1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.server.wm; 18 19 import static android.app.ActivityManager.StackId; 20 import static android.app.ActivityManager.StackId.PINNED_STACK_ID; 21 import static android.view.Display.DEFAULT_DISPLAY; 22 import static android.view.WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED; 23 import static android.view.WindowManager.LayoutParams.FLAG_SCALED; 24 import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_STARTING; 25 import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD; 26 import static com.android.server.wm.AppWindowAnimator.sDummyAnimation; 27 import static com.android.server.wm.DragResizeMode.DRAG_RESIZE_MODE_FREEFORM; 28 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ADD_REMOVE; 29 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM; 30 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS; 31 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYOUT_REPEATS; 32 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ORIENTATION; 33 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_STARTING_WINDOW; 34 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_SURFACE_TRACE; 35 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_VISIBILITY; 36 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_WALLPAPER; 37 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_WINDOW_CROP; 38 import static com.android.server.wm.WindowManagerDebugConfig.SHOW_LIGHT_TRANSACTIONS; 39 import static com.android.server.wm.WindowManagerDebugConfig.SHOW_SURFACE_ALLOC; 40 import static com.android.server.wm.WindowManagerDebugConfig.SHOW_TRANSACTIONS; 41 import static com.android.server.wm.WindowManagerDebugConfig.TAG_WITH_CLASS_NAME; 42 import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM; 43 import static com.android.server.wm.WindowManagerService.TYPE_LAYER_MULTIPLIER; 44 import static com.android.server.wm.WindowManagerService.localLOGV; 45 import static com.android.server.wm.WindowManagerService.logWithStack; 46 import static com.android.server.wm.WindowSurfacePlacer.SET_ORIENTATION_CHANGE_COMPLETE; 47 import static com.android.server.wm.WindowSurfacePlacer.SET_TURN_ON_SCREEN; 48 49 import android.content.Context; 50 import android.graphics.Matrix; 51 import android.graphics.PixelFormat; 52 import android.graphics.Point; 53 import android.graphics.Rect; 54 import android.graphics.RectF; 55 import android.graphics.Region; 56 import android.os.Debug; 57 import android.os.RemoteException; 58 import android.os.Trace; 59 import android.util.Slog; 60 import android.view.DisplayInfo; 61 import android.view.MagnificationSpec; 62 import android.view.Surface; 63 import android.view.Surface.OutOfResourcesException; 64 import android.view.SurfaceControl; 65 import android.view.WindowManager; 66 import android.view.WindowManager.LayoutParams; 67 import android.view.WindowManagerPolicy; 68 import android.view.animation.Animation; 69 import android.view.animation.AnimationSet; 70 import android.view.animation.AnimationUtils; 71 import android.view.animation.Transformation; 72 73 import com.android.server.wm.WindowManagerService.H; 74 75 import java.io.PrintWriter; 76 77 /** 78 * Keep track of animations and surface operations for a single WindowState. 79 **/ 80 class WindowStateAnimator { 81 static final String TAG = TAG_WITH_CLASS_NAME ? "WindowStateAnimator" : TAG_WM; 82 static final int WINDOW_FREEZE_LAYER = TYPE_LAYER_MULTIPLIER * 200; 83 84 /** 85 * Mode how the window gets clipped by the stack bounds during an animation: The clipping should 86 * be applied after applying the animation transformation, i.e. the stack bounds don't move 87 * during the animation. 88 */ 89 static final int STACK_CLIP_AFTER_ANIM = 0; 90 91 /** 92 * Mode how the window gets clipped by the stack bounds: The clipping should be applied before 93 * applying the animation transformation, i.e. the stack bounds move with the window. 94 */ 95 static final int STACK_CLIP_BEFORE_ANIM = 1; 96 97 /** 98 * Mode how window gets clipped by the stack bounds during an animation: Don't clip the window 99 * by the stack bounds. 100 */ 101 static final int STACK_CLIP_NONE = 2; 102 103 // Unchanging local convenience fields. 104 final WindowManagerService mService; 105 final WindowState mWin; 106 final WindowStateAnimator mAttachedWinAnimator; 107 final WindowAnimator mAnimator; 108 AppWindowAnimator mAppAnimator; 109 final Session mSession; 110 final WindowManagerPolicy mPolicy; 111 final Context mContext; 112 final boolean mIsWallpaper; 113 final WallpaperController mWallpaperControllerLocked; 114 115 // Currently running animation. 116 boolean mAnimating; 117 boolean mLocalAnimating; 118 Animation mAnimation; 119 boolean mAnimationIsEntrance; 120 boolean mHasTransformation; 121 boolean mHasLocalTransformation; 122 final Transformation mTransformation = new Transformation(); 123 boolean mWasAnimating; // Were we animating going into the most recent animation step? 124 int mAnimLayer; 125 int mLastLayer; 126 long mAnimationStartTime; 127 long mLastAnimationTime; 128 int mStackClip = STACK_CLIP_BEFORE_ANIM; 129 130 /** 131 * Set when we have changed the size of the surface, to know that 132 * we must tell them application to resize (and thus redraw itself). 133 */ 134 boolean mSurfaceResized; 135 /** 136 * Whether we should inform the client on next relayoutWindow that 137 * the surface has been resized since last time. 138 */ 139 boolean mReportSurfaceResized; 140 WindowSurfaceController mSurfaceController; 141 private WindowSurfaceController mPendingDestroySurface; 142 143 /** 144 * Set if the client has asked that the destroy of its surface be delayed 145 * until it explicitly says it is okay. 146 */ 147 boolean mSurfaceDestroyDeferred; 148 149 private boolean mDestroyPreservedSurfaceUponRedraw; 150 float mShownAlpha = 0; 151 float mAlpha = 0; 152 float mLastAlpha = 0; 153 154 boolean mHasClipRect; 155 Rect mClipRect = new Rect(); 156 Rect mTmpClipRect = new Rect(); 157 Rect mTmpFinalClipRect = new Rect(); 158 Rect mLastClipRect = new Rect(); 159 Rect mLastFinalClipRect = new Rect(); 160 Rect mTmpStackBounds = new Rect(); 161 162 /** 163 * This is rectangle of the window's surface that is not covered by 164 * system decorations. 165 */ 166 private final Rect mSystemDecorRect = new Rect(); 167 private final Rect mLastSystemDecorRect = new Rect(); 168 169 // Used to save animation distances between the time they are calculated and when they are used. 170 private int mAnimDx; 171 private int mAnimDy; 172 173 /** Is the next animation to be started a window move animation? */ 174 private boolean mAnimateMove = false; 175 176 float mDsDx=1, mDtDx=0, mDsDy=0, mDtDy=1; 177 float mLastDsDx=1, mLastDtDx=0, mLastDsDy=0, mLastDtDy=1; 178 179 boolean mHaveMatrix; 180 181 // Set to true if, when the window gets displayed, it should perform 182 // an enter animation. 183 boolean mEnterAnimationPending; 184 185 /** Used to indicate that this window is undergoing an enter animation. Used for system 186 * windows to make the callback to View.dispatchOnWindowShownCallback(). Set when the 187 * window is first added or shown, cleared when the callback has been made. */ 188 boolean mEnteringAnimation; 189 190 private boolean mAnimationStartDelayed; 191 192 boolean mKeyguardGoingAwayAnimation; 193 boolean mKeyguardGoingAwayWithWallpaper; 194 195 /** The pixel format of the underlying SurfaceControl */ 196 int mSurfaceFormat; 197 198 /** This is set when there is no Surface */ 199 static final int NO_SURFACE = 0; 200 /** This is set after the Surface has been created but before the window has been drawn. During 201 * this time the surface is hidden. */ 202 static final int DRAW_PENDING = 1; 203 /** This is set after the window has finished drawing for the first time but before its surface 204 * is shown. The surface will be displayed when the next layout is run. */ 205 static final int COMMIT_DRAW_PENDING = 2; 206 /** This is set during the time after the window's drawing has been committed, and before its 207 * surface is actually shown. It is used to delay showing the surface until all windows in a 208 * token are ready to be shown. */ 209 static final int READY_TO_SHOW = 3; 210 /** Set when the window has been shown in the screen the first time. */ 211 static final int HAS_DRAWN = 4; 212 213 String drawStateToString() { 214 switch (mDrawState) { 215 case NO_SURFACE: return "NO_SURFACE"; 216 case DRAW_PENDING: return "DRAW_PENDING"; 217 case COMMIT_DRAW_PENDING: return "COMMIT_DRAW_PENDING"; 218 case READY_TO_SHOW: return "READY_TO_SHOW"; 219 case HAS_DRAWN: return "HAS_DRAWN"; 220 default: return Integer.toString(mDrawState); 221 } 222 } 223 int mDrawState; 224 225 /** Was this window last hidden? */ 226 boolean mLastHidden; 227 228 int mAttrType; 229 230 static final long PENDING_TRANSACTION_FINISH_WAIT_TIME = 100; 231 long mDeferTransactionUntilFrame = -1; 232 long mDeferTransactionTime = -1; 233 234 boolean mForceScaleUntilResize; 235 236 // WindowState.mHScale and WindowState.mVScale contain the 237 // scale according to client specified layout parameters (e.g. 238 // one layout size, with another surface size, creates such scaling). 239 // Here we track an additional scaling factor used to follow stack 240 // scaling (as in the case of the Pinned stack animation). 241 float mExtraHScale = (float) 1.0; 242 float mExtraVScale = (float) 1.0; 243 244 private final Rect mTmpSize = new Rect(); 245 246 WindowStateAnimator(final WindowState win) { 247 final WindowManagerService service = win.mService; 248 249 mService = service; 250 mAnimator = service.mAnimator; 251 mPolicy = service.mPolicy; 252 mContext = service.mContext; 253 final DisplayContent displayContent = win.getDisplayContent(); 254 if (displayContent != null) { 255 final DisplayInfo displayInfo = displayContent.getDisplayInfo(); 256 mAnimDx = displayInfo.appWidth; 257 mAnimDy = displayInfo.appHeight; 258 } else { 259 Slog.w(TAG, "WindowStateAnimator ctor: Display has been removed"); 260 // This is checked on return and dealt with. 261 } 262 263 mWin = win; 264 mAttachedWinAnimator = win.mAttachedWindow == null 265 ? null : win.mAttachedWindow.mWinAnimator; 266 mAppAnimator = win.mAppToken == null ? null : win.mAppToken.mAppAnimator; 267 mSession = win.mSession; 268 mAttrType = win.mAttrs.type; 269 mIsWallpaper = win.mIsWallpaper; 270 mWallpaperControllerLocked = mService.mWallpaperControllerLocked; 271 } 272 273 public void setAnimation(Animation anim, long startTime, int stackClip) { 274 if (localLOGV) Slog.v(TAG, "Setting animation in " + this + ": " + anim); 275 mAnimating = false; 276 mLocalAnimating = false; 277 mAnimation = anim; 278 mAnimation.restrictDuration(WindowManagerService.MAX_ANIMATION_DURATION); 279 mAnimation.scaleCurrentDuration(mService.getWindowAnimationScaleLocked()); 280 // Start out animation gone if window is gone, or visible if window is visible. 