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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "DisplayListCanvas.h"
     18 
     19 #include "DeferredDisplayList.h"
     20 #include "DeferredLayerUpdater.h"
     21 #include "DisplayListOp.h"
     22 #include "ResourceCache.h"
     23 #include "RenderNode.h"
     24 #include "VectorDrawable.h"
     25 #include "utils/PaintUtils.h"
     26 
     27 #include <SkCamera.h>
     28 #include <SkCanvas.h>
     29 
     30 #include <private/hwui/DrawGlInfo.h>
     31 
     32 namespace android {
     33 namespace uirenderer {
     34 
     35 DisplayListCanvas::DisplayListCanvas(int width, int height)
     36     : mState(*this)
     37     , mResourceCache(ResourceCache::getInstance())
     38     , mDisplayList(nullptr)
     39     , mTranslateX(0.0f)
     40     , mTranslateY(0.0f)
     41     , mHasDeferredTranslate(false)
     42     , mDeferredBarrierType(kBarrier_None)
     43     , mHighContrastText(false)
     44     , mRestoreSaveCount(-1) {
     45     resetRecording(width, height);
     46 }
     47 
     48 DisplayListCanvas::~DisplayListCanvas() {
     49     LOG_ALWAYS_FATAL_IF(mDisplayList,
     50             "Destroyed a DisplayListCanvas during a record!");
     51 }
     52 
     53 void DisplayListCanvas::resetRecording(int width, int height) {
     54     LOG_ALWAYS_FATAL_IF(mDisplayList,
     55             "prepareDirty called a second time during a recording!");
     56     mDisplayList = new DisplayList();
     57 
     58     mState.initializeSaveStack(width, height,
     59             0, 0, width, height, Vector3());
     60 
     61     mDeferredBarrierType = kBarrier_InOrder;
     62     mState.setDirtyClip(false);
     63     mRestoreSaveCount = -1;
     64 }
     65 
     66 
     67 ///////////////////////////////////////////////////////////////////////////////
     68 // Operations
     69 ///////////////////////////////////////////////////////////////////////////////
     70 
     71 DisplayList* DisplayListCanvas::finishRecording() {
     72     flushRestoreToCount();
     73     flushTranslate();
     74 
     75     mPaintMap.clear();
     76     mRegionMap.clear();
     77     mPathMap.clear();
     78     DisplayList* displayList = mDisplayList;
     79     mDisplayList = nullptr;
     80     mSkiaCanvasProxy.reset(nullptr);
     81     return displayList;
     82 }
     83 
     84 void DisplayListCanvas::callDrawGLFunction(Functor* functor,
     85         GlFunctorLifecycleListener* listener) {
     86     addDrawOp(new (alloc()) DrawFunctorOp(functor));
     87     mDisplayList->functors.push_back({functor, listener});
     88     mDisplayList->ref(listener);
     89 }
     90 
     91 SkCanvas* DisplayListCanvas::asSkCanvas() {
     92     LOG_ALWAYS_FATAL_IF(!mDisplayList,
     93             "attempting to get an SkCanvas when we are not recording!");
     94     if (!mSkiaCanvasProxy) {
     95         mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this));
     96     }
     97 
     98     // SkCanvas instances default to identity transform, but should inherit
     99     // the state of this Canvas; if this code was in the SkiaCanvasProxy
    100     // constructor, we couldn't cache mSkiaCanvasProxy.
