1 /* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 /** 27 * \file buffers.c 28 * glReadBuffer, DrawBuffer functions. 29 */ 30 31 32 33 #include "glheader.h" 34 #include "buffers.h" 35 #include "colormac.h" 36 #include "context.h" 37 #include "enums.h" 38 #include "fbobject.h" 39 #include "mtypes.h" 40 41 42 #define BAD_MASK ~0u 43 44 45 /** 46 * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are 47 * available to the rendering context (for drawing or reading). 48 * This depends on the type of framebuffer. For window system framebuffers 49 * we look at the framebuffer's visual. But for user-create framebuffers we 50 * look at the number of supported color attachments. 51 * \param fb the framebuffer to draw to, or read from 52 * \return bitmask of BUFFER_BIT_* flags 53 */ 54 static GLbitfield 55 supported_buffer_bitmask(const struct gl_context *ctx, 56 const struct gl_framebuffer *fb) 57 { 58 GLbitfield mask = 0x0; 59 60 if (_mesa_is_user_fbo(fb)) { 61 /* A user-created renderbuffer */ 62 GLuint i; 63 ASSERT(ctx->Extensions.EXT_framebuffer_object); 64 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { 65 mask |= (BUFFER_BIT_COLOR0 << i); 66 } 67 } 68 else { 69 /* A window system framebuffer */ 70 GLint i; 71 mask = BUFFER_BIT_FRONT_LEFT; /* always have this */ 72 if (fb->Visual.stereoMode) { 73 mask |= BUFFER_BIT_FRONT_RIGHT; 74 if (fb->Visual.doubleBufferMode) { 75 mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; 76 } 77 } 78 else if (fb->Visual.doubleBufferMode) { 79 mask |= BUFFER_BIT_BACK_LEFT; 80 } 81 82 for (i = 0; i < fb->Visual.numAuxBuffers; i++) { 83 mask |= (BUFFER_BIT_AUX0 << i); 84 } 85 } 86 87 return mask; 88 } 89 90 91 /** 92 * Helper routine used by glDrawBuffer and glDrawBuffersARB. 93 * Given a GLenum naming one or more color buffers (such as 94 * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags. 95 */ 96 static GLbitfield 97 draw_buffer_enum_to_bitmask(GLenum buffer) 98 { 99 switch (buffer) { 100 case GL_NONE: 101 return 0; 102 case GL_FRONT: 103 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT; 104 case GL_BACK: 105 return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; 106 case GL_RIGHT: 107 return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; 108 case GL_FRONT_RIGHT: 109 return BUFFER_BIT_FRONT_RIGHT; 110 case GL_BACK_RIGHT: 111 return BUFFER_BIT_BACK_RIGHT; 112 case GL_BACK_LEFT: 113 return BUFFER_BIT_BACK_LEFT; 114 case GL_FRONT_AND_BACK: 115 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT 116 | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; 117 case GL_LEFT: 118 return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT; 119 case GL_FRONT_LEFT: 120 return BUFFER_BIT_FRONT_LEFT; 121 case GL_AUX0: 122 return BUFFER_BIT_AUX0; 123 case GL_AUX1: 124 case GL_AUX2: 125 case GL_AUX3: 126 return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */ 127 case GL_COLOR_ATTACHMENT0_EXT: 128 return BUFFER_BIT_COLOR0; 129 case GL_COLOR_ATTACHMENT1_EXT: 130 return BUFFER_BIT_COLOR1; 131 case GL_COLOR_ATTACHMENT2_EXT: 132 return BUFFER_BIT_COLOR2; 133 case GL_COLOR_ATTACHMENT3_EXT: 134 return BUFFER_BIT_COLOR3; 135 case GL_COLOR_ATTACHMENT4_EXT: 136 return BUFFER_BIT_COLOR4; 137 case GL_COLOR_ATTACHMENT5_EXT: 138 return BUFFER_BIT_COLOR5; 139 case GL_COLOR_ATTACHMENT6_EXT: 140 return BUFFER_BIT_COLOR6; 141 case GL_COLOR_ATTACHMENT7_EXT: 142 return BUFFER_BIT_COLOR7; 143 default: 144 /* error */ 145 return BAD_MASK; 146 } 147 } 148 149 150 /** 151 * Helper routine used by glReadBuffer. 152 * Given a GLenum naming a color buffer, return the index of the corresponding 153 * renderbuffer (a BUFFER_* value). 154 * return -1 for an invalid buffer. 