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    Searched defs:btRaycastVehicle (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Vehicle/
btRaycastVehicle.cpp 13 #include "btRaycastVehicle.h"
35 btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster )
47 void btRaycastVehicle::defaultInit(const btVehicleTuning& tuning)
57 btRaycastVehicle::~btRaycastVehicle()
65 btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, const btVector3& wheelDirectionCS0,const btVector3& wheelAxleCS, btScalar suspensionRestLength, btScalar wheelRadius,const btVehicleTuning& tuning, bool isFrontWheel)
95 const btTransform& btRaycastVehicle::getWheelTransformWS( int wheelIndex ) const
103 void btRaycastVehicle::updateWheelTransform( int wheelIndex , bool interpolatedTransform)
136 void btRaycastVehicle::resetSuspension(
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btRaycastVehicle.h 25 class btRaycastVehicle : public btActionInterface
79 btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster );
81 virtual ~btRaycastVehicle() ;
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btRaycastVehicle.java 19 public class btRaycastVehicle extends btActionInterface {
22 protected btRaycastVehicle(final String className, long cPtr, boolean cMemoryOwn) {
27 /** Construct a new btRaycastVehicle, normally you should not need this constructor it's intended for low-level usage. */
28 public btRaycastVehicle(long cPtr, boolean cMemoryOwn) {
29 this("btRaycastVehicle", cPtr, cMemoryOwn);
40 public static long getCPtr(btRaycastVehicle obj) {
159 public btRaycastVehicle(btRaycastVehicle.btVehicleTuning tuning, btRigidBody chassis, btVehicleRaycaster raycaster) {
160 this(DynamicsJNI.new_btRaycastVehicle(btRaycastVehicle.btVehicleTuning.getCPtr(tuning), tuning, btRigidBody.getCPtr(chassis), chassis, btVehicleRaycaster.getCPtr(raycaster), raycaster), true);
203 public btWheelInfo addWheel(Vector3 connectionPointCS0, Vector3 wheelDirectionCS0, Vector3 wheelAxleCS, float suspensionRestLength, float wheelRadius, btRaycastVehicle.btVehicleTuning tuning, boolean isFrontWheel)
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