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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #ifndef PIPE_CONTEXT_H
     29 #define PIPE_CONTEXT_H
     30 
     31 #include "p_compiler.h"
     32 #include "p_format.h"
     33 #include "p_video_enums.h"
     34 
     35 #ifdef __cplusplus
     36 extern "C" {
     37 #endif
     38 
     39 
     40 struct pipe_blend_color;
     41 struct pipe_blend_state;
     42 struct pipe_box;
     43 struct pipe_clip_state;
     44 struct pipe_constant_buffer;
     45 struct pipe_depth_stencil_alpha_state;
     46 struct pipe_draw_info;
     47 struct pipe_fence_handle;
     48 struct pipe_framebuffer_state;
     49 struct pipe_index_buffer;
     50 struct pipe_query;
     51 struct pipe_poly_stipple;
     52 struct pipe_rasterizer_state;
     53 struct pipe_resolve_info;
     54 struct pipe_resource;
     55 struct pipe_sampler_state;
     56 struct pipe_sampler_view;
     57 struct pipe_scissor_state;
     58 struct pipe_shader_state;
     59 struct pipe_stencil_ref;
     60 struct pipe_stream_output_target;
     61 struct pipe_surface;
     62 struct pipe_vertex_buffer;
     63 struct pipe_vertex_element;
     64 struct pipe_video_buffer;
     65 struct pipe_video_decoder;
     66 struct pipe_viewport_state;
     67 struct pipe_compute_state;
     68 union pipe_color_union;
     69 union pipe_query_result;
     70 
     71 /**
     72  * Gallium rendering context.  Basically:
     73  *  - state setting functions
     74  *  - VBO drawing functions
     75  *  - surface functions
     76  */
     77 struct pipe_context {
     78    struct pipe_screen *screen;
     79 
     80    void *priv;  /**< context private data (for DRI for example) */
     81    void *draw;  /**< private, for draw module (temporary?) */
     82 
     83    void (*destroy)( struct pipe_context * );
     84 
     85    /**
     86     * VBO drawing
     87     */
     88    /*@{*/
     89    void (*draw_vbo)( struct pipe_context *pipe,
     90                      const struct pipe_draw_info *info );
     91    /*@}*/
     92 
     93    /**
     94     * Predicate subsequent rendering on occlusion query result
     95     * \param query  the query predicate, or NULL if no predicate
     96     * \param mode  one of PIPE_RENDER_COND_x
     97     */
     98    void (*render_condition)( struct pipe_context *pipe,
     99                              struct pipe_query *query,
    100                              uint mode );
    101 
    102    /**
    103     * Query objects
    104     */
    105    /*@{*/
    106    struct pipe_query *(*create_query)( struct pipe_context *pipe,
    107                                        unsigned query_type );
    108 
    109    void (*destroy_query)(struct pipe_context *pipe,
    110                          struct pipe_query *q);
    111 
    112    void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
    113    void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
    114 
    115    /**
    116     * Get results of a query.
    117     * \param wait  if true, this query will block until the result is ready
    118     * \return TRUE if results are ready, FALSE otherwise
    119     */
    120    boolean (*get_query_result)(struct pipe_context *pipe,
    121                                struct pipe_query *q,
    122                                boolean wait,
    123                                union pipe_query_result *result);
    124    /*@}*/
    125 
    126    /**
    127     * State functions (create/bind/destroy state objects)
    128     */
    129    /*@{*/
    130    void * (*create_blend_state)(struct pipe_context *,
    131                                 const struct pipe_blend_state *);
    132    void   (*bind_blend_state)(struct pipe_context *, void *);
    133    void   (*delete_blend_state)(struct pipe_context *, void  *);
    134 
    135    void * (*create_sampler_state)(struct pipe_context *,
    136                                   const struct pipe_sampler_state *);
    137    void   (*bind_fragment_sampler_states)(struct pipe_context *,
    138                                           unsigned num_samplers,
    139                                           void **samplers);
    140    void   (*bind_vertex_sampler_states)(struct pipe_context *,
    141                                         unsigned num_samplers,
    142                                         void **samplers);
    143    void   (*bind_geometry_sampler_states)(struct pipe_context *,
    144                                           unsigned num_samplers,
    145                                           void **samplers);
    146    void   (*bind_compute_sampler_states)(struct pipe_context *,
    147                                          unsigned start_slot,
    148                                          unsigned num_samplers,
    149                                          void **samplers);
    150    void   (*delete_sampler_state)(struct pipe_context *, void *);
    151 
    152    void * (*create_rasterizer_state)(struct pipe_context *,
    153                                      const struct pipe_rasterizer_state *);
    154    void   (*bind_rasterizer_state)(struct pipe_context *, void *);
    155    void   (*delete_rasterizer_state)(struct pipe_context *, void *);
    156 
    157    void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
    158                                         const struct pipe_depth_stencil_alpha_state *);
    159    void   (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
    160    void   (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
    161 
    162    void * (*create_fs_state)(struct pipe_context *,
    163                              const struct pipe_shader_state *);
