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    Searched defs:cylinder (Results 1 - 8 of 8) sorted by null

  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BasicShapesTest.java 49 final Model cylinder = modelBuilder.createCylinder(4f, 6f, 4f, 16, material, attributes); local
50 disposables.add(cylinder);
51 world.addConstructor("cylinder", new BulletConstructor(cylinder, 10f, new btCylinderShape(tmpV1.set(2f, 3f, 2f))));
69 world.add("cylinder", 5, 5, 0);
  /external/gptfdisk/
mbrpart.cc 259 uint64_t cylinder, head, sector; // all numbered from 0 local
279 cylinder = lba / (numHeads * numSecspTrack);
280 remainder = lba - (cylinder * numHeads * numSecspTrack);
289 chs[1] = (uint8_t) ((sector + 1) + (cylinder >> 8) * 64);
290 chs[2] = (uint8_t) (cylinder & UINT32_C(0xFF));
basicmbr.cc 662 uint64_t cylinder, head, sector; // all numbered from 0 local
682 cylinder = lba / (uint64_t) (numHeads * numSecspTrack);
683 remainder = lba - (cylinder * numHeads * numSecspTrack);
692 chs[1] = (uint8_t) ((sector + 1) + (cylinder >> 8) * 64);
693 chs[2] = (uint8_t) (cylinder & UINT64_C(0xFF));
    [all...]
  /system/core/include/diskconfig/
diskconfig.h 59 uint8_t cylinder; member in struct:chs
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
MeshPartBuilder.java 431 public void cylinder (float width, float height, float depth, int divisions); method in interface:MeshPartBuilder
435 public void cylinder (float width, float height, float depth, int divisions, float angleFrom, float angleTo); method in interface:MeshPartBuilder
439 public void cylinder (float width, float height, float depth, int divisions, float angleFrom, float angleTo, boolean close); method in interface:MeshPartBuilder
ModelBuilder.java 225 /** Convenience method to create a model with a single node containing a cylinder shape. The resources the Material might
234 /** Convenience method to create a model with a single node containing a cylinder shape. The resources the Material might
243 /** Convenience method to create a model with a single node containing a cylinder shape. The resources the Material might
252 /** Convenience method to create a model with a single node containing a cylinder shape. The resources the Material might
259 part("cylinder", primitiveType, attributes, material).cylinder(width, height, depth, divisions, angleFrom, angleTo); method
335 part("cylinder", primitiveType, attributes, material).sphere(width, height, depth, divisionsU, divisionsV, angleUFrom,
  /toolchain/binutils/binutils-2.25/bfd/
ppcboot.c 47 bfd_byte cylinder; member in struct:ppcboot_location
425 && !tdata->header.partition[i].partition_begin.cylinder
429 && !tdata->header.partition[i].partition_end.cylinder
437 tdata->header.partition[i].partition_begin.cylinder);
443 tdata->header.partition[i].partition_end.cylinder);
  /external/toybox/toys/pending/
fdisk.c 47 #define cylinder(s, c) ((c) | (((s) & 0xc0) << 2)) macro
415 physbc = cylinder(p->sector,p->cyl);
419 physec = cylinder(p->end_sector, p->end_cyl);
445 // Ending on cylinder boundary?
447 xprintf("Partition %u does not end on cylinder boundary\n", partition + 1);
811 //get the start sector/cylinder of a new partition
847 sprintf(mesg, "First %s (%lld - %lld, default %lld): ", disp_unit_cyl? "cylinder" : "sector",
856 // point to the cylinder start sector
866 //get the end sector/cylinder of a new partition
895 disp_unit_cyl? "cylinder" : "sector"
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