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    Searched defs:btTriangleMesh (Results 1 - 3 of 3) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleMesh.cpp 17 #include "btTriangleMesh.h"
21 btTriangleMesh::btTriangleMesh (bool use32bitIndices,bool use4componentVertices)
65 void btTriangleMesh::addIndex(int index)
78 void btTriangleMesh::addTriangleIndices(int index1, int index2, int index3 )
86 int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
132 void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices)
140 int btTriangleMesh::getNumTriangles() const
149 void btTriangleMesh::preallocateVertices(int numverts)
160 void btTriangleMesh::preallocateIndices(int numindices
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btTriangleMesh.h 23 ///The btTriangleMesh class is a convenience class derived from btTriangleIndexVertexArray, that provides storage for a concave triangle mesh. It can be used as data for the btBvhTriangleMeshShape.
26 ///Performance of btTriangleMesh and btTriangleIndexVertexArray used in a btBvhTriangleMeshShape is the same.
27 class btTriangleMesh : public btTriangleIndexVertexArray
41 btTriangleMesh (bool use32bitIndices=true,bool use4componentVertices=true);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btTriangleMesh.java 18 public class btTriangleMesh extends btTriangleIndexVertexArray {
21 protected btTriangleMesh(final String className, long cPtr, boolean cMemoryOwn) {
26 /** Construct a new btTriangleMesh, normally you should not need this constructor it's intended for low-level usage. */
27 public btTriangleMesh(long cPtr, boolean cMemoryOwn) {
28 this("btTriangleMesh", cPtr, cMemoryOwn);
39 public static long getCPtr(btTriangleMesh obj) {
69 public btTriangleMesh(boolean use32bitIndices, boolean use4componentVertices) {
73 public btTriangleMesh(boolean use32bitIndices) {
77 public btTriangleMesh() {

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