1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <GLES2/gl2.h> 18 #include <GLES2/gl2ext.h> 19 20 #include <utils/Log.h> 21 22 #include "GLUtils.h" 23 24 #if DEBUG_OPENGL >= DEBUG_LEVEL_HIGH && !defined(HWUI_GLES_WRAP_ENABLED) 25 #error Setting DEBUG_OPENGL to HIGH requires setting HWUI_ENABLE_OPENGL_VALIDATION to true in the Android.mk! 26 #endif 27 28 namespace android { 29 namespace uirenderer { 30 31 bool GLUtils::dumpGLErrors() { 32 #if DEBUG_OPENGL >= DEBUG_LEVEL_HIGH 33 // If DEBUG_LEVEL_HIGH is set then every GLES call is already wrapped 34 // and asserts that there was no error. So this can just return success. 35 return false; 36 #else 37 bool errorObserved = false; 38 GLenum status = GL_NO_ERROR; 39 while ((status = glGetError()) != GL_NO_ERROR) { 40 errorObserved = true; 41 switch (status) { 42 case GL_INVALID_ENUM: 43 ALOGE("GL error: GL_INVALID_ENUM"); 44 break; 45 case GL_INVALID_VALUE: 46 ALOGE("GL error: GL_INVALID_VALUE"); 47 break; 48 case GL_INVALID_OPERATION: 49 ALOGE("GL error: GL_INVALID_OPERATION"); 50 break; 51 case GL_OUT_OF_MEMORY: 52 ALOGE("GL error: Out of memory!"); 53 break; 54 default: 55 ALOGE("GL error: 0x%x", status); 56 } 57 } 58 return errorObserved; 59 #endif 60 } 61 62 }; // namespace uirenderer 63 }; // namespace android 64