1 2 //---------------------------------------------------------------------------- 3 // Anti-Grain Geometry - Version 2.3 4 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) 5 // 6 // Permission to copy, use, modify, sell and distribute this software 7 // is granted provided this copyright notice appears in all copies. 8 // This software is provided "as is" without express or implied 9 // warranty, and with no claim as to its suitability for any purpose. 10 // 11 //---------------------------------------------------------------------------- 12 // Contact: mcseem (at) antigrain.com 13 // mcseemagg (at) yahoo.com 14 // http://www.antigrain.com 15 //---------------------------------------------------------------------------- 16 // Bessel function (besj) was adapted for use in AGG library by Andy Wilk 17 // Contact: castor.vulgaris (at) gmail.com 18 //---------------------------------------------------------------------------- 19 #ifndef AGG_MATH_INCLUDED 20 #define AGG_MATH_INCLUDED 21 #include "agg_basics.h" 22 namespace agg 23 { 24 const FX_FLOAT intersection_epsilon = 1.0e-30f; 25 AGG_INLINE FX_FLOAT calc_point_location(FX_FLOAT x1, FX_FLOAT y1, 26 FX_FLOAT x2, FX_FLOAT y2, 27 FX_FLOAT x, FX_FLOAT y) 28 { 29 return FXSYS_Mul(x - x2, y2 - y1) - FXSYS_Mul(y - y2, x2 - x1); 30 } 31 AGG_INLINE FX_FLOAT calc_distance(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2) 32 { 33 FX_FLOAT dx = x2 - x1; 34 FX_FLOAT dy = y2 - y1; 35 return FXSYS_sqrt2(dx, dy); 36 } 37 AGG_INLINE FX_FLOAT calc_line_point_distance(FX_FLOAT x1, FX_FLOAT y1, 38 FX_FLOAT x2, FX_FLOAT y2, 39 FX_FLOAT x, FX_FLOAT y) 40 { 41 FX_FLOAT dx = x2 - x1; 42 FX_FLOAT dy = y2 - y1; 43 FX_FLOAT d = FXSYS_sqrt2(dx, dy); 44 if(d < intersection_epsilon) { 45 return calc_distance(x1, y1, x, y); 46 } 47 return FXSYS_MulDiv(x - x2, dy, d) - FXSYS_MulDiv(y - y2, dx, d); 48 } 49 AGG_INLINE bool calc_intersection(FX_FLOAT ax, FX_FLOAT ay, FX_FLOAT bx, FX_FLOAT by, 50 FX_FLOAT cx, FX_FLOAT cy, FX_FLOAT dx, FX_FLOAT dy, 51 FX_FLOAT* x, FX_FLOAT* y) 52 { 53 FX_FLOAT num = FXSYS_Mul(ay - cy, dx - cx) - FXSYS_Mul(ax - cx, dy - cy); 54 FX_FLOAT den = FXSYS_Mul(bx - ax, dy - cy) - FXSYS_Mul(by - ay, dx - cx); 55 if (FXSYS_fabs(den) < intersection_epsilon) { 56 return false; 57 } 58 *x = ax + FXSYS_MulDiv(bx - ax, num, den); 59 *y = ay + FXSYS_MulDiv(by - ay, num, den); 60 return true; 61 } 62 } 63 #endif 64