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      1 /*
      2  * Copyright 2015 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrResourceProvider.h"
      9 
     10 #include "GrGpu.h"
     11 #include "GrIndexBuffer.h"
     12 #include "GrPathRendering.h"
     13 #include "GrRenderTarget.h"
     14 #include "GrRenderTargetPriv.h"
     15 #include "GrResourceCache.h"
     16 #include "GrResourceKey.h"
     17 #include "GrStencilAttachment.h"
     18 #include "GrVertexBuffer.h"
     19 
     20 GR_DECLARE_STATIC_UNIQUE_KEY(gQuadIndexBufferKey);
     21 
     22 GrResourceProvider::GrResourceProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* owner)
     23     : INHERITED(gpu, cache, owner) {
     24     GR_DEFINE_STATIC_UNIQUE_KEY(gQuadIndexBufferKey);
     25     fQuadIndexBufferKey = gQuadIndexBufferKey;
     26 }
     27 
     28 const GrIndexBuffer* GrResourceProvider::createInstancedIndexBuffer(const uint16_t* pattern,
     29                                                                     int patternSize,
     30                                                                     int reps,
     31                                                                     int vertCount,
     32                                                                     const GrUniqueKey& key) {
     33     size_t bufferSize = patternSize * reps * sizeof(uint16_t);
     34 
     35     // This is typically used in GrBatchs, so we assume kNoPendingIO.
     36     GrIndexBuffer* buffer = this->createIndexBuffer(bufferSize, kStatic_BufferUsage,
     37                                                     kNoPendingIO_Flag);
     38     if (!buffer) {
     39         return nullptr;
     40     }
     41     uint16_t* data = (uint16_t*) buffer->map();
     42     bool useTempData = (nullptr == data);
     43     if (useTempData) {
     44         data = new uint16_t[reps * patternSize];
     45     }
     46     for (int i = 0; i < reps; ++i) {
     47         int baseIdx = i * patternSize;
     48         uint16_t baseVert = (uint16_t)(i * vertCount);
     49         for (int j = 0; j < patternSize; ++j) {
     50             data[baseIdx+j] = baseVert + pattern[j];
     51         }
     52     }
     53     if (useTempData) {
     54         if (!buffer->updateData(data, bufferSize)) {
     55             buffer->unref();
     56             return nullptr;
     57         }
     58         delete[] data;
     59     } else {
     60         buffer->unmap();
     61     }
     62     this->assignUniqueKeyToResource(key, buffer);
     63     return buffer;
     64 }
     65 
     66 const GrIndexBuffer* GrResourceProvider::createQuadIndexBuffer() {
     67     static const int kMaxQuads = 1 << 12; // max possible: (1 << 14) - 1;
     68     GR_STATIC_ASSERT(4 * kMaxQuads <= 65535);
     69     static const uint16_t kPattern[] = { 0, 1, 2, 0, 2, 3 };
     70 
     71     return this->createInstancedIndexBuffer(kPattern, 6, kMaxQuads, 4, fQuadIndexBufferKey);
     72 }
     73 
     74 GrPath* GrResourceProvider::createPath(const SkPath& path, const GrStrokeInfo& stroke) {
     75     SkASSERT(this->gpu()->pathRendering());
     76     return this->gpu()->pathRendering()->createPath(path, stroke);
     77 }
     78 
     79 GrPathRange* GrResourceProvider::createPathRange(GrPathRange::PathGenerator* gen,
     80                                                  const GrStrokeInfo& stroke) {
     81     SkASSERT(this->gpu()->pathRendering());
     82     return this->gpu()->pathRendering()->createPathRange(gen, stroke);
     83 }
     84 
     85 GrPathRange* GrResourceProvider::createGlyphs(const SkTypeface* tf, const SkDescriptor* desc,
     86                                               const GrStrokeInfo& stroke) {
     87 
     88     SkASSERT(this->gpu()->pathRendering());
     89     return this->gpu()->pathRendering()->createGlyphs(tf, desc, stroke);
     90 }
     91 
     92 GrIndexBuffer* GrResourceProvider::createIndexBuffer(size_t size, BufferUsage usage,
     93                                                      uint32_t flags) {
     94     if (this->isAbandoned()) {
     95         return nullptr;
     96     }
     97 
     98     bool noPendingIO = SkToBool(flags & kNoPendingIO_Flag);
     99     bool dynamic = kDynamic_BufferUsage == usage;
    100     if (dynamic) {
    101         // bin by pow2 with a reasonable min
    102         static const uint32_t MIN_SIZE = 1 << 12;
    103         size = SkTMax(MIN_SIZE, GrNextPow2(SkToUInt(size)));
    104 
    105         GrScratchKey key;
    106         GrIndexBuffer::ComputeScratchKey(size, true, &key);
    107         uint32_t scratchFlags = 0;
    108         if (noPendingIO) {
    109             scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag;
    110         } else {
    111             scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag;
    112         }
    113         GrGpuResource* resource = this->cache()->findAndRefScratchResource(key, size, scratchFlags);
    114         if (resource) {
    115             return static_cast<GrIndexBuffer*>(resource);
    116         }
    117     }
    118     return this->gpu()->createIndexBuffer(size, dynamic);
    119 }
    120 
    121 GrVertexBuffer* GrResourceProvider::createVertexBuffer(size_t size, BufferUsage usage,
    122                                                        uint32_t flags) {
