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      1 /*
      2 Bullet Continuous Collision Detection and Physics Library
      3 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
      4 
      5 This software is provided 'as-is', without any express or implied warranty.
      6 In no event will the authors be held liable for any damages arising from the use of this software.
      7 Permission is granted to anyone to use this software for any purpose,
      8 including commercial applications, and to alter it and redistribute it freely,
      9 subject to the following restrictions:
     10 
     11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
     12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
     13 3. This notice may not be removed or altered from any source distribution.
     14 */
     15 
     16 #ifndef BT_COLLISION__DISPATCHER_H
     17 #define BT_COLLISION__DISPATCHER_H
     18 
     19 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
     20 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
     21 
     22 #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
     23 
     24 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
     25 #include "LinearMath/btAlignedObjectArray.h"
     26 
     27 class btIDebugDraw;
     28 class btOverlappingPairCache;
     29 class btPoolAllocator;
     30 class btCollisionConfiguration;
     31 
     32 #include "btCollisionCreateFunc.h"
     33 
     34 #define USE_DISPATCH_REGISTRY_ARRAY 1
     35 
     36 class btCollisionDispatcher;
     37 ///user can override this nearcallback for collision filtering and more finegrained control over collision detection
     38 typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
     39 
     40 
     41 ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
     42 ///Time of Impact, Closest Points and Penetration Depth.
     43 class btCollisionDispatcher : public btDispatcher
     44 {
     45 
     46 protected:
     47 
     48 	int		m_dispatcherFlags;
     49 
     50 	btAlignedObjectArray<btPersistentManifold*>	m_manifoldsPtr;
     51 
     52 	btManifoldResult	m_defaultManifoldResult;
     53 
     54 	btNearCallback		m_nearCallback;
     55 
     56 	btPoolAllocator*	m_collisionAlgorithmPoolAllocator;
     57 
     58 	btPoolAllocator*	m_persistentManifoldPoolAllocator;
     59 
     60 	btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
     61 
     62 	btCollisionConfiguration*	m_collisionConfiguration;
     63 
     64 
     65 public:
     66 
     67 	enum DispatcherFlags
     68 	{
     69 		CD_STATIC_STATIC_REPORTED = 1,
     70 		CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
     71 		CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
     72 	};
     73 
     74 	int	getDispatcherFlags() const
     75 	{
     76 		return m_dispatcherFlags;
     77 	}
     78 
     79 	void	setDispatcherFlags(int flags)
     80 	{
     81 		m_dispatcherFlags = flags;
     82 	}
     83 
     84 	///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
     85 	void	registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
     86 
     87 	int	getNumManifolds() const
     88 	{
     89 		return int( m_manifoldsPtr.size());
     90 	}
     91 
     92 	btPersistentManifold**	getInternalManifoldPointer()
     93 	{
     94 		return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
     95 	}
     96 
     97 	 btPersistentManifold* getManifoldByIndexInternal(int index)
     98 	{
     99 		return m_manifoldsPtr[index];
    100 	}
    101 
    102 	 const btPersistentManifold* getManifoldByIndexInternal(int index) const
    103 	{
    104 		return m_manifoldsPtr[index];
    105 	}
    106 
    107 	btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
    108 
    109 	virtual ~btCollisionDispatcher();
    110 
    111 	virtual btPersistentManifold*	getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1);
    112 
    113 	virtual void releaseManifold(btPersistentManifold* manifold);
    114 
    115 
    116 	virtual void clearManifold(btPersistentManifold* manifold);
    117 
    118 	btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold = 0);
    119 
    120 	virtual bool	needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
    121 
    122 	virtual bool	needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
    123 
    124 	virtual void	dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
    125 
    126 	void	setNearCallback(btNearCallback	nearCallback)
    127 	{
    128 		m_nearCallback = nearCallback;
    129 	}
    130 
    131 	btNearCallback	getNearCallback() const
    132 	{
    133 		return m_nearCallback;
    134 	}
    135 
    136 	//by default, Bullet will use this near callback
    137 	static void  defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
    138 
    139 	virtual	void* allocateCollisionAlgorithm(int size);
    140 
    141 	virtual	void freeCollisionAlgorithm(void* ptr);
    142 
    143 	btCollisionConfiguration*	getCollisionConfiguration()
    144 	{
    145 		return m_collisionConfiguration;
    146 	}
    147 
    148 	const btCollisionConfiguration*	getCollisionConfiguration() const
    149 	{
    150 		return m_collisionConfiguration;
    151 	}
    152 
    153 	void	setCollisionConfiguration(btCollisionConfiguration* config)
    154 	{
    155 		m_collisionConfiguration = config;
    156 	}
    157 
    158 	virtual	btPoolAllocator*	getInternalManifoldPool()
    159 	{
    160 		return m_persistentManifoldPoolAllocator;
    161 	}
    162 
    163 	virtual	const btPoolAllocator*	getInternalManifoldPool() const
    164 	{
    165 		return m_persistentManifoldPoolAllocator;
    166 	}
    167 
    168 };
    169 
    170 #endif //BT_COLLISION__DISPATCHER_H
    171 
    172