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  /external/skia/src/gpu/
GrBufferAllocPool.h 120 SkTArray<BufferBlock> fBlocks;
GrAllocator.h 41 fBlocks.push_back() = initialBlock;
54 fBlocks.push_back() = sk_malloc_throw(fBlockSize);
57 void* ret = (char*)fBlocks.back() + fItemSize * fInsertionIndexInBlock;
73 if (fBlocks.count() > 1) {
74 sk_free(fBlocks.back());
75 fBlocks.pop_back();
86 for (int i = firstBlockToFree; i < fBlocks.count(); ++i) {
87 sk_free(fBlocks[i]);
90 fBlocks.reset();
94 fBlocks.pop_back_n(fBlocks.count() - 1)
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