    123     if (this->isAbandoned()) {
    124         return nullptr;
    125     }
    126 
    127     bool noPendingIO = SkToBool(flags & kNoPendingIO_Flag);
    128     bool dynamic = kDynamic_BufferUsage == usage;
    129     if (dynamic) {
    130         // bin by pow2 with a reasonable min
    131         static const uint32_t MIN_SIZE = 1 << 12;
    132         size = SkTMax(MIN_SIZE, GrNextPow2(SkToUInt(size)));
    133 
    134         GrScratchKey key;
    135         GrVertexBuffer::ComputeScratchKey(size, true, &key);
    136         uint32_t scratchFlags = 0;
    137         if (noPendingIO) {
    138             scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag;
    139         } else {
    140             scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag;
    141         }
    142         GrGpuResource* resource = this->cache()->findAndRefScratchResource(key, size, scratchFlags);
    143         if (resource) {
    144             return static_cast<GrVertexBuffer*>(resource);
    145         }
    146     }
    147     return this->gpu()->createVertexBuffer(size, dynamic);
    148 }
    149 
    150 GrTransferBuffer* GrResourceProvider::createTransferBuffer(size_t size, TransferType type,
    151                                                            uint32_t flags) {
    152     if (this->isAbandoned()) {
    153         return nullptr;
    154     }
    155 
    156     //bool noPendingIO = SkToBool(flags & kNoPendingIO_Flag);
    157     return this->gpu()->createTransferBuffer(size, type);
    158 }
    159 
    160 GrBatchAtlas* GrResourceProvider::createAtlas(GrPixelConfig config,
    161                                               int width, int height,
    162                                               int numPlotsX, int numPlotsY,
    163                                               GrBatchAtlas::EvictionFunc func, void* data) {
    164     GrSurfaceDesc desc;
    165     desc.fFlags = kNone_GrSurfaceFlags;
    166     desc.fWidth = width;
    167     desc.fHeight = height;
    168     desc.fConfig = config;
    169 
    170     // We don't want to flush the context so we claim we're in the middle of flushing so as to
    171     // guarantee we do not recieve a texture with pending IO
    172     // TODO: Determine how to avoid having to do this. (https://bug.skia.org/4156)
    173     static const uint32_t kFlags = GrResourceProvider::kNoPendingIO_Flag;
    174     GrTexture* texture = this->createApproxTexture(desc, kFlags);
    175     if (!texture) {
    176         return nullptr;
    177     }
    178     GrBatchAtlas* atlas = new GrBatchAtlas(texture, numPlotsX, numPlotsY);
    179     atlas->registerEvictionCallback(func, data);
    180     return atlas;
    181 }
    182 
    183 GrStencilAttachment* GrResourceProvider::attachStencilAttachment(GrRenderTarget* rt) {
    184     SkASSERT(rt);
    185     if (rt->renderTargetPriv().getStencilAttachment()) {
    186         return rt->renderTargetPriv().getStencilAttachment();
    187     }
    188 
    189     if (!rt->wasDestroyed() && rt->canAttemptStencilAttachment()) {
    190         GrUniqueKey sbKey;
    191 
    192         int width = rt->width();
    193         int height = rt->height();
    194 #if 0
    195         if (this->caps()->oversizedStencilSupport()) {
    196             width  = SkNextPow2(width);
    197             height = SkNextPow2(height);
    198         }
    199 #endif
    200         bool newStencil = false;
    201         GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height,
    202                                                                rt->numStencilSamples(), &sbKey);
    203         GrStencilAttachment* stencil = static_cast<GrStencilAttachment*>(
    204             this->findAndRefResourceByUniqueKey(sbKey));
    205         if (!stencil) {
    206             // Need to try and create a new stencil
    207             stencil = this->gpu()->createStencilAttachmentForRenderTarget(rt, width, height);
    208             if (stencil) {
    209                 stencil->resourcePriv().setUniqueKey(sbKey);
    210                 newStencil = true;
    211             }
    212         }
    213         if (rt->renderTargetPriv().attachStencilAttachment(stencil)) {
    214             if (newStencil) {
    215                 // Right now we're clearing the stencil attachment here after it is
    216                 // attached to a RT for the first time. When we start matching
    217                 // stencil buffers with smaller color targets this will no longer
    218                 // be correct because it won't be guaranteed to clear the entire
    219                 // sb.
    220                 // We used to clear down in the GL subclass using a special purpose
    221                 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
    222                 // FBO status.
    223                 this->gpu()->clearStencil(rt);
    224             }
    225         }
    226     }
    227     return rt->renderTargetPriv().getStencilAttachment();
    228 }
    229 
    230 GrRenderTarget* GrResourceProvider::wrapBackendTextureAsRenderTarget(
    231         const GrBackendTextureDesc& desc, GrWrapOwnership ownership) {
    232     if (this->isAbandoned()) {
    233         return nullptr;
    234     }
    235     return this->gpu()->wrapBackendTextureAsRenderTarget(desc, ownership);
    236 }
    237 
    238