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    Searched defs:btTriangleIndexVertexArray (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleIndexVertexArray.cpp 16 #include "btTriangleIndexVertexArray.h"
18 btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride)
34 btTriangleIndexVertexArray::~btTriangleIndexVertexArray()
39 void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
59 void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
76 bool btTriangleIndexVertexArray::hasPremadeAabb() const
82 void btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
89 void btTriangleIndexVertexArray::getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) cons
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btTriangleIndexVertexArray.h 24 ///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a btTriangleIndexVertexArray using addIndexedMesh.
40 // btTriangleIndexVertexArray, do not set it manually
64 ///The btTriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
67 ///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
68 ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface
81 btTriangleIndexVertexArray() : m_hasAabb(0)
85 virtual ~btTriangleIndexVertexArray();
88 btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btTriangleIndexVertexArray.java 24 public class btTriangleIndexVertexArray extends btStridingMeshInterface {
27 protected btTriangleIndexVertexArray(final String className, long cPtr, boolean cMemoryOwn) {
32 /** Construct a new btTriangleIndexVertexArray, normally you should not need this constructor it's intended for low-level usage. */
33 public btTriangleIndexVertexArray(long cPtr, boolean cMemoryOwn) {
34 this("btTriangleIndexVertexArray", cPtr, cMemoryOwn);
45 public static long getCPtr(btTriangleIndexVertexArray obj) {
67 protected final static Array<btTriangleIndexVertexArray> instances = new Array<btTriangleIndexVertexArray>();
70 public static <T extends Object> boolean compare(final btTriangleIndexVertexArray array, final Array<T> tags) {
90 protected static <T extends Object> btTriangleIndexVertexArray getInstance(final Array<T> tags)
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