281 mTransformation.clear(); 282 mTransformation.setAlpha(mLastHidden ? 0 : 1); 283 mHasLocalTransformation = true; 284 mAnimationStartTime = startTime; 285 mStackClip = stackClip; 286 } 287 288 public void setAnimation(Animation anim, int stackClip) { 289 setAnimation(anim, -1, stackClip); 290 } 291 292 public void setAnimation(Animation anim) { 293 setAnimation(anim, -1, STACK_CLIP_AFTER_ANIM); 294 } 295 296 public void clearAnimation() { 297 if (mAnimation != null) { 298 mAnimating = true; 299 mLocalAnimating = false; 300 mAnimation.cancel(); 301 mAnimation = null; 302 mKeyguardGoingAwayAnimation = false; 303 mKeyguardGoingAwayWithWallpaper = false; 304 mStackClip = STACK_CLIP_BEFORE_ANIM; 305 } 306 } 307 308 /** 309 * Is the window or its container currently set to animate or currently animating? 310 */ 311 boolean isAnimationSet() { 312 return mAnimation != null 313 || (mAttachedWinAnimator != null && mAttachedWinAnimator.mAnimation != null) 314 || (mAppAnimator != null && mAppAnimator.isAnimating()); 315 } 316 317 /** 318 * @return whether an animation is about to start, i.e. the animation is set already but we 319 * haven't processed the first frame yet. 320 */ 321 boolean isAnimationStarting() { 322 return isAnimationSet() && !mAnimating; 323 } 324 325 /** Is the window animating the DummyAnimation? */ 326 boolean isDummyAnimation() { 327 return mAppAnimator != null 328 && mAppAnimator.animation == sDummyAnimation; 329 } 330 331 /** 332 * Is this window currently set to animate or currently animating? 333 */ 334 boolean isWindowAnimationSet() { 335 return mAnimation != null; 336 } 337 338 /** 339 * Is this window currently waiting to run an opening animation? 340 */ 341 boolean isWaitingForOpening() { 342 return mService.mAppTransition.isTransitionSet() && isDummyAnimation() 343 && mService.mOpeningApps.contains(mWin.mAppToken); 344 } 345 346 void cancelExitAnimationForNextAnimationLocked() { 347 if (DEBUG_ANIM) Slog.d(TAG, 348 "cancelExitAnimationForNextAnimationLocked: " + mWin); 349 350 if (mAnimation != null) { 351 mAnimation.cancel(); 352 mAnimation = null; 353 mLocalAnimating = false; 354 mWin.destroyOrSaveSurface(); 355 } 356 } 357 358 private boolean stepAnimation(long currentTime) { 359 if ((mAnimation == null) || !mLocalAnimating) { 360 return false; 361 } 362 currentTime = getAnimationFrameTime(mAnimation, currentTime); 363 mTransformation.clear(); 364 final boolean more = mAnimation.getTransformation(currentTime, mTransformation); 365 if (mAnimationStartDelayed && mAnimationIsEntrance) { 366 mTransformation.setAlpha(0f); 367 } 368 if (false && DEBUG_ANIM) Slog.v(TAG, "Stepped animation in " + this + ": more=" + more 369 + ", xform=" + mTransformation); 370 return more; 371 } 372 373 // This must be called while inside a transaction. Returns true if 374 // there is more animation to run. 375 boolean stepAnimationLocked(long currentTime) { 376 // Save the animation state as it was before this step so WindowManagerService can tell if 377 // we just started or just stopped animating by comparing mWasAnimating with isAnimationSet(). 378 mWasAnimating = mAnimating; 379 final DisplayContent displayContent = mWin.getDisplayContent(); 380 if (displayContent != null && mService.okToDisplay()) { 381 // We will run animations as long as the display isn't frozen. 382 383 if (mWin.isDrawnLw() && mAnimation != null) { 384 mHasTransformation = true; 385 mHasLocalTransformation = true; 386 if (!mLocalAnimating) { 387 if (DEBUG_ANIM) Slog.v( 388 TAG, "Starting animation in " + this + 389 " @ " + currentTime + ": ww=" + mWin.mFrame.width() + 390 " wh=" + mWin.mFrame.height() + 391 " dx=" + mAnimDx + " dy=" + mAnimDy + 392 " scale=" + mService.getWindowAnimationScaleLocked()); 393 final DisplayInfo displayInfo = displayContent.getDisplayInfo(); 394 if (mAnimateMove) { 395 mAnimateMove = false; 396 mAnimation.initialize(mWin.mFrame.width(), mWin.mFrame.height(), 397 mAnimDx, mAnimDy); 398 } else { 399 mAnimation.initialize(mWin.mFrame.width(), mWin.mFrame.height(), 400 displayInfo.appWidth, displayInfo.appHeight); 401 } 402 mAnimDx = displayInfo.appWidth; 403 mAnimDy = displayInfo.appHeight; 404 mAnimation.setStartTime(mAnimationStartTime != -1 405 ? mAnimationStartTime 406 : currentTime); 407 mLocalAnimating = true; 408 mAnimating = true; 409 } 410 if ((mAnimation != null) && mLocalAnimating) { 411 mLastAnimationTime = currentTime; 412 if (stepAnimation(currentTime)) { 413 return true; 414 } 415 } 416 if (DEBUG_ANIM) Slog.v( 417 TAG, "Finished animation in " + this + 418 " @ " + currentTime); 419 //WindowManagerService.this.dump(); 420 } 421 mHasLocalTransformation = false; 422 if ((!mLocalAnimating || mAnimationIsEntrance) && mAppAnimator != null 423 && mAppAnimator.animation != null) { 424 // When our app token is animating, we kind-of pretend like 425 // we are as well. Note the mLocalAnimating mAnimationIsEntrance 426 // part of this check means that we will only do this if 427 // our window is not currently exiting, or it is not 428 // locally animating itself. The idea being that one that 429 // is exiting and doing a local animation should be removed 430 // once that animation is done. 431 mAnimating = true; 432 mHasTransformation = true; 433 mTransformation.clear(); 434 return false; 435 } else if (mHasTransformation) { 436 // Little trick to get through the path below to act like 437 // we have finished an animation. 438 mAnimating = true; 439 } else if (isAnimationSet()) { 440 mAnimating = true; 441 } 442 } else if (mAnimation != null) { 443 // If the display is frozen, and there is a pending animation, 444 // clear it and make sure we run the cleanup code. 445 mAnimating = true; 446 } 447 448 if (!mAnimating && !mLocalAnimating) { 449 return false; 450 } 451 452 // Done animating, clean up. 453 if (DEBUG_ANIM) Slog.v( 454 TAG, "Animation done in " + this + ": exiting=" + mWin.mAnimatingExit 455 + ", reportedVisible=" 456 + (mWin.mAppToken != null ? mWin.mAppToken.reportedVisible : false)); 457 458 mAnimating = false; 459 mKeyguardGoingAwayAnimation = false; 460 mKeyguardGoingAwayWithWallpaper = false; 461 mLocalAnimating = false; 462 if (mAnimation != null) { 463 mAnimation.cancel(); 464 mAnimation = null; 465 } 466 if (mAnimator.mWindowDetachedWallpaper == mWin) { 467 mAnimator.mWindowDetachedWallpaper = null; 468 } 469 mAnimLayer = mWin.mLayer 470 + mService.mLayersController.getSpecialWindowAnimLayerAdjustment(mWin); 471 if (DEBUG_LAYERS) Slog.v(TAG, "Stepping win " + this + " anim layer: " + mAnimLayer); 472 mHasTransformation = false; 473 mHasLocalTransformation = false; 474 mStackClip = STACK_CLIP_BEFORE_ANIM; 475 mWin.checkPolicyVisibilityChange(); 476 mTransformation.clear(); 477 if (mDrawState == HAS_DRAWN 478 && mWin.mAttrs.type == WindowManager.LayoutParams.TYPE_APPLICATION_STARTING 479 && mWin.mAppToken != null 480 && mWin.mAppToken.firstWindowDrawn 481 && mWin.mAppToken.startingData != null) { 482 if (DEBUG_STARTING_WINDOW) Slog.v(TAG, "Finish starting " 483 + mWin.mToken + ": first real window done animating"); 484 mService.mFinishedStarting.add(mWin.mAppToken); 485 mService.mH.sendEmptyMessage(H.FINISHED_STARTING); 486 } else if (mAttrType == LayoutParams.TYPE_STATUS_BAR && mWin.mPolicyVisibility) { 487 // Upon completion of a not-visible to visible status bar animation a relayout is 488 // required. 489 if (displayContent != null) { 490 displayContent.layoutNeeded = true; 491 } 492 } 493 494 finishExit(); 495 final int displayId = mWin.getDisplayId(); 496 mAnimator.setPendingLayoutChanges(displayId, WindowManagerPolicy.FINISH_LAYOUT_REDO_ANIM); 497 if (DEBUG_LAYOUT_REPEATS) 498 mService.mWindowPlacerLocked.debugLayoutRepeats( 499 "WindowStateAnimator", mAnimator.getPendingLayoutChanges(displayId)); 500 501 if (mWin.mAppToken != null) { 502 mWin.mAppToken.updateReportedVisibilityLocked(); 503 } 504 505 return false; 506 } 507 508 void finishExit() { 509 if (DEBUG_ANIM) Slog.v( 510 TAG, "finishExit in " + this 511 + ": exiting=" + mWin.mAnimatingExit 512 + " remove=" + mWin.mRemoveOnExit 513 + " windowAnimating=" + isWindowAnimationSet()); 514 515 if (!mWin.mChildWindows.isEmpty()) { 516 // Copying to a different list as multiple children can be removed. 517 final WindowList childWindows = new WindowList(mWin.mChildWindows); 518 for (int i = childWindows.size() - 1; i >= 0; i--) { 519 childWindows.get(i).mWinAnimator.finishExit(); 520 } 521 } 522 523 if (mEnteringAnimation) { 524 mEnteringAnimation = false; 525 mService.requestTraversal(); 526 // System windows don't have an activity and an app token as a result, but need a way 527 // to be informed about their entrance animation end. 528 if (mWin.mAppToken == null) { 529 try { 530 mWin.mClient.dispatchWindowShown(); 531 } catch (RemoteException e) { 532 } 533 } 534 } 535 536 if (!isWindowAnimationSet()) { 537 //TODO (multidisplay): Accessibility is supported only for the default display. 538 if (mService.mAccessibilityController != null 539 && mWin.getDisplayId() == DEFAULT_DISPLAY) { 540 mService.mAccessibilityController.onSomeWindowResizedOrMovedLocked(); 541 } 542 } 543 544 if (!mWin.mAnimatingExit) { 545 return; 546 } 547 548 if (isWindowAnimationSet()) { 549 return; 550 } 551 552 if (WindowManagerService.localLOGV || DEBUG_ADD_REMOVE) Slog.v(TAG, 553 "Exit animation finished in " + this + ": remove=" + mWin.mRemoveOnExit); 554 555 556 mWin.mDestroying = true; 557 558 final boolean hasSurface = hasSurface(); 559 if (hasSurface) { 560 hide("finishExit"); 561 } 562 563 // If we have an app token, we ask it to destroy the surface for us, 564 // so that it can take care to ensure the activity has actually stopped 565 // and the surface is not still in use. Otherwise we add the service to 566 // mDestroySurface and allow it to be processed in our next transaction. 567 if (mWin.mAppToken != null) { 568 mWin.mAppToken.destroySurfaces(); 569 } else { 570 if (hasSurface) { 571 mService.mDestroySurface.add(mWin); 572 } 573 if (mWin.mRemoveOnExit) { 574 mService.mPendingRemove.add(mWin); 575 mWin.mRemoveOnExit = false; 576 } 577 } 578 mWin.mAnimatingExit = false; 579 mWallpaperControllerLocked.hideWallpapers(mWin); 580 } 581 582 void hide(String reason) { 583 if (!mLastHidden) { 584 //dump(); 585 mLastHidden = true; 586 if (mSurfaceController != null) { 587 mSurfaceController.hideInTransaction(reason); 588 } 589 } 590 } 591 592 boolean finishDrawingLocked() { 593 final boolean startingWindow = 594 mWin.mAttrs.type == WindowManager.LayoutParams.TYPE_APPLICATION_STARTING; 595 if (DEBUG_STARTING_WINDOW && startingWindow) { 596 Slog.v(TAG, "Finishing drawing window " + mWin + ": mDrawState=" 597 + drawStateToString()); 598 } 599 600 boolean layoutNeeded = mWin.clearAnimatingWithSavedSurface(); 601 602 if (mDrawState == DRAW_PENDING) { 603 if (DEBUG_SURFACE_TRACE || DEBUG_ANIM || SHOW_TRANSACTIONS || DEBUG_ORIENTATION) 604 Slog.v(TAG, "finishDrawingLocked: mDrawState=COMMIT_DRAW_PENDING " + mWin + " in " 605 + mSurfaceController); 606 if (DEBUG_STARTING_WINDOW && startingWindow) { 607 Slog.v(TAG, "Draw state now committed in " + mWin); 608 } 609 mDrawState = COMMIT_DRAW_PENDING; 610 layoutNeeded = true; 611 } 612 613 return layoutNeeded; 614 } 615 616 // This must be called while inside a transaction. 