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      1 
      2 //----------------------------------------------------------------------------
      3 // Anti-Grain Geometry - Version 2.3
      4 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
      5 //
      6 // Permission to copy, use, modify, sell and distribute this software
      7 // is granted provided this copyright notice appears in all copies.
      8 // This software is provided "as is" without express or implied
      9 // warranty, and with no claim as to its suitability for any purpose.
     10 //
     11 //----------------------------------------------------------------------------
     12 // Contact: mcseem (at) antigrain.com
     13 //          mcseemagg (at) yahoo.com
     14 //          http://www.antigrain.com
     15 //----------------------------------------------------------------------------
     16 // Bessel function (besj) was adapted for use in AGG library by Andy Wilk
     17 // Contact: castor.vulgaris (at) gmail.com
     18 //----------------------------------------------------------------------------
     19 #ifndef AGG_MATH_INCLUDED
     20 #define AGG_MATH_INCLUDED
     21 #include "agg_basics.h"
     22 namespace agg
     23 {
     24 const FX_FLOAT intersection_epsilon = 1.0e-30f;
     25 AGG_INLINE FX_FLOAT calc_point_location(FX_FLOAT x1, FX_FLOAT y1,
     26                                         FX_FLOAT x2, FX_FLOAT y2,
     27                                         FX_FLOAT x,  FX_FLOAT y)
     28 {
     29     return FXSYS_Mul(x - x2, y2 - y1) - FXSYS_Mul(y - y2, x2 - x1);
     30 }
     31 AGG_INLINE FX_FLOAT calc_distance(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2)
     32 {
     33     FX_FLOAT dx = x2 - x1;
     34     FX_FLOAT dy = y2 - y1;
     35     return FXSYS_sqrt2(dx, dy);
     36 }
     37 AGG_INLINE FX_FLOAT calc_line_point_distance(FX_FLOAT x1, FX_FLOAT y1,
     38         FX_FLOAT x2, FX_FLOAT y2,
     39         FX_FLOAT x,  FX_FLOAT y)
     40 {
     41     FX_FLOAT dx = x2 - x1;
     42     FX_FLOAT dy = y2 - y1;
     43     FX_FLOAT d = FXSYS_sqrt2(dx, dy);
     44     if(d < intersection_epsilon) {
     45         return calc_distance(x1, y1, x, y);
     46     }
     47     return FXSYS_MulDiv(x - x2, dy, d) - FXSYS_MulDiv(y - y2, dx, d);
     48 }
     49 AGG_INLINE bool calc_intersection(FX_FLOAT ax, FX_FLOAT ay, FX_FLOAT bx, FX_FLOAT by,
     50                                   FX_FLOAT cx, FX_FLOAT cy, FX_FLOAT dx, FX_FLOAT dy,
     51                                   FX_FLOAT* x, FX_FLOAT* y)
     52 {
     53     FX_FLOAT num = FXSYS_Mul(ay - cy, dx - cx) - FXSYS_Mul(ax - cx, dy - cy);
     54     FX_FLOAT den = FXSYS_Mul(bx - ax, dy - cy) - FXSYS_Mul(by - ay, dx - cx);
     55     if (FXSYS_fabs(den) < intersection_epsilon) {
     56         return false;
     57     }
     58     *x = ax + FXSYS_MulDiv(bx - ax, num, den);
     59     *y = ay + FXSYS_MulDiv(by - ay, num, den);
     60     return true;
     61 }
     62 }
     63 #endif
     64