/external/skia/src/gpu/ |
GrInvariantOutput.cpp | 25 unsigned colorA = GrColorUnpackA(fColor); 26 return(GrColorUnpackR(fColor) == colorA && 27 GrColorUnpackG(fColor) == colorA && 28 GrColorUnpackB(fColor) == colorA);
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/external/skia/samplecode/ |
SampleComplexClip.cpp | 58 SkColor colorA = SK_ColorCYAN; 77 paint.setColor(colorA); 121 paint.setColor(colorA); 129 paint.setColor(colorA);
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/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 163 deUint32 colorA = 0xff000000 | rgb; 167 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 435 deUint32 colorA = 0xff000000 | rgb; 439 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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/external/deqp/modules/gles2/functional/ |
es2fTextureFilteringTests.cpp | 194 deUint32 colorA = 0xff000000 | rgb; 198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 468 deUint32 colorA = 0xff000000 | rgb; 472 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es2fShaderTextureFunctionTests.cpp | 343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); 347 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); 380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); 384 tcu::fillWithGrid(m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face), de::max(1, baseCellSize>>level), colorA, colorB);
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es2fTextureSpecificationTests.cpp | 841 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); 847 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); 889 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); 894 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); 955 Vec4 colorA = randomVector<4>(rnd) [all...] |
es2fTextureUnitTests.cpp | 703 deUint32 colorA = alpha0 | rgb; 716 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); [all...] |
es2fVertexTextureTests.cpp | 508 const deUint32 colorA = 0xff000000 | rgb; 512 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 825 const deUint32 colorA = 0xff000000 | rgb; 829 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); [all...] |
/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 154 deUint32 colorA = 0xff000000 | rgb; 158 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 422 deUint32 colorA = 0xff000000 | rgb; 426 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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/external/deqp/modules/gles31/functional/ |
es31fTextureFilteringTests.cpp | 251 const deUint32 colorA = 0xff000000 | rgb; 255 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
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es31fTextureSpecificationTests.cpp | 444 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; 447 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); 550 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; 554 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); 686 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); 691 tcu::fillWithGrid(levelData.getAccess(), cellSize, colorA, colorB); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureFilteringTests.cpp | 194 deUint32 colorA = 0xff000000 | rgb; 198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 483 deUint32 colorA = 0xff000000 | rgb; 487 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 781 const deUint32 colorA = 0xff000000 | rgb; 785 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); [all...] |
es3fTextureShadowTests.cpp | 248 deUint32 colorA = 0xff000000 | rgb; 252 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)), toVec4(tcu::RGBA(colorB))); 520 deUint32 colorA = 0xff000000 | rgb; 524 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 802 deUint32 colorA = 0xff000000 | rgb; 806 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); [all...] |
es3fTextureSpecificationTests.cpp | [all...] |
es3fTextureUnitTests.cpp | 890 deUint32 colorA = alpha | rgb; 911 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); [all...] |
es3fVertexTextureTests.cpp | 609 const deUint32 colorA = 0xff000000 | rgb; 613 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); [all...] |
es3fShaderTextureFunctionTests.cpp | 589 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); 593 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); [all...] |
/external/deqp/framework/common/ |
tcuTexLookupVerifier.cpp | 655 const Vec4 colorA = lookup<float>(level, sampler, x0, coordY, 0); 658 if (isLinearRangeValid(prec, colorA, colorB, Vec2(minA, maxA), result)) [all...] |