155 */ 156 static GLint 157 read_buffer_enum_to_index(GLenum buffer) 158 { 159 switch (buffer) { 160 case GL_FRONT: 161 return BUFFER_FRONT_LEFT; 162 case GL_BACK: 163 return BUFFER_BACK_LEFT; 164 case GL_RIGHT: 165 return BUFFER_FRONT_RIGHT; 166 case GL_FRONT_RIGHT: 167 return BUFFER_FRONT_RIGHT; 168 case GL_BACK_RIGHT: 169 return BUFFER_BACK_RIGHT; 170 case GL_BACK_LEFT: 171 return BUFFER_BACK_LEFT; 172 case GL_LEFT: 173 return BUFFER_FRONT_LEFT; 174 case GL_FRONT_LEFT: 175 return BUFFER_FRONT_LEFT; 176 case GL_AUX0: 177 return BUFFER_AUX0; 178 case GL_AUX1: 179 case GL_AUX2: 180 case GL_AUX3: 181 return BUFFER_COUNT; /* invalid, but not -1 */ 182 case GL_COLOR_ATTACHMENT0_EXT: 183 return BUFFER_COLOR0; 184 case GL_COLOR_ATTACHMENT1_EXT: 185 return BUFFER_COLOR1; 186 case GL_COLOR_ATTACHMENT2_EXT: 187 return BUFFER_COLOR2; 188 case GL_COLOR_ATTACHMENT3_EXT: 189 return BUFFER_COLOR3; 190 case GL_COLOR_ATTACHMENT4_EXT: 191 return BUFFER_COLOR4; 192 case GL_COLOR_ATTACHMENT5_EXT: 193 return BUFFER_COLOR5; 194 case GL_COLOR_ATTACHMENT6_EXT: 195 return BUFFER_COLOR6; 196 case GL_COLOR_ATTACHMENT7_EXT: 197 return BUFFER_COLOR7; 198 default: 199 /* error */ 200 return -1; 201 } 202 } 203 204 205 /** 206 * Called by glDrawBuffer(). 207 * Specify which renderbuffer(s) to draw into for the first color output. 208 * <buffer> can name zero, one, two or four renderbuffers! 209 * \sa _mesa_DrawBuffersARB 210 * 211 * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc. 212 * 213 * Note that the behaviour of this function depends on whether the 214 * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or 215 * a user-created framebuffer object (Name!=0). 216 * In the former case, we update the per-context ctx->Color.DrawBuffer 217 * state var _and_ the FB's ColorDrawBuffer state. 218 * In the later case, we update the FB's ColorDrawBuffer state only. 219 * 220 * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the 221 * new FB is a window system FB, we need to re-update the FB's 222 * ColorDrawBuffer state to match the context. This is handled in 223 * _mesa_update_framebuffer(). 224 * 225 * See the GL_EXT_framebuffer_object spec for more info. 226 */ 227 void GLAPIENTRY 228 _mesa_DrawBuffer(GLenum buffer) 229 { 230 GLbitfield destMask; 231 GET_CURRENT_CONTEXT(ctx); 232 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */ 233 234 if (MESA_VERBOSE & VERBOSE_API) { 235 _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); 236 } 237 238 if (buffer == GL_NONE) { 239 destMask = 0x0; 240 } 241 else { 242 const GLbitfield supportedMask 243 = supported_buffer_bitmask(ctx, ctx->DrawBuffer); 244 destMask = draw_buffer_enum_to_bitmask(buffer); 245 if (destMask == BAD_MASK) { 246 /* totally bogus buffer */ 247 _mesa_error(ctx, GL_INVALID_ENUM, 248 "glDrawBuffer(buffer=0x%x)", buffer); 249 return; 250 } 251 destMask &= supportedMask; 252 if (destMask == 0x0) { 253 /* none of the named color buffers exist! */ 254 _mesa_error(ctx, GL_INVALID_OPERATION, 255 "glDrawBuffer(buffer=0x%x)", buffer); 256 return; 257 } 258 } 259 260 /* if we get here, there's no error so set new state */ 261 _mesa_drawbuffers(ctx, 1, &buffer, &destMask); 262 263 /* 264 * Call device driver function. 265 */ 266 if (ctx->Driver.DrawBuffers) 267 ctx->Driver.DrawBuffers(ctx, 1, &buffer); 268 else if (ctx->Driver.DrawBuffer) 269 ctx->Driver.DrawBuffer(ctx, buffer); 270 } 271 272 273 /** 274 * Called by glDrawBuffersARB; specifies the destination color renderbuffers 275 * for N fragment program color outputs. 276 * \sa _mesa_DrawBuffer 277 * \param n number of outputs 278 * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the 279 * names cannot specify more than one buffer. For example, 280 * GL_FRONT_AND_BACK is illegal. 281 */ 282 void GLAPIENTRY 283 _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) 284 { 285 GLint output; 286 GLbitfield usedBufferMask, supportedMask; 287 GLbitfield destMask[MAX_DRAW_BUFFERS]; 288 GET_CURRENT_CONTEXT(ctx); 289 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 290 291 /* Turns out n==0 is a valid input that should not produce an error. 