617 boolean commitFinishDrawingLocked() { 618 if (DEBUG_STARTING_WINDOW && 619 mWin.mAttrs.type == WindowManager.LayoutParams.TYPE_APPLICATION_STARTING) { 620 Slog.i(TAG, "commitFinishDrawingLocked: " + mWin + " cur mDrawState=" 621 + drawStateToString()); 622 } 623 if (mDrawState != COMMIT_DRAW_PENDING && mDrawState != READY_TO_SHOW) { 624 return false; 625 } 626 if (DEBUG_SURFACE_TRACE || DEBUG_ANIM) { 627 Slog.i(TAG, "commitFinishDrawingLocked: mDrawState=READY_TO_SHOW " + mSurfaceController); 628 } 629 mDrawState = READY_TO_SHOW; 630 boolean result = false; 631 final AppWindowToken atoken = mWin.mAppToken; 632 if (atoken == null || atoken.allDrawn || mWin.mAttrs.type == TYPE_APPLICATION_STARTING) { 633 result = performShowLocked(); 634 } 635 return result; 636 } 637 638 void preserveSurfaceLocked() { 639 if (mDestroyPreservedSurfaceUponRedraw) { 640 // This could happen when switching the surface mode very fast. For example, 641 // we preserved a surface when dragResizing changed to true. Then before the 642 // preserved surface is removed, dragResizing changed to false again. 643 // In this case, we need to leave the preserved surface alone, and destroy 644 // the actual surface, so that the createSurface call could create a surface 645 // of the proper size. The preserved surface will still be removed when client 646 // finishes drawing to the new surface. 647 mSurfaceDestroyDeferred = false; 648 destroySurfaceLocked(); 649 mSurfaceDestroyDeferred = true; 650 return; 651 } 652 if (SHOW_TRANSACTIONS) WindowManagerService.logSurface(mWin, "SET FREEZE LAYER", false); 653 if (mSurfaceController != null) { 654 mSurfaceController.setLayer(mAnimLayer + 1); 655 } 656 mDestroyPreservedSurfaceUponRedraw = true; 657 mSurfaceDestroyDeferred = true; 658 destroySurfaceLocked(); 659 } 660 661 void destroyPreservedSurfaceLocked() { 662 if (!mDestroyPreservedSurfaceUponRedraw) { 663 return; 664 } 665 destroyDeferredSurfaceLocked(); 666 mDestroyPreservedSurfaceUponRedraw = false; 667 } 668 669 void markPreservedSurfaceForDestroy() { 670 if (mDestroyPreservedSurfaceUponRedraw 671 && !mService.mDestroyPreservedSurface.contains(mWin)) { 672 mService.mDestroyPreservedSurface.add(mWin); 673 } 674 } 675 676 WindowSurfaceController createSurfaceLocked() { 677 final WindowState w = mWin; 678 if (w.hasSavedSurface()) { 679 if (DEBUG_ANIM) Slog.i(TAG, 680 "createSurface: " + this + ": called when we had a saved surface"); 681 w.restoreSavedSurface(); 682 return mSurfaceController; 683 } 684 685 if (mSurfaceController != null) { 686 return mSurfaceController; 687 } 688 689 w.setHasSurface(false); 690 691 if (DEBUG_ANIM || DEBUG_ORIENTATION) Slog.i(TAG, 692 "createSurface " + this + ": mDrawState=DRAW_PENDING"); 693 694 mDrawState = DRAW_PENDING; 695 if (w.mAppToken != null) { 696 if (w.mAppToken.mAppAnimator.animation == null) { 697 w.mAppToken.clearAllDrawn(); 698 } else { 699 // Currently animating, persist current state of allDrawn until animation 700 // is complete. 701 w.mAppToken.deferClearAllDrawn = true; 702 } 703 } 704 705 mService.makeWindowFreezingScreenIfNeededLocked(w); 706 707 int flags = SurfaceControl.HIDDEN; 708 final WindowManager.LayoutParams attrs = w.mAttrs; 709 710 if (mService.isSecureLocked(w)) { 711 flags |= SurfaceControl.SECURE; 712 } 713 714 mTmpSize.set(w.mFrame.left + w.mXOffset, w.mFrame.top + w.mYOffset, 0, 0); 715 calculateSurfaceBounds(w, attrs); 716 final int width = mTmpSize.width(); 717 final int height = mTmpSize.height(); 718 719 if (DEBUG_VISIBILITY) { 720 Slog.v(TAG, "Creating surface in session " 721 + mSession.mSurfaceSession + " window " + this 722 + " w=" + width + " h=" + height 723 + " x=" + mTmpSize.left + " y=" + mTmpSize.top 724 + " format=" + attrs.format + " flags=" + flags); 725 } 726 727 // We may abort, so initialize to defaults. 728 mLastSystemDecorRect.set(0, 0, 0, 0); 729 mHasClipRect = false; 730 mClipRect.set(0, 0, 0, 0); 731 mLastClipRect.set(0, 0, 0, 0); 732 733 // Set up surface control with initial size. 734 try { 735 736 final boolean isHwAccelerated = (attrs.flags & FLAG_HARDWARE_ACCELERATED) != 0; 737 final int format = isHwAccelerated ? PixelFormat.TRANSLUCENT : attrs.format; 738 if (!PixelFormat.formatHasAlpha(attrs.format) 739 // Don't make surface with surfaceInsets opaque as they display a 740 // translucent shadow. 741 && attrs.surfaceInsets.left == 0 742 && attrs.surfaceInsets.top == 0 743 && attrs.surfaceInsets.right == 0 744 && attrs.surfaceInsets.bottom == 0 745 // Don't make surface opaque when resizing to reduce the amount of 746 // artifacts shown in areas the app isn't drawing content to. 747 && !w.isDragResizing()) { 748 flags |= SurfaceControl.OPAQUE; 749 } 750 751 mSurfaceController = new WindowSurfaceController(mSession.mSurfaceSession, 752 attrs.getTitle().toString(), 753 width, height, format, flags, this); 754 755 w.setHasSurface(true); 756 757 if (SHOW_TRANSACTIONS || SHOW_SURFACE_ALLOC) { 758 Slog.i(TAG, " CREATE SURFACE " 759 + mSurfaceController + " IN SESSION " 760 + mSession.mSurfaceSession 761 + ": pid=" + mSession.mPid + " format=" 762 + attrs.format + " flags=0x" 763 + Integer.toHexString(flags) 764 + " / " + this); 765 } 766 } catch (OutOfResourcesException e) { 767 Slog.w(TAG, "OutOfResourcesException creating surface"); 768 mService.reclaimSomeSurfaceMemoryLocked(this, "create", true); 769 mDrawState = NO_SURFACE; 770 return null; 771 } catch (Exception e) { 772 Slog.e(TAG, "Exception creating surface", e); 773 mDrawState = NO_SURFACE; 774 return null; 775 } 776 777 if (WindowManagerService.localLOGV) Slog.v(TAG, "Got surface: " + mSurfaceController 778 + ", set left=" + w.mFrame.left + " top=" + w.mFrame.top 779 + ", animLayer=" + mAnimLayer); 780 781 if (SHOW_LIGHT_TRANSACTIONS) { 782 Slog.i(TAG, ">>> OPEN TRANSACTION createSurfaceLocked"); 783 WindowManagerService.logSurface(w, "CREATE pos=(" 784 + w.mFrame.left + "," + w.mFrame.top + ") (" 785 + width + "x" + height + "), layer=" + mAnimLayer + " HIDE", false); 786 } 787 788 // Start a new transaction and apply position & offset. 789 final int layerStack = w.getDisplayContent().getDisplay().getLayerStack(); 790 mSurfaceController.setPositionAndLayer(mTmpSize.left, mTmpSize.top, layerStack, mAnimLayer); 791 mLastHidden = true; 792 793 if (WindowManagerService.localLOGV) Slog.v(TAG, "Created surface " + this); 794 return mSurfaceController; 795 } 796 797 private void calculateSurfaceBounds(WindowState w, LayoutParams attrs) { 798 if ((attrs.flags & FLAG_SCALED) != 0) { 799 // For a scaled surface, we always want the requested size. 800 mTmpSize.right = mTmpSize.left + w.mRequestedWidth; 801 mTmpSize.bottom = mTmpSize.top + w.mRequestedHeight; 802 } else { 803 // When we're doing a drag-resizing, request a surface that's fullscreen size, 804 // so that we don't need to reallocate during the process. This also prevents 805 // buffer drops due to size mismatch. 806 if (w.isDragResizing()) { 807 if (w.getResizeMode() == DRAG_RESIZE_MODE_FREEFORM) { 808 mTmpSize.left = 0; 809 mTmpSize.top = 0; 810 } 811 final DisplayInfo displayInfo = w.getDisplayInfo(); 812 mTmpSize.right = mTmpSize.left + displayInfo.logicalWidth; 813 mTmpSize.bottom = mTmpSize.top + displayInfo.logicalHeight; 814 } else { 815 mTmpSize.right = mTmpSize.left + w.mCompatFrame.width(); 816 mTmpSize.bottom = mTmpSize.top + w.mCompatFrame.height(); 817 } 818 } 819 820 // Something is wrong and SurfaceFlinger will not like this, try to revert to sane values. 821 // This doesn't necessarily mean that there is an error in the system. The sizes might be 822 // incorrect, because it is before the first layout or draw. 823 if (mTmpSize.width() < 1) { 824 mTmpSize.right = mTmpSize.left + 1; 825 } 826 if (mTmpSize.height() < 1) { 827 mTmpSize.bottom = mTmpSize.top + 1; 828 } 829 830 // Adjust for surface insets. 831 mTmpSize.left -= attrs.surfaceInsets.left; 832 mTmpSize.top -= attrs.surfaceInsets.top; 833 mTmpSize.right += attrs.surfaceInsets.right; 834 mTmpSize.bottom += attrs.surfaceInsets.bottom; 835 } 836 837 boolean hasSurface() { 838 return !mWin.hasSavedSurface() 839 && mSurfaceController != null && mSurfaceController.hasSurface(); 840 } 841 842 void destroySurfaceLocked() { 843 final AppWindowToken wtoken = mWin.mAppToken; 844 if (wtoken != null) { 845 if (mWin == wtoken.startingWindow) { 846 wtoken.startingDisplayed = false; 847 } 848 } 849 850 mWin.clearHasSavedSurface(); 851 852 if (mSurfaceController == null) { 853 return; 854 } 855 856 int i = mWin.mChildWindows.size(); 857 // When destroying a surface we want to make sure child windows are hidden. If we are 858 // preserving the surface until redraw though we intend to swap it out with another surface 859 // for resizing. In this case the window always remains visible to the user and the child 860 // windows should likewise remain visible. 861 while (!mDestroyPreservedSurfaceUponRedraw && i > 0) { 862 i--; 863 WindowState c = mWin.mChildWindows.get(i); 864 c.mAttachedHidden = true; 865 } 866 867 try { 868 if (DEBUG_VISIBILITY) logWithStack(TAG, "Window " + this + " destroying surface " 869 + mSurfaceController + ", session " + mSession); 870 if (mSurfaceDestroyDeferred) { 871 if (mSurfaceController != null && mPendingDestroySurface != mSurfaceController) { 872 if (mPendingDestroySurface != null) { 873 if (SHOW_TRANSACTIONS || SHOW_SURFACE_ALLOC) { 874 WindowManagerService.logSurface(mWin, "DESTROY PENDING", true); 875 } 876 mPendingDestroySurface.destroyInTransaction(); 877 } 878 mPendingDestroySurface = mSurfaceController; 879 } 880 } else { 881 if (SHOW_TRANSACTIONS || SHOW_SURFACE_ALLOC) { 882 WindowManagerService.logSurface(mWin, "DESTROY", true); 883 } 884 destroySurface(); 885 } 886 // Don't hide wallpaper if we're deferring the surface destroy 887 // because of a surface change. 888 if (!mDestroyPreservedSurfaceUponRedraw) { 889 mWallpaperControllerLocked.hideWallpapers(mWin); 890 } 891 } catch (RuntimeException e) { 892 Slog.w(TAG, "Exception thrown when destroying Window " + this 893 + " surface " + mSurfaceController + " session " + mSession + ": " + e.toString()); 894 } 895 896 // Whether the surface was preserved (and copied to mPendingDestroySurface) or not, it 897 // needs to be cleared to match the WindowState.mHasSurface state. It is also necessary 898 // so it can be recreated successfully in mPendingDestroySurface case. 899 mWin.setHasSurface(false); 900 if (mSurfaceController != null) { 901 mSurfaceController.setShown(false); 902 } 903 mSurfaceController = null; 904 mDrawState = NO_SURFACE; 905 } 906 907 void destroyDeferredSurfaceLocked() { 908 try { 909 if (mPendingDestroySurface != null) { 910 if (SHOW_TRANSACTIONS || SHOW_SURFACE_ALLOC) { 911 WindowManagerService.logSurface(mWin, "DESTROY PENDING", true); 912 } 913 mPendingDestroySurface.destroyInTransaction(); 914 // Don't hide wallpaper if we're destroying a deferred surface 915 // after a surface mode change. 