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    Searched defs:calculatePrincipalAxisTransform (Results 1 - 4 of 4) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btConvexTriangleMeshShape.java 74 public void calculatePrincipalAxisTransform(Matrix4 principal, Vector3 inertia, SWIGTYPE_p_float volume) {
btCompoundShape.java 150 public void calculatePrincipalAxisTransform(java.nio.FloatBuffer masses, Matrix4 principal, Vector3 inertia) {
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btCompoundShape.cpp 216 void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const
btConvexTriangleMeshShape.cpp 210 void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const

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