    164    void   (*bind_fs_state)(struct pipe_context *, void *);
    165    void   (*delete_fs_state)(struct pipe_context *, void *);
    166 
    167    void * (*create_vs_state)(struct pipe_context *,
    168                              const struct pipe_shader_state *);
    169    void   (*bind_vs_state)(struct pipe_context *, void *);
    170    void   (*delete_vs_state)(struct pipe_context *, void *);
    171 
    172    void * (*create_gs_state)(struct pipe_context *,
    173                              const struct pipe_shader_state *);
    174    void   (*bind_gs_state)(struct pipe_context *, void *);
    175    void   (*delete_gs_state)(struct pipe_context *, void *);
    176 
    177    void * (*create_vertex_elements_state)(struct pipe_context *,
    178                                           unsigned num_elements,
    179                                           const struct pipe_vertex_element *);
    180    void   (*bind_vertex_elements_state)(struct pipe_context *, void *);
    181    void   (*delete_vertex_elements_state)(struct pipe_context *, void *);
    182 
    183    /*@}*/
    184 
    185    /**
    186     * Parameter-like state (or properties)
    187     */
    188    /*@{*/
    189    void (*set_blend_color)( struct pipe_context *,
    190                             const struct pipe_blend_color * );
    191 
    192    void (*set_stencil_ref)( struct pipe_context *,
    193                             const struct pipe_stencil_ref * );
    194 
    195    void (*set_sample_mask)( struct pipe_context *,
    196                             unsigned sample_mask );
    197 
    198    void (*set_clip_state)( struct pipe_context *,
    199                             const struct pipe_clip_state * );
    200 
    201    void (*set_constant_buffer)( struct pipe_context *,
    202                                 uint shader, uint index,
    203                                 struct pipe_constant_buffer *buf );
    204 
    205    void (*set_framebuffer_state)( struct pipe_context *,
    206                                   const struct pipe_framebuffer_state * );
    207 
    208    void (*set_polygon_stipple)( struct pipe_context *,
    209 				const struct pipe_poly_stipple * );
    210 
    211    void (*set_scissor_state)( struct pipe_context *,
    212                               const struct pipe_scissor_state * );
    213 
    214    void (*set_viewport_state)( struct pipe_context *,
    215                                const struct pipe_viewport_state * );
    216 
    217    void (*set_fragment_sampler_views)(struct pipe_context *,
    218                                       unsigned num_views,
    219                                       struct pipe_sampler_view **);
    220 
    221    void (*set_vertex_sampler_views)(struct pipe_context *,
    222                                     unsigned num_views,
    223                                     struct pipe_sampler_view **);
    224 
    225    void (*set_geometry_sampler_views)(struct pipe_context *,
    226                                       unsigned num_views,
    227                                       struct pipe_sampler_view **);
    228 
    229    void (*set_compute_sampler_views)(struct pipe_context *,
    230                                      unsigned start_slot, unsigned num_views,
    231                                      struct pipe_sampler_view **);
    232 
    233    /**
    234     * Bind an array of shader resources that will be used by the
    235     * graphics pipeline.  Any resources that were previously bound to
    236     * the specified range will be unbound after this call.
    237     *
    238     * \param first      first resource to bind.
    239     * \param count      number of consecutive resources to bind.
    240     * \param resources  array of pointers to the resources to bind, it
    241     *                   should contain at least \a count elements
    242     *                   unless it's NULL, in which case no new
    243     *                   resources will be bound.
    244     */
    245    void (*set_shader_resources)(struct pipe_context *,
    246                                 unsigned start, unsigned count,
    247                                 struct pipe_surface **resources);
    248 
    249    void (*set_vertex_buffers)( struct pipe_context *,
    250                                unsigned num_buffers,
    251                                const struct pipe_vertex_buffer * );
    252 
    253    void (*set_index_buffer)( struct pipe_context *pipe,
    254                              const struct pipe_index_buffer * );
    255 
    256    /*@}*/
    257 
    258    /**
    259     * Stream output functions.
    260     */
    261    /*@{*/
    262 
    263    struct pipe_stream_output_target *(*create_stream_output_target)(
    264                         struct pipe_context *,
    265                         struct pipe_resource *,
    266                         unsigned buffer_offset,
    267                         unsigned buffer_size);
    268 
    269    void (*stream_output_target_destroy)(struct pipe_context *,
    270                                         struct pipe_stream_output_target *);
    271 
    272    void (*set_stream_output_targets)(struct pipe_context *,
    273                               unsigned num_targets,
    274                               struct pipe_stream_output_target **targets,
    275                               unsigned append_bitmask);
    276 
    277    /*@}*/
    278 
    279 
    280    /**
    281     * Resource functions for blit-like functionality
    282     *
    283     * If a driver supports multisampling, resource_resolve must be available.
