/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
Body.java | 40 /** Fixtures of this body **/ 41 private Array<Fixture> fixtures = new Array<Fixture>(2); field in class:Body 61 for (int i = 0; i < fixtures.size; i++) 62 this.world.freeFixtures.free(fixtures.get(i)); 63 fixtures.clear(); 77 this.world.fixtures.put(fixture.addr, fixture); 78 this.fixtures.add(fixture); 110 this.world.fixtures.put(fixture.addr, fixture); 111 this.fixtures.add(fixture); 123 * fixtures attached to a body are implicitly destroyed when the body is destroyed [all...] |
World.java | 123 /// Called when two fixtures begin to touch. 130 /// Called when two fixtures cease to touch. 198 /** pool for fixtures **/ 212 /** all known fixtures **/ 213 protected final LongMap<Fixture> fixtures = new LongMap<Fixture>(100); field in class:World 329 this.fixtures.remove(fixtureToDelete.addr).setUserData(null); 757 /** Get the number of fixtures. */ 759 return fixtures.size; 840 /** Query the world for all fixtures that potentially overlap the provided AABB. [all...] |
/libcore/harmony-tests/src/test/java/org/apache/harmony/tests/java/util/ |
AbstractCollectionTest.java | 57 final Collection<String> fixtures = Arrays.asList("0", "1", "2"); local 62 assertTrue(fixtures.contains(object)); 79 assertTrue(ac.addAll(fixtures)); 86 final Collection<String> fixtures = Arrays.asList("0", "1", "2"); local 91 assertTrue(fixtures.contains(object)); 108 assertTrue(ac.containsAll(fixtures));
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
Body.java | 32 final Array<Fixture> fixtures = new Array<Fixture>(); field in class:Body 235 /** Set the mass properties to override the mass properties of the fixtures. Note that this changes the center of mass position. 236 * Note that creating or destroying fixtures can also alter the mass. This function has no effect if the body isn't dynamic. 245 /** This resets the mass properties to the sum of the mass properties of the fixtures. This normally does not need to be called 388 * flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false, all fixtures will be removed from 389 * the broad-phase and all contacts will be destroyed. Fixtures and joints are otherwise unaffected. You may continue to 390 * create/destroy fixtures and joints on inactive bodies. Fixtures on an inactive body are implicitly inactive and will not 421 fixtures.add(fixture) [all...] |
World.java | 54 ObjectMap<org.jbox2d.dynamics.Fixture, Fixture> fixtures = new ObjectMap<org.jbox2d.dynamics.Fixture, Fixture>(); field in class:World 76 return filter.shouldCollide(fixtures.get(fixtureA), fixtures.get(fixtureB)); 163 for (Fixture fixture : body.fixtures) { 164 fixtures.remove(fixture.fixture); 271 /** Query the world for all fixtures that potentially overlap the provided AABB. 286 Fixture fixture = fixtures.get(f); 342 /** Ray-cast the world for all fixtures in the path of the ray. The ray-cast ignores shapes that contain the starting point. 360 return callback.reportRayFixture(fixtures.get(f), point.set(p.x, p.y), normal.set(n.x, n.y), fraction);
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Box2DDebugRenderer.java | 131 Array<Fixture> fixtures = body.getFixtureList(); local 133 Fixture fixture = fixtures.get(i);
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