916 if (!mDestroyPreservedSurfaceUponRedraw) { 917 mWallpaperControllerLocked.hideWallpapers(mWin); 918 } 919 } 920 } catch (RuntimeException e) { 921 Slog.w(TAG, "Exception thrown when destroying Window " 922 + this + " surface " + mPendingDestroySurface 923 + " session " + mSession + ": " + e.toString()); 924 } 925 mSurfaceDestroyDeferred = false; 926 mPendingDestroySurface = null; 927 } 928 929 void applyMagnificationSpec(MagnificationSpec spec, Matrix transform) { 930 final int surfaceInsetLeft = mWin.mAttrs.surfaceInsets.left; 931 final int surfaceInsetTop = mWin.mAttrs.surfaceInsets.top; 932 933 if (spec != null && !spec.isNop()) { 934 float scale = spec.scale; 935 transform.postScale(scale, scale); 936 transform.postTranslate(spec.offsetX, spec.offsetY); 937 938 // As we are scaling the whole surface, to keep the content 939 // in the same position we will also have to scale the surfaceInsets. 940 transform.postTranslate(-(surfaceInsetLeft*scale - surfaceInsetLeft), 941 -(surfaceInsetTop*scale - surfaceInsetTop)); 942 } 943 } 944 945 void computeShownFrameLocked() { 946 final boolean selfTransformation = mHasLocalTransformation; 947 Transformation attachedTransformation = 948 (mAttachedWinAnimator != null && mAttachedWinAnimator.mHasLocalTransformation) 949 ? mAttachedWinAnimator.mTransformation : null; 950 Transformation appTransformation = (mAppAnimator != null && mAppAnimator.hasTransformation) 951 ? mAppAnimator.transformation : null; 952 953 // Wallpapers are animated based on the "real" window they 954 // are currently targeting. 955 final WindowState wallpaperTarget = mWallpaperControllerLocked.getWallpaperTarget(); 956 if (mIsWallpaper && wallpaperTarget != null && mService.mAnimateWallpaperWithTarget) { 957 final WindowStateAnimator wallpaperAnimator = wallpaperTarget.mWinAnimator; 958 if (wallpaperAnimator.mHasLocalTransformation && 959 wallpaperAnimator.mAnimation != null && 960 !wallpaperAnimator.mAnimation.getDetachWallpaper()) { 961 attachedTransformation = wallpaperAnimator.mTransformation; 962 if (DEBUG_WALLPAPER && attachedTransformation != null) { 963 Slog.v(TAG, "WP target attached xform: " + attachedTransformation); 964 } 965 } 966 final AppWindowAnimator wpAppAnimator = wallpaperTarget.mAppToken == null ? 967 null : wallpaperTarget.mAppToken.mAppAnimator; 968 if (wpAppAnimator != null && wpAppAnimator.hasTransformation 969 && wpAppAnimator.animation != null 970 && !wpAppAnimator.animation.getDetachWallpaper()) { 971 appTransformation = wpAppAnimator.transformation; 972 if (DEBUG_WALLPAPER && appTransformation != null) { 973 Slog.v(TAG, "WP target app xform: " + appTransformation); 974 } 975 } 976 } 977 978 final int displayId = mWin.getDisplayId(); 979 final ScreenRotationAnimation screenRotationAnimation = 980 mAnimator.getScreenRotationAnimationLocked(displayId); 981 final boolean screenAnimation = 982 screenRotationAnimation != null && screenRotationAnimation.isAnimating(); 983 984 mHasClipRect = false; 985 if (selfTransformation || attachedTransformation != null 986 || appTransformation != null || screenAnimation) { 987 // cache often used attributes locally 988 final Rect frame = mWin.mFrame; 989 final float tmpFloats[] = mService.mTmpFloats; 990 final Matrix tmpMatrix = mWin.mTmpMatrix; 991 992 // Compute the desired transformation. 993 if (screenAnimation && screenRotationAnimation.isRotating()) { 994 // If we are doing a screen animation, the global rotation 995 // applied to windows can result in windows that are carefully 996 // aligned with each other to slightly separate, allowing you 997 // to see what is behind them. An unsightly mess. This... 998 // thing... magically makes it call good: scale each window 999 // slightly (two pixels larger in each dimension, from the 1000 // window's center). 1001 final float w = frame.width(); 1002 final float h = frame.height(); 1003 if (w>=1 && h>=1) { 1004 tmpMatrix.setScale(1 + 2/w, 1 + 2/h, w/2, h/2); 1005 } else { 1006 tmpMatrix.reset(); 1007 } 1008 } else { 1009 tmpMatrix.reset(); 1010 } 1011 tmpMatrix.postScale(mWin.mGlobalScale, mWin.mGlobalScale); 1012 if (selfTransformation) { 1013 tmpMatrix.postConcat(mTransformation.getMatrix()); 1014 } 1015 if (attachedTransformation != null) { 1016 tmpMatrix.postConcat(attachedTransformation.getMatrix()); 1017 } 1018 if (appTransformation != null) { 1019 tmpMatrix.postConcat(appTransformation.getMatrix()); 1020 } 1021 1022 // The translation that applies the position of the window needs to be applied at the 1023 // end in case that other translations include scaling. Otherwise the scaling will 1024 // affect this translation. But it needs to be set before the screen rotation animation 1025 // so the pivot point is at the center of the screen for all windows. 1026 tmpMatrix.postTranslate(frame.left + mWin.mXOffset, frame.top + mWin.mYOffset); 1027 if (screenAnimation) { 1028 tmpMatrix.postConcat(screenRotationAnimation.getEnterTransformation().getMatrix()); 1029 } 1030 1031 //TODO (multidisplay): Magnification is supported only for the default display. 1032 if (mService.mAccessibilityController != null && displayId == DEFAULT_DISPLAY) { 1033 MagnificationSpec spec = mService.mAccessibilityController 1034 .getMagnificationSpecForWindowLocked(mWin); 1035 applyMagnificationSpec(spec, tmpMatrix); 1036 } 1037 1038 // "convert" it into SurfaceFlinger's format 1039 // (a 2x2 matrix + an offset) 1040 // Here we must not transform the position of the surface 1041 // since it is already included in the transformation. 1042 //Slog.i(TAG_WM, "Transform: " + matrix); 1043 1044 mHaveMatrix = true; 1045 tmpMatrix.getValues(tmpFloats); 1046 mDsDx = tmpFloats[Matrix.MSCALE_X]; 1047 mDtDx = tmpFloats[Matrix.MSKEW_Y]; 1048 mDsDy = tmpFloats[Matrix.MSKEW_X]; 1049 mDtDy = tmpFloats[Matrix.MSCALE_Y]; 1050 float x = tmpFloats[Matrix.MTRANS_X]; 1051 float y = tmpFloats[Matrix.MTRANS_Y]; 1052 mWin.mShownPosition.set((int) x, (int) y); 1053 1054 // Now set the alpha... but because our current hardware 1055 // can't do alpha transformation on a non-opaque surface, 1056 // turn it off if we are running an animation that is also 1057 // transforming since it is more important to have that 1058 // animation be smooth. 1059 mShownAlpha = mAlpha; 1060 if (!mService.mLimitedAlphaCompositing 1061 || (!PixelFormat.formatHasAlpha(mWin.mAttrs.format) 1062 || (mWin.isIdentityMatrix(mDsDx, mDtDx, mDsDy, mDtDy) 1063 && x == frame.left && y == frame.top))) { 1064 //Slog.i(TAG_WM, "Applying alpha transform"); 1065 if (selfTransformation) { 1066 mShownAlpha *= mTransformation.getAlpha(); 1067 } 1068 if (attachedTransformation != null) { 1069 mShownAlpha *= attachedTransformation.getAlpha(); 1070 } 1071 if (appTransformation != null) { 1072 mShownAlpha *= appTransformation.getAlpha(); 1073 if (appTransformation.hasClipRect()) { 1074 mClipRect.set(appTransformation.getClipRect()); 1075 mHasClipRect = true; 1076 // The app transformation clip will be in the coordinate space of the main 1077 // activity window, which the animation correctly assumes will be placed at 1078 // (0,0)+(insets) relative to the containing frame. This isn't necessarily 1079 // true for child windows though which can have an arbitrary frame position 1080 // relative to their containing frame. We need to offset the difference 1081 // between the containing frame as used to calculate the crop and our 1082 // bounds to compensate for this. 1083 if (mWin.layoutInParentFrame()) { 1084 mClipRect.offset( (mWin.mContainingFrame.left - mWin.mFrame.left), 1085 mWin.mContainingFrame.top - mWin.mFrame.top ); 1086 } 1087 } 1088 } 1089 if (screenAnimation) { 1090 mShownAlpha *= screenRotationAnimation.getEnterTransformation().getAlpha(); 1091 } 1092 } else { 1093 //Slog.i(TAG_WM, "Not applying alpha transform"); 1094 } 1095 1096 if ((DEBUG_SURFACE_TRACE || WindowManagerService.localLOGV) 1097 && (mShownAlpha == 1.0 || mShownAlpha == 0.0)) Slog.v( 1098 TAG, "computeShownFrameLocked: Animating " + this + " mAlpha=" + mAlpha 1099 + " self=" + (selfTransformation ? mTransformation.getAlpha() : "null") 1100 + " attached=" + (attachedTransformation == null ? 1101 "null" : attachedTransformation.getAlpha()) 1102 + " app=" + (appTransformation == null ? "null" : appTransformation.getAlpha()) 1103 + " screen=" + (screenAnimation ? 1104 screenRotationAnimation.getEnterTransformation().getAlpha() : "null")); 1105 return; 1106 } else if (mIsWallpaper && mService.mWindowPlacerLocked.mWallpaperActionPending) { 1107 return; 1108 } else if (mWin.isDragResizeChanged()) { 1109 // This window is awaiting a relayout because user just started (or ended) 1110 // drag-resizing. The shown frame (which affects surface size and pos) 1111 // should not be updated until we get next finished draw with the new surface. 1112 // Otherwise one or two frames rendered with old settings would be displayed 1113 // with new geometry. 1114 return; 1115 } 1116 1117 if (WindowManagerService.localLOGV) Slog.v( 1118 TAG, "computeShownFrameLocked: " + this + 1119 " not attached, mAlpha=" + mAlpha); 1120 1121 MagnificationSpec spec = null; 1122 //TODO (multidisplay): Magnification is supported only for the default display. 1123 if (mService.mAccessibilityController != null && displayId == DEFAULT_DISPLAY) { 1124 spec = mService.mAccessibilityController.getMagnificationSpecForWindowLocked(mWin); 1125 } 1126 if (spec != null) { 1127 final Rect frame = mWin.mFrame; 1128 final float tmpFloats[] = mService.mTmpFloats; 1129 final Matrix tmpMatrix = mWin.mTmpMatrix; 1130 1131 tmpMatrix.setScale(mWin.mGlobalScale, mWin.mGlobalScale); 1132 tmpMatrix.postTranslate(frame.left + mWin.mXOffset, frame.top + mWin.mYOffset); 1133 1134 applyMagnificationSpec(spec, tmpMatrix); 1135 1136 tmpMatrix.getValues(tmpFloats); 1137 1138 mHaveMatrix = true; 1139 mDsDx = tmpFloats[Matrix.MSCALE_X]; 1140 mDtDx = tmpFloats[Matrix.MSKEW_Y]; 1141 mDsDy = tmpFloats[Matrix.MSKEW_X]; 1142 mDtDy = tmpFloats[Matrix.MSCALE_Y]; 1143 float x = tmpFloats[Matrix.MTRANS_X]; 1144 float y = tmpFloats[Matrix.MTRANS_Y]; 1145 mWin.mShownPosition.set((int) x, (int) y); 1146 1147 mShownAlpha = mAlpha; 1148 } else { 1149 mWin.mShownPosition.set(mWin.mFrame.left, mWin.mFrame.top); 1150 if (mWin.mXOffset != 0 || mWin.mYOffset != 0) { 1151 mWin.mShownPosition.offset(mWin.mXOffset, mWin.mYOffset); 1152 } 1153 mShownAlpha = mAlpha; 1154 mHaveMatrix = false; 1155 mDsDx = mWin.mGlobalScale; 1156 mDtDx = 0; 1157 mDsDy = 0; 1158 mDtDy = mWin.mGlobalScale; 1159 } 1160 } 1161 1162 private void calculateSystemDecorRect() { 1163 final WindowState w = mWin; 1164 final Rect decorRect = w.mDecorFrame; 1165 final int width = w.mFrame.width(); 1166 final int height = w.mFrame.height(); 1167 1168 // Compute the offset of the window in relation to the decor rect. 1169 final int left = w.mXOffset + w.mFrame.left; 1170 final int top = w.mYOffset + w.mFrame.top; 1171 1172 // Initialize the decor rect to the entire frame. 