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    Searched defs:btSoftRigidCollisionAlgorithm (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftRigidCollisionAlgorithm.cpp 16 #include "btSoftRigidCollisionAlgorithm.h"
30 btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(btPersistentManifold* /*mf*/,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* , bool isSwapped)
39 btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm()
56 void btSoftRigidCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
60 //printf("btSoftRigidCollisionAlgorithm\n");
74 btScalar btSoftRigidCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
btSoftRigidCollisionAlgorithm.h 28 /// btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody
29 class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm
42 btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* col0,const btCollisionObjectWrapper* col1Wrap, bool isSwapped);
44 virtual ~btSoftRigidCollisionAlgorithm();
60 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftRigidCollisionAlgorithm));
63 return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false);
66 return new(mem) btSoftRigidCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/
btSoftRigidCollisionAlgorithm.java 20 public class btSoftRigidCollisionAlgorithm extends btCollisionAlgorithm {
23 protected btSoftRigidCollisionAlgorithm(final String className, long cPtr, boolean cMemoryOwn) {
28 /** Construct a new btSoftRigidCollisionAlgorithm, normally you should not need this constructor it's intended for low-level usage. */
29 public btSoftRigidCollisionAlgorithm(long cPtr, boolean cMemoryOwn) {
30 this("btSoftRigidCollisionAlgorithm", cPtr, cMemoryOwn);
41 public static long getCPtr(btSoftRigidCollisionAlgorithm obj) {
63 public btSoftRigidCollisionAlgorithm(btPersistentManifold mf, btCollisionAlgorithmConstructionInfo ci, btCollisionObjectWrapper col0, btCollisionObjectWrapper col1Wrap, boolean isSwapped) {

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