292 * The remaining code below correctly handles the n==0 case. 293 */ 294 if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) { 295 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)"); 296 return; 297 } 298 299 supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer); 300 usedBufferMask = 0x0; 301 302 /* complicated error checking... */ 303 for (output = 0; output < n; output++) { 304 if (buffers[output] == GL_NONE) { 305 destMask[output] = 0x0; 306 } 307 else { 308 destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]); 309 if (destMask[output] == BAD_MASK 310 || _mesa_bitcount(destMask[output]) > 1) { 311 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)"); 312 return; 313 } 314 destMask[output] &= supportedMask; 315 if (destMask[output] == 0) { 316 _mesa_error(ctx, GL_INVALID_OPERATION, 317 "glDrawBuffersARB(unsupported buffer)"); 318 return; 319 } 320 if (destMask[output] & usedBufferMask) { 321 /* can't specify a dest buffer more than once! */ 322 _mesa_error(ctx, GL_INVALID_OPERATION, 323 "glDrawBuffersARB(duplicated buffer)"); 324 return; 325 } 326 327 /* update bitmask */ 328 usedBufferMask |= destMask[output]; 329 } 330 } 331 332 /* OK, if we get here, there were no errors so set the new state */ 333 _mesa_drawbuffers(ctx, n, buffers, destMask); 334 335 /* 336 * Call device driver function. Note that n can be equal to 0, 337 * in which case we don't want to reference buffers[0], which 338 * may not be valid. 339 */ 340 if (ctx->Driver.DrawBuffers) 341 ctx->Driver.DrawBuffers(ctx, n, buffers); 342 else if (ctx->Driver.DrawBuffer) 343 ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE); 344 } 345 346 347 /** 348 * Performs necessary state updates when _mesa_drawbuffers makes an 349 * actual change. 350 */ 351 static void 352 updated_drawbuffers(struct gl_context *ctx) 353 { 354 FLUSH_VERTICES(ctx, _NEW_BUFFERS); 355 356 #if FEATURE_GL 357 if (ctx->API == API_OPENGL && !ctx->Extensions.ARB_ES2_compatibility) { 358 struct gl_framebuffer *fb = ctx->DrawBuffer; 359 360 /* Flag the FBO as requiring validation. */ 361 if (_mesa_is_user_fbo(fb)) { 362 fb->_Status = 0; 363 } 364 } 365 #endif 366 } 367 368 369 /** 370 * Helper function to set the GL_DRAW_BUFFER state in the context and 371 * current FBO. Called via glDrawBuffer(), glDrawBuffersARB() 372 * 373 * All error checking will have been done prior to calling this function 374 * so nothing should go wrong at this point. 375 * 376 * \param ctx current context 377 * \param n number of color outputs to set 378 * \param buffers array[n] of colorbuffer names, like GL_LEFT. 379 * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the 380 * colorbuffer names. (i.e. GL_FRONT_AND_BACK => 381 * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT). 382 */ 383 void 384 _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, 385 const GLbitfield *destMask) 386 { 387 struct gl_framebuffer *fb = ctx->DrawBuffer; 388 GLbitfield mask[MAX_DRAW_BUFFERS]; 389 GLuint buf; 390 391 if (!destMask) { 392 /* compute destMask values now */ 393 const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb); 394 GLuint output; 395 for (output = 0; output < n; output++) { 396 mask[output] = draw_buffer_enum_to_bitmask(buffers[output]); 397 ASSERT(mask[output] != BAD_MASK); 398 mask[output] &= supportedMask; 399 } 400 destMask = mask; 401 } 402 403 /* 404 * If n==1, destMask[0] may have up to four bits set. 405 * Otherwise, destMask[x] can only have one bit set. 406 */ 407 if (n == 1) { 408 GLuint count = 0, destMask0 = destMask[0]; 409 while (destMask0) { 410 GLint bufIndex = ffs(destMask0) - 1; 411 if (fb->_ColorDrawBufferIndexes[count] != bufIndex) { 412 updated_drawbuffers(ctx); 413 fb->_ColorDrawBufferIndexes[count] = bufIndex; 414 } 415 count++; 416 destMask0 &= ~(1 << bufIndex); 417 } 418 fb->ColorDrawBuffer[0] = buffers[0]; 419 fb->_NumColorDrawBuffers = count; 420 } 421 else { 422 GLuint count = 0; 423 for (buf = 0; buf < n; buf++ ) { 424 if (destMask[buf]) { 425 GLint bufIndex = ffs(destMask[buf]) - 1; 426 /* only one bit should be set in the destMask[buf] field */ 427 