1173 if (w.isDockedResizing() || 1174 (w.isChildWindow() && w.mAttachedWindow.isDockedResizing())) { 1175 1176 // If we are resizing with the divider, the task bounds might be smaller than the 1177 // stack bounds. The system decor is used to clip to the task bounds, which we don't 1178 // want in this case in order to avoid holes. 1179 // 1180 // We take care to not shrink the width, for surfaces which are larger than 1181 // the display region. Of course this area will not eventually be visible 1182 // but if we truncate the width now, we will calculate incorrectly 1183 // when adjusting to the stack bounds. 1184 final DisplayInfo displayInfo = w.getDisplayContent().getDisplayInfo(); 1185 mSystemDecorRect.set(0, 0, 1186 Math.max(width, displayInfo.logicalWidth), 1187 Math.max(height, displayInfo.logicalHeight)); 1188 } else { 1189 mSystemDecorRect.set(0, 0, width, height); 1190 } 1191 1192 // If a freeform window is animating from a position where it would be cutoff, it would be 1193 // cutoff during the animation. We don't want that, so for the duration of the animation 1194 // we ignore the decor cropping and depend on layering to position windows correctly. 1195 final boolean cropToDecor = !(w.inFreeformWorkspace() && w.isAnimatingLw()); 1196 if (cropToDecor) { 1197 // Intersect with the decor rect, offsetted by window position. 1198 mSystemDecorRect.intersect(decorRect.left - left, decorRect.top - top, 1199 decorRect.right - left, decorRect.bottom - top); 1200 } 1201 1202 // If size compatibility is being applied to the window, the 1203 // surface is scaled relative to the screen. Also apply this 1204 // scaling to the crop rect. We aren't using the standard rect 1205 // scale function because we want to round things to make the crop 1206 // always round to a larger rect to ensure we don't crop too 1207 // much and hide part of the window that should be seen. 1208 if (w.mEnforceSizeCompat && w.mInvGlobalScale != 1.0f) { 1209 final float scale = w.mInvGlobalScale; 1210 mSystemDecorRect.left = (int) (mSystemDecorRect.left * scale - 0.5f); 1211 mSystemDecorRect.top = (int) (mSystemDecorRect.top * scale - 0.5f); 1212 mSystemDecorRect.right = (int) ((mSystemDecorRect.right + 1) * scale - 0.5f); 1213 mSystemDecorRect.bottom = (int) ((mSystemDecorRect.bottom + 1) * scale - 0.5f); 1214 } 1215 } 1216 1217 void calculateSurfaceWindowCrop(Rect clipRect, Rect finalClipRect) { 1218 final WindowState w = mWin; 1219 final DisplayContent displayContent = w.getDisplayContent(); 1220 if (displayContent == null) { 1221 clipRect.setEmpty(); 1222 finalClipRect.setEmpty(); 1223 return; 1224 } 1225 final DisplayInfo displayInfo = displayContent.getDisplayInfo(); 1226 if (DEBUG_WINDOW_CROP) Slog.d(TAG, 1227 "Updating crop win=" + w + " mLastCrop=" + mLastClipRect); 1228 1229 // Need to recompute a new system decor rect each time. 1230 if (!w.isDefaultDisplay()) { 1231 // On a different display there is no system decor. Crop the window 1232 // by the screen boundaries. 1233 mSystemDecorRect.set(0, 0, w.mCompatFrame.width(), w.mCompatFrame.height()); 1234 mSystemDecorRect.intersect(-w.mCompatFrame.left, -w.mCompatFrame.top, 1235 displayInfo.logicalWidth - w.mCompatFrame.left, 1236 displayInfo.logicalHeight - w.mCompatFrame.top); 1237 } else if (w.mLayer >= mService.mSystemDecorLayer) { 1238 // Above the decor layer is easy, just use the entire window. 1239 mSystemDecorRect.set(0, 0, w.mCompatFrame.width(), w.mCompatFrame.height()); 1240 } else if (w.mDecorFrame.isEmpty()) { 1241 // Windows without policy decor aren't cropped. 1242 mSystemDecorRect.set(0, 0, w.mCompatFrame.width(), w.mCompatFrame.height()); 1243 } else if (w.mAttrs.type == LayoutParams.TYPE_WALLPAPER && mAnimator.isAnimating()) { 1244 // If we're animating, the wallpaper crop should only be updated at the end of the 1245 // animation. 1246 mTmpClipRect.set(mSystemDecorRect); 1247 calculateSystemDecorRect(); 1248 mSystemDecorRect.union(mTmpClipRect); 1249 } else { 1250 // Crop to the system decor specified by policy. 1251 calculateSystemDecorRect(); 1252 if (DEBUG_WINDOW_CROP) Slog.d(TAG, "Applying decor to crop win=" + w + " mDecorFrame=" 1253 + w.mDecorFrame + " mSystemDecorRect=" + mSystemDecorRect); 1254 } 1255 1256 final boolean fullscreen = w.isFrameFullscreen(displayInfo); 1257 final boolean isFreeformResizing = 1258 w.isDragResizing() && w.getResizeMode() == DRAG_RESIZE_MODE_FREEFORM; 1259 1260 // We use the clip rect as provided by the tranformation for non-fullscreen windows to 1261 // avoid premature clipping with the system decor rect. 1262 clipRect.set((mHasClipRect && !fullscreen) ? mClipRect : mSystemDecorRect); 1263 if (DEBUG_WINDOW_CROP) Slog.d(TAG, "win=" + w + " Initial clip rect: " + clipRect 1264 + " mHasClipRect=" + mHasClipRect + " fullscreen=" + fullscreen); 1265 1266 if (isFreeformResizing && !w.isChildWindow()) { 1267 // For freeform resizing non child windows, we are using the big surface positioned 1268 // at 0,0. Thus we must express the crop in that coordinate space. 1269 clipRect.offset(w.mShownPosition.x, w.mShownPosition.y); 1270 } 1271 1272 // Expand the clip rect for surface insets. 1273 final WindowManager.LayoutParams attrs = w.mAttrs; 1274 clipRect.left -= attrs.surfaceInsets.left; 1275 clipRect.top -= attrs.surfaceInsets.top; 1276 clipRect.right += attrs.surfaceInsets.right; 1277 clipRect.bottom += attrs.surfaceInsets.bottom; 1278 1279 if (mHasClipRect && fullscreen) { 1280 // We intersect the clip rect specified by the transformation with the expanded system 1281 // decor rect to prevent artifacts from drawing during animation if the transformation 1282 // clip rect extends outside the system decor rect. 1283 clipRect.intersect(mClipRect); 1284 } 1285 // The clip rect was generated assuming (0,0) as the window origin, 1286 // so we need to translate to match the actual surface coordinates. 1287 clipRect.offset(attrs.surfaceInsets.left, attrs.surfaceInsets.top); 1288 1289 finalClipRect.setEmpty(); 1290 adjustCropToStackBounds(w, clipRect, finalClipRect, isFreeformResizing); 1291 if (DEBUG_WINDOW_CROP) Slog.d(TAG, 1292 "win=" + w + " Clip rect after stack adjustment=" + clipRect); 1293 1294 w.transformClipRectFromScreenToSurfaceSpace(clipRect); 1295 1296 // See {@link WindowState#notifyMovedInStack} for why this is necessary. 1297 if (w.hasJustMovedInStack() && mLastClipRect.isEmpty() && !clipRect.isEmpty()) { 1298 clipRect.setEmpty(); 1299 } 1300 } 1301 1302 void updateSurfaceWindowCrop(Rect clipRect, Rect finalClipRect, boolean recoveringMemory) { 1303 if (DEBUG_WINDOW_CROP) Slog.d(TAG, "updateSurfaceWindowCrop: win=" + mWin 1304 + " clipRect=" + clipRect + " finalClipRect=" + finalClipRect); 1305 if (clipRect != null) { 1306 if (!clipRect.equals(mLastClipRect)) { 1307 mLastClipRect.set(clipRect); 1308 mSurfaceController.setCropInTransaction(clipRect, recoveringMemory); 1309 } 1310 } else { 1311 mSurfaceController.clearCropInTransaction(recoveringMemory); 1312 } 1313 if (!finalClipRect.equals(mLastFinalClipRect)) { 1314 mLastFinalClipRect.set(finalClipRect); 1315 mSurfaceController.setFinalCropInTransaction(finalClipRect); 1316 if (mDestroyPreservedSurfaceUponRedraw && mPendingDestroySurface != null) { 1317 mPendingDestroySurface.setFinalCropInTransaction(finalClipRect); 1318 } 1319 } 1320 } 1321 1322 private int resolveStackClip() { 1323 // App animation overrides window animation stack clip mode. 1324 if (mAppAnimator != null && mAppAnimator.animation != null) { 1325 return mAppAnimator.getStackClip(); 1326 } else { 1327 return mStackClip; 1328 } 1329 } 1330 private void adjustCropToStackBounds(WindowState w, Rect clipRect, Rect finalClipRect, 1331 boolean isFreeformResizing) { 1332 1333 final DisplayContent displayContent = w.getDisplayContent(); 1334 if (displayContent != null && !displayContent.isDefaultDisplay) { 1335 // There are some windows that live on other displays while their app and main window 1336 // live on the default display (e.g. casting...). We don't want to crop this windows 1337 // to the stack bounds which is only currently supported on the default display. 1338 // TODO(multi-display): Need to support cropping to stack bounds on other displays 1339 // when we have stacks on other displays. 1340 return; 1341 } 1342 1343 final Task task = w.getTask(); 1344 if (task == null || !task.cropWindowsToStackBounds()) { 1345 return; 1346 } 1347 1348 final int stackClip = resolveStackClip(); 1349 1350 // It's animating and we don't want to clip it to stack bounds during animation - abort. 1351 if (isAnimationSet() && stackClip == STACK_CLIP_NONE) { 1352 return; 1353 } 1354 1355 final WindowState winShowWhenLocked = (WindowState) mPolicy.getWinShowWhenLockedLw(); 1356 if (w == winShowWhenLocked && mPolicy.isKeyguardShowingOrOccluded()) { 1357 return; 1358 } 1359 1360 final TaskStack stack = task.mStack; 1361 stack.getDimBounds(mTmpStackBounds); 1362 final Rect surfaceInsets = w.getAttrs().surfaceInsets; 1363 // When we resize we use the big surface approach, which means we can't trust the 1364 // window frame bounds anymore. Instead, the window will be placed at 0, 0, but to avoid 1365 // hardcoding it, we use surface coordinates. 1366 final int frameX = isFreeformResizing ? (int) mSurfaceController.getX() : 1367 w.mFrame.left + mWin.mXOffset - surfaceInsets.left; 1368 final int frameY = isFreeformResizing ? (int) mSurfaceController.getY() : 1369 w.mFrame.top + mWin.mYOffset - surfaceInsets.top; 1370 1371 // If we are animating, we either apply the clip before applying all the animation 1372 // transformation or after all the transformation. 1373 final boolean useFinalClipRect = isAnimationSet() && stackClip == STACK_CLIP_AFTER_ANIM 1374 || mDestroyPreservedSurfaceUponRedraw; 1375 1376 // We need to do some acrobatics with surface position, because their clip region is 1377 // relative to the inside of the surface, but the stack bounds aren't. 1378 if (useFinalClipRect) { 1379 finalClipRect.set(mTmpStackBounds); 1380 } else { 1381 if (StackId.hasWindowShadow(stack.mStackId) 1382 && !StackId.isTaskResizeAllowed(stack.mStackId)) { 1383 // The windows in this stack display drop shadows and the fill the entire stack 1384 // area. Adjust the stack bounds we will use to cropping take into account the 1385 // offsets we use to display the drop shadow so it doesn't get cropped. 