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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "TestUtils.h"
     18 
     19 #include "hwui/Paint.h"
     20 #include "DeferredLayerUpdater.h"
     21 #include "LayerRenderer.h"
     22 
     23 namespace android {
     24 namespace uirenderer {
     25 
     26 SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end) {
     27     int startA = (start >> 24) & 0xff;
     28     int startR = (start >> 16) & 0xff;
     29     int startG = (start >> 8) & 0xff;
     30     int startB = start & 0xff;
     31 
     32     int endA = (end >> 24) & 0xff;
     33     int endR = (end >> 16) & 0xff;
     34     int endG = (end >> 8) & 0xff;
     35     int endB = end & 0xff;
     36 
     37     return (int)((startA + (int)(fraction * (endA - startA))) << 24)
     38             | (int)((startR + (int)(fraction * (endR - startR))) << 16)
     39             | (int)((startG + (int)(fraction * (endG - startG))) << 8)
     40             | (int)((startB + (int)(fraction * (endB - startB))));
     41 }
     42 
     43 sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater(
     44         renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
     45         const SkMatrix& transform) {
     46     Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());
     47     layer->getTransform().load(transform);
     48 
     49     sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer);
     50     layerUpdater->setSize(width, height);
     51     layerUpdater->setTransform(&transform);
     52 
     53     // updateLayer so it's ready to draw
     54     bool isOpaque = true;
     55     bool forceFilter = true;
     56     GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES;
     57     LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter,
     58     renderTarget, Matrix4::identity().data);
     59 
     60     return layerUpdater;
     61 }
     62 
     63 void TestUtils::layoutTextUnscaled(const SkPaint& paint, const char* text,
     64         std::vector<glyph_t>* outGlyphs, std::vector<float>* outPositions,
     65         float* outTotalAdvance, Rect* outBounds) {
     66     Rect bounds;
     67     float totalAdvance = 0;
     68     SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry);
     69     SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I());
     70     while (*text != '\0') {
     71         SkUnichar unichar = SkUTF8_NextUnichar(&text);
     72         glyph_t glyph = autoCache.getCache()->unicharToGlyph(unichar);
     73         autoCache.getCache()->unicharToGlyph(unichar);
     74 
     75         // push glyph and its relative position
     76         outGlyphs->push_back(glyph);
     77         outPositions->push_back(totalAdvance);
     78         outPositions->push_back(0);
     79 
     80         // compute bounds
     81         SkGlyph skGlyph = autoCache.getCache()->getUnicharMetrics(unichar);
     82         Rect glyphBounds(skGlyph.fWidth, skGlyph.fHeight);
     83         glyphBounds.translate(totalAdvance + skGlyph.fLeft, skGlyph.fTop);
     84         bounds.unionWith(glyphBounds);
     85 
     86         // advance next character
     87         SkScalar skWidth;
     88         paint.getTextWidths(&glyph, sizeof(glyph), &skWidth, NULL);
     89         totalAdvance += skWidth;
     90     }
     91     *outBounds = bounds;
     92     *outTotalAdvance = totalAdvance;
     93 }
     94 
     95 
     96 void TestUtils::drawUtf8ToCanvas(Canvas* canvas, const char* text,
     97         const SkPaint& paint, float x, float y) {
     98     auto utf16 = asciiToUtf16(text);
     99     canvas->drawText(utf16.get(), 0, strlen(text), strlen(text), x, y, 0, paint, nullptr);
    100 }
    101 
    102 void TestUtils::drawUtf8ToCanvas(Canvas* canvas, const char* text,
    103         const SkPaint& paint, const SkPath& path) {
    104     auto utf16 = asciiToUtf16(text);
    105     canvas->drawTextOnPath(utf16.get(), strlen(text), 0, path, 0, 0, paint, nullptr);
    106 }
    107 
    108 void TestUtils::TestTask::run() {
    109     // RenderState only valid once RenderThread is running, so queried here
    110     RenderState& renderState = renderthread::RenderThread::getInstance().renderState();
    111 
    112     renderState.onGLContextCreated();
    113     rtCallback(renderthread::RenderThread::getInstance());
    114     renderState.flush(Caches::FlushMode::Full);
    115     renderState.onGLContextDestroyed();
    116 }
    117 
    118 std::unique_ptr<uint16_t[]> TestUtils::asciiToUtf16(const char* str) {
    119     const int length = strlen(str);
    120     std::unique_ptr<uint16_t[]> utf16(new uint16_t[length]);
    121     for (int i = 0; i < length; i++) {
    122         utf16.get()[i] = str[i];
    123     }
    124     return utf16;
    125 }
    126 
    127 } /* namespace uirenderer */
    128 } /* namespace android */
    129