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Searched
defs:btTriangleIndexVertexArray
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleIndexVertexArray.cpp
16
#include "
btTriangleIndexVertexArray
.h"
18
btTriangleIndexVertexArray
::
btTriangleIndexVertexArray
(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride)
34
btTriangleIndexVertexArray
::~
btTriangleIndexVertexArray
()
39
void
btTriangleIndexVertexArray
::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
59
void
btTriangleIndexVertexArray
::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
76
bool
btTriangleIndexVertexArray
::hasPremadeAabb() const
82
void
btTriangleIndexVertexArray
::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
89
void
btTriangleIndexVertexArray
::getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) cons
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btTriangleIndexVertexArray.h
24
///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a
btTriangleIndexVertexArray
using addIndexedMesh.
40
//
btTriangleIndexVertexArray
, do not set it manually
64
///The
btTriangleIndexVertexArray
allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
67
///So keep those arrays around during the lifetime of this
btTriangleIndexVertexArray
.
68
ATTRIBUTE_ALIGNED16( class)
btTriangleIndexVertexArray
: public btStridingMeshInterface
81
btTriangleIndexVertexArray
() : m_hasAabb(0)
85
virtual ~
btTriangleIndexVertexArray
();
88
btTriangleIndexVertexArray
(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btTriangleIndexVertexArray.java
24
public class
btTriangleIndexVertexArray
extends btStridingMeshInterface {
27
protected
btTriangleIndexVertexArray
(final String className, long cPtr, boolean cMemoryOwn) {
32
/** Construct a new
btTriangleIndexVertexArray
, normally you should not need this constructor it's intended for low-level usage. */
33
public
btTriangleIndexVertexArray
(long cPtr, boolean cMemoryOwn) {
34
this("
btTriangleIndexVertexArray
", cPtr, cMemoryOwn);
45
public static long getCPtr(
btTriangleIndexVertexArray
obj) {
67
protected final static Array<
btTriangleIndexVertexArray
> instances = new Array<
btTriangleIndexVertexArray
>();
70
public static <T extends Object> boolean compare(final
btTriangleIndexVertexArray
array, final Array<T> tags) {
90
protected static <T extends Object>
btTriangleIndexVertexArray
getInstance(final Array<T> tags)
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