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    Searched defs:gridSize (Results 1 - 15 of 15) sorted by null

  /external/opencv3/modules/calib3d/perf/
perf_cicrlesGrid.cpp 26 Size gridSize = get<1>(GetParam());
33 ptvec.resize(gridSize.area());
39 TEST_CYCLE() ASSERT_TRUE(findCirclesGrid(frame, gridSize, ptvec, CALIB_CB_CLUSTERING | CALIB_CB_ASYMMETRIC_GRID));
  /external/opencv3/modules/imgproc/test/ocl/
test_imgproc.cpp 389 Size gridSize;
398 gridSize = GET_PARAM(0);
405 Size roiSize = randomSize(std::max(gridSize.height, gridSize.width), MAX_VALUE);
428 Ptr<CLAHE> clahe = cv::createCLAHE(clipLimit, gridSize);
  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageTestsUtil.cpp 140 const tcu::UVec3 gridSize = getShaderGridSize(imageType, imageSize);
142 return gridSize.x() * gridSize.y() * gridSize.z();
vktImageAtomicOperationTests.cpp 117 const IVec3& gridSize)
129 return string("((" + z + "*" + toString(gridSize.x()) + " + " + x + ")*" + toString(gridSize.y()) + " + " + y + ")");
188 static deInt32 getAtomicFuncArgument (const AtomicOperation op, const IVec3& invocationID, const IVec3& gridSize)
205 return (z*gridSize.x() + x)*gridSize.y() + y;
287 const UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize);
288 const string atomicCoord = getCoordStr(m_imageType, "gx % " + toString(gridSize.x()), "gy", "gz");
291 + getAtomicFuncArgumentShaderStr(m_operation, "gx", "gy", "gz", IVec3(NUM_INVOCATIONS_PER_PIXEL*gridSize.x(), gridSize.y(), gridSize.z()))
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  /hardware/qcom/display/msm8084/libcopybit/
c2dExt.h 53 C2D_RECT gridSize; /*!< C2D_RECT for grid size */
  /external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
vktSparseResourcesTestsUtil.cpp 150 const tcu::UVec3 gridSize = getShaderGridSize(imageType, imageSize);
152 return gridSize.x() * gridSize.y() * gridSize.z();
vktSparseResourcesImageSparseResidency.cpp 124 tcu::UVec3 computeWorkGroupSize (const tcu::UVec3& gridSize)
129 const deUint32 xWorkGroupSize = std::min(std::min(gridSize.x(), maxComputeWorkGroupSize.x()), maxComputeWorkGroupInvocations);
130 const deUint32 yWorkGroupSize = std::min(std::min(gridSize.y(), maxComputeWorkGroupSize.y()), maxComputeWorkGroupInvocations / xWorkGroupSize);
131 const deUint32 zWorkGroupSize = std::min(std::min(gridSize.z(), maxComputeWorkGroupSize.z()), maxComputeWorkGroupInvocations / (xWorkGroupSize*yWorkGroupSize));
180 const tcu::UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize);
181 const tcu::UVec3 workGroupSize = computeWorkGroupSize(gridSize);
189 << " if( gl_GlobalInvocationID.x < " << gridSize.x() << " ) \n"
190 << " if( gl_GlobalInvocationID.y < " << gridSize.y() << " ) \n"
191 << " if( gl_GlobalInvocationID.z < " << gridSize.z() << " ) \n"
587 const tcu::UVec3 gridSize = getShaderGridSize(m_imageType, m_imageSize)
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  /external/deqp/modules/gles2/functional/
es2fStencilTests.cpp 283 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2)));
314 int cellWidth = width/gridSize;
315 int cellHeight = height/gridSize;
316 for (int y = 0; y < gridSize; y++)
317 for (int x = 0; x < gridSize; x++)
es2fVertexTextureTests.cpp 187 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords);
226 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords)
227 : m_gridSize(gridSize)
333 const int gridSize = grid.getSize();
335 for (int y = 0; y < gridSize; y++)
336 for (int x = 0; x < gridSize; x++)
338 const Vec4 color = quadColors[y*gridSize + x];
362 const int gridSize = grid.getSize();
363 vector<Vec4> quadColors (gridSize*gridSize);
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  /external/deqp/modules/gles3/functional/
es3fStencilTests.cpp 286 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2)));
317 int cellWidth = width/gridSize;
318 int cellHeight = height/gridSize;
319 for (int y = 0; y < gridSize; y++)
320 for (int x = 0; x < gridSize; x++)
es3fVertexTextureTests.cpp 237 PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords);
276 PosTexCoordQuadGrid<TexType>::PosTexCoordQuadGrid (int gridSize, const IVec2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeTexCoords)
277 : m_gridSize(gridSize)
429 const int gridSize = grid.getSize();
431 for (int y = 0; y < gridSize; y++)
432 for (int x = 0; x < gridSize; x++)
434 const Vec4 color = quadColors[y*gridSize + x];
460 const int gridSize = grid.getSize();
461 vector<Vec4> quadColors (gridSize*gridSize);
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  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/
ProximityInfo.java 247 final int gridSize = mGridNeighbors.length;
254 // For large layouts, 'neighborsFlatBuffer' is about 80k of memory: gridSize is usually 512,
261 final Key[] neighborsFlatBuffer = new Key[gridSize * keyCount];
262 final int[] neighborCountPerCell = new int[gridSize];
358 for (int i = 0; i < gridSize; ++i) {
  /external/deqp/modules/glshared/
glsShaderRenderCase.cpp 137 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures)
178 : m_gridSize (gridSize)
179 , m_numVertices ((gridSize + 1) * (gridSize + 1))
180 , m_numTriangles (gridSize * gridSize * 2)
198 for (int y = 0; y < gridSize+1; y++)
199 for (int x = 0; x < gridSize+1; x++)
201 float sx = (float)x / (float)gridSize;
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glsVertexArrayTests.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp 119 QuadGrid (int gridSize,
166 QuadGrid::QuadGrid (int gridSize,
172 : m_gridSize (gridSize)
173 , m_numVertices ((gridSize + 1) * (gridSize + 1))
174 , m_numTriangles (gridSize * gridSize * 2)
192 for (int y = 0; y < gridSize+1; y++)
193 for (int x = 0; x < gridSize+1; x++)
195 float sx = (float)x / (float)gridSize;
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