ASSERT(_mesa_bitcount(destMask[buf]) == 1); 428 if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) { 429 updated_drawbuffers(ctx); 430 fb->_ColorDrawBufferIndexes[buf] = bufIndex; 431 } 432 count = buf + 1; 433 } 434 else { 435 if (fb->_ColorDrawBufferIndexes[buf] != -1) { 436 updated_drawbuffers(ctx); 437 fb->_ColorDrawBufferIndexes[buf] = -1; 438 } 439 } 440 fb->ColorDrawBuffer[buf] = buffers[buf]; 441 } 442 fb->_NumColorDrawBuffers = count; 443 } 444 445 /* set remaining outputs to -1 (GL_NONE) */ 446 for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) { 447 if (fb->_ColorDrawBufferIndexes[buf] != -1) { 448 updated_drawbuffers(ctx); 449 fb->_ColorDrawBufferIndexes[buf] = -1; 450 } 451 } 452 for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) { 453 fb->ColorDrawBuffer[buf] = GL_NONE; 454 } 455 456 if (_mesa_is_winsys_fbo(fb)) { 457 /* also set context drawbuffer state */ 458 for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { 459 if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) { 460 updated_drawbuffers(ctx); 461 ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf]; 462 } 463 } 464 } 465 } 466 467 468 /** 469 * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc. 470 * from the context's Color.DrawBuffer[] state. 471 * Use when changing contexts. 472 */ 473 void 474 _mesa_update_draw_buffers(struct gl_context *ctx) 475 { 476 GLenum buffers[MAX_DRAW_BUFFERS]; 477 GLuint i; 478 479 /* should be a window system FBO */ 480 assert(_mesa_is_winsys_fbo(ctx->DrawBuffer)); 481 482 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) 483 buffers[i] = ctx->Color.DrawBuffer[i]; 484 485 _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL); 486 } 487 488 489 /** 490 * Like \sa _mesa_drawbuffers(), this is a helper function for setting 491 * GL_READ_BUFFER state in the context and current FBO. 492 * \param ctx the rendering context 493 * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc. 494 * \param bufferIndex the numerical index corresponding to 'buffer' 495 */ 496 void 497 _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex) 498 { 499 struct gl_framebuffer *fb = ctx->ReadBuffer; 500 501 if (_mesa_is_winsys_fbo(fb)) { 502 /* Only update the per-context READ_BUFFER state if we're bound to 503 * a window-system framebuffer. 504 */ 505 ctx->Pixel.ReadBuffer = buffer; 506 } 507 508 fb->ColorReadBuffer = buffer; 509 fb->_ColorReadBufferIndex = bufferIndex; 510 511 ctx->NewState |= _NEW_BUFFERS; 512 } 513 514 515 516 /** 517 * Called by glReadBuffer to set the source renderbuffer for reading pixels. 518 * \param mode color buffer such as GL_FRONT, GL_BACK, etc. 519 */ 520 void GLAPIENTRY 521 _mesa_ReadBuffer(GLenum buffer) 522 { 523 struct gl_framebuffer *fb; 524 GLbitfield supportedMask; 525 GLint srcBuffer; 526 GET_CURRENT_CONTEXT(ctx); 527 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 528 529 if (MESA_VERBOSE & VERBOSE_API) 530 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); 531 532 fb = ctx->ReadBuffer; 533 534 if (MESA_VERBOSE & VERBOSE_API) 535 _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); 536 537 if (buffer == GL_NONE) { 538 /* This is legal--it means that no buffer should be bound for reading. */ 539 srcBuffer = -1; 540 } 541 else { 542 /* general case / window-system framebuffer */ 543 srcBuffer = read_buffer_enum_to_index(buffer); 544 if (srcBuffer == -1) { 545 _mesa_error(ctx, GL_INVALID_ENUM, 546 "glReadBuffer(buffer=0x%x)", buffer); 547 return; 548 } 549 supportedMask = supported_buffer_bitmask(ctx, fb); 550 if (((1 << srcBuffer) & supportedMask) == 0) { 551 _mesa_error(ctx, GL_INVALID_OPERATION, 552 "glReadBuffer(buffer=0x%x)", buffer); 553 return; 554 } 555 } 556 557 /* OK, all error checking has been completed now */ 558 559 _mesa_readbuffer(ctx, buffer, srcBuffer); 560 ctx->NewState |= _NEW_BUFFERS; 561 562 /* 563 * Call device driver function. 564 */ 565 if (ctx->Driver.ReadBuffer) 566 (*ctx->Driver.ReadBuffer)(ctx, buffer); 567 } 568