    101     SkMatrix parentTransform;
    102     getMatrix(&parentTransform);
    103     mSkiaCanvasProxy.get()->setMatrix(parentTransform);
    104 
    105     return mSkiaCanvasProxy.get();
    106 }
    107 
    108 int DisplayListCanvas::save(SaveFlags::Flags flags) {
    109     addStateOp(new (alloc()) SaveOp((int) flags));
    110     return mState.save((int) flags);
    111 }
    112 
    113 void DisplayListCanvas::restore() {
    114     if (mRestoreSaveCount < 0) {
    115         restoreToCount(getSaveCount() - 1);
    116         return;
    117     }
    118 
    119     mRestoreSaveCount--;
    120     flushTranslate();
    121     mState.restore();
    122 }
    123 
    124 void DisplayListCanvas::restoreToCount(int saveCount) {
    125     mRestoreSaveCount = saveCount;
    126     flushTranslate();
    127     mState.restoreToCount(saveCount);
    128 }
    129 
    130 int DisplayListCanvas::saveLayer(float left, float top, float right, float bottom,
    131         const SkPaint* paint, SaveFlags::Flags flags) {
    132     // force matrix/clip isolation for layer
    133     flags |= SaveFlags::MatrixClip;
    134 
    135     paint = refPaint(paint);
    136     addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, (int) flags));
    137     return mState.save((int) flags);
    138 }
    139 
    140 void DisplayListCanvas::translate(float dx, float dy) {
    141     if (dx == 0.0f && dy == 0.0f) return;
    142 
    143     mHasDeferredTranslate = true;
    144     mTranslateX += dx;
    145     mTranslateY += dy;
    146     flushRestoreToCount();
    147     mState.translate(dx, dy, 0.0f);
    148 }
    149 
    150 void DisplayListCanvas::rotate(float degrees) {
    151     if (degrees == 0.0f) return;
    152 
    153     addStateOp(new (alloc()) RotateOp(degrees));
    154     mState.rotate(degrees);
    155 }
    156 
    157 void DisplayListCanvas::scale(float sx, float sy) {
    158     if (sx == 1.0f && sy == 1.0f) return;
    159 
    160     addStateOp(new (alloc()) ScaleOp(sx, sy));
    161     mState.scale(sx, sy);
    162 }
    163 
    164 void DisplayListCanvas::skew(float sx, float sy) {
    165     addStateOp(new (alloc()) SkewOp(sx, sy));
    166     mState.skew(sx, sy);
    167 }
    168 
    169 void DisplayListCanvas::setMatrix(const SkMatrix& matrix) {
    170     addStateOp(new (alloc()) SetMatrixOp(matrix));
    171     mState.setMatrix(matrix);
    172 }
    173 
    174 void DisplayListCanvas::concat(const SkMatrix& matrix) {
    175     addStateOp(new (alloc()) ConcatMatrixOp(matrix));
    176     mState.concatMatrix(matrix);
    177 }
    178 
    179 bool DisplayListCanvas::getClipBounds(SkRect* outRect) const {
    180     Rect bounds = mState.getLocalClipBounds();
    181     *outRect = SkRect::MakeLTRB(bounds.left, bounds.top, bounds.right, bounds.bottom);
    182     return !(outRect->isEmpty());
    183 }
    184 
    185 bool DisplayListCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
    186     return mState.quickRejectConservative(left, top, right, bottom);
    187 }
    188 
    189 bool DisplayListCanvas::quickRejectPath(const SkPath& path) const {
    190     SkRect bounds = path.getBounds();
    191     return mState.quickRejectConservative(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
    192 }
    193 
    194 
    195 bool DisplayListCanvas::clipRect(float left, float top, float right, float bottom,
    196         SkRegion::Op op) {
    197     addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
    198     return mState.clipRect(left, top, right, bottom, op);
    199 }
    200 
    201 bool DisplayListCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
    202     path = refPath(path);
    203     addStateOp(new (alloc()) ClipPathOp(path, op));
    204     return mState.clipPath(path, op);
    205 }
    206 
    207 bool DisplayListCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
    208     region = refRegion(region);
    209     addStateOp(new (alloc()) ClipRegionOp(region, op));
    210     return mState.clipRegion(region, op);
    211 }
    212 
    213 void DisplayListCanvas::drawRenderNode(RenderNode* renderNode) {
    214     LOG_ALWAYS_FATAL_IF(!renderNode, "missing rendernode");
    215     DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(
    216             renderNode,
    217             *mState.currentTransform(),
    218             mState.clipIsSimple());
    219     addRenderNodeOp(op);
    220 }
    221 
    222 void DisplayListCanvas::drawLayer(DeferredLayerUpdater* layerHandle) {
    223     // We ref the DeferredLayerUpdater due to its thread-safe ref-counting
    224     // semantics.
