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Searched
defs:btRaycastVehicle
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btRaycastVehicle.cpp
13
#include "
btRaycastVehicle
.h"
35
btRaycastVehicle
::
btRaycastVehicle
(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster )
47
void
btRaycastVehicle
::defaultInit(const btVehicleTuning& tuning)
57
btRaycastVehicle
::~
btRaycastVehicle
()
65
btWheelInfo&
btRaycastVehicle
::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel)
95
const btTransform&
btRaycastVehicle
::getWheelTransformWS( int wheelIndex ) const
103
void
btRaycastVehicle
::updateWheelTransform( int wheelIndex , bool interpolatedTransform)
136
void
btRaycastVehicle
::resetSuspension(
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btRaycastVehicle.h
25
class
btRaycastVehicle
: public btActionInterface
79
btRaycastVehicle
(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster );
81
virtual ~
btRaycastVehicle
() ;
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btRaycastVehicle.java
19
public class
btRaycastVehicle
extends btActionInterface {
22
protected
btRaycastVehicle
(final String className, long cPtr, boolean cMemoryOwn) {
27
/** Construct a new
btRaycastVehicle
, normally you should not need this constructor it's intended for low-level usage. */
28
public
btRaycastVehicle
(long cPtr, boolean cMemoryOwn) {
29
this("
btRaycastVehicle
", cPtr, cMemoryOwn);
40
public static long getCPtr(
btRaycastVehicle
obj) {
159
public
btRaycastVehicle
(
btRaycastVehicle
.btVehicleTuning tuning, btRigidBody chassis, btVehicleRaycaster raycaster) {
160
this(DynamicsJNI.new_btRaycastVehicle(
btRaycastVehicle
.btVehicleTuning.getCPtr(tuning), tuning, btRigidBody.getCPtr(chassis), chassis, btVehicleRaycaster.getCPtr(raycaster), raycaster), true);
203
public btWheelInfo addWheel(Vector3 connectionPointCS0, Vector3 wheelDirectionCS0, Vector3 wheelAxleCS, float suspensionRestLength, float wheelRadius,
btRaycastVehicle
.btVehicleTuning tuning, boolean isFrontWheel)
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