    284     */
    285    /*@{*/
    286 
    287    /**
    288     * Copy a block of pixels from one resource to another.
    289     * The resource must be of the same format.
    290     * Resources with nr_samples > 1 are not allowed.
    291     */
    292    void (*resource_copy_region)(struct pipe_context *pipe,
    293                                 struct pipe_resource *dst,
    294                                 unsigned dst_level,
    295                                 unsigned dstx, unsigned dsty, unsigned dstz,
    296                                 struct pipe_resource *src,
    297                                 unsigned src_level,
    298                                 const struct pipe_box *src_box);
    299 
    300    /**
    301     * Resolve a multisampled resource into a non-multisampled one.
    302     * Source and destination must be of the same format.
    303     */
    304    void (*resource_resolve)(struct pipe_context *pipe,
    305                             const struct pipe_resolve_info *info);
    306 
    307    /*@}*/
    308 
    309    /**
    310     * Clear the specified set of currently bound buffers to specified values.
    311     * The entire buffers are cleared (no scissor, no colormask, etc).
    312     *
    313     * \param buffers  bitfield of PIPE_CLEAR_* values.
    314     * \param color  pointer to a union of fiu array for each of r, g, b, a.
    315     * \param depth  depth clear value in [0,1].
    316     * \param stencil  stencil clear value
    317     */
    318    void (*clear)(struct pipe_context *pipe,
    319                  unsigned buffers,
    320                  const union pipe_color_union *color,
    321                  double depth,
    322                  unsigned stencil);
    323 
    324    /**
    325     * Clear a color rendertarget surface.
    326     * \param color  pointer to an union of fiu array for each of r, g, b, a.
    327     */
    328    void (*clear_render_target)(struct pipe_context *pipe,
    329                                struct pipe_surface *dst,
    330                                const union pipe_color_union *color,
    331                                unsigned dstx, unsigned dsty,
    332                                unsigned width, unsigned height);
    333 
    334    /**
    335     * Clear a depth-stencil surface.
    336     * \param clear_flags  bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
    337     * \param depth  depth clear value in [0,1].
    338     * \param stencil  stencil clear value
    339     */
    340    void (*clear_depth_stencil)(struct pipe_context *pipe,
    341                                struct pipe_surface *dst,
    342                                unsigned clear_flags,
    343                                double depth,
    344                                unsigned stencil,
    345                                unsigned dstx, unsigned dsty,
    346                                unsigned width, unsigned height);
    347 
    348    /** Flush draw commands
    349     */
    350    void (*flush)( struct pipe_context *pipe,
    351                   struct pipe_fence_handle **fence );
    352 
    353    /**
    354     * Create a view on a texture to be used by a shader stage.
    355     */
    356    struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
    357                                                      struct pipe_resource *texture,
    358                                                      const struct pipe_sampler_view *templat);
    359 
    360    void (*sampler_view_destroy)(struct pipe_context *ctx,
    361                                 struct pipe_sampler_view *view);
    362 
    363 
    364    /**
    365     * Get a surface which is a "view" into a resource, used by
    366     * render target / depth stencil stages.
    367     * \param usage  bitmaks of PIPE_BIND_* flags
    368     */
    369    struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
    370                                           struct pipe_resource *resource,
    371                                           const struct pipe_surface *templat);
    372 
    373    void (*surface_destroy)(struct pipe_context *ctx,
    374                            struct pipe_surface *);
    375 
    376    /**
    377     * Get a transfer object for transferring data to/from a texture.
    378     *
    379     * Transfers are (by default) context-private and allow uploads to be
    380     * interleaved with
    381     */
    382    struct pipe_transfer *(*get_transfer)(struct pipe_context *,
    383                                          struct pipe_resource *resource,
    384                                          unsigned level,
    385                                          unsigned usage,  /* a combination of PIPE_TRANSFER_x */
    386                                          const struct pipe_box *);
    387 
    388    void (*transfer_destroy)(struct pipe_context *,
    389                             struct pipe_transfer *);
    390 
    391    void *(*transfer_map)( struct pipe_context *,
    392                           struct pipe_transfer *transfer );
    393 
    394    /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
    395     * regions specified with this call are guaranteed to be written to
    396     * the resource.
    397     */
    398    void (*transfer_flush_region)( struct pipe_context *,
    399 				  struct pipe_transfer *transfer,
    400 				  const struct pipe_box *);
    401 
    402    void (*transfer_unmap)( struct pipe_context *,
    403                            struct pipe_transfer *transfer );
    404 
    405 
    406    /* One-shot transfer operation with data supplied in a user
    407     * pointer.  XXX: strides??
