/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_fbo.h | 74 GLuint draw_x, draw_y; /**< Offset of drawing within the region */ member in struct:intel_renderbuffer
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_misc_state.c | 49 uint32_t draw_x = 0, draw_y = 0; local 51 /* Masks used to determine how much of the draw_x and draw_y offsets should 118 draw_y = srb->draw_y; 120 tile_y = draw_y & tile_mask_y; 160 draw_y = drb->draw_y; 162 tile_y = draw_y & tile_mask_y; 184 draw_y & ~tile_mask_y, 219 (draw_y & ~tile_mask_y) / 2 [all...] |
brw_misc_state.c | 273 uint32_t draw_x = 0, draw_y = 0; local 275 /* Masks used to determine how much of the draw_x and draw_y offsets should 397 draw_y = stencil_irb->draw_y; 399 tile_y = draw_y & tile_mask_y; 455 draw_y = depth_irb->draw_y; 457 tile_y = draw_y & tile_mask_y; 479 draw_y & ~tile_mask_y, false); 523 (draw_y & ~tile_mask_y) / 2 [all...] |
gen7_blorp.cpp | 582 uint32_t draw_y = params->depth.y_offset; local 590 uint32_t tile_y = draw_y & tile_mask_y; 594 draw_y & ~tile_mask_y, false); 643 (draw_y & ~tile_mask_y) / 2, false);
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gen6_blorp.cpp | 50 * Compute masks to determine how much of draw_x and draw_y should be 834 uint32_t draw_y = params->depth.y_offset; local 842 uint32_t tile_y = draw_y & tile_mask_y; 846 draw_y & ~tile_mask_y, false); 899 (draw_y & ~tile_mask_y) / 2, false); [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
i830_vtbl.c | 624 uint32_t draw_x, draw_y; local 679 idrb->draw_y != irb->draw_y)); 683 draw_y = irb->draw_y; 686 draw_y = idrb->draw_y; 689 draw_y = 0; 694 state->Buffer[I830_DESTREG_DRAWRECT2] = (draw_y << 16) | draw_x; 697 ((ctx->DrawBuffer->Height + draw_y - 1) << 16) [all...] |
i915_vtbl.c | 588 uint32_t draw_x, draw_y, draw_offset; local 653 idrb->draw_y != irb->draw_y)); 657 draw_y = irb->draw_y; 660 draw_y = idrb->draw_y; 663 draw_y = 0; 666 draw_offset = (draw_y << 16) | draw_x; 670 (ctx->DrawBuffer->Height + draw_y > 2048)) [all...] |