/external/opencv3/modules/calib3d/perf/ |
perf_cicrlesGrid.cpp | 26 Size gridSize = get<1>(GetParam()); 33 ptvec.resize(gridSize.area()); 39 TEST_CYCLE() ASSERT_TRUE(findCirclesGrid(frame, gridSize, ptvec, CALIB_CB_CLUSTERING | CALIB_CB_ASYMMETRIC_GRID));
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/external/opencv3/modules/imgproc/test/ocl/ |
test_imgproc.cpp | 389 Size gridSize; 398 gridSize = GET_PARAM(0); 405 Size roiSize = randomSize(std::max(gridSize.height, gridSize.width), MAX_VALUE); 428 Ptr<CLAHE> clahe = cv::createCLAHE(clipLimit, gridSize);
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
vktImageTestsUtil.cpp | 140 const tcu::UVec3 gridSize = getShaderGridSize(imageType, imageSize); 142 return gridSize.x() * gridSize.y() * gridSize.z();
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vktImageAtomicOperationTests.cpp | 117 const IVec3& gridSize) 129 return string("((" + z + "*" + toString(gridSize.x()) + " + " + x + ")*" + toString(gridSize.y()) + " + " + y + ")"); 188 static deInt32 getAtomicFuncArgument (const AtomicOperation op, const IVec3& invocationID, const IVec3& gridSize) 205 return (z*gridSize.x() + x)*gridSize.y() + y; 287 const UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize); 288 const string atomicCoord = getCoordStr(m_imageType, "gx % " + toString(gridSize.x()), "gy", "gz"); 291 + getAtomicFuncArgumentShaderStr(m_operation, "gx", "gy", "gz", IVec3(NUM_INVOCATIONS_PER_PIXEL*gridSize.x(), gridSize.y(), gridSize.z())) [all...] |
/hardware/qcom/display/msm8084/libcopybit/ |
c2dExt.h | 53 C2D_RECT gridSize; /*!< C2D_RECT for grid size */
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/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
vktSparseResourcesTestsUtil.cpp | 150 const tcu::UVec3 gridSize = getShaderGridSize(imageType, imageSize); 152 return gridSize.x() * gridSize.y() * gridSize.z();
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vktSparseResourcesImageSparseResidency.cpp | 124 tcu::UVec3 computeWorkGroupSize (const tcu::UVec3& gridSize) 129 const deUint32 xWorkGroupSize = std::min(std::min(gridSize.x(), maxComputeWorkGroupSize.x()), maxComputeWorkGroupInvocations); 130 const deUint32 yWorkGroupSize = std::min(std::min(gridSize.y(), maxComputeWorkGroupSize.y()), maxComputeWorkGroupInvocations / xWorkGroupSize); 131 const deUint32 zWorkGroupSize = std::min(std::min(gridSize.z(), maxComputeWorkGroupSize.z()), maxComputeWorkGroupInvocations / (xWorkGroupSize*yWorkGroupSize)); 180 const tcu::UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize); 181 const tcu::UVec3 workGroupSize = computeWorkGroupSize(gridSize); 189 << " if( gl_GlobalInvocationID.x < " << gridSize.x() << " ) \n" 190 << " if( gl_GlobalInvocationID.y < " << gridSize.y() << " ) \n" 191 << " if( gl_GlobalInvocationID.z < " << gridSize.z() << " ) \n" 587 const tcu::UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fStencilTests.cpp | 283 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); 314 int cellWidth = width/gridSize; 315 int cellHeight = height/gridSize; 316 for (int y = 0; y < gridSize; y++) 317 for (int x = 0; x < gridSize; x++)
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es2fVertexTextureTests.cpp | 187 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords); 226 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) 227 : m_gridSize(gridSize) 333 const int gridSize = grid.getSize(); 335 for (int y = 0; y < gridSize; y++) 336 for (int x = 0; x < gridSize; x++) 338 const Vec4 color = quadColors[y*gridSize + x]; 362 const int gridSize = grid.getSize(); 363 vector<Vec4> quadColors (gridSize*gridSize); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fStencilTests.cpp | 286 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); 317 int cellWidth = width/gridSize; 318 int cellHeight = height/gridSize; 319 for (int y = 0; y < gridSize; y++) 320 for (int x = 0; x < gridSize; x++)
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es3fVertexTextureTests.cpp | 237 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords); 276 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords) 277 : m_gridSize(gridSize) 429 const int gridSize = grid.getSize(); 431 for (int y = 0; y < gridSize; y++) 432 for (int x = 0; x < gridSize; x++) 434 const Vec4 color = quadColors[y*gridSize + x]; 460 const int gridSize = grid.getSize(); 461 vector<Vec4> quadColors (gridSize*gridSize); [all...] |
/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/ |
ProximityInfo.java | 247 final int gridSize = mGridNeighbors.length; 254 // For large layouts, 'neighborsFlatBuffer' is about 80k of memory: gridSize is usually 512, 261 final Key[] neighborsFlatBuffer = new Key[gridSize * keyCount]; 262 final int[] neighborCountPerCell = new int[gridSize]; 358 for (int i = 0; i < gridSize; ++i) {
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/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 137 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures); 177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures) 178 : m_gridSize (gridSize) 179 , m_numVertices ((gridSize + 1) * (gridSize + 1)) 180 , m_numTriangles (gridSize * gridSize * 2) 198 for (int y = 0; y < gridSize+1; y++) 199 for (int x = 0; x < gridSize+1; x++) 201 float sx = (float)x / (float)gridSize; [all...] |
glsVertexArrayTests.cpp | [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.cpp | 119 QuadGrid (int gridSize, 166 QuadGrid::QuadGrid (int gridSize, 172 : m_gridSize (gridSize) 173 , m_numVertices ((gridSize + 1) * (gridSize + 1)) 174 , m_numTriangles (gridSize * gridSize * 2) 192 for (int y = 0; y < gridSize+1; y++) 193 for (int x = 0; x < gridSize+1; x++) 195 float sx = (float)x / (float)gridSize; [all...] |