1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "TestUtils.h" 18 19 #include "hwui/Paint.h" 20 #include "DeferredLayerUpdater.h" 21 #include "LayerRenderer.h" 22 23 namespace android { 24 namespace uirenderer { 25 26 SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end) { 27 int startA = (start >> 24) & 0xff; 28 int startR = (start >> 16) & 0xff; 29 int startG = (start >> 8) & 0xff; 30 int startB = start & 0xff; 31 32 int endA = (end >> 24) & 0xff; 33 int endR = (end >> 16) & 0xff; 34 int endG = (end >> 8) & 0xff; 35 int endB = end & 0xff; 36 37 return (int)((startA + (int)(fraction * (endA - startA))) << 24) 38 | (int)((startR + (int)(fraction * (endR - startR))) << 16) 39 | (int)((startG + (int)(fraction * (endG - startG))) << 8) 40 | (int)((startB + (int)(fraction * (endB - startB)))); 41 } 42 43 sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater( 44 renderthread::RenderThread& renderThread, uint32_t width, uint32_t height, 45 const SkMatrix& transform) { 46 Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState()); 47 layer->getTransform().load(transform); 48 49 sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer); 50 layerUpdater->setSize(width, height); 51 layerUpdater->setTransform(&transform); 52 53 // updateLayer so it's ready to draw 54 bool isOpaque = true; 55 bool forceFilter = true; 56 GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES; 57 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter, 58 renderTarget, Matrix4::identity().data); 59 60 return layerUpdater; 61 } 62 63 void TestUtils::layoutTextUnscaled(const SkPaint& paint, const char* text, 64 std::vector<glyph_t>* outGlyphs, std::vector<float>* outPositions, 65 float* outTotalAdvance, Rect* outBounds) { 66 Rect bounds; 67 float totalAdvance = 0; 68 SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry); 69 SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I()); 70 while (*text != '\0') { 71 SkUnichar unichar = SkUTF8_NextUnichar(&text); 72 glyph_t glyph = autoCache.getCache()->unicharToGlyph(unichar); 73 autoCache.getCache()->unicharToGlyph(unichar); 74 75 // push glyph and its relative position 76 outGlyphs->push_back(glyph); 77 outPositions->push_back(totalAdvance); 78 outPositions->push_back(0); 79 80 // compute bounds 81 SkGlyph skGlyph = autoCache.getCache()->getUnicharMetrics(unichar); 82 Rect glyphBounds(skGlyph.fWidth, skGlyph.fHeight); 83 glyphBounds.translate(totalAdvance + skGlyph.fLeft, skGlyph.fTop); 84 bounds.unionWith(glyphBounds); 85 86 // advance next character 87 SkScalar skWidth; 88 paint.getTextWidths(&glyph, sizeof(glyph), &skWidth, NULL); 89 totalAdvance += skWidth; 90 } 91 *outBounds = bounds; 92 *outTotalAdvance = totalAdvance; 93 } 94 95 96 void TestUtils::drawUtf8ToCanvas(Canvas* canvas, const char* text, 97 const SkPaint& paint, float x, float y) { 98 auto utf16 = asciiToUtf16(text); 99 canvas->drawText(utf16.get(), 0, strlen(text), strlen(text), x, y, 0, paint, nullptr); 100 } 101 102 void TestUtils::drawUtf8ToCanvas(Canvas* canvas, const char* text, 103 const SkPaint& paint, const SkPath& path) { 104 auto utf16 = asciiToUtf16(text); 105 canvas->drawTextOnPath(utf16.get(), strlen(text), 0, path, 0, 0, paint, nullptr); 106 } 107 108 void TestUtils::TestTask::run() { 109 // RenderState only valid once RenderThread is running, so queried here 110 RenderState& renderState = renderthread::RenderThread::getInstance().renderState(); 111 112 renderState.onGLContextCreated(); 113 rtCallback(renderthread::RenderThread::getInstance()); 114 renderState.flush(Caches::FlushMode::Full); 115 renderState.onGLContextDestroyed(); 116 } 117 118 std::unique_ptr<uint16_t[]> TestUtils::asciiToUtf16(const char* str) { 119 const int length = strlen(str); 120 std::unique_ptr<uint16_t[]> utf16(new uint16_t[length]); 121 for (int i = 0; i < length; i++) { 122 utf16.get()[i] = str[i]; 123 } 124 return utf16; 125 } 126 127 } /* namespace uirenderer */ 128 } /* namespace android */ 129