1386 mTmpStackBounds.inset(-surfaceInsets.left, -surfaceInsets.top, 1387 -surfaceInsets.right, -surfaceInsets.bottom); 1388 } 1389 1390 clipRect.left = Math.max(0, 1391 Math.max(mTmpStackBounds.left, frameX + clipRect.left) - frameX); 1392 clipRect.top = Math.max(0, 1393 Math.max(mTmpStackBounds.top, frameY + clipRect.top) - frameY); 1394 clipRect.right = Math.max(0, 1395 Math.min(mTmpStackBounds.right, frameX + clipRect.right) - frameX); 1396 clipRect.bottom = Math.max(0, 1397 Math.min(mTmpStackBounds.bottom, frameY + clipRect.bottom) - frameY); 1398 } 1399 } 1400 1401 void setSurfaceBoundariesLocked(final boolean recoveringMemory) { 1402 final WindowState w = mWin; 1403 final Task task = w.getTask(); 1404 1405 // We got resized, so block all updates until we got the new surface. 1406 if (w.isResizedWhileNotDragResizing() && !w.isGoneForLayoutLw()) { 1407 return; 1408 } 1409 1410 mTmpSize.set(w.mShownPosition.x, w.mShownPosition.y, 0, 0); 1411 calculateSurfaceBounds(w, w.getAttrs()); 1412 1413 mExtraHScale = (float) 1.0; 1414 mExtraVScale = (float) 1.0; 1415 1416 boolean wasForceScaled = mForceScaleUntilResize; 1417 boolean wasSeamlesslyRotated = w.mSeamlesslyRotated; 1418 1419 // Once relayout has been called at least once, we need to make sure 1420 // we only resize the client surface during calls to relayout. For 1421 // clients which use indeterminate measure specs (MATCH_PARENT), 1422 // we may try and change their window size without a call to relayout. 1423 // However, this would be unsafe, as the client may be in the middle 1424 // of producing a frame at the old size, having just completed layout 1425 // to find the surface size changed underneath it. 1426 if (!w.mRelayoutCalled || w.mInRelayout) { 1427 mSurfaceResized = mSurfaceController.setSizeInTransaction( 1428 mTmpSize.width(), mTmpSize.height(), recoveringMemory); 1429 } else { 1430 mSurfaceResized = false; 1431 } 1432 mForceScaleUntilResize = mForceScaleUntilResize && !mSurfaceResized; 1433 // If we are undergoing seamless rotation, the surface has already 1434 // been set up to persist at it's old location. We need to freeze 1435 // updates until a resize occurs. 1436 w.mSeamlesslyRotated = w.mSeamlesslyRotated && !mSurfaceResized; 1437 1438 calculateSurfaceWindowCrop(mTmpClipRect, mTmpFinalClipRect); 1439 1440 float surfaceWidth = mSurfaceController.getWidth(); 1441 float surfaceHeight = mSurfaceController.getHeight(); 1442 1443 if ((task != null && task.mStack.getForceScaleToCrop()) || mForceScaleUntilResize) { 1444 int hInsets = w.getAttrs().surfaceInsets.left + w.getAttrs().surfaceInsets.right; 1445 int vInsets = w.getAttrs().surfaceInsets.top + w.getAttrs().surfaceInsets.bottom; 1446 if (!mForceScaleUntilResize) { 1447 mSurfaceController.forceScaleableInTransaction(true); 1448 } 1449 // We want to calculate the scaling based on the content area, not based on 1450 // the entire surface, so that we scale in sync with windows that don't have insets. 1451 mExtraHScale = (mTmpClipRect.width() - hInsets) / (float)(surfaceWidth - hInsets); 1452 mExtraVScale = (mTmpClipRect.height() - vInsets) / (float)(surfaceHeight - vInsets); 1453 1454 // In the case of ForceScaleToCrop we scale entire tasks together, 1455 // and so we need to scale our offsets relative to the task bounds 1456 // or parent and child windows would fall out of alignment. 1457 int posX = (int) (mTmpSize.left - w.mAttrs.x * (1 - mExtraHScale)); 1458 int posY = (int) (mTmpSize.top - w.mAttrs.y * (1 - mExtraVScale)); 1459 // Imagine we are scaling down. As we scale the buffer down, we decrease the 1460 // distance between the surface top left, and the start of the surface contents 1461 // (previously it was surfaceInsets.left pixels in screen space but now it 1462 // will be surfaceInsets.left*mExtraHScale). This means in order to keep the 1463 // non inset content at the same position, we have to shift the whole window 1464 // forward. Likewise for scaling up, we've increased this distance, and we need 1465 // to shift by a negative number to compensate. 1466 posX += w.getAttrs().surfaceInsets.left * (1 - mExtraHScale); 1467 posY += w.getAttrs().surfaceInsets.top * (1 - mExtraVScale); 1468 1469 mSurfaceController.setPositionInTransaction((float)Math.floor(posX), 1470 (float)Math.floor(posY), recoveringMemory); 1471 1472 // Since we are scaled to fit in our previously desired crop, we can now 1473 // expose the whole window in buffer space, and not risk extending 1474 // past where the system would have cropped us 1475 mTmpClipRect.set(0, 0, (int)surfaceWidth, (int)surfaceHeight); 1476 mTmpFinalClipRect.setEmpty(); 1477 1478 // Various surfaces in the scaled stack may resize at different times. 1479 // We need to ensure for each surface, that we disable transformation matrix 1480 // scaling in the same transaction which we resize the surface in. 1481 // As we are in SCALING_MODE_SCALE_TO_WINDOW, SurfaceFlinger will 1482 // then take over the scaling until the new buffer arrives, and things 1483 // will be seamless. 1484 mForceScaleUntilResize = true; 1485 } else { 1486 if (!w.mSeamlesslyRotated) { 1487 mSurfaceController.setPositionInTransaction(mTmpSize.left, mTmpSize.top, 1488 recoveringMemory); 1489 } 1490 } 1491 1492 // If we are ending the scaling mode. We switch to SCALING_MODE_FREEZE 1493 // to prevent further updates until buffer latch. 1494 // When ending both force scaling, and seamless rotation, we need to freeze 1495 // the Surface geometry until a buffer comes in at the new size (normally position and crop 1496 // are unfrozen). setGeometryAppliesWithResizeInTransaction accomplishes this for us. 1497 if ((wasForceScaled && !mForceScaleUntilResize) || 1498 (wasSeamlesslyRotated && !w.mSeamlesslyRotated)) { 1499 mSurfaceController.setGeometryAppliesWithResizeInTransaction(true); 1500 mSurfaceController.forceScaleableInTransaction(false); 1501 } 1502 1503 Rect clipRect = mTmpClipRect; 1504 if (w.inPinnedWorkspace()) { 1505 clipRect = null; 1506 task.mStack.getDimBounds(mTmpFinalClipRect); 1507 mTmpFinalClipRect.inset(-w.mAttrs.surfaceInsets.left, -w.mAttrs.surfaceInsets.top, 1508 -w.mAttrs.surfaceInsets.right, -w.mAttrs.surfaceInsets.bottom); 1509 } 1510 1511 if (!w.mSeamlesslyRotated) { 1512 updateSurfaceWindowCrop(clipRect, mTmpFinalClipRect, recoveringMemory); 1513 mSurfaceController.setMatrixInTransaction(mDsDx * w.mHScale * mExtraHScale, 1514 mDtDx * w.mVScale * mExtraVScale, 1515 mDsDy * w.mHScale * mExtraHScale, 1516 mDtDy * w.mVScale * mExtraVScale, recoveringMemory); 1517 } 1518 1519 if (mSurfaceResized) { 1520 mReportSurfaceResized = true; 1521 mAnimator.setPendingLayoutChanges(w.getDisplayId(), 1522 WindowManagerPolicy.FINISH_LAYOUT_REDO_WALLPAPER); 1523 w.applyDimLayerIfNeeded(); 1524 } 1525 1526 } 1527 1528 void prepareSurfaceLocked(final boolean recoveringMemory) { 1529 final WindowState w = mWin; 1530 if (!hasSurface()) { 1531 if (w.mOrientationChanging) { 1532 if (DEBUG_ORIENTATION) { 1533 Slog.v(TAG, "Orientation change skips hidden " + w); 1534 } 1535 w.mOrientationChanging = false; 1536 } 1537 return; 1538 } 1539 1540 // Do not change surface properties of opening apps if we are waiting for the 1541 // transition to be ready. transitionGoodToGo could be not ready even after all 1542 // opening apps are drawn. It's only waiting on isFetchingAppTransitionsSpecs() 1543 // to get the animation spec. (For example, go into Recents and immediately open 1544 // the same app again before the app's surface is destroyed or saved, the surface 1545 // is always ready in the whole process.) If we go ahead here, the opening app 1546 // will be shown with the full size before the correct animation spec arrives. 1547 if (isWaitingForOpening()) { 1548 return; 1549 } 1550 1551 boolean displayed = false; 1552 1553 computeShownFrameLocked(); 1554 1555 setSurfaceBoundariesLocked(recoveringMemory); 1556 1557 if (mIsWallpaper && !mWin.mWallpaperVisible) { 1558 // Wallpaper is no longer visible and there is no wp target => hide it. 1559 hide("prepareSurfaceLocked"); 1560 } else if (w.mAttachedHidden || !w.isOnScreen()) { 1561 hide("prepareSurfaceLocked"); 1562 mWallpaperControllerLocked.hideWallpapers(w); 1563 1564 // If we are waiting for this window to handle an 1565 // orientation change, well, it is hidden, so 1566 // doesn't really matter. Note that this does 1567 // introduce a potential glitch if the window 1568 // becomes unhidden before it has drawn for the 1569 // new orientation. 1570 if (w.mOrientationChanging) { 1571 w.mOrientationChanging = false; 1572 if (DEBUG_ORIENTATION) Slog.v(TAG, 1573 "Orientation change skips hidden " + w); 1574 } 1575 } else if (mLastLayer != mAnimLayer 1576 || mLastAlpha != mShownAlpha 1577 || mLastDsDx != mDsDx 1578 || mLastDtDx != mDtDx 1579 || mLastDsDy != mDsDy 1580 || mLastDtDy != mDtDy 1581 || w.mLastHScale != w.mHScale 1582 || w.mLastVScale != w.mVScale 1583 || mLastHidden) { 1584 displayed = true; 1585 mLastAlpha = mShownAlpha; 1586 mLastLayer = mAnimLayer; 1587 mLastDsDx = mDsDx; 1588 mLastDtDx = mDtDx; 1589 mLastDsDy = mDsDy; 1590 mLastDtDy = mDtDy; 1591 w.mLastHScale = w.mHScale; 1592 w.mLastVScale = w.mVScale; 1593 if (SHOW_TRANSACTIONS) WindowManagerService.logSurface(w, 1594 "controller=" + mSurfaceController + 1595 "alpha=" + mShownAlpha + " layer=" + mAnimLayer 1596 + " matrix=[" + mDsDx + "*" + w.mHScale 1597 + "," + mDtDx + "*" + w.mVScale 1598 + "][" + mDsDy + "*" + w.mHScale 1599 + "," + mDtDy + "*" + w.mVScale + "]", false); 1600 1601 boolean prepared = 1602 mSurfaceController.prepareToShowInTransaction(mShownAlpha, mAnimLayer, 1603 mDsDx * w.mHScale * mExtraHScale, 1604 mDtDx * w.mVScale * mExtraVScale, 1605 mDsDy * w.mHScale * mExtraHScale, 1606 mDtDy * w.mVScale * mExtraVScale, 1607 recoveringMemory); 1608 1609 if (prepared && mLastHidden && mDrawState == HAS_DRAWN) { 1610 if (showSurfaceRobustlyLocked()) { 1611 markPreservedSurfaceForDestroy(); 1612 mAnimator.requestRemovalOfReplacedWindows(w); 1613 mLastHidden = false; 1614 if (mIsWallpaper) { 1615 mWallpaperControllerLocked.dispatchWallpaperVisibility(w, true); 1616 } 1617 // This draw means the difference between unique content and mirroring. 1618 // Run another pass through performLayout to set mHasContent in the 1619 // LogicalDisplay. 