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    Searched defs:draw_y (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_fbo.h 74 GLuint draw_x, draw_y; /**< Offset of drawing within the region */ member in struct:intel_renderbuffer
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_misc_state.c 49 uint32_t draw_x = 0, draw_y = 0; local
51 /* Masks used to determine how much of the draw_x and draw_y offsets should
118 draw_y = srb->draw_y;
120 tile_y = draw_y & tile_mask_y;
160 draw_y = drb->draw_y;
162 tile_y = draw_y & tile_mask_y;
184 draw_y & ~tile_mask_y,
219 (draw_y & ~tile_mask_y) / 2
    [all...]
brw_misc_state.c 273 uint32_t draw_x = 0, draw_y = 0; local
275 /* Masks used to determine how much of the draw_x and draw_y offsets should
397 draw_y = stencil_irb->draw_y;
399 tile_y = draw_y & tile_mask_y;
455 draw_y = depth_irb->draw_y;
457 tile_y = draw_y & tile_mask_y;
479 draw_y & ~tile_mask_y, false);
523 (draw_y & ~tile_mask_y) / 2
    [all...]
gen7_blorp.cpp 582 uint32_t draw_y = params->depth.y_offset; local
590 uint32_t tile_y = draw_y & tile_mask_y;
594 draw_y & ~tile_mask_y, false);
643 (draw_y & ~tile_mask_y) / 2, false);
gen6_blorp.cpp 50 * Compute masks to determine how much of draw_x and draw_y should be
834 uint32_t draw_y = params->depth.y_offset; local
842 uint32_t tile_y = draw_y & tile_mask_y;
846 draw_y & ~tile_mask_y, false);
899 (draw_y & ~tile_mask_y) / 2, false);
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_vtbl.c 624 uint32_t draw_x, draw_y; local
679 idrb->draw_y != irb->draw_y));
683 draw_y = irb->draw_y;
686 draw_y = idrb->draw_y;
689 draw_y = 0;
694 state->Buffer[I830_DESTREG_DRAWRECT2] = (draw_y << 16) | draw_x;
697 ((ctx->DrawBuffer->Height + draw_y - 1) << 16)
    [all...]
i915_vtbl.c 588 uint32_t draw_x, draw_y, draw_offset; local
653 idrb->draw_y != irb->draw_y));
657 draw_y = irb->draw_y;
660 draw_y = idrb->draw_y;
663 draw_y = 0;
666 draw_offset = (draw_y << 16) | draw_x;
670 (ctx->DrawBuffer->Height + draw_y > 2048))
    [all...]

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