    408     */
    409    void (*transfer_inline_write)( struct pipe_context *,
    410                                   struct pipe_resource *,
    411                                   unsigned level,
    412                                   unsigned usage, /* a combination of PIPE_TRANSFER_x */
    413                                   const struct pipe_box *,
    414                                   const void *data,
    415                                   unsigned stride,
    416                                   unsigned layer_stride);
    417 
    418    /**
    419     * Flush any pending framebuffer writes and invalidate texture caches.
    420     */
    421    void (*texture_barrier)(struct pipe_context *);
    422 
    423    /**
    424     * Creates a video decoder for a specific video codec/profile
    425     */
    426    struct pipe_video_decoder *(*create_video_decoder)( struct pipe_context *context,
    427                                                        enum pipe_video_profile profile,
    428                                                        enum pipe_video_entrypoint entrypoint,
    429                                                        enum pipe_video_chroma_format chroma_format,
    430                                                        unsigned width, unsigned height, unsigned max_references,
    431                                                        bool expect_chunked_decode);
    432 
    433    /**
    434     * Creates a video buffer as decoding target
    435     */
    436    struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
    437                                                      const struct pipe_video_buffer *templat );
    438 
    439    /**
    440     * Compute kernel execution
    441     */
    442    /*@{*/
    443    /**
    444     * Define the compute program and parameters to be used by
    445     * pipe_context::launch_grid.
    446     */
    447    void *(*create_compute_state)(struct pipe_context *context,
    448 				 const struct pipe_compute_state *);
    449    void (*bind_compute_state)(struct pipe_context *, void *);
    450    void (*delete_compute_state)(struct pipe_context *, void *);
    451 
    452    /**
    453     * Bind an array of shader resources that will be used by the
    454     * compute program.  Any resources that were previously bound to
    455     * the specified range will be unbound after this call.
    456     *
    457     * \param first      first resource to bind.
    458     * \param count      number of consecutive resources to bind.
    459     * \param resources  array of pointers to the resources to bind, it
    460     *                   should contain at least \a count elements
    461     *                   unless it's NULL, in which case no new
    462     *                   resources will be bound.
    463     */
    464    void (*set_compute_resources)(struct pipe_context *,
    465                                  unsigned start, unsigned count,
    466                                  struct pipe_surface **resources);
    467 
    468    /**
    469     * Bind an array of buffers to be mapped into the address space of
    470     * the GLOBAL resource.  Any buffers that were previously bound
    471     * between [first, first + count - 1] are unbound after this call.
    472     *
    473     * \param first      first buffer to map.
    474     * \param count      number of consecutive buffers to map.
    475     * \param resources  array of pointers to the buffers to map, it
    476     *                   should contain at least \a count elements
    477     *                   unless it's NULL, in which case no new
    478     *                   resources will be bound.
    479     * \param handles    array of pointers to the memory locations that
    480     *                   will be filled with the respective base
    481     *                   addresses each buffer will be mapped to.  It
    482     *                   should contain at least \a count elements,
    483     *                   unless \a resources is NULL in which case \a
    484     *                   handles should be NULL as well.
    485     *
    486     * Note that the driver isn't required to make any guarantees about
    487     * the contents of the \a handles array being valid anytime except
    488     * during the subsequent calls to pipe_context::launch_grid.  This
    489     * means that the only sensible location handles[i] may point to is
    490     * somewhere within the INPUT buffer itself.  This is so to
    491     * accommodate implementations that lack virtual memory but
    492     * nevertheless migrate buffers on the fly, leading to resource
    493     * base addresses that change on each kernel invocation or are
    494     * unknown to the pipe driver.
    495     */
    496    void (*set_global_binding)(struct pipe_context *context,
    497                               unsigned first, unsigned count,
    498                               struct pipe_resource **resources,
    499                               uint32_t **handles);
    500 
    501    /**
    502     * Launch the compute kernel starting from instruction \a pc of the
    503     * currently bound compute program.
    504     *
    505     * \a grid_layout and \a block_layout are arrays of size \a
    506     * PIPE_COMPUTE_CAP_GRID_DIMENSION that determine the layout of the
    507     * grid (in block units) and working block (in thread units) to be
    508     * used, respectively.
    509     *
    510     * \a input will be used to initialize the INPUT resource, and it
    511     * should point to a buffer of at least
    512     * pipe_compute_state::req_input_mem bytes.
    513     */
    514    void (*launch_grid)(struct pipe_context *context,
    515                        const uint *block_layout, const uint *grid_layout,
    516                        uint32_t pc, const void *input);
    517    /*@}*/
    518 };
    519 
    520 
    521 #ifdef __cplusplus
    522 }
    523 #endif
    524 
    525 #endif /* PIPE_CONTEXT_H */
    526