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    Searched defs:btBox2dBox2dCollisionAlgorithm (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btBox2dBox2dCollisionAlgorithm.h 27 class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
33 btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
40 btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
42 virtual ~btBox2dBox2dCollisionAlgorithm();
57 int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
59 return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0Wrap,body1Wrap);
btBox2dBox2dCollisionAlgorithm.cpp 16 ///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines from the Box2D library.
19 #include "btBox2dBox2dCollisionAlgorithm.h"
29 btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap)
41 btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
56 void btBox2dBox2dCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
77 btScalar btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btBox2dBox2dCollisionAlgorithm.java 18 public class btBox2dBox2dCollisionAlgorithm extends btActivatingCollisionAlgorithm {
21 protected btBox2dBox2dCollisionAlgorithm(final String className, long cPtr, boolean cMemoryOwn) {
26 /** Construct a new btBox2dBox2dCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage. */
27 public btBox2dBox2dCollisionAlgorithm(long cPtr, boolean cMemoryOwn) {
28 this("btBox2dBox2dCollisionAlgorithm", cPtr, cMemoryOwn);
39 public static long getCPtr(btBox2dBox2dCollisionAlgorithm obj) {
61 public btBox2dBox2dCollisionAlgorithm(btCollisionAlgorithmConstructionInfo ci) {
65 public btBox2dBox2dCollisionAlgorithm(btPersistentManifold mf, btCollisionAlgorithmConstructionInfo ci, btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap) {

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