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Searched
defs:angVelA
(Results
1 - 5
of
5
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btContinuousConvexCollision.cpp
100
btVector3 linVelA,
angVelA
,linVelB,angVelB;
101
btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,
angVelA
);
108
btScalar maxAngularProjectedVelocity =
angVelA
.length() * boundingRadiusA + angVelB.length() * boundingRadiusB;
200
btTransformUtil::integrateTransform(fromA,linVelA,
angVelA
,lambda,interpolatedTransA);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btTransformUtil.h
184
btVector3 linVelA,
angVelA
,linVelB,angVelB;
185
btTransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,btScalar(1.),linVelA,
angVelA
);
187
btScalar maxAngularProjectedVelocity =
angVelA
.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btGeneric6DofConstraint.cpp
177
btVector3
angVelA
= body0->getAngularVelocity();
181
vel_diff =
angVelA
-angVelB;
577
const btVector3&
angVelA
= m_rbA.getAngularVelocity();
582
int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,
angVelA
,angVelB);
583
setLinearLimits(info, row, transA,transB,linVelA,linVelB,
angVelA
,angVelB);
587
int row = setLinearLimits(info, 0, transA,transB,linVelA,linVelB,
angVelA
,angVelB);
588
setAngularLimits(info, row,transA,transB,linVelA,linVelB,
angVelA
,angVelB);
594
void btGeneric6DofConstraint::getInfo2NonVirtual (btConstraintInfo2* info, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3&
angVelA
,const btVector3& angVelB)
609
int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,
angVelA
,angVelB);
610
setLinearLimits(info, row, transA,transB,linVelA,linVelB,
angVelA
,angVelB)
[
all
...]
btGeneric6DofSpring2Constraint.cpp
481
const btVector3&
angVelA
= m_rbA.getAngularVelocity();
485
int row = setAngularLimits(info, 0,transA,transB,linVelA,linVelB,
angVelA
,angVelB);
486
setLinearLimits(info, row, transA,transB,linVelA,linVelB,
angVelA
,angVelB);
490
int btGeneric6DofSpring2Constraint::setLinearLimits(btConstraintInfo2* info, int row, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3&
angVelA
,const btVector3& angVelB)
540
row += get_limit_motor_info2(&limot, transA,transB,linVelA,linVelB,
angVelA
,angVelB, info, row, axis, 0, rotAllowed);
549
int btGeneric6DofSpring2Constraint::setAngularLimits(btConstraintInfo2 *info, int row_offset, const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3&
angVelA
,const btVector3& angVelB)
589
row += get_limit_motor_info2(&m_angularLimits[i],transA,transB,linVelA,linVelB,
angVelA
,angVelB, info,row,axis,1);
653
const btTransform& transA,const btTransform& transB,const btVector3& linVelA,const btVector3& linVelB,const btVector3&
angVelA
,const btVector3& angVelB,
661
btScalar vel = rotational ?
angVelA
.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(ax1);
780
btScalar vel = rotational ?
angVelA
.dot(ax1) - angVelB.dot(ax1) : linVelA.dot(ax1) - linVelB.dot(ax1)
[
all
...]
btConeTwistConstraint.cpp
441
btVector3
angVelA
; bodyA.internalGetAngularVelocity(
angVelA
);
443
btVector3 relVel = angVelB -
angVelA
;
462
btVector3
angVelA
;
463
bodyA.internalGetAngularVelocity(
angVelA
);
471
btScalar relSwingVel = (angVelB -
angVelA
).dot(m_swingAxis);
503
btScalar relTwistVel = (angVelB -
angVelA
).dot( m_twistAxis );
[
all
...]
Completed in 868 milliseconds