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Searched
defs:calculatePrincipalAxisTransform
(Results
1 - 4
of
4
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btConvexTriangleMeshShape.java
74
public void
calculatePrincipalAxisTransform
(Matrix4 principal, Vector3 inertia, SWIGTYPE_p_float volume) {
btCompoundShape.java
150
public void
calculatePrincipalAxisTransform
(java.nio.FloatBuffer masses, Matrix4 principal, Vector3 inertia) {
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btCompoundShape.cpp
216
void btCompoundShape::
calculatePrincipalAxisTransform
(btScalar* masses, btTransform& principal, btVector3& inertia) const
btConvexTriangleMeshShape.cpp
210
void btConvexTriangleMeshShape::
calculatePrincipalAxisTransform
(btTransform& principal, btVector3& inertia, btScalar& volume) const
Completed in 64 milliseconds