    225     mDisplayList->ref(layerHandle);
    226     addDrawOp(new (alloc()) DrawLayerOp(layerHandle->backingLayer()));
    227 }
    228 
    229 void DisplayListCanvas::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
    230     bitmap = refBitmap(*bitmap);
    231     paint = refPaint(paint);
    232 
    233     addDrawOp(new (alloc()) DrawBitmapOp(bitmap, paint));
    234 }
    235 
    236 void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top,
    237         const SkPaint* paint) {
    238     save(SaveFlags::Matrix);
    239     translate(left, top);
    240     drawBitmap(&bitmap, paint);
    241     restore();
    242 }
    243 
    244 void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
    245         const SkPaint* paint) {
    246     if (matrix.isIdentity()) {
    247         drawBitmap(&bitmap, paint);
    248     } else if (!(matrix.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask))
    249             && MathUtils::isPositive(matrix.getScaleX())
    250             && MathUtils::isPositive(matrix.getScaleY())) {
    251         // SkMatrix::isScaleTranslate() not available in L
    252         SkRect src;
    253         SkRect dst;
    254         bitmap.getBounds(&src);
    255         matrix.mapRect(&dst, src);
    256         drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom,
    257                    dst.fLeft, dst.fTop, dst.fRight, dst.fBottom, paint);
    258     } else {
    259         save(SaveFlags::Matrix);
    260         concat(matrix);
    261         drawBitmap(&bitmap, paint);
    262         restore();
    263     }
    264 }
    265 
    266 void DisplayListCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
    267         float srcRight, float srcBottom, float dstLeft, float dstTop,
    268         float dstRight, float dstBottom, const SkPaint* paint) {
    269     if (srcLeft == 0 && srcTop == 0
    270             && srcRight == bitmap.width()
    271             && srcBottom == bitmap.height()
    272             && (srcBottom - srcTop == dstBottom - dstTop)
    273             && (srcRight - srcLeft == dstRight - dstLeft)) {
    274         // transform simple rect to rect drawing case into position bitmap ops, since they merge
    275         save(SaveFlags::Matrix);
    276         translate(dstLeft, dstTop);
    277         drawBitmap(&bitmap, paint);
    278         restore();
    279     } else {
    280         paint = refPaint(paint);
    281 
    282         if (paint && paint->getShader()) {
    283             float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
    284             float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
    285             if (!MathUtils::areEqual(scaleX, 1.0f) || !MathUtils::areEqual(scaleY, 1.0f)) {
    286                 // Apply the scale transform on the canvas, so that the shader
    287                 // effectively calculates positions relative to src rect space
    288 
    289                 save(SaveFlags::Matrix);
    290                 translate(dstLeft, dstTop);
    291                 scale(scaleX, scaleY);
    292 
    293                 dstLeft = 0.0f;
    294                 dstTop = 0.0f;
    295                 dstRight = srcRight - srcLeft;
    296                 dstBottom = srcBottom - srcTop;
    297 
    298                 addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap),
    299                         srcLeft, srcTop, srcRight, srcBottom,
    300                         dstLeft, dstTop, dstRight, dstBottom, paint));
    301                 restore();
    302                 return;
    303             }
    304         }
    305 
    306         addDrawOp(new (alloc()) DrawBitmapRectOp(refBitmap(bitmap),
    307                 srcLeft, srcTop, srcRight, srcBottom,
    308                 dstLeft, dstTop, dstRight, dstBottom, paint));
    309     }
    310 }
    311 
    312 void DisplayListCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
    313         const float* vertices, const int* colors, const SkPaint* paint) {
