameworks/base/libs/hwui/
Glop.h
121
struct
TextureData
{
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