1620 mAnimator.setPendingLayoutChanges(w.getDisplayId(), 1621 WindowManagerPolicy.FINISH_LAYOUT_REDO_ANIM); 1622 } else { 1623 w.mOrientationChanging = false; 1624 } 1625 } 1626 if (hasSurface()) { 1627 w.mToken.hasVisible = true; 1628 } 1629 } else { 1630 if (DEBUG_ANIM && isAnimationSet()) { 1631 Slog.v(TAG, "prepareSurface: No changes in animation for " + this); 1632 } 1633 displayed = true; 1634 } 1635 1636 if (displayed) { 1637 if (w.mOrientationChanging) { 1638 if (!w.isDrawnLw()) { 1639 mAnimator.mBulkUpdateParams &= ~SET_ORIENTATION_CHANGE_COMPLETE; 1640 mAnimator.mLastWindowFreezeSource = w; 1641 if (DEBUG_ORIENTATION) Slog.v(TAG, 1642 "Orientation continue waiting for draw in " + w); 1643 } else { 1644 w.mOrientationChanging = false; 1645 if (DEBUG_ORIENTATION) Slog.v(TAG, "Orientation change complete in " + w); 1646 } 1647 } 1648 w.mToken.hasVisible = true; 1649 } 1650 } 1651 1652 void setTransparentRegionHintLocked(final Region region) { 1653 if (mSurfaceController == null) { 1654 Slog.w(TAG, "setTransparentRegionHint: null mSurface after mHasSurface true"); 1655 return; 1656 } 1657 mSurfaceController.setTransparentRegionHint(region); 1658 } 1659 1660 void setWallpaperOffset(Point shownPosition) { 1661 final LayoutParams attrs = mWin.getAttrs(); 1662 final int left = shownPosition.x - attrs.surfaceInsets.left; 1663 final int top = shownPosition.y - attrs.surfaceInsets.top; 1664 1665 try { 1666 if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG, ">>> OPEN TRANSACTION setWallpaperOffset"); 1667 SurfaceControl.openTransaction(); 1668 mSurfaceController.setPositionInTransaction(mWin.mFrame.left + left, 1669 mWin.mFrame.top + top, false); 1670 calculateSurfaceWindowCrop(mTmpClipRect, mTmpFinalClipRect); 1671 updateSurfaceWindowCrop(mTmpClipRect, mTmpFinalClipRect, false); 1672 } catch (RuntimeException e) { 1673 Slog.w(TAG, "Error positioning surface of " + mWin 1674 + " pos=(" + left + "," + top + ")", e); 1675 } finally { 1676 SurfaceControl.closeTransaction(); 1677 if (SHOW_LIGHT_TRANSACTIONS) Slog.i(TAG, 1678 "<<< CLOSE TRANSACTION setWallpaperOffset"); 1679 } 1680 } 1681 1682 /** 1683 * Try to change the pixel format without recreating the surface. This 1684 * will be common in the case of changing from PixelFormat.OPAQUE to 1685 * PixelFormat.TRANSLUCENT in the hardware-accelerated case as both 1686 * requested formats resolve to the same underlying SurfaceControl format 1687 * @return True if format was succesfully changed, false otherwise 1688 */ 1689 boolean tryChangeFormatInPlaceLocked() { 1690 if (mSurfaceController == null) { 1691 return false; 1692 } 1693 final LayoutParams attrs = mWin.getAttrs(); 1694 final boolean isHwAccelerated = (attrs.flags & FLAG_HARDWARE_ACCELERATED) != 0; 1695 final int format = isHwAccelerated ? PixelFormat.TRANSLUCENT : attrs.format; 1696 if (format == mSurfaceFormat) { 1697 setOpaqueLocked(!PixelFormat.formatHasAlpha(attrs.format)); 1698 return true; 1699 } 1700 return false; 1701 } 1702 1703 void setOpaqueLocked(boolean isOpaque) { 1704 if (mSurfaceController == null) { 1705 return; 1706 } 1707 mSurfaceController.setOpaque(isOpaque); 1708 } 1709 1710 void setSecureLocked(boolean isSecure) { 1711 if (mSurfaceController == null) { 1712 return; 1713 } 1714 mSurfaceController.setSecure(isSecure); 1715 } 1716 1717 // This must be called while inside a transaction. 1718 boolean performShowLocked() { 1719 if (mWin.isHiddenFromUserLocked()) { 1720 if (DEBUG_VISIBILITY) Slog.w(TAG, "hiding " + mWin + ", belonging to " + mWin.mOwnerUid); 1721 mWin.hideLw(false); 1722 return false; 1723 } 1724 if (DEBUG_VISIBILITY || (DEBUG_STARTING_WINDOW && 1725 mWin.mAttrs.type == WindowManager.LayoutParams.TYPE_APPLICATION_STARTING)) { 1726 Slog.v(TAG, "performShow on " + this 1727 + ": mDrawState=" + drawStateToString() + " readyForDisplay=" 1728 + mWin.isReadyForDisplayIgnoringKeyguard() 1729 + " starting=" + (mWin.mAttrs.type == TYPE_APPLICATION_STARTING) 1730 + " during animation: policyVis=" + mWin.mPolicyVisibility 1731 + " attHidden=" + mWin.mAttachedHidden 1732 + " tok.hiddenRequested=" 1733 + (mWin.mAppToken != null ? mWin.mAppToken.hiddenRequested : false) 1734 + " tok.hidden=" 1735 + (mWin.mAppToken != null ? mWin.mAppToken.hidden : false) 1736 + " animating=" + mAnimating 1737 + " tok animating=" 1738 + (mAppAnimator != null ? mAppAnimator.animating : false) + " Callers=" 1739 + Debug.getCallers(3)); 1740 } 1741 if (mDrawState == READY_TO_SHOW && mWin.isReadyForDisplayIgnoringKeyguard()) { 1742 if (DEBUG_VISIBILITY || (DEBUG_STARTING_WINDOW && 1743 mWin.mAttrs.type == WindowManager.LayoutParams.TYPE_APPLICATION_STARTING)) { 1744 Slog.v(TAG, "Showing " + this 1745 + " during animation: policyVis=" + mWin.mPolicyVisibility 1746 + " attHidden=" + mWin.mAttachedHidden 1747 + " tok.hiddenRequested=" 1748 + (mWin.mAppToken != null ? mWin.mAppToken.hiddenRequested : false) 1749 + " tok.hidden=" 1750 + (mWin.mAppToken != null ? mWin.mAppToken.hidden : false) 1751 + " animating=" + mAnimating 1752 + " tok animating=" 1753 + (mAppAnimator != null ? mAppAnimator.animating : false)); 1754 } 1755 1756 mService.enableScreenIfNeededLocked(); 1757 1758 applyEnterAnimationLocked(); 1759 1760 // Force the show in the next prepareSurfaceLocked() call. 1761 mLastAlpha = -1; 1762 if (DEBUG_SURFACE_TRACE || DEBUG_ANIM) 1763 Slog.v(TAG, "performShowLocked: mDrawState=HAS_DRAWN in " + mWin); 1764 mDrawState = HAS_DRAWN; 1765 mService.scheduleAnimationLocked(); 1766 1767 int i = mWin.mChildWindows.size(); 1768 while (i > 0) { 1769 i--; 1770 WindowState c = mWin.mChildWindows.get(i); 1771 if (c.mAttachedHidden) { 1772 c.mAttachedHidden = false; 1773 if (c.mWinAnimator.mSurfaceController != null) { 1774 c.mWinAnimator.performShowLocked(); 1775 // It hadn't been shown, which means layout not 1776 // performed on it, so now we want to make sure to 1777 // do a layout. If called from within the transaction 1778 // loop, this will cause it to restart with a new 1779 // layout. 1780 final DisplayContent displayContent = c.getDisplayContent(); 1781 if (displayContent != null) { 1782 displayContent.layoutNeeded = true; 1783 } 1784 } 1785 } 1786 } 1787 1788 if (mWin.mAttrs.type != TYPE_APPLICATION_STARTING && mWin.mAppToken != null) { 1789 mWin.mAppToken.onFirstWindowDrawn(mWin, this); 1790 } 1791 1792 if (mWin.mAttrs.type == TYPE_INPUT_METHOD) { 1793 mWin.mDisplayContent.mDividerControllerLocked.resetImeHideRequested(); 1794 } 1795 1796 return true; 1797 } 1798 return false; 1799 } 1800 1801 /** 1802 * Have the surface flinger show a surface, robustly dealing with 1803 * error conditions. In particular, if there is not enough memory 1804 * to show the surface, then we will try to get rid of other surfaces 1805 * in order to succeed. 1806 * 1807 * @return Returns true if the surface was successfully shown. 1808 */ 1809 private boolean showSurfaceRobustlyLocked() { 1810 final Task task = mWin.getTask(); 1811 if (task != null && StackId.windowsAreScaleable(task.mStack.mStackId)) { 1812 mSurfaceController.forceScaleableInTransaction(true); 1813 } 1814 1815 boolean shown = mSurfaceController.showRobustlyInTransaction(); 1816 if (!shown) 1817 return false; 1818 1819 if (mWin.mTurnOnScreen) { 1820 if (DEBUG_VISIBILITY) Slog.v(TAG, "Show surface turning screen on: " + mWin); 1821 mWin.mTurnOnScreen = false; 1822 mAnimator.mBulkUpdateParams |= SET_TURN_ON_SCREEN; 1823 } 1824 return true; 1825 } 1826 1827 void applyEnterAnimationLocked() { 1828 // If we are the new part of a window replacement transition and we have requested 1829 // not to animate, we instead want to make it seamless, so we don't want to apply 1830 // an enter transition. 1831 if (mWin.mSkipEnterAnimationForSeamlessReplacement) { 1832 return; 1833 } 1834 final int transit; 1835 if (mEnterAnimationPending) { 1836 mEnterAnimationPending = false; 1837 transit = WindowManagerPolicy.TRANSIT_ENTER; 1838 } else { 1839 transit = WindowManagerPolicy.TRANSIT_SHOW; 1840 } 1841 applyAnimationLocked(transit, true); 1842 //TODO (multidisplay): Magnification is supported only for the default display. 1843 if (mService.mAccessibilityController != null 1844 && mWin.getDisplayId() == DEFAULT_DISPLAY) { 1845 mService.mAccessibilityController.onWindowTransitionLocked(mWin, transit); 1846 } 1847 } 1848 1849 /** 1850 * Choose the correct animation and set it to the passed WindowState. 1851 * @param transit If AppTransition.TRANSIT_PREVIEW_DONE and the app window has been drawn 1852 * then the animation will be app_starting_exit. Any other value loads the animation from 1853 * the switch statement below. 1854 * @param isEntrance The animation type the last time this was called. Used to keep from 1855 * loading the same animation twice. 1856 * @return true if an animation has been loaded. 1857 */ 1858 boolean applyAnimationLocked(int transit, boolean isEntrance) { 1859 if ((mLocalAnimating && mAnimationIsEntrance == isEntrance) 1860 || mKeyguardGoingAwayAnimation) { 1861 // If we are trying to apply an animation, but already running 1862 // an animation of the same type, then just leave that one alone. 1863 1864 // If we are in a keyguard exit animation, and the window should animate away, modify 1865 // keyguard exit animation such that it also fades out. 1866 if (mAnimation != null && mKeyguardGoingAwayAnimation 1867 && transit == WindowManagerPolicy.TRANSIT_PREVIEW_DONE) { 1868 applyFadeoutDuringKeyguardExitAnimation(); 1869 } 1870 return true; 1871 } 1872 1873 // Only apply an animation if the display isn't frozen. If it is 1874 // frozen, there is no reason to animate and it can cause strange 1875 // artifacts when we unfreeze the display if some different animation 1876 // is running. 1877 Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "WSA#applyAnimationLocked"); 1878 if (mService.okToDisplay()) { 1879 int anim = mPolicy.selectAnimationLw(mWin, transit); 1880 int attr = -1; 1881 Animation a = null; 1882 if (anim != 0) { 1883 a = anim != -1 ? AnimationUtils.loadAnimation(mContext, anim) : null; 1884 } else { 1885 switch (transit) { 1886 case WindowManagerPolicy.TRANSIT_ENTER: 1887 attr = com.android.internal.R.styleable.WindowAnimation_windowEnterAnimation; 1888 break; 1889 case WindowManagerPolicy.TRANSIT_EXIT: 1890 attr = com.android.internal.R.styleable.WindowAnimation_windowExitAnimation; 1891 break; 1892 case WindowManagerPolicy.TRANSIT_SHOW: 1893 attr = com.android.internal.R.styleable.WindowAnimation_windowShowAnimation; 1894 break; 1895 case WindowManagerPolicy.TRANSIT_HIDE: 1896 attr = com.android.internal.R.styleable.WindowAnimation_windowHideAnimation; 1897 break; 1898 } 1899 if (attr >= 0) { 1900 a = mService.mAppTransition.loadAnimationAttr(mWin.mAttrs, attr); 1901 } 1902 } 1903 if (DEBUG_ANIM) Slog.v(TAG, 1904 "applyAnimation: win=" + this 1905 + " anim=" + anim + " attr=0x" + Integer.toHexString(attr) 1906 + " a=" + a 1907 + " transit=" + transit 1908 + " isEntrance=" + isEntrance + " Callers " + Debug.getCallers(3)); 1909 if (a != null) { 1910 if (DEBUG_ANIM) logWithStack(TAG, "Loaded animation " + a + " for " + this); 1911 setAnimation(a); 1912 mAnimationIsEntrance = isEntrance; 1913 } 1914 } else { 1915 clearAnimation(); 1916 } 1917 Trace.traceEnd(Trace.TRACE_TAG_WINDOW_MANAGER); 1918 1919 if (mWin.mAttrs.type == TYPE_INPUT_METHOD) { 1920 mService.adjustForImeIfNeeded(mWin.mDisplayContent); 1921 if (isEntrance) { 1922 mWin.setDisplayLayoutNeeded(); 1923 mService.mWindowPlacerLocked.requestTraversal(); 1924 } 1925 } 1926 return mAnimation != null; 1927 } 1928 1929 private void applyFadeoutDuringKeyguardExitAnimation() { 1930 long startTime = mAnimation.getStartTime(); 1931 long duration = mAnimation.getDuration(); 1932 long elapsed = mLastAnimationTime - startTime; 1933 long fadeDuration = duration - elapsed; 1934 if (fadeDuration <= 0) { 1935 // Never mind, this would be no visible animation, so abort the animation change. 