    314     int vertexCount = (meshWidth + 1) * (meshHeight + 1);
    315     vertices = refBuffer<float>(vertices, vertexCount * 2); // 2 floats per vertex
    316     paint = refPaint(paint);
    317     colors = refBuffer<int>(colors, vertexCount); // 1 color per vertex
    318 
    319     addDrawOp(new (alloc()) DrawBitmapMeshOp(refBitmap(bitmap), meshWidth, meshHeight,
    320            vertices, colors, paint));
    321 }
    322 
    323 void DisplayListCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& patch,
    324         float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) {
    325     const SkBitmap* bitmapPtr = refBitmap(bitmap);
    326     const Res_png_9patch* patchPtr = refPatch(&patch);
    327     paint = refPaint(paint);
    328 
    329     addDrawOp(new (alloc()) DrawPatchOp(bitmapPtr, patchPtr,
    330             dstLeft, dstTop, dstRight, dstBottom, paint));
    331 }
    332 
    333 void DisplayListCanvas::drawColor(int color, SkXfermode::Mode mode) {
    334     addDrawOp(new (alloc()) DrawColorOp(color, mode));
    335 }
    336 
    337 void DisplayListCanvas::drawPaint(const SkPaint& paint) {
    338     SkRect bounds;
    339     if (getClipBounds(&bounds)) {
    340         drawRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, paint);
    341     }
    342 }
    343 
    344 
    345 void DisplayListCanvas::drawRect(float left, float top, float right, float bottom,
    346         const SkPaint& paint) {
    347     addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, refPaint(&paint)));
    348 }
    349 
    350 void DisplayListCanvas::drawRoundRect(float left, float top, float right, float bottom,
    351         float rx, float ry, const SkPaint& paint) {
    352     addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, refPaint(&paint)));
    353 }
    354 
    355 void DisplayListCanvas::drawRoundRect(
    356         CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
    357         CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
    358         CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
    359         CanvasPropertyPaint* paint) {
    360     mDisplayList->ref(left);
    361     mDisplayList->ref(top);
    362     mDisplayList->ref(right);
    363     mDisplayList->ref(bottom);
    364     mDisplayList->ref(rx);
    365     mDisplayList->ref(ry);
    366     mDisplayList->ref(paint);
    367     refBitmapsInShader(paint->value.getShader());
    368     addDrawOp(new (alloc()) DrawRoundRectPropsOp(&left->value, &top->value,
    369             &right->value, &bottom->value, &rx->value, &ry->value, &paint->value));
    370 }
    371 
    372 void DisplayListCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
    373     addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, refPaint(&paint)));
    374 }
    375 
    376 void DisplayListCanvas::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
    377         CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
    378     mDisplayList->ref(x);
    379     mDisplayList->ref(y);
    380     mDisplayList->ref(radius);
    381     mDisplayList->ref(paint);
    382     refBitmapsInShader(paint->value.getShader());
    383     addDrawOp(new (alloc()) DrawCirclePropsOp(&x->value, &y->value,
    384             &radius->value, &paint->value));
    385 }
    386 
    387 void DisplayListCanvas::drawOval(float left, float top, float right, float bottom,
    388         const SkPaint& paint) {
    389     addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, refPaint(&paint)));
    390 }
    391 
    392 void DisplayListCanvas::drawArc(float left, float top, float right, float bottom,
    393         float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
    394     if (fabs(sweepAngle) >= 360.0f) {
    395         drawOval(left, top, right, bottom, paint);
    396     } else {
    397         addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
    398                         startAngle, sweepAngle, useCenter, refPaint(&paint)));
