1 #ifndef EMPTY_GLU 2 #define EMPTY_GLU 3 4 inline void gluOrtho2D( int a,int b, int c ,int d ) { } ; 5 inline void gluLookAt( 6 GLfloat a,GLfloat b, GLfloat c, 7 GLfloat d,GLfloat e, GLfloat f, 8 GLfloat g,GLfloat h, GLfloat i ) { }; 9 10 #define GLU_FILL 1 11 #define GLU_SMOOTH 2 12 13 typedef int GLUquadric; 14 typedef GLUquadric GLUquadricObj; 15 16 inline GLUquadric *gluNewQuadric() { return (GLUquadric *)1; }; 17 inline void gluQuadricDrawStyle( GLUquadric *o, int mode) {}; 18 inline void gluQuadricNormals( GLUquadric *o, int mode) {}; 19 inline void gluDeleteQuadric( GLUquadric *q) {}; 20 inline void gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops) {}; 21 inline void gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks) {}; 22 inline int gluBuild2DMipmaps (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data) { return 0;} 23 #endif 24