1936 return; 1937 } 1938 AnimationSet newAnimation = new AnimationSet(false /* shareInterpolator */); 1939 newAnimation.setDuration(duration); 1940 newAnimation.setStartTime(startTime); 1941 newAnimation.addAnimation(mAnimation); 1942 Animation fadeOut = AnimationUtils.loadAnimation( 1943 mContext, com.android.internal.R.anim.app_starting_exit); 1944 fadeOut.setDuration(fadeDuration); 1945 fadeOut.setStartOffset(elapsed); 1946 newAnimation.addAnimation(fadeOut); 1947 newAnimation.initialize(mWin.mFrame.width(), mWin.mFrame.height(), mAnimDx, mAnimDy); 1948 mAnimation = newAnimation; 1949 } 1950 1951 public void dump(PrintWriter pw, String prefix, boolean dumpAll) { 1952 if (mAnimating || mLocalAnimating || mAnimationIsEntrance 1953 || mAnimation != null) { 1954 pw.print(prefix); pw.print("mAnimating="); pw.print(mAnimating); 1955 pw.print(" mLocalAnimating="); pw.print(mLocalAnimating); 1956 pw.print(" mAnimationIsEntrance="); pw.print(mAnimationIsEntrance); 1957 pw.print(" mAnimation="); pw.print(mAnimation); 1958 pw.print(" mStackClip="); pw.println(mStackClip); 1959 } 1960 if (mHasTransformation || mHasLocalTransformation) { 1961 pw.print(prefix); pw.print("XForm: has="); 1962 pw.print(mHasTransformation); 1963 pw.print(" hasLocal="); pw.print(mHasLocalTransformation); 1964 pw.print(" "); mTransformation.printShortString(pw); 1965 pw.println(); 1966 } 1967 if (mSurfaceController != null) { 1968 mSurfaceController.dump(pw, prefix, dumpAll); 1969 } 1970 if (dumpAll) { 1971 pw.print(prefix); pw.print("mDrawState="); pw.print(drawStateToString()); 1972 pw.print(prefix); pw.print(" mLastHidden="); pw.println(mLastHidden); 1973 pw.print(prefix); pw.print("mSystemDecorRect="); mSystemDecorRect.printShortString(pw); 1974 pw.print(" last="); mLastSystemDecorRect.printShortString(pw); 1975 pw.print(" mHasClipRect="); pw.print(mHasClipRect); 1976 pw.print(" mLastClipRect="); mLastClipRect.printShortString(pw); 1977 1978 if (!mLastFinalClipRect.isEmpty()) { 1979 pw.print(" mLastFinalClipRect="); mLastFinalClipRect.printShortString(pw); 1980 } 1981 pw.println(); 1982 } 1983 1984 if (mPendingDestroySurface != null) { 1985 pw.print(prefix); pw.print("mPendingDestroySurface="); 1986 pw.println(mPendingDestroySurface); 1987 } 1988 if (mSurfaceResized || mSurfaceDestroyDeferred) { 1989 pw.print(prefix); pw.print("mSurfaceResized="); pw.print(mSurfaceResized); 1990 pw.print(" mSurfaceDestroyDeferred="); pw.println(mSurfaceDestroyDeferred); 1991 } 1992 if (mShownAlpha != 1 || mAlpha != 1 || mLastAlpha != 1) { 1993 pw.print(prefix); pw.print("mShownAlpha="); pw.print(mShownAlpha); 1994 pw.print(" mAlpha="); pw.print(mAlpha); 1995 pw.print(" mLastAlpha="); pw.println(mLastAlpha); 1996 } 1997 if (mHaveMatrix || mWin.mGlobalScale != 1) { 1998 pw.print(prefix); pw.print("mGlobalScale="); pw.print(mWin.mGlobalScale); 1999 pw.print(" mDsDx="); pw.print(mDsDx); 2000 pw.print(" mDtDx="); pw.print(mDtDx); 2001 pw.print(" mDsDy="); pw.print(mDsDy); 2002 pw.print(" mDtDy="); pw.println(mDtDy); 2003 } 2004 if (mAnimationStartDelayed) { 2005 pw.print(prefix); pw.print("mAnimationStartDelayed="); pw.print(mAnimationStartDelayed); 2006 } 2007 } 2008 2009 @Override 2010 public String toString() { 2011 StringBuffer sb = new StringBuffer("WindowStateAnimator{"); 2012 sb.append(Integer.toHexString(System.identityHashCode(this))); 2013 sb.append(' '); 2014 sb.append(mWin.mAttrs.getTitle()); 2015 sb.append('}'); 2016 return sb.toString(); 2017 } 2018 2019 void reclaimSomeSurfaceMemory(String operation, boolean secure) { 2020 mService.reclaimSomeSurfaceMemoryLocked(this, operation, secure); 2021 } 2022 2023 boolean getShown() { 2024 if (mSurfaceController != null) { 2025 return mSurfaceController.getShown(); 2026 } 2027 return false; 2028 } 2029 2030 void destroySurface() { 2031 try { 2032 if (mSurfaceController != null) { 2033 mSurfaceController.destroyInTransaction(); 2034 } 2035 } catch (RuntimeException e) { 2036 Slog.w(TAG, "Exception thrown when destroying surface " + this 2037 + " surface " + mSurfaceController + " session " + mSession + ": " + e); 2038 } finally { 2039 mWin.setHasSurface(false); 2040 mSurfaceController = null; 2041 mDrawState = NO_SURFACE; 2042 } 2043 } 2044 2045 void setMoveAnimation(int left, int top) { 2046 final Animation a = AnimationUtils.loadAnimation(mContext, 2047 com.android.internal.R.anim.window_move_from_decor); 2048 setAnimation(a); 2049 mAnimDx = mWin.mLastFrame.left - left; 2050 mAnimDy = mWin.mLastFrame.top - top; 2051 mAnimateMove = true; 2052 } 2053 2054 void deferTransactionUntilParentFrame(long frameNumber) { 2055 if (!mWin.isChildWindow()) { 2056 return; 2057 } 2058 mDeferTransactionUntilFrame = frameNumber; 2059 mDeferTransactionTime = System.currentTimeMillis(); 2060 mSurfaceController.deferTransactionUntil( 2061 mWin.mAttachedWindow.mWinAnimator.mSurfaceController.getHandle(), 2062 frameNumber); 2063 } 2064 2065 // Defer the current transaction to the frame number of the last saved transaction. 2066 // We do this to avoid shooting through an unsynchronized transaction while something is 2067 // pending. This is generally fine, as either we will get in on the synchronization, 2068 // or SurfaceFlinger will see that the frame has already occured. The only 2069 // potential problem is in frame number resets so we reset things with a timeout 2070 // every so often to be careful. 2071 void deferToPendingTransaction() { 2072 if (mDeferTransactionUntilFrame < 0) { 2073 return; 2074 } 2075 long time = System.currentTimeMillis(); 2076 if (time > mDeferTransactionTime + PENDING_TRANSACTION_FINISH_WAIT_TIME) { 2077 mDeferTransactionTime = -1; 2078 mDeferTransactionUntilFrame = -1; 2079 } else if (mWin.mAttachedWindow != null && 2080 mWin.mAttachedWindow.mWinAnimator.hasSurface()) { 2081 mSurfaceController.deferTransactionUntil( 2082 mWin.mAttachedWindow.mWinAnimator.mSurfaceController.getHandle(), 2083 mDeferTransactionUntilFrame); 2084 } 2085 } 2086 2087 /** 2088 * Sometimes we need to synchronize the first frame of animation with some external event. 2089 * To achieve this, we prolong the start of the animation and keep producing the first frame of 2090 * the animation. 2091 */ 2092 private long getAnimationFrameTime(Animation animation, long currentTime) { 2093 if (mAnimationStartDelayed) { 2094 animation.setStartTime(currentTime); 2095 return currentTime + 1; 2096 } 2097 return currentTime; 2098 } 2099 2100 void startDelayingAnimationStart() { 2101 mAnimationStartDelayed = true; 2102 } 2103 2104 void endDelayingAnimationStart() { 2105 mAnimationStartDelayed = false; 2106 } 2107 2108 void seamlesslyRotateWindow(int oldRotation, int newRotation) { 2109 final WindowState w = mWin; 2110 if (!w.isVisibleNow() || w.mIsWallpaper) { 2111 return; 2112 } 2113 2114 final Rect cropRect = mService.mTmpRect; 2115 final Rect displayRect = mService.mTmpRect2; 2116 final RectF frameRect = mService.mTmpRectF; 2117 final Matrix transform = mService.mTmpTransform; 2118 2119 final float x = w.mFrame.left; 2120 final float y = w.mFrame.top; 2121 final float width = w.mFrame.width(); 2122 final float height = w.mFrame.height(); 2123 2124 mService.getDefaultDisplayContentLocked().getLogicalDisplayRect(displayRect); 2125 final float displayWidth = displayRect.width(); 2126 final float displayHeight = displayRect.height(); 2127 2128 // Compute a transform matrix to undo the coordinate space transformation, 2129 // and present the window at the same physical position it previously occupied. 2130 final int deltaRotation = DisplayContent.deltaRotation(newRotation, oldRotation); 2131 switch (deltaRotation) { 2132 case Surface.ROTATION_0: 2133 transform.reset(); 2134 break; 2135 case Surface.ROTATION_270: 2136 transform.setRotate(270, 0, 0); 2137 transform.postTranslate(0, displayHeight); 2138 transform.postTranslate(y, 0); 2139 break; 2140 case Surface.ROTATION_180: 2141 transform.reset(); 2142 break; 2143 case Surface.ROTATION_90: 2144 transform.setRotate(90, 0, 0); 2145 transform.postTranslate(displayWidth, 0); 2146 transform.postTranslate(-y, x); 2147 break; 2148 } 2149 2150 // We have two cases: 2151 // 1. Windows with NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY: 2152 // These windows never change buffer size when rotating. Rather the window manager 2153 // just updates the scaling factors to fit in the new coordinate system, 2154 // and SurfaceFlinger takes care of updating the buffer contents. So in this case 2155 // we just need we just need to update the scaling factors and things are seamless 2156 // already. 2157 // 2. Other windows: 2158 // In this case, we need to apply a rotation matrix to the window. For example 2159 // if we have a portrait window and rotate to landscape, the window is still portrait 2160 // and now extends off the bottom of the screen (and only halfway across). Essentially we 2161 // apply a transform to display the current buffer at it's old position 2162 // (in the new coordinate space). We then freeze layer updates until the resize 2163 // occurs, at which point we undo, them. 2164 if (w.isChildWindow() && mSurfaceController.getTransformToDisplayInverse()) { 2165 frameRect.set(x, y, x+width, y+height); 2166 transform.mapRect(frameRect); 2167 2168 w.mAttrs.x = (int) frameRect.left - w.mAttachedWindow.mFrame.left; 2169 w.mAttrs.y = (int) frameRect.top - w.mAttachedWindow.mFrame.top; 2170 w.mAttrs.width = (int) Math.ceil(frameRect.width()); 2171 w.mAttrs.height = (int) Math.ceil(frameRect.height()); 2172 2173 w.setWindowScale(w.mRequestedWidth, w.mRequestedHeight); 2174 2175 w.applyGravityAndUpdateFrame(w.mContainingFrame, w.mDisplayFrame); 2176 computeShownFrameLocked(); 2177 setSurfaceBoundariesLocked(false); 2178 2179 // The stack bounds will not yet be rotated at this point so setSurfaceBoundaries locked 2180 // will crop us incorrectly. Overwrite the crop, exposing the full surface. By the next 2181 // transaction this will be corrected. 2182 cropRect.set(0, 0, w.mRequestedWidth, w.mRequestedWidth + w.mRequestedHeight); 2183 mSurfaceController.setCropInTransaction(cropRect, false); 2184 } else { 2185 w.mSeamlesslyRotated = true; 2186 transform.getValues(mService.mTmpFloats); 2187 2188 float DsDx = mService.mTmpFloats[Matrix.MSCALE_X]; 2189 float DtDx = mService.mTmpFloats[Matrix.MSKEW_Y]; 2190 float DsDy = mService.mTmpFloats[Matrix.MSKEW_X]; 2191 float DtDy = mService.mTmpFloats[Matrix.MSCALE_Y]; 2192 float nx = mService.mTmpFloats[Matrix.MTRANS_X]; 2193 float ny = mService.mTmpFloats[Matrix.MTRANS_Y]; 2194 mSurfaceController.setPositionInTransaction(nx, ny, false); 2195 mSurfaceController.setMatrixInTransaction(DsDx * w.mHScale, 2196 DtDx * w.mVScale, 2197 DsDy * w.mHScale, 2198 DtDy * w.mVScale, false); 2199 } 2200 } 2201 } 2202