    399     }
    400 }
    401 
    402 void DisplayListCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
    403     addDrawOp(new (alloc()) DrawPathOp(refPath(&path), refPaint(&paint)));
    404 }
    405 
    406 void DisplayListCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
    407     points = refBuffer<float>(points, count);
    408 
    409     addDrawOp(new (alloc()) DrawLinesOp(points, count, refPaint(&paint)));
    410 }
    411 
    412 void DisplayListCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
    413     points = refBuffer<float>(points, count);
    414 
    415     addDrawOp(new (alloc()) DrawPointsOp(points, count, refPaint(&paint)));
    416 }
    417 
    418 void DisplayListCanvas::drawVectorDrawable(VectorDrawableRoot* tree) {
    419     mDisplayList->ref(tree);
    420     mDisplayList->vectorDrawables.push_back(tree);
    421     addDrawOp(new (alloc()) DrawVectorDrawableOp(tree, tree->stagingProperties()->getBounds()));
    422 }
    423 
    424 void DisplayListCanvas::drawGlyphsOnPath(const uint16_t* glyphs, int count,
    425         const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) {
    426     if (!glyphs || count <= 0) return;
    427 
    428     int bytesCount = 2 * count;
    429     DrawOp* op = new (alloc()) DrawTextOnPathOp(refBuffer<glyph_t>(glyphs, count),
    430             bytesCount, count, refPath(&path),
    431             hOffset, vOffset, refPaint(&paint));
    432     addDrawOp(op);
    433 }
    434 
    435 void DisplayListCanvas::drawGlyphs(const uint16_t* glyphs, const float* positions,
    436         int count, const SkPaint& paint, float x, float y,
    437         float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
    438         float totalAdvance) {
    439 
    440     if (!glyphs || count <= 0 || PaintUtils::paintWillNotDrawText(paint)) return;
    441 
    442     int bytesCount = count * 2;
    443     positions = refBuffer<float>(positions, count * 2);
    444     Rect bounds(boundsLeft, boundsTop, boundsRight, boundsBottom);
    445 
    446     DrawOp* op = new (alloc()) DrawTextOp(refBuffer<glyph_t>(glyphs, count), bytesCount, count,
    447             x, y, positions, refPaint(&paint), totalAdvance, bounds);
    448     addDrawOp(op);
    449     drawTextDecorations(x, y, totalAdvance, paint);
    450 }
    451 
    452 void DisplayListCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
    453     if (paint.getStyle() != SkPaint::kFill_Style ||
    454             (paint.isAntiAlias() && !mState.currentTransform()->isSimple())) {
    455         SkRegion::Iterator it(region);
    456         while (!it.done()) {
    457             const SkIRect& r = it.rect();
    458             drawRect(r.fLeft, r.fTop, r.fRight, r.fBottom, paint);
    459             it.next();
    460         }
    461     } else {
    462         int count = 0;
    463         Vector<float> rects;
    464         SkRegion::Iterator it(region);
    465         while (!it.done()) {
    466             const SkIRect& r = it.rect();
    467             rects.push(r.fLeft);
    468             rects.push(r.fTop);
    469             rects.push(r.fRight);
    470             rects.push(r.fBottom);
    471             count += 4;
    472             it.next();
    473         }
    474         drawRects(rects.array(), count, &paint);
    475     }
    476 }
    477 
    478 void DisplayListCanvas::drawRects(const float* rects, int count, const SkPaint* paint) {
    479     if (count <= 0) return;
    480 
    481     rects = refBuffer<float>(rects, count);
    482     paint = refPaint(paint);
    483     addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
    484 }
    485 
    486 void DisplayListCanvas::setDrawFilter(SkDrawFilter* filter) {
    487     mDrawFilter.reset(SkSafeRef(filter));
    488 }
    489 
    490 void DisplayListCanvas::insertReorderBarrier(bool enableReorder) {
    491     flushRestoreToCount();
    492     flushTranslate();
    493     mDeferredBarrierType = enableReorder ? kBarrier_OutOfOrder : kBarrier_InOrder;
    494 }
    495 
    496 void DisplayListCanvas::flushRestoreToCount() {
    497     if (mRestoreSaveCount >= 0) {
    498         addOpAndUpdateChunk(new (alloc()) RestoreToCountOp(mRestoreSaveCount));
    499         mRestoreSaveCount = -1;
    500     }
    501 }
    502 
    503 void DisplayListCanvas::flushTranslate() {
    504     if (mHasDeferredTranslate) {
    505         if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
    506             addOpAndUpdateChunk(new (alloc()) TranslateOp(mTranslateX, mTranslateY));
    507             mTranslateX = mTranslateY = 0.0f;
    508         }
    509         mHasDeferredTranslate = false;
    510     }
    511 }
    512 
    513 size_t DisplayListCanvas::addOpAndUpdateChunk(DisplayListOp* op) {
    514     int insertIndex = mDisplayList->ops.size();
    515 #if HWUI_NEW_OPS
    516     LOG_ALWAYS_FATAL("unsupported");
    517 #else
    518     mDisplayList->ops.push_back(op);
    519 #endif
    520     if (mDeferredBarrierType != kBarrier_None) {
    521         // op is first in new chunk
    522         mDisplayList->chunks.emplace_back();
    523         DisplayList::Chunk& newChunk = mDisplayList->chunks.back();
    524         newChunk.beginOpIndex = insertIndex;
    525         newChunk.endOpIndex = insertIndex + 1;
    526         newChunk.reorderChildren = (mDeferredBarrierType == kBarrier_OutOfOrder);
    527 
    528         int nextChildIndex = mDisplayList->children.size();
    529         newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;
    530         mDeferredBarrierType = kBarrier_None;
    531     } else {
    532         // standard case - append to existing chunk
    533         mDisplayList->chunks.back().endOpIndex = insertIndex + 1;
    534     }
    535     return insertIndex;
    536 }
    537 
    538 size_t DisplayListCanvas::flushAndAddOp(DisplayListOp* op) {
    539     flushRestoreToCount();
    540     flushTranslate();
    541     return addOpAndUpdateChunk(op);
    542 }
    543 
    544 size_t DisplayListCanvas::addStateOp(StateOp* op) {
    545     return flushAndAddOp(op);
    546 }
    547 
    548 size_t DisplayListCanvas::addDrawOp(DrawOp* op) {
    549     Rect localBounds;
    550     if (op->getLocalBounds(localBounds)) {
    551         bool rejected = quickRejectRect(localBounds.left, localBounds.top,
    552                 localBounds.right, localBounds.bottom);
    553         op->setQuickRejected(rejected);
    554     }
    555 
    556     mDisplayList->hasDrawOps = true;
    557     return flushAndAddOp(op);
    558 }
    559 
    560 size_t DisplayListCanvas::addRenderNodeOp(DrawRenderNodeOp* op) {
    561     int opIndex = addDrawOp(op);
    562 #if !HWUI_NEW_OPS
    563     int childIndex = mDisplayList->addChild(op);
    564 
    565     // update the chunk's child indices
    566     DisplayList::Chunk& chunk = mDisplayList->chunks.back();
    567     chunk.endChildIndex = childIndex + 1;
    568 
    569     if (op->renderNode->stagingProperties().isProjectionReceiver()) {
    570         // use staging property, since recording on UI thread
    571         mDisplayList->projectionReceiveIndex = opIndex;
    572     }
    573 #endif
    574     return opIndex;
    575 }
    576 
    577 void DisplayListCanvas::refBitmapsInShader(const SkShader* shader) {
    578     if (!shader) return;
    579 
    580     // If this paint has an SkShader that has an SkBitmap add
    581     // it to the bitmap pile
    582     SkBitmap bitmap;
    583     SkShader::TileMode xy[2];
    584     if (shader->isABitmap(&bitmap, nullptr, xy)) {
    585         refBitmap(bitmap);
    586         return;
    587     }
    588     SkShader::ComposeRec rec;
    589     if (shader->asACompose(&rec)) {
    590         refBitmapsInShader(rec.fShaderA);
    591         refBitmapsInShader(rec.fShaderB);
    592         return;
    593     }
    594 }
    595 
    596 }; // namespace uirenderer
    597 }; // namespace android
    598