/external/skia/samplecode/ |
SampleComplexClip.cpp | 67 SkColor colorB = SK_ColorRED; 79 paint.setColor(colorB); 123 paint.setColor(colorB); 137 paint.setColor(colorB);
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/frameworks/base/tests/WindowAnimationJank/src/android/windowanimationjank/ |
ElementLayoutActivity.java | 142 int colorB = (BACKGROUND_COLOR >> shift) & 0xff; 144 int color = (int)((float)colorB * (1.0f - mIndicatorState) +
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/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 164 deUint32 colorB = 0xff000000 | ~rgb; 167 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 436 deUint32 colorB = 0xff000000 | ~rgb; 439 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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/external/deqp/modules/gles2/functional/ |
es2fTextureFilteringTests.cpp | 195 deUint32 colorB = 0xff000000 | ~rgb; 198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 469 deUint32 colorB = 0xff000000 | ~rgb; 472 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es2fShaderTextureFunctionTests.cpp | 344 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); 347 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); 381 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); 384 tcu::fillWithGrid(m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face), de::max(1, baseCellSize>>level), colorA, colorB);
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es2fTextureSpecificationTests.cpp | 842 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); 847 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); 890 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f); 894 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); [all...] |
es2fTextureUnitTests.cpp | 704 deUint32 colorB = alpha1 | ~rgb; 716 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); [all...] |
es2fVertexTextureTests.cpp | 509 const deUint32 colorB = 0xff000000 | ~rgb; 512 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 826 const deUint32 colorB = 0xff000000 | ~rgb; 829 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); [all...] |
/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 155 deUint32 colorB = 0xff000000 | ~rgb; 158 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 423 deUint32 colorB = 0xff000000 | ~rgb; 426 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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/external/deqp/modules/gles31/functional/ |
es31fTextureFilteringTests.cpp | 252 const deUint32 colorB = 0xff000000 | ~rgb; 255 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
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es31fTextureSpecificationTests.cpp | 445 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; 447 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); 551 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; 554 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); 687 const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); 691 tcu::fillWithGrid(levelData.getAccess(), cellSize, colorA, colorB); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureFilteringTests.cpp | 195 deUint32 colorB = 0xff000000 | ~rgb; 198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 484 deUint32 colorB = 0xff000000 | ~rgb; 487 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 782 const deUint32 colorB = 0xff000000 | ~rgb; 785 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); [all...] |
es3fTextureShadowTests.cpp | 249 deUint32 colorB = 0xff000000 | ~rgb; 252 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)), toVec4(tcu::RGBA(colorB))); 521 deUint32 colorB = 0xff000000 | ~rgb; 524 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 803 deUint32 colorB = 0xff000000 | ~rgb; 806 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); [all...] |
es3fTextureSpecificationTests.cpp | [all...] |
es3fTextureUnitTests.cpp | 891 deUint32 colorB = alpha | ((~rgb) & 0x00ffffff); 911 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); [all...] |
es3fVertexTextureTests.cpp | 610 const deUint32 colorB = 0xff000000 | ~rgb; 613 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); [all...] |
es3fShaderTextureFunctionTests.cpp | 590 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); 593 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); [all...] |
/external/deqp/framework/common/ |
tcuTexLookupVerifier.cpp | 656 const Vec4 colorB = lookup<float>(level, sampler, x1, coordY, 0); 658 if (isLinearRangeValid(prec, colorA, colorB, Vec2(minA, maxA), result)) [all...] |