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Searched
defs:btTriangleMesh
(Results
1 - 3
of
3
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btTriangleMesh.cpp
17
#include "
btTriangleMesh
.h"
21
btTriangleMesh
::
btTriangleMesh
(bool use32bitIndices,bool use4componentVertices)
65
void
btTriangleMesh
::addIndex(int index)
78
void
btTriangleMesh
::addTriangleIndices(int index1, int index2, int index3 )
86
int
btTriangleMesh
::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
132
void
btTriangleMesh
::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices)
140
int
btTriangleMesh
::getNumTriangles() const
149
void
btTriangleMesh
::preallocateVertices(int numverts)
160
void
btTriangleMesh
::preallocateIndices(int numindices
[
all
...]
btTriangleMesh.h
23
///The
btTriangleMesh
class is a convenience class derived from btTriangleIndexVertexArray, that provides storage for a concave triangle mesh. It can be used as data for the btBvhTriangleMeshShape.
26
///Performance of
btTriangleMesh
and btTriangleIndexVertexArray used in a btBvhTriangleMeshShape is the same.
27
class
btTriangleMesh
: public btTriangleIndexVertexArray
41
btTriangleMesh
(bool use32bitIndices=true,bool use4componentVertices=true);
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btTriangleMesh.java
18
public class
btTriangleMesh
extends btTriangleIndexVertexArray {
21
protected
btTriangleMesh
(final String className, long cPtr, boolean cMemoryOwn) {
26
/** Construct a new
btTriangleMesh
, normally you should not need this constructor it's intended for low-level usage. */
27
public
btTriangleMesh
(long cPtr, boolean cMemoryOwn) {
28
this("
btTriangleMesh
", cPtr, cMemoryOwn);
39
public static long getCPtr(
btTriangleMesh
obj) {
69
public
btTriangleMesh
(boolean use32bitIndices, boolean use4componentVertices) {
73
public
btTriangleMesh
(boolean use32bitIndices) {